Re: CAD files from rhino

2017-06-12 Thread Eugene Flormata
yeah some of the files are really big
and Moi seems to choke to death
I think that's when we started trying out Rhino

sketchup outputs we've used for architecture I've tried ended up with
really broken meshes

so far all of them give broken meshes (non manifold issues) for Maya's UV
tools
and require quite a bit of elbow grease to set up UVs for it.

tried a broken mesh in houdini apprentice too, to see if the poly clean
node would work
but seems to just blast away the broken parts


Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.
>
> Best Regards,
> *  Stephen P. Davidson*
>
>
>>
>> Not sure if anybody else has mentioned this but MOI is worth a try and
>> it’s pretty cheap too ($295).
>>
>> http://moi3d.com/
>>
>>
>> On 12 Jun 2017, at 21:56, Eugene Flormata  wrote:
>>
>> just tried the trail for simlab on an export
>> it seems to have issues, looks like the connecting nurb meshes are
>> cleaner, just some parts are fairly noisy, and still non manifold issues
>> would probably be easier if I didn't have to actually set up UV's for
>> this thing. the maya UV tools don't work on these non-manifold things
>>
>>>

>
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Re: CAD files from rhino

2017-06-12 Thread Leoung O'Young

We have good success with Okino's Polytran.

On 6/12/2017 7:56 PM, Stephen Davidson wrote:

Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

3D Animation Magic Facebook page 



/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke




On Mon, Jun 12, 2017 at 6:38 PM Jonathan Moore 
> wrote:


I’m personally not a fan of Simlab products as I’ve always found
them them introduce glitches into exports (the SketchUp plugins
are the exception but still have their own peculiarities).

Not sure if anybody else has mentioned this but MOI is worth a try
and it’s pretty cheap too ($295).

http://moi3d.com/

It’s created by the original designer of Rhino (Michael Gibson)
but I’ve always found that the exports are better than Rhino
itself The downside is that it’s not 64bit yet (coming very soon)
so it can’t cope with really large multi component CAD assets but
it’s a fantastic CAD tool to add to your armoury full stop never
mind using it for it’s excellent conversion capabilities.

Fully functional 30 day demo if I remember rightly, so it’s worth
a try.





On 12 Jun 2017, at 21:56, Eugene Flormata > wrote:

just tried the trail for simlab on an export
it seems to have issues, looks like the connecting nurb meshes
are cleaner, just some parts are fairly noisy, and still non
manifold issues
would probably be easier if I didn't have to actually set up UV's
for this thing. the maya UV tools don't work on these
non-manifold things

although it seems if I import an obj over and fbx, mesh - cleanup
doesn't mess up the object normals, so that's weird
doing maya 2017 update 4, maybe something will be fixed


also
does anyone know if the cheaper simlab composer pro $200 is all
that's needed for exporting files?


On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning > wrote:

+1 for SimLab.

On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality
<3dv...@gmail.com > wrote:

Guys, I've been dealing a lot with CAD files lately, one
of the most plug solution is to export the file from
you CAD software ( I usually use JT ) and import
everything into SimLab and from there export in FBX...its
surprisingly fast and I never had export problems, except
for CAD files using Nurbs surfaces, but I haven't tested
Rhino yet, so you can give it a try with the 14 days trial.


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Best Regards,

Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063

(954) 552-7956

www.3danimationmagic.com 
www.facebook.com/3danimationmagic 




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Re: CAD files from rhino

2017-06-12 Thread Stephen Davidson
Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

3D Animation Magic Facebook page


*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Mon, Jun 12, 2017 at 6:38 PM Jonathan Moore 
wrote:

> I’m personally not a fan of Simlab products as I’ve always found them them
> introduce glitches into exports (the SketchUp plugins are the exception but
> still have their own peculiarities).
>
> Not sure if anybody else has mentioned this but MOI is worth a try and
> it’s pretty cheap too ($295).
>
> http://moi3d.com/
>
> It’s created by the original designer of Rhino (Michael Gibson) but I’ve
> always found that the exports are better than Rhino itself The downside is
> that it’s not 64bit yet (coming very soon) so it can’t cope with really
> large multi component CAD assets but it’s a fantastic CAD tool to add to
> your armoury full stop never mind using it for it’s excellent conversion
> capabilities.
>
> Fully functional 30 day demo if I remember rightly, so it’s worth a try.
>
>
>
>
> On 12 Jun 2017, at 21:56, Eugene Flormata  wrote:
>
> just tried the trail for simlab on an export
> it seems to have issues, looks like the connecting nurb meshes are
> cleaner, just some parts are fairly noisy, and still non manifold issues
> would probably be easier if I didn't have to actually set up UV's for this
> thing. the maya UV tools don't work on these non-manifold things
>
> although it seems if I import an obj over and fbx, mesh - cleanup doesn't
> mess up the object normals, so that's weird
> doing maya 2017 update 4, maybe something will be fixed
>
>
> also
> does anyone know if the cheaper simlab composer pro $200 is all that's
> needed for exporting files?
>
>
> On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning  wrote:
>
>> +1 for SimLab.
>>
>> On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote:
>>
>>> Guys, I've been dealing a lot with CAD files lately, one of the most
>>> plug solution is to export the file from you CAD software ( I usually
>>> use JT ) and import everything into SimLab and from there export in
>>> FBX...its surprisingly fast and I never had export problems, except for CAD
>>> files using Nurbs surfaces, but I haven't tested Rhino yet, so you can give
>>> it a try with the 14 days trial.
>>>
>>>
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>
>
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-- 
Best Regards,

Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063

(954) 552-7956

www.3danimationmagic.com
www.facebook.com/3danimationmagic
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Re: CAD files from rhino

2017-06-12 Thread Jonathan Moore
I’m personally not a fan of Simlab products as I’ve always found them them 
introduce glitches into exports (the SketchUp plugins are the exception but 
still have their own peculiarities).

Not sure if anybody else has mentioned this but MOI is worth a try and it’s 
pretty cheap too ($295).

http://moi3d.com/ 

It’s created by the original designer of Rhino (Michael Gibson) but I’ve always 
found that the exports are better than Rhino itself The downside is that it’s 
not 64bit yet (coming very soon) so it can’t cope with really large multi 
component CAD assets but it’s a fantastic CAD tool to add to your armoury full 
stop never mind using it for it’s excellent conversion capabilities. 

Fully functional 30 day demo if I remember rightly, so it’s worth a try.




> On 12 Jun 2017, at 21:56, Eugene Flormata  wrote:
> 
> just tried the trail for simlab on an export
> it seems to have issues, looks like the connecting nurb meshes are cleaner, 
> just some parts are fairly noisy, and still non manifold issues
> would probably be easier if I didn't have to actually set up UV's for this 
> thing. the maya UV tools don't work on these non-manifold things
> 
> although it seems if I import an obj over and fbx, mesh - cleanup doesn't 
> mess up the object normals, so that's weird
> doing maya 2017 update 4, maybe something will be fixed
> 
> 
> also
> does anyone know if the cheaper simlab composer pro $200 is all that's needed 
> for exporting files?
> 
> 
> On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning  > wrote:
> +1 for SimLab.
> 
> On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com 
> > wrote:
> Guys, I've been dealing a lot with CAD files lately, one of the most 
> plug solution is to export the file from you CAD software ( I usually 
> use JT ) and import everything into SimLab and from there export in FBX...its 
> surprisingly fast and I never had export problems, except for CAD files using 
> Nurbs surfaces, but I haven't tested Rhino yet, so you can give it a try with 
> the 14 days trial.
> 
> 
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> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: CAD files from rhino

2017-06-12 Thread Eugene Flormata
just tried the trail for simlab on an export
it seems to have issues, looks like the connecting nurb meshes are cleaner,
just some parts are fairly noisy, and still non manifold issues
would probably be easier if I didn't have to actually set up UV's for this
thing. the maya UV tools don't work on these non-manifold things

although it seems if I import an obj over and fbx, mesh - cleanup doesn't
mess up the object normals, so that's weird
doing maya 2017 update 4, maybe something will be fixed


also
does anyone know if the cheaper simlab composer pro $200 is all that's
needed for exporting files?


On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning  wrote:

> +1 for SimLab.
>
> On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote:
>
>> Guys, I've been dealing a lot with CAD files lately, one of the most
>> plug solution is to export the file from you CAD software ( I usually
>> use JT ) and import everything into SimLab and from there export in
>> FBX...its surprisingly fast and I never had export problems, except for CAD
>> files using Nurbs surfaces, but I haven't tested Rhino yet, so you can give
>> it a try with the 14 days trial.
>>
>>
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RE: OT - facial mocap services?

2017-06-12 Thread Marc-Andre Carbonneau
One of the best: Infinite Realities
http://ir-ltd.net/


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ivan Vasiljevic
Sent: June-12-17 7:42 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: Re: OT - facial mocap services?

I bet these guys are fully busy and not that North :), but you could give it a 
try, they are one of the better out there...

http://www.3lateral.com/

Cheers.
Ivan

On Mon, Jun 12, 2017 at 1:31 PM, Morten Bartholdy 
> wrote:
Can anyone here recommend facial mocap services preferably in Northern Europe 
or even Scandinavia? We are based in Denmark, so the closer the better.

Thanks
Morten
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-
Lighting TD
Founder, Digital Asset Tailors
-
web:http://digitalassettailors.com/
email:  i...@digitalassettailors.com


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Re: OT - facial mocap services?

2017-06-12 Thread Ivan Vasiljevic
I bet these guys are fully busy and not that North :), but you could give
it a try, they are one of the better out there...

http://www.3lateral.com/

Cheers.
Ivan

On Mon, Jun 12, 2017 at 1:31 PM, Morten Bartholdy 
wrote:

> Can anyone here recommend facial mocap services preferably in Northern
> Europe or even Scandinavia? We are based in Denmark, so the closer the
> better.
>
> Thanks
> Morten
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-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
web:http://digitalassettailors.com/
email:  i...@digitalassettailors.com
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OT - facial mocap services?

2017-06-12 Thread Morten Bartholdy
Can anyone here recommend facial mocap services preferably in Northern Europe 
or even Scandinavia? We are based in Denmark, so the closer the better.

Thanks
Morten
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