ICETree executes twice if components selected, does not reset data

2016-03-09 Thread Mathias N
If an ICE tree executes while any components of the mesh are selected, the
entire stack will execute twice. (SI2013)

When this happens, none of the data from the first pass is reset.

This generally isn't much of a problem, unless parts of your tree only
initializes a value after checking that it has not already been set.

First pass:  Value not initialized. Setting to 0.
 Adding 1. Output: 1.

Second pass: Value initialized. Leaving at 1.
 Adding 1. Output: 2.

Gif of behavior: https://gfycat.com/HauntingDecisiveKoalabear


It would be nice to know if this issues exists in later versions of
XSI, but I don't have very high hopes.


I am adding ICETrees as operators, with each individually having to
check whether to use the

value set by the previous operator (if it exists), or load the base
value from an external source.

The only workaround I can think of is to leave an ICEtree at the top
(bottom?) of the stack dedicated to loading the base data,

rather than relying on the operators to check themselves. It wouldn't
be a very pretty solution, and someone is bound to

delete it by mistake and break everything.

Penny for your thoughts?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: ICE - how to align instances to edges?

2016-03-09 Thread Ed Manning
I think there might be something in Eric Mootz's emTools that does
alignment to edges?

On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy 
wrote:

> I am tinkering with a simple method for creating a cityscape in ICE using
> scatter tools. Julien Carmagnac SiScatter does most of what I need with
> insetting instances from edges and even scattering, but I am missing one
> important functionality. I need to be able to align the x or z axis of the
> instances to the tangent of the closest border edge, and then add a little
> randomization to the y rotations. I have looked deep into the compounds and
> tried different ways to get the edge tangent, but alas my ICE skills come
> up
> short here. Any scattering tool would do I guess - Milan Vaseks Scatter
> Tools or
> even simple nonsimulated emissions, but I need this extra alignment
> method. I
> tried Juliens Generate instance on Curve too, but it requires edge curves
> to be
> selected and extracted, plus it seems the instances seem to be flipped 180
> deg
> on the y-axis between isntances without any way to control it.
>
> I have attached a screenshot showing a simple test where the A example is
> what I
> need, and B is what I get with Generate instance on Curve.
>
> Any ideas on this will be much appreciated.
>
> Best
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
If this is going to be on YouTube, you can't use field rendering, anyway.
BUT... YouTube will play back up to 60 fps. Here is the info about that.:
https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
That, along with slight motion blur, should play as smooth as silk.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:

> @Stephen, thank you for the insight. A lot of info i didn't know about.
> This video it's for broadcast at 24fps. I think they will use this video
> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
> and a 30 or 60fps.
> My next question will be... Does Sitoa support "Field Rendering"?  I'm
> looking at the sitoa options and i cannot see that option.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
@Stephen, thank you for the insight. A lot of info i didn't know about.
This video it's for broadcast at 24fps. I think they will use this video
for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
and a 30 or 60fps.
My next question will be... Does Sitoa support "Field Rendering"?  I'm
looking at the sitoa options and i cannot see that option.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: disappearing ICE compounds in menu?

2016-03-09 Thread Steven Caron
I find this when exporting compounds, the preset tree gets refreshed but
maybe it fails to finish and stops adding nodes to the view. I just use the
'refresh' next to the search field and it typically comes back.

Steven

On Wed, Mar 9, 2016 at 1:26 PM, Ed Manning  wrote:

> Here's a weird one.
>
> Every so often, with no outward signal, the ICE tree editor seems to lose
> the pointer to the factory ICE compounds. They disappear from the menu,
> they won't appear in the search box. The workgroup and User compounds are
> unaffected -- I can still see them. I can navigate to the location and
> import the factory compounds, I can navigate a browser to the location and
> drag and drop from there to the ICE editor, I can copy and paste them from
> existing instances in ICE trees -- I just can't get them in the menu and
> search box.
>
> The only way I've found to restore them to the ICE menu is to restart
> Softimage.
>
> Any ideas what might be causing this?
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

disappearing ICE compounds in menu?

2016-03-09 Thread Ed Manning
Here's a weird one.

Every so often, with no outward signal, the ICE tree editor seems to lose
the pointer to the factory ICE compounds. They disappear from the menu,
they won't appear in the search box. The workgroup and User compounds are
unaffected -- I can still see them. I can navigate to the location and
import the factory compounds, I can navigate a browser to the location and
drag and drop from there to the ICE editor, I can copy and paste them from
existing instances in ICE trees -- I just can't get them in the menu and
search box.

The only way I've found to restore them to the ICE menu is to restart
Softimage.

Any ideas what might be causing this?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
That is definitely a frame rate stutter, (which is normal) and it can be
minimized
with motion blur, but the only true way to get rid of it is to select a
higher frame rate
for playback and render. This is why I-Max looks so smooth. Not only
is at higher resolution, but higher frame rate.

What is you client's playback platform? If it is the web, then
you can try and push higher frame rates, depending on the playback
codec. If it is broadcast video, you can run 60 field per second, but
that is restricted to specific resolutions, so if it is an HD program
and played back on a SD system, the jitter will be worse.
Field rendering is a little tricky, but it is an long used method.

For more info on Field rendering see here:
http://softimage.wiki.softimage.com/xsidocs/renderoptions_FieldRendering.htm


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Mar 9, 2016 at 3:12 PM Tenshi .  wrote:

> Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
> 24fps. The capture from viewport exported as a 24fps ".mov" file.
> Notice how there's some little "skipping or jitter" in the letters that i
> can't hide with MotionBlur. Another camera it's doing a more short movement
> in 45degrees/3seconds from bottom to top and there's no skipping there, it
> looks soft like silk..
>
> pass: test
>
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy 
> wrote:
>
>> Could you show us the shot so we may better understand the problem? From
>> what
>> you describe it sounds like temporal aliasing
>> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
>> limitation
>> which can not be overcome, only alleviated by making some changes to the
>> shot.
>> The most effective way being a combination of a longer camera move
>> resulting in
>> a slower pan plus adding more motionblur. If you play it back on a
>> computermonitor which refreshes at 60 kHz you can even get an undesirable
>> collision between camera pan jitter and the screen refreshing top-down
>> which
>> makes it worse. If you check the same shot on a TV screen it will often
>> look
>> better because of the luminance decay.
>>
>> Exr files do not contain framerate metadata, so it must be AE that
>> assumes the
>> framestack to be 30fps. You should be able to change that on import even
>> though
>> it is an Adobe product - after all they have got things right with
>> Premiere :)
>>
>> Morten
>>
>>
>>
>> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
>> >
>> >
>> > Finally i added 1 more second, 4 in total from left to right. The same
>> > thing still happening. I did add reelsmart motion blur in post(after
>> > effects) but that doesn´t seem to fix anything just a little. Weird
>> thing
>> > is that when i open the ¨.exr¨ files, after effects recognize all the
>> > sequence as a 30fps images. Why?  I have to add and put manually
>> ¨interpret
>> > as 24fps¨ inside,even if my composition is at 24fps.
>> >
>> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
>> by
>> > default. Maybe i need to close up and modify the FOV?
>> >
>> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
>> wrote:
>> >
>> > > Arnold can't handle a camera that has an animated field of view, that
>> > > could be it.
>> > >
>> > > Laurence
>> > >
>> > > On 27 February 2016 at 17:00, Tenshi .  wrote:
>> > >
>> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
>> > >> Just for making sure i'm not doing something wrong, i create another
>> > >> Softimage camera, and one Arnold Camera, all with default settings,
>> did the
>> > >> same motion from left to right. 96frames at 24fps, the camera is
>> close up
>> > >> seeing some logo letters and when it travels through, it's difficult
>> to
>> > >> read the letters like they're skipping some frames. I did some
>> flipbook at
>> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and
>> at
>> > >> 30fps it's less but even with that i see that "skipping".
>> > >>
>> > >> In my scene i have 2 more cameras, My camB is doing some motion to
>> show
>> > >> the logo at 45degrees, have the same 96frames and looks better. My
>> CamC is
>> > >> the same looks even better because the logo is showing at the
>> distance.
>> > >>
>> > >> There's something i need to applied to the camera settings to see and
>> > >> read better in a close up? Because right now it's only at default
>> settings.
>> > >>
>> > >> In fact i create a new scene, put some cylinders and 

Re: Goodbyes (was this is the end...)

2016-03-09 Thread Byron Nash
I echo many of the thank you's expressed here. Without the expertise of
this list I would have never completed many of the jobs I have encountered
in my career. I especially cherish the times getting to meet many of you at
Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
I know you all will go onto success in whatever direction you head.
Softie's are a special breed and not to be underestimated! I don't get a
chance to crack open Softimage much anymore and 3D just isn't the same.

Godspeed all.

On Thu, Feb 25, 2016 at 1:21 PM, John Payne  wrote:

> Just checked the list after a hiatus.  A big thanks and round of applause
> to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman, Thiago,
> Helge Mathee,
> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
> and all the other folks who have posted tutorials, answered a question on
> the list, created ICE compounds, shaders, addons and plugins or
> administered a web site.
> I know I've left out some names here so please forgive me.
> I've had the pleasure of working with some of you in NYC and wanted to say
> that all the extra time you guys put into this work, most of it unpaid and
> on top of the
> punishing hours this industry demands, is appreciated by me and I'm sure
> everyone on the list.
> I could not have accomplished most of the shots on my reel without your
> efforts and It's allowed me to get home (sometimes) at a decent hour to see
> my family.
>
> Cheers!
>
>
> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov 
> wrote:
>
>> still use XSI and dig through api
>>
>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic :
>>
>>> would take gulag before maya any time!
>>>
>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>>> sixsi_l...@imagefront.de> wrote:
>>>
 Amazing. Thank you!

 I was wrong about the 6 month maya punishment. Don't be too scared.
 It's actually only 3 month maya or *6 month in a russian gulag*.



 all the best :)

 sven



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
 *Sent:* Friday, February 19, 2016 10:15 PM

 *To:* Softimage Mailing List
 *Subject:* Re: Goodbyes (was this is the end...)



 Hey Sven.
 Yeah, I didn't use my french canadian there, eheh.
 Video is downloadable now.

 Cheers



 On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
 sixsi_l...@imagefront.de> wrote:

 Very useful. Could you also make the video downloadable, for future
 reference?

 And dude, you pronounced Softimage wrong! This will prosecuted with at
 least 6 month in Maya. ;)



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
 *Sent:* Friday, February 19, 2016 2:11 PM
 *To:* Softimage Mailing List
 *Subject:* Re: Goodbyes (was this is the end...)



 Always go out with a BANG right? :D

 https://vimeo.com/155962323

 Cheers



 On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd 
 wrote:

 That looks great, expensive, but great



 On 19 February 2016 at 03:34, Sam Cuttriss  wrote:

 Greetings all.

 I only lurk occasionally.

 But im very appreciative of all the guidance the tinkers out there have
 provided over the years.

 curious where everyone has ended up,

 Im developing hand held CNC equipment these days:

 http://www.shapertools.com



 if anyone is in the bay area and wants to check it out message me.

 _sam









 On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel  wrote:

 Still lurking too. Wish I had more time to read all the threads here.
 Incredibly grateful for all the help everyone has given me over the many
 years and all the contacts I've made. I hope it never goes away. Soft is
 still the best tool out there...sad that its quietly fading away.

 Kris



 On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale  wrote:

 Rules of engagement :-)



 On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman 
 wrote:

 stupid key shortcuts...

 *R*eturn *O*n *I*nvestment

 or

 *R*ules *O*f *E*ngagement

 which one?



 On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman 
 wrote:

 *R*eturn *O*n *I*nvestment



 On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel 

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
forgot the link, sorry.
https://vimeo.com/158351068
pass: test

On Wed, Mar 9, 2016 at 3:12 PM, Tenshi .  wrote:

> Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
> 24fps. The capture from viewport exported as a 24fps ".mov" file.
> Notice how there's some little "skipping or jitter" in the letters that i
> can't hide with MotionBlur. Another camera it's doing a more short movement
> in 45degrees/3seconds from bottom to top and there's no skipping there, it
> looks soft like silk..
>
> pass: test
>
>
> On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy 
> wrote:
>
>> Could you show us the shot so we may better understand the problem? From
>> what
>> you describe it sounds like temporal aliasing
>> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
>> limitation
>> which can not be overcome, only alleviated by making some changes to the
>> shot.
>> The most effective way being a combination of a longer camera move
>> resulting in
>> a slower pan plus adding more motionblur. If you play it back on a
>> computermonitor which refreshes at 60 kHz you can even get an undesirable
>> collision between camera pan jitter and the screen refreshing top-down
>> which
>> makes it worse. If you check the same shot on a TV screen it will often
>> look
>> better because of the luminance decay.
>>
>> Exr files do not contain framerate metadata, so it must be AE that
>> assumes the
>> framestack to be 30fps. You should be able to change that on import even
>> though
>> it is an Adobe product - after all they have got things right with
>> Premiere :)
>>
>> Morten
>>
>>
>>
>> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
>> >
>> >
>> > Finally i added 1 more second, 4 in total from left to right. The same
>> > thing still happening. I did add reelsmart motion blur in post(after
>> > effects) but that doesn´t seem to fix anything just a little. Weird
>> thing
>> > is that when i open the ¨.exr¨ files, after effects recognize all the
>> > sequence as a 30fps images. Why?  I have to add and put manually
>> ¨interpret
>> > as 24fps¨ inside,even if my composition is at 24fps.
>> >
>> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
>> by
>> > default. Maybe i need to close up and modify the FOV?
>> >
>> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
>> wrote:
>> >
>> > > Arnold can't handle a camera that has an animated field of view, that
>> > > could be it.
>> > >
>> > > Laurence
>> > >
>> > > On 27 February 2016 at 17:00, Tenshi .  wrote:
>> > >
>> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
>> > >> Just for making sure i'm not doing something wrong, i create another
>> > >> Softimage camera, and one Arnold Camera, all with default settings,
>> did the
>> > >> same motion from left to right. 96frames at 24fps, the camera is
>> close up
>> > >> seeing some logo letters and when it travels through, it's difficult
>> to
>> > >> read the letters like they're skipping some frames. I did some
>> flipbook at
>> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and
>> at
>> > >> 30fps it's less but even with that i see that "skipping".
>> > >>
>> > >> In my scene i have 2 more cameras, My camB is doing some motion to
>> show
>> > >> the logo at 45degrees, have the same 96frames and looks better. My
>> CamC is
>> > >> the same looks even better because the logo is showing at the
>> distance.
>> > >>
>> > >> There's something i need to applied to the camera settings to see and
>> > >> read better in a close up? Because right now it's only at default
>> settings.
>> > >>
>> > >> In fact i create a new scene, put some cylinders and did the same
>> motion
>> > >> from left to right at 24fps, but the same thing happen.
>> > >>
>> > >> I haven't applied any other effect or motion blur.   Any Thoughts?
>> > >>
>> > >>
>> > >>
>> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> > >> christopher.mccabe...@gmail.com> wrote:
>> > >>
>> > >>> Are you saying it looks good when you scrub the timeline, and only
>> the
>> > >>> renders have the "skipping" issue? Are you animating the Focal
>> Length of
>> > >>> the camera?
>> > >>>
>> > >>>
>> > >>>
>> > >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <
>> eug...@flormata.com>
>> > >>> wrote:
>> > >>>
>> >  motion blur?
>> > 
>> >  On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
>> >  wrote:
>> > 
>> > > Obvious thought, but what do your fcurves look like?
>> > >
>> > > On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . 
>> wrote:
>> > >
>> > >> Hi,
>> > >>
>> > >> hope you guys can help me on this.
>> > >>
>> > >> I have a little scene, the camera goes from 0 to 96(left to
>> right) at
>> > >> 24fps, it's a logo close up, When i see it in the flipbook or in
>> after
>> 

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
24fps. The capture from viewport exported as a 24fps ".mov" file.
Notice how there's some little "skipping or jitter" in the letters that i
can't hide with MotionBlur. Another camera it's doing a more short movement
in 45degrees/3seconds from bottom to top and there's no skipping there, it
looks soft like silk..

pass: test


On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy 
wrote:

> Could you show us the shot so we may better understand the problem? From
> what
> you describe it sounds like temporal aliasing
> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
> limitation
> which can not be overcome, only alleviated by making some changes to the
> shot.
> The most effective way being a combination of a longer camera move
> resulting in
> a slower pan plus adding more motionblur. If you play it back on a
> computermonitor which refreshes at 60 kHz you can even get an undesirable
> collision between camera pan jitter and the screen refreshing top-down
> which
> makes it worse. If you check the same shot on a TV screen it will often
> look
> better because of the luminance decay.
>
> Exr files do not contain framerate metadata, so it must be AE that assumes
> the
> framestack to be 30fps. You should be able to change that on import even
> though
> it is an Adobe product - after all they have got things right with
> Premiere :)
>
> Morten
>
>
>
> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
> >
> >
> > Finally i added 1 more second, 4 in total from left to right. The same
> > thing still happening. I did add reelsmart motion blur in post(after
> > effects) but that doesn´t seem to fix anything just a little. Weird thing
> > is that when i open the ¨.exr¨ files, after effects recognize all the
> > sequence as a 30fps images. Why?  I have to add and put manually
> ¨interpret
> > as 24fps¨ inside,even if my composition is at 24fps.
> >
> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
> by
> > default. Maybe i need to close up and modify the FOV?
> >
> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
> wrote:
> >
> > > Arnold can't handle a camera that has an animated field of view, that
> > > could be it.
> > >
> > > Laurence
> > >
> > > On 27 February 2016 at 17:00, Tenshi .  wrote:
> > >
> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
> > >> Just for making sure i'm not doing something wrong, i create another
> > >> Softimage camera, and one Arnold Camera, all with default settings,
> did the
> > >> same motion from left to right. 96frames at 24fps, the camera is
> close up
> > >> seeing some logo letters and when it travels through, it's difficult
> to
> > >> read the letters like they're skipping some frames. I did some
> flipbook at
> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> > >> 30fps it's less but even with that i see that "skipping".
> > >>
> > >> In my scene i have 2 more cameras, My camB is doing some motion to
> show
> > >> the logo at 45degrees, have the same 96frames and looks better. My
> CamC is
> > >> the same looks even better because the logo is showing at the
> distance.
> > >>
> > >> There's something i need to applied to the camera settings to see and
> > >> read better in a close up? Because right now it's only at default
> settings.
> > >>
> > >> In fact i create a new scene, put some cylinders and did the same
> motion
> > >> from left to right at 24fps, but the same thing happen.
> > >>
> > >> I haven't applied any other effect or motion blur.   Any Thoughts?
> > >>
> > >>
> > >>
> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> > >> christopher.mccabe...@gmail.com> wrote:
> > >>
> > >>> Are you saying it looks good when you scrub the timeline, and only
> the
> > >>> renders have the "skipping" issue? Are you animating the Focal
> Length of
> > >>> the camera?
> > >>>
> > >>>
> > >>>
> > >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <
> eug...@flormata.com>
> > >>> wrote:
> > >>>
> >  motion blur?
> > 
> >  On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
> >  wrote:
> > 
> > > Obvious thought, but what do your fcurves look like?
> > >
> > > On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . 
> wrote:
> > >
> > >> Hi,
> > >>
> > >> hope you guys can help me on this.
> > >>
> > >> I have a little scene, the camera goes from 0 to 96(left to
> right) at
> > >> 24fps, it's a logo close up, When i see it in the flipbook or in
> after
> > >> effects there are some issues with the camera, i can't explain
> it, it's
> > >> like it's missing frames but it's not that. Like the camera it's
> > >> skipping
> > >> some frames in the middle, i tried to convert the scene to 30fps,
> the
> > >> camera 

Re: OT XSI UV to Location Tutorial inside Houdini

2016-03-09 Thread Gerbrand Nel

Awesome!!
Thank you sir!!!
On 08/03/2016 21:03, Jeff McFall wrote:


One here,  awesome – thanks!

XSI to Houdini is one of my favorite topics

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nika Ragua

*Sent:* Tuesday, March 8, 2016 11:12 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: OT XSI UV to Location Tutorial inside Houdini

Surely someone IS interested ))) Thank you again!!! Great job!

2016-03-08 17:35 GMT+03:00 Olivier Jeannel >:


Hello crew,

In case someone is interested, I made a little tutorial (my first)
that rebuild the ice UV to Location within Houdini.

https://vimeo.com/158037926

Cheers


--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.