Re: equirectangular uv

2016-05-24 Thread pedro santos
Hi Pierre
I didn't make the UV to grid part of it available yet. But the Polygon to
UV was made in response to another topic here in the mailing list.You can
also check it out on rray: "Unit UV"

Cheers

On Tue, May 24, 2016 at 4:02 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> @Pedro Santos, is this an in-house solution? looks pretty solid!
> https://gfycat.com/ShabbySeriousDrafthorse
> Or is it available somewhere?
> Thanks! :D
>
> On Tue, May 17, 2016 at 8:51 PM, Matt Lind  wrote:
>
>> I should also add:
>>
>> If you apply a spherical projection onto a cube which has Catmull-Clark
>> subdivision smoothing applied to it to become a sphere, the edge flow of
>> the
>> polygons as seen in the texture editor will almost exactly match the flow
>> as
>> seen in equirectangular projections floating around on the internet when
>> doing a Google search for examples.  That is a marked improvement over
>> applying a spherical projection onto a primitive sphere which shows up as
>> a
>> grid with pinched poles at the top and bottom of the editor.
>>
>> If you place your unfold cut lines along the center of the face(s) of the
>> subdivided cube, the resulting unfold will resemble a Mercator projection,
>> but with skewing as unfold has flaws as detailed in an earlier post.
>>
>> Matt
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
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>



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*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
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RE: Friday Flashback #265

2016-05-24 Thread Sven Constable
Yes, the batteries won't make it over the decades. However, I turned on one of 
the indigos 2 or 3 years ago,  it came to life with the typical startup sound 
and it made me chuckle. Doing a demo video on that thing came to my mind, when 
we had a discussion on the list about doing a asteroid field the old fashioned 
way, without ICE.

I think the hard part would be to demo something that is actually ten times 
faster than in a current maya version. SI3D had some freakin fast workflows but 
it would be challenging, doing it on a workstation from the mid 90s. Maybe it 
will only two times as fast as in maya or max nowadays ;). Hell, even doing it 
in the same time would be hilarious. Any ideas whats typically a PITA in maya 
or max that would be a no brainer in SI3D?

Remember we had no passes/partition system in SI3D.

I would stay away from NURBS stuff because it's too oldschool.

The scene switcher? Not far away from 3ds max' scene states, except of beeing 
invented 15 years earlier.

How about multiped?

Or realtime rope dynamics with IK chains? Yummy!

The spread sheet. Selecting things in a most sophisticated way one can possibly 
imagine.
Maybe just basic parenting things (hierarchies) and  animation stuff for day to 
day work. That's where Softimage always shines.

Oh wait, I forgot the 'kaboom" effect!

 

sven 

 

From:   
softimage-boun...@listproc.autodesk.com [ 
 
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Saturday, May 21, 2016 12:19 PM
To:   softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #265

 

That Softimage demo on indigo would be super classy ! 

I worked on an indigo2 and an O2 with SI 3.7 and 3.8 installed then we switched 
on that dual 300Mhz Pc monster !

 

On Sat, May 21, 2016 at 10:13 AM, Matt Lind  wrote:

If you want my stuff, you'll have to come to my Siggraph dinner to get it.
Remember - it's the last one.  Make it count ;-)

A few of my college friends had Indigos and in all cases the lithium battery
on the motherboard eventually died.  Can't run the computer without that.
In those cases, the battery was the old style soldered to the motherboard,
not the clip-in type you get today or in your wristwatch.  Good luck finding
a replacement if (when) that happens to you.

Matt



Date: Fri, 20 May 2016 23:21:27 +0200
From: "Sven Constable" 
Subject: RE: Friday Flashback #265

Well, I think it's ok if only used by one person. : )
Btw. if you're gonna sell this stuff one day I would be interested. The
Soft|3D printed manuals for example. They were great.
I still have two SGI Indigo workstations and at least one of them still has
Soft|3D installed... maybe I should do a demo video firing up Soft|3D on
that ancient beast, doing some stuff in a minute that needs ten times more
in an actual maya version. Maybe hard to achive but not impossible. Would be
fun and a real kicking friday flashback, haha.

sven

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Re: OpenGL captcha

2016-05-24 Thread Andrew Prostrelov
"OpenGL captcha realisation" - i'm sorry for this strange sentence. I'm not
very familiar with OpenGL and SDL theory. So, its easier to write details
of a task. What i want is to find a way to capture all user pressed
numerical keys after he press TAB key and show the result in viewport.
Unfortunately the only way i find to do that is to register all numerical
keys after TAB key was pressed and catch them in Tool KeyDown() callback
untill we press TAB key again. And to give user feedback on numbers he
enter we draw ogl string in Draw() callback.
By the way earlier in the morning i googled you message here in group about
"cppsrc_boxtransformtool". And i wanna thank you alot for that awesome
tool. I learn so much from it.

So sad that there are alot of interesting function and classes in XSI API
but we never would get its src code.
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Re: equirectangular uv

2016-05-24 Thread Pierre Schiller
@Pedro Santos, is this an in-house solution? looks pretty solid!
https://gfycat.com/ShabbySeriousDrafthorse
Or is it available somewhere?
Thanks! :D

On Tue, May 17, 2016 at 8:51 PM, Matt Lind  wrote:

> I should also add:
>
> If you apply a spherical projection onto a cube which has Catmull-Clark
> subdivision smoothing applied to it to become a sphere, the edge flow of
> the
> polygons as seen in the texture editor will almost exactly match the flow
> as
> seen in equirectangular projections floating around on the internet when
> doing a Google search for examples.  That is a marked improvement over
> applying a spherical projection onto a primitive sphere which shows up as a
> grid with pinched poles at the top and bottom of the editor.
>
> If you place your unfold cut lines along the center of the face(s) of the
> subdivided cube, the resulting unfold will resemble a Mercator projection,
> but with skewing as unfold has flaws as detailed in an earlier post.
>
> Matt
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Cinema & TV production
Video Reel 
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Re: Maya the server destroyer

2016-05-24 Thread Steve Parish
Thanks for everyone's advice! Certainly a lot to play with to get things
cooking. We're using Arnold BTW.

On Tue, May 24, 2016 at 7:25 AM, Morten Bartholdy 
wrote:

> That would be really helpful Holger, and much appreciated :-)
>
> //Morten
>
>
>
> > Den 23. maj 2016 klokken 15:39 skrev Schoenberger :
> >
> >
> >
> > PS:
> > I am currently creating a small tool to test the network transfer speed
> from a fileserver to multiple machines at the same time for
> > our own investigation. I think I can release that to the public once it
> is finished (in a week?).
> >
> >
> >
> > Holger Schönberger
> > technical director
> > The day has 24 hours, if that does not suffice, I will take the night
> >
> >
> >
> >  |> -Original Message-
> >  |> From: softimage-boun...@listproc.autodesk.com
> >  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
> >  |> Of Morten Bartholdy
> >  |> Sent: Monday, May 23, 2016 10:43 AM
> >  |> To: Steve Parish; softimage@listproc.autodesk.com
> >  |> Subject: Re: Maya the server destroyer
> >  |>
> >  |> Hmm - we don't really have any problems with Maya and RR
> >  |> even on large scenes. As Ed said, when simulating, cache
> >  |> locally and distribute the cache to render clients in a
> >  |> local temp folder - this lightens the network load quite a
> >  |> lot, and definately use tiled, mipmapped textures if your
> >  |> renderer supports it. With Arnold this makes a huge difference.
> >  |>
> >  |> We actually only have problems which are more related to
> >  |> Vray being a memoryhog. Perhaps you have other bottleneck
> >  |> in your network?
> >  |>
> >  |> //Morten
> >  |>
> >  |>
> >  |>
> >  |> > Den 20. maj 2016 klokken 19:16 skrev Steve Parish
> >  |> :
> >  |> >
> >  |> >
> >  |> > My Maya misery continues..
> >  |> >
> >  |> > We can't seem to be able to submit jobs without bringing
> >  |> the server to
> >  |> > its knees. Anything with simulation or large scenes just jams
> >  |> > everything up. I can only really submit to 3 machines.
> >  |> >
> >  |> > We're using Royal Render..
> >  |> >
> >  |> > Any suggestions?
> >  |> >
> >  |> > Thanks
> >  |> > Steve P
> >  |> > --
> >  |> > Softimage Mailing List.
> >  |> > To unsubscribe, send a mail to
> >  |> softimage-requ...@listproc.autodesk.com with "unsubscribe"
> >  |> in the subject, and reply to confirm.
> >  |> --
> >  |> Softimage Mailing List.
> >  |> To unsubscribe, send a mail to
> >  |> softimage-requ...@listproc.autodesk.com with "unsubscribe"
> >  |> in the subject, and reply to confirm.
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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RE: Maya the server destroyer

2016-05-24 Thread Morten Bartholdy
That would be really helpful Holger, and much appreciated :-)

//Morten



> Den 23. maj 2016 klokken 15:39 skrev Schoenberger :
> 
> 
> 
> PS:
> I am currently creating a small tool to test the network transfer speed from 
> a fileserver to multiple machines at the same time for
> our own investigation. I think I can release that to the public once it is 
> finished (in a week?).
> 
> 
> 
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
> 
> 
> 
>  |> -Original Message-
>  |> From: softimage-boun...@listproc.autodesk.com
>  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
>  |> Of Morten Bartholdy
>  |> Sent: Monday, May 23, 2016 10:43 AM
>  |> To: Steve Parish; softimage@listproc.autodesk.com
>  |> Subject: Re: Maya the server destroyer
>  |>
>  |> Hmm - we don't really have any problems with Maya and RR
>  |> even on large scenes. As Ed said, when simulating, cache
>  |> locally and distribute the cache to render clients in a
>  |> local temp folder - this lightens the network load quite a
>  |> lot, and definately use tiled, mipmapped textures if your
>  |> renderer supports it. With Arnold this makes a huge difference.
>  |>
>  |> We actually only have problems which are more related to
>  |> Vray being a memoryhog. Perhaps you have other bottleneck
>  |> in your network?
>  |>
>  |> //Morten
>  |>
>  |>
>  |>
>  |> > Den 20. maj 2016 klokken 19:16 skrev Steve Parish
>  |> :
>  |> >
>  |> >
>  |> > My Maya misery continues..
>  |> >
>  |> > We can't seem to be able to submit jobs without bringing
>  |> the server to
>  |> > its knees. Anything with simulation or large scenes just jams
>  |> > everything up. I can only really submit to 3 machines.
>  |> >
>  |> > We're using Royal Render..
>  |> >
>  |> > Any suggestions?
>  |> >
>  |> > Thanks
>  |> > Steve P
>  |> > --
>  |> > Softimage Mailing List.
>  |> > To unsubscribe, send a mail to
>  |> softimage-requ...@listproc.autodesk.com with "unsubscribe"
>  |> in the subject, and reply to confirm.
>  |> --
>  |> Softimage Mailing List.
>  |> To unsubscribe, send a mail to
>  |> softimage-requ...@listproc.autodesk.com with "unsubscribe"
>  |> in the subject, and reply to confirm.
> 
> 
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