Re: Soft 2014 in Linux is "always-on-top"?

2017-09-12 Thread Ahmed Barakat
Hi Christoph
I know it's an ancient thread but I am trying to run Softimage on Centos 7
got the same /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest error
and I followed your recommendation
" Fortunately the solution to your problem is fairly simple:

mv 
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6
/usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib
-amd64_linux/X11/~libX11.so.6"

but unfortunately now I get this error
"/usr/Softimage/Softimage_2015/Application/bin/XSI.bin: symbol lookup
error: /usr/lib64/libX11.so.6: undefined symbol: xcb_wait_for_reply64"

do you know what might be the problem I googled it with no luck

Thanks

On Sat, Jul 27, 2013 at 1:52 AM, Christoph Muetze 
wrote:

> Hi Sylvain,
>
> ...i came across the same problem. Softimage seems to becoming more and
> more fragile on the Linux side of things, an install becomes harder with
> every release :/
>
> Fortunately the solution to your problem is fairly simple:
>
> mv 
> /usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib-amd64_linux/X11/libX11.so.6
> /usr/Softimage/Softimage_2014_SP2/Application/mainwin/mw/lib
> -amd64_linux/X11/~libX11.so.6
>
> Cheers,
> Chris
>
>
>
> On 07/27/2013 03:12 AM, Sylvain Lebeau wrote:
>
>> Hi thomas and Christoph
>>
>> i am struggling to make Softimage work in Fedora 18.  I remember seeing
>> some errors in the install log too. But i dont have it underhands right now.
>>
>> here's the error i get when i try to launch XSI
>> if any of you could help me out, it would be greatly appreciated.
>>
>> /usr/Softimage/Softimage_2014_SP2/Application/bin/XSI.bin: symbol lookup
>> error: /usr/lib64/libXext.so.6: undefined symbol: _XGetRequest
>>
>> thanks!
>>
>> sly
>>
>>
>>
>> On 07/26/2013 04:25 AM, Thomas Volkmann wrote:
>>
>>> Nope, I'm on Fedora19. I'm not a 100% sure if I get that problem with
>>> all Windowmanagers (KDE/Gnome/Fluxbox). I can check later.
>>>
>>> > Chris Chia  hat am 26. Juli 2013 um 10:14
>>> geschrieben:
>>> >
>>> >
>>> > Just curious, is everyone using just CentOS?
>>> >
>>> > From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
>>> > Sent: Friday, July 26, 2013 6:51 AM
>>> > To: softimage@listproc.autodesk.com
>>> > Subject: Re: Soft 2014 in Linux is "always-on-top"?
>>> >
>>> > Hadn't noticed you guys referred specifically to 2014. Ignore my
>>> previous post, we don't use 2014 yet, only 12 and 13.
>>> >
>>> > On Thu, Jul 25, 2013 at 11:48 PM, Alan Fregtman <
>>> alan.fregt...@gmail.com> wrote:
>>> > Yep, exact same symptoms... it doesn't register in the window manager
>>> at all. Not sure why, but I'm betting it's Mainwin. :(
>>> >
>>> >
>>> > On Thu, Jul 25, 2013 at 8:43 AM, Christoph Muetze >> > wrote:
>>> > Hi,
>>> >
>>> > i can relate, i'm experiencing exactly the same problem :(
>>> >
>>> > Softimage 2014 ignores the windowmanager completely, when maximized it
>>> goes beyond the usual borders (almost like fullscreen), it doesn't show up
>>> in taskbar either and when minimized then it becomes a little icon-like
>>> square that is floating on top of every other application or window. Also
>>> it stays fixed to the screen, no matter what workspace i'm on. So switching
>>> spaces always drags Softimage with, no matter what you do...
>>> >
>>> > The same behaviour is true for the mainwin control app after the
>>> update... it's the usual suspect for this, i guess - but it is still
>>> noteworthy imho, especially since Softimage 2013 still behaves a 100%
>>> correctly on the same machine... (So do Mudbox 2014 and Maya 2014)..
>>> >
>>> > If any of the Developers is up for troubleshooting i'm more than
>>> willing to step in and help out as much as i can on my side... just drop me
>>> a line.
>>> >
>>> > Cheers,
>>> > Chris
>>> >
>>> >
>>> > On 07/09/2013 11:54 PM, Alan Fregtman wrote:
>>> > Hey guys,
>>> >
>>> > Anybody out there using Soft2014 with Linux have the problem that it
>>> sits
>>> > always-on-top of every other window?
>>> >
>>> > It's pretty annoying and I'm wondering if it's just me. We're on
>>> CentOS at
>>> > work.
>>> >
>>> > Cheers,
>>> >
>>> > -- Alan
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > --
>>> > Our users will know fear and cower before our software! Ship it! Ship
>>> it and let them flee like the dogs they are!
>>>
>>
>>
>>
>
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RE: Animated booleans now and then

2017-09-12 Thread Sven Constable
Both looking convincing, very nice. And thanks for the hint doing it with ICE. 
I will give it a try. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mladen Kevic
Sent: Tuesday, September 12, 2017 1:33 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Animated booleans now and then

 

sorry wrong gif i sent, here is animated cutout i want to show 

http://g.recordit.co/FHSqM3VwL0.gif

 

 

On Mon, Sep 11, 2017 at 11:26 PM, Mladen Kevic  wrote:

Hi Sven, in my projects i had to do lots of cuts of CADs object, and in XSI i 
used slice PolyMesh in ICE (attach it to null for control), but without 
automatic cap (it flicker too much) and then create poly from border edge. that 
workflow alow me to do animated cut out without flickering and artifacts

 

several moths ago i switched to Houdini, and i'm impressed how it works, just 
now  making one cutout of animated valve with moving parts and it go like a 
charm, totally recommendation. 

 

quick example: http://g.recordit.co/lEs1G1NfQs.gif

 

 

 

 

 

On Mon, Sep 11, 2017 at 7:03 PM, Sven Constable  
wrote:

FYI: seems to me the standard boolean operator in XSI 2015 creates a memory 
leak. Create a simple animation(sphere cutted by a box, animated as a cycle) do 
a flipbook over a few hundred frames and watch the memory consumption. Even a 
'Delete All' command or creating a new scene does not flush the memory.
The Implosia booleans (tested with 2015) don't have these issues btw. Nor the 
built in booleans in XSI 2011.

How about a google doc or something like that, where we can add bugs and issues 
left in XSI for future reference? Just a thought.
Sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Wednesday, August 30, 2017 10:50 AM
To: 'Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list'

Subject: RE: Animated booleans now and then

Thanks for the tips, guys. I may try the Implosia booleans next time.
Sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Tuesday, August 29, 2017 1:53 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Animated booleans now and then

Implosia is a good bet. Remember to triangulate your geo before doing complex 
booleans - it will be a lot more stable.

Other than that, I know it might not help you, but the new boolean engine in 
Houdini 16 looks amazing:

http://www.sidefx.com/docs/houdini/nodes/sop/boolean

Also Maya has lately gotten a couple of boolean plugins that look promising, 
although I have no idea about stability:

http://www.hard-mesh.com/

http://lesterbanks.com/2017/08/new-live-boolean-plugin-maya/


//Morten






> Den 29. august 2017 klokken 13:09 skrev wavo :
>
>
> Hello,
>
> you can also try Implosia
> http://www.si-community.com/community/viewtopic.php?f=5 
>  
> =6373=m
> omentum its now free, You can create booleans via Icetree or
> sricptedOp vie the PulldownMenu
>
>
>
> Am 8/28/2017 um 11:28 PM schrieb Sven Constable:
> >
> > ,,
> >
>
> > Hi list,
> >
> > I had several projects lately  that involved animated booleans with
> > CAD data, which is problematic sometimes. I used the old BoolTrace
> > shader by Alan Jones but it has its drawbacks: With many objects,
> > using different materials, it's hard to  keep track of the shaders.
> > Another problem was, that there is a limitation in the shader with
> > reflections. Let's say you have a box and a sphere and the box is
> > cutting the sphere in half. If another objects that is reflective,
> > intersects the cutting volume (the box) it will reflect the box by
> > it's primary rays. I assume that is because the shader interchanges
> > primary and secondary rays under the hood. I could potentially get
> > it solved by using passes/partition trickery or another shader to
> > get selective reflections on object basis. However, this becomes
> > quite complicated with a handful ob objects, all using different materials.
> >
> > On some projects I switched back to real (geo) booleans and fixed
> > the "popping" of meshes by slighty adjusting the fcurves or cleaning
> > the topology a bit, but its a hack. On another project I got away
> > with slightly incorrect reflections using render time booleans. At
> > the end it worked somehow but it was almost never elegant or straight 
> > forward.
> >
> > Is there an alternative to the (rather old) booltrace shader for XSI?
> > Anything for redshift in that area? Last, not least, how do you
> > approach animated booleans with complicated/heavy 

Re: Shift+z in Maya

2017-09-12 Thread Lawrence Pankhurst
Hi Brent,

Many thanks, exactly what I was after!

Cheers

Lawrence

On Tue, Sep 12, 2017 at 10:02 AM, Brent McPherson <
brent.mcpher...@autodesk.com> wrote:

> - Tap Backslash (\) to toggle in/out of 2D pan/zoom mode in Maya
>
> - Hold Backslash (\) and use middle/right button to pan and zoom in 2D.
>
> - Hold Backslah (\) then Ctrl+right mouse to rectangle zoom in 2D
>
>
>
> http://cgbreakdown.com/Blog/maya-tips-camera-panzoom
>
> --
>
> Brent
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Lawrence Pankhurst
> *Sent:* 12 September 2017 08:17
> *To:* softimage@listproc.autodesk.com
> *Subject:* Shift+z in Maya
>
>
>
> Hi everyone,
>
> Another how to do this in Maya question I'm afraid!
>
> In Soft if you have rotoscope enabled in a perspective view and press
> shift+z draw a rectangle you can zoom into that area without actually
> changing the position of the camera or FoV, very useful for checking
> positions of objects relative to a large back plate etc.
>
> Any ideas how to do this or something similar in Maya?
>
> Cheers
>
>
>
> Lawrence
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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RE: Shift+z in Maya

2017-09-12 Thread Brent McPherson
- Tap Backslash (\) to toggle in/out of 2D pan/zoom mode in Maya
- Hold Backslash (\) and use middle/right button to pan and zoom in 2D.
- Hold Backslah (\) then Ctrl+right mouse to rectangle zoom in 2D

http://cgbreakdown.com/Blog/maya-tips-camera-panzoom
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Lawrence Pankhurst
Sent: 12 September 2017 08:17
To: softimage@listproc.autodesk.com
Subject: Shift+z in Maya

Hi everyone,

Another how to do this in Maya question I'm afraid!

In Soft if you have rotoscope enabled in a perspective view and press shift+z 
draw a rectangle you can zoom into that area without actually changing the 
position of the camera or FoV, very useful for checking positions of objects 
relative to a large back plate etc.

Any ideas how to do this or something similar in Maya?

Cheers

Lawrence
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Shift+z in Maya

2017-09-12 Thread Lawrence Pankhurst
Hi everyone,

Another how to do this in Maya question I'm afraid!

In Soft if you have rotoscope enabled in a perspective view and press
shift+z draw a rectangle you can zoom into that area without actually
changing the position of the camera or FoV, very useful for checking
positions of objects relative to a large back plate etc.

Any ideas how to do this or something similar in Maya?

Cheers

Lawrence
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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