Re: SI|3D Flashback

2016-11-11 Thread Dan Yargici
One of my favourite underrated but powerful tools back in the day was
+Replace. It was one of the Pison tools I think.  It just let you swap out
objects' geometry but keep all their parameters. It felt like magic when I
discovered it. Stupid really looking back. Wasn't Halfdan originally one of
the developers at Pison?

I remember watching chinny do that plunger/quickstretch demo live at the CG
expo they used to put on at Wembley. It really stuck with me for some
reason. He kept saying "spiff spaff spoof". I can still picture it vividly.

DAN

Sent from my phone...

On 11 Nov 2016 6:31 pm, "Sven Constable"  wrote:

> Hey list,
>
>
>
> a demo by Chinny and he's talking about some plugins. I remember many of
> them, like PhoenixTools, Arete and the Ray Rebels stuff but I never heard
> of "Conscious". They developed a plugin called Grabber, that seems it was
> incorporated in XSI later on, as "Volume Deform". Ha, didn't know that!
>
> Quite entertaining demo btw. Great foleys ;)
>
>
>
> sven
>
>
>
> https://www.youtube.com/watch?v=cVPawEVWDT8
>
>
>
>
>
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RE: SI|3D Flashback

2016-11-11 Thread Grahame Fuller
The company name was spelled Konshus IIRC. The design of XSI’s Volume Deformer 
was indeed based on their Grabber plugin for SI|3D. Konshus also made a 
sculpting tool called Smither (I think) and maybe another tool.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, November 11, 2016 3:46 PM
To: softimage@listproc.autodesk.com
Subject: RE: SI|3D Flashback

I think MetaMesh was from PhoenixTools.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Friday, November 11, 2016 9:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI|3D Flashback


Ah yes the Grabber! It became the Volume Deform in XSI. I thought it worked 
better as a modeling tool in soft, but was a better deform tool in XSI.

Conscious also made the MetaMesh plugin if my memory serves me well. It was an 
implementation of subd in Soft|3D.

On 11/11/2016 01:31 PM, Sven Constable wrote:
Hey list,

a demo by Chinny and he's talking about some plugins. I remember many of them, 
like PhoenixTools, Arete and the Ray Rebels stuff but I never heard of 
"Conscious". They developed a plugin called Grabber, that seems it was 
incorporated in XSI later on, as "Volume Deform". Ha, didn't know that!
Quite entertaining demo btw. Great foleys ;)

sven

https://www.youtube.com/watch?v=cVPawEVWDT8





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RE: SI|3D Flashback

2016-11-11 Thread Sven Constable
I think MetaMesh was from PhoenixTools.   

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Friday, November 11, 2016 9:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI|3D Flashback

 

Ah yes the Grabber! It became the Volume Deform in XSI. I thought it worked 
better as a modeling tool in soft, but was a better deform tool in XSI. 

Conscious also made the MetaMesh plugin if my memory serves me well. It was an 
implementation of subd in Soft|3D. 

 

On 11/11/2016 01:31 PM, Sven Constable wrote:

Hey list,

 

a demo by Chinny and he's talking about some plugins. I remember many of them, 
like PhoenixTools, Arete and the Ray Rebels stuff but I never heard of 
"Conscious". They developed a plugin called Grabber, that seems it was 
incorporated in XSI later on, as "Volume Deform". Ha, didn't know that!

Quite entertaining demo btw. Great foleys ;)

 

sven

 

https://www.youtube.com/watch?v=cVPawEVWDT8

 

 






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Re: very OT: FabricEngine simulated object deformer?

2016-11-11 Thread Eric Thivierge
Hi Thomas,

It is possible to do this. I'm working on a sample scene for you. The only
thing is that you can't drive maps / vertex colors in 3dsMax with Fabric
right now. However what you could do is set these weights / vertex colors
on the Fabric geometry object in the graph and export an Alembic of the
cached deformation which includes these properties. Then import it back
into 3dsMax or Maya and drive maps / vertex colors by that cached data. I'm
working on getting the sample scene running in Maya and 3dsMax so that
it'll be included for the next release hopefully. I'll be posting a forum
topic in our forums and will link back when done. I just wanted to let you
know I'm on it. :)

Best,
Eric T.


Eric Thivierge
http://www.ethivierge.com

On Thu, Nov 10, 2016 at 4:52 AM, Thomas Volkmann 
wrote:

> Hi,
> since I know there are some Fabric guys lurking here, I thought I'd ask
> here first
>
> I need to to build a simulated deformer to create a effect for milling
> metal (basically like creating footprints in snow or similar) and create
> vertex colors or some sort of map where the mesh was affected. Pretty basic
> actually
>
> BUT:
> It has to happen inside 3ds Max!!
> 
>
> There is a cheap snowprint tool, that probably gives us what we need, but
> since I have some time to invest on this topic I wonder if:
> A: I should try to build something in Max's Creation Graph (not really
> what I'm looking for as I try to stay away from Max whenever I can)
> B: Finally take the opportunity to dive into FabricEngine (which I wanted
> to for a loong time now).
>
> To be able to go for B I would need to know if FabricEngine could do
> simulated deforms and if it could create maps or vertexcolors or whatever.
> And is the 3dsMax Beta for FabricEngine mature enough to support this?
>
>
> thanks,
> Thomas
>
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Re: SI|3D Flashback

2016-11-11 Thread Francois Lord
Ah yes the Grabber! It became the Volume Deform in XSI. I thought it 
worked better as a modeling tool in soft, but was a better deform tool 
in XSI.


Conscious also made the MetaMesh plugin if my memory serves me well. It 
was an implementation of subd in Soft|3D.



On 11/11/2016 01:31 PM, Sven Constable wrote:


Hey list,

a demo by Chinny and he's talking about some plugins. I remember many 
of them, like PhoenixTools, Arete and the Ray Rebels stuff but I never 
heard of "Conscious". They developed a plugin called Grabber, that 
seems it was incorporated in XSI later on, as "Volume Deform". Ha, 
didn't know that!


Quite entertaining demo btw. Great foleys ;)

sven

https://www.youtube.com/watch?v=cVPawEVWDT8



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SI|3D Flashback

2016-11-11 Thread Sven Constable
Hey list,

 

a demo by Chinny and he's talking about some plugins. I remember many of
them, like PhoenixTools, Arete and the Ray Rebels stuff but I never heard of
"Conscious". They developed a plugin called Grabber, that seems it was
incorporated in XSI later on, as "Volume Deform". Ha, didn't know that!

Quite entertaining demo btw. Great foleys ;)

 

sven

 

https://www.youtube.com/watch?v=cVPawEVWDT8

 

 

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Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-11 Thread Pierre Schiller
Thanks. Yes, I handled it there as well. Finally came to the culprit on
this: a .png and a .jpg corrupted header data
(displaying good, but reading bad) and this crushed the entire SI.

Cheers.

On Fri, Nov 11, 2016 at 7:16 AM, Morten Bartholdy 
wrote:

> If you are just repathing textures this is easily done in the External
> Files Manager.
>
> MB
>
>
> > Den 10. november 2016 klokken 00:35 skrev Pierre Schiller <
> activemotionpictu...@gmail.com>:
> >
> >
> > Merge worked. Thanks everyone for your help.
> > Though I will try to turn off preview ball on Mat Editor. Thanks :)
> >
> > On Wed, Nov 9, 2016 at 3:17 AM, Rob Wuijster  wrote:
> >
> > > Or, if that doesn't help, try to merge the scene into a new one.
> > > As it is crashing on another pc as well, it could be the scene itself.
> > >
> > > Rob
> > >
> > > \/-\/\/
> > >
> > > On 8-11-2016 22:59, Tenshi Sama wrote:
> > >
> > > Exactly, turn off the thumbnail preview. I have the same issues a while
> > > ago, now i only have "text" materials.; but only in the Material
> Manager;
> > > in the render tree i always have thumbnails on.
> > >
> > > On Tue, Nov 8, 2016 at 4:55 PM, Stephen Davidson <
> magic...@bellsouth.net>
> > > wrote:
> > >
> > >> Turn off the material ball preview, then load your scene.
> > >>
> > >> Best Regards,
> > >> *  Stephen P. Davidson*
> > >>
> > >> *(954) 552-7956 <%28954%29%20552-7956> *
> > >> sdavid...@3danimationmagic.com
> > >>
> > >> 3D Animation Magic Facebook page
> > >> 
> > >>
> > >> *Any sufficiently advanced technology is indistinguishable from magic*
> > >>
> > >>
> > >>- Arthur C. Clarke
> > >>
> > >> 
> > >>
> > >> On Tue, Nov 8, 2016 at 4:43 PM Pierre Schiller <
> > >> activemotionpictu...@gmail.com> wrote:
> > >>
> > >>> Hello everyone. I´m on a tight deadline, and I have been using arnold
> > >>> 3.13.0 for my renders.
> > >>> It all went fine until 2 days ago. My scene crashes every time I
> dare to
> > >>> touch the material editor /or/ resize it. I´m cheking the sources
> for all
> > >>> of my textures to be path relative to the user of the project folder,
> > >>> instead of a full path. (pictures/texture/diffuse1K.jpg - is
> desired)
> > >>> so I can later share the project.
> > >>>
> > >>> But SI crashes. I can´t repath all my textures.
> > >>>
> > >>> I followed the recommendations on ex-xsi about leaving the mat editor
> > >>> open, then opening the scene, but I can´t even start scrolling and
> the
> > >>> material editor window, crashes softimage (goes blank). I tested it
> on
> > >>> another machine with SI 2015 and goes kap00t as well.
> > >>>
> > >>> Please, if anyone could give me directions on where to check, I´d be
> > >>> more than thankful.
> > >>>
> > >>> ps: I have also deleted all backup folders for the scene. Cleared all
> > >>> .tmp files from windows. but I can´t think of a work around on this
> one.
> > >>>
> > >>> Best regards.
> > >>> David.
> > >>>
> > >>> --
> > >>> Portfolio 2013 
> > >>> Cinema & TV production
> > >>> Video Reel 
> > >>> --
> > >>> Softimage Mailing List.
> > >>> To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > >>> with "unsubscribe" in the subject, and reply to confirm.
> > >>
> > >>
> > >> --
> > >> Softimage Mailing List.
> > >> To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > >> with "unsubscribe" in the subject, and reply to confirm.
> > >>
> > >
> > >
> > >
> > > --
> > > Diseñador 3D/Multimedia
> > > web: https://tenshi.carbonmade.com
> > > # Cel/Whatsapp: (+593) 0984104698
> > > Guayaquil/Quito-Ecuador
> > >
> > >
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> > >
> > >
> > >
> > > --
> > > Softimage Mailing List.
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> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> >
> >
> >
> > --
> > Portfolio 2013 
> > Cinema & TV production
> > Video Reel 
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-11 Thread Morten Bartholdy
If you are just repathing textures this is easily done in the External Files 
Manager.

MB


> Den 10. november 2016 klokken 00:35 skrev Pierre Schiller 
> :
> 
> 
> Merge worked. Thanks everyone for your help.
> Though I will try to turn off preview ball on Mat Editor. Thanks :)
> 
> On Wed, Nov 9, 2016 at 3:17 AM, Rob Wuijster  wrote:
> 
> > Or, if that doesn't help, try to merge the scene into a new one.
> > As it is crashing on another pc as well, it could be the scene itself.
> >
> > Rob
> >
> > \/-\/\/
> >
> > On 8-11-2016 22:59, Tenshi Sama wrote:
> >
> > Exactly, turn off the thumbnail preview. I have the same issues a while
> > ago, now i only have "text" materials.; but only in the Material Manager;
> > in the render tree i always have thumbnails on.
> >
> > On Tue, Nov 8, 2016 at 4:55 PM, Stephen Davidson 
> > wrote:
> >
> >> Turn off the material ball preview, then load your scene.
> >>
> >> Best Regards,
> >> *  Stephen P. Davidson*
> >>
> >> *(954) 552-7956 <%28954%29%20552-7956> *
> >> sdavid...@3danimationmagic.com
> >>
> >> 3D Animation Magic Facebook page
> >> 
> >>
> >> *Any sufficiently advanced technology is indistinguishable from magic*
> >>
> >>
> >>- Arthur C. Clarke
> >>
> >> 
> >>
> >> On Tue, Nov 8, 2016 at 4:43 PM Pierre Schiller <
> >> activemotionpictu...@gmail.com> wrote:
> >>
> >>> Hello everyone. I´m on a tight deadline, and I have been using arnold
> >>> 3.13.0 for my renders.
> >>> It all went fine until 2 days ago. My scene crashes every time I dare to
> >>> touch the material editor /or/ resize it. I´m cheking the sources for all
> >>> of my textures to be path relative to the user of the project folder,
> >>> instead of a full path. (pictures/texture/diffuse1K.jpg - is desired)
> >>> so I can later share the project.
> >>>
> >>> But SI crashes. I can´t repath all my textures.
> >>>
> >>> I followed the recommendations on ex-xsi about leaving the mat editor
> >>> open, then opening the scene, but I can´t even start scrolling and the
> >>> material editor window, crashes softimage (goes blank). I tested it on
> >>> another machine with SI 2015 and goes kap00t as well.
> >>>
> >>> Please, if anyone could give me directions on where to check, I´d be
> >>> more than thankful.
> >>>
> >>> ps: I have also deleted all backup folders for the scene. Cleared all
> >>> .tmp files from windows. but I can´t think of a work around on this one.
> >>>
> >>> Best regards.
> >>> David.
> >>>
> >>> --
> >>> Portfolio 2013 
> >>> Cinema & TV production
> >>> Video Reel 
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >
> >
> >
> > --
> > Diseñador 3D/Multimedia
> > web: https://tenshi.carbonmade.com
> > # Cel/Whatsapp: (+593) 0984104698
> > Guayaquil/Quito-Ecuador
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> > "unsubscribe" in the subject, and reply to confirm.
> >
> >
> >
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> > with "unsubscribe" in the subject, and reply to confirm.
> >
> 
> 
> 
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Re: Excel spreadsheet import

2016-11-11 Thread Morten Bartholdy
How do you even remember all this stuff Stephen?? ;-)

Morten


> Den 10. november 2016 klokken 23:18 skrev Stephen Blair 
> :
> 
> 
> http://www.softimageblog.com/archives/11
> 
> On Thu, Nov 10, 2016 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
> 
> > Howdy yall,
> >
> >
> >
> > So I’m curious if anyone has ever imported Excel spreadsheet data into
> > Softimage or Houdini?
> >
> >
> >
> > I know that there is probably a greater chance that I could find a way
> > export the sheet as CSV data, and then bring in the data that way possibly
> > by writing a converter to sort the data into a collection or something, but
> > I’m really looking for some way to have the sheet drive the elements in the
> > scene. Essentially I’d prefer the sheet to be linked rather than imported
> > so the data can be easily replaced or updated.
> >
> >
> >
> > The idea is to use the app to create a “3D Chart” driven by the sheet
> > content. I realize that it’s probably a reach with Soft but thought maybe
> > Houdini might have other options. I’m also looking at Unity as well, with
> > the assets created in Soft, Maya, or Houdini. I want the spreadsheet to be
> > more a reference than an import however, with the cell content used to
> > drive chart elements such as text, element position in space, or other
> > characteristics.
> >
> >
> >
> > Has anyone here ever done something like that? Soft, Houdini, and Unity
> > are the primary platforms being considered.
> >
> >
> >
> > --
> >
> > Joey Ponthieux
> >
> > LaRC Information Technology Enhanced Services (LITES II)
> >
> > Science Systems and Applications Inc. (SSAI)
> >
> > NASA Langley Research Center
> >
> > __
> >
> > Opinions stated here-in are strictly those of the author and do not
> >
> > represent the opinions of NASA or any other party.
> >
> >
> >
> > --
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