@Pedro Santos, is this an in-house solution? looks pretty solid!
https://gfycat.com/ShabbySeriousDrafthorse
Or is it available somewhere?
Thanks! :D

On Tue, May 17, 2016 at 8:51 PM, Matt Lind <[email protected]> wrote:

> I should also add:
>
> If you apply a spherical projection onto a cube which has Catmull-Clark
> subdivision smoothing applied to it to become a sphere, the edge flow of
> the
> polygons as seen in the texture editor will almost exactly match the flow
> as
> seen in equirectangular projections floating around on the internet when
> doing a Google search for examples.  That is a marked improvement over
> applying a spherical projection onto a primitive sphere which shows up as a
> grid with pinched poles at the top and bottom of the editor.
>
> If you place your unfold cut lines along the center of the face(s) of the
> subdivided cube, the resulting unfold will resemble a Mercator projection,
> but with skewing as unfold has flaws as detailed in an earlier post.
>
> Matt
>
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