Re: London work and how to pitch myself in these

2018-05-29 Thread Fabricio Chamon
Hey don’t want to hijack Laurence’s thread, but extending his questions,
I’m also interested in applying to some UK companies on the next months.

What are the chances of having a sponsored work permit these days? I mean,
of course it will depend on many factors like open positions,
recomendations, immigration policies and the artist skills itself.

I just wanted to have a glimpse of what to expect (or not), in a way that I
can prepare myself beforehand.

How inclined are recruiters to hire people from outside UK? How much of the
work force inside big companies (think Framestore/MPC/ILM/Dneg) are from
sponsored artists? What about medium size companies (think MvsM), do they
also benefit from/want/invest on foreign people?

I’ve also heard (from colleagues working in London) that houdini artists
are desperately needed everywhere. How much of this is true? Despite being
a generalist for the last 12yrs, I’m inclined towards pitching myself as a
houdini fx artist.. but I just don’t want to be too optimistic and hence
all the questions. Also this would help me puting together a proper reel.

Maybe someone had been through this process recently and can share some of
his experiences?

Thanks guys.

Em ter, 29 de mai de 2018 às 16:42, pedro santos 
escreveu:

> A ping for you sir! :)
> Hope it worked out!
>
> Cheers
>
> On 25 May 2018 at 18:53, Laurence Dodd  wrote:
>
>> I think thats my problem, I'm a bit nervous to put myself out there as a
>> "houdini" guy, but I would have thought proceduralism and vex would be the
>> thing that was wanted. I've had a pretty scatter gun approach to learning
>> so far, thinking that I'd start by being able to take something from
>> modelling through to rendered images, including the things that I do most
>> in my day to day Soft life. I have done some jobs in Houdini, like
>> modelling and texturing the Roman warships for the Britannia tv show.
>> This all leads on from the earlier thread about Houdini as a general tool.
>>
>> Thanks, it's way too long, I need to cut out some old stuff.
>>
>> Cheers Pedro
>>
>> On 25 May 2018 at 18:28, pedro santos  wrote:
>>
>>> Well
>>> My issue with taking on Houdini jobs is usually I don't do much of
>>> rendering or FX, so if you've been learning that, it's probably a safer bet
>>> than what I've been doing:  Proeduralism and VEX.
>>>
>>> Chin up, something will come along. Enjoyed the demo reel!
>>> Cheers
>>> Pedro
>>>
>>>
>>>
>>>
>>> On 25 May 2018 at 17:21, Laurence Dodd  wrote:
>>>
 Hi All
 After two gigs falling through in a row I'm a bit bereft of work, which
 leads me to think where do I pitch myself to companies now, who wants an
 old xsi generalist, who has been using/learning Houdini for a year or so,
 can light render etc in Maya, but thats the extent of my Maya?

 Feeling all a bit scrap heapy all of a sudden.
 Sorry for a pre weekend downer.




 --

 Laurence Dodd
 Porkpie Animation
 E: laure...@porkpie.tv
 W: www.porkpie.tv
 

Re: London work and how to pitch myself in these

2018-05-29 Thread pedro santos
A ping for you sir! :)
Hope it worked out!

Cheers

On 25 May 2018 at 18:53, Laurence Dodd  wrote:

> I think thats my problem, I'm a bit nervous to put myself out there as a
> "houdini" guy, but I would have thought proceduralism and vex would be the
> thing that was wanted. I've had a pretty scatter gun approach to learning
> so far, thinking that I'd start by being able to take something from
> modelling through to rendered images, including the things that I do most
> in my day to day Soft life. I have done some jobs in Houdini, like
> modelling and texturing the Roman warships for the Britannia tv show.
> This all leads on from the earlier thread about Houdini as a general tool.
>
> Thanks, it's way too long, I need to cut out some old stuff.
>
> Cheers Pedro
>
> On 25 May 2018 at 18:28, pedro santos  wrote:
>
>> Well
>> My issue with taking on Houdini jobs is usually I don't do much of
>> rendering or FX, so if you've been learning that, it's probably a safer bet
>> than what I've been doing:  Proeduralism and VEX.
>>
>> Chin up, something will come along. Enjoyed the demo reel!
>> Cheers
>> Pedro
>>
>>
>>
>>
>> On 25 May 2018 at 17:21, Laurence Dodd  wrote:
>>
>>> Hi All
>>> After two gigs falling through in a row I'm a bit bereft of work, which
>>> leads me to think where do I pitch myself to companies now, who wants an
>>> old xsi generalist, who has been using/learning Houdini for a year or so,
>>> can light render etc in Maya, but thats the extent of my Maya?
>>>
>>> Feeling all a bit scrap heapy all of a sudden.
>>> Sorry for a pre weekend downer.
>>>
>>>
>>>
>>>
>>> --
>>>
>>> Laurence Dodd
>>> Porkpie Animation
>>> E: laure...@porkpie.tv
>>> W: www.porkpie.tv
>>> 
>>> M: 07570 702 576
>>> T: 01273 278 382
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> --
>>
>> Pedro Alpiarça dos Santos
>>
>>
>> * probiner.xyz
>> 

Re: face tracking

2018-05-29 Thread Chris Marshall
I’m thinking more the Softimage route :-D

On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:

> Sure,
>
> Alternative try Geotracker for nuke if the Maya route doesn’t suite you.
> Supposed to be good and reasonably priced?
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__community.foundry.com_discuss_topic_120709_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6zDTSzBfRzFnvi9KJixaXmrUn31VOznGvXmYUzUOCCk=Z8LKSIOcFzlsdGBtvlZRgxHWCkjyORYtNMJ2tqxGCek=
> geotracker-model-based-object-tracking-plugin-for-nuke
> 
>
> - -
> KOFI ANSAH
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6zDTSzBfRzFnvi9KJixaXmrUn31VOznGvXmYUzUOCCk=ESA9ZXA9ctE1EejCZohqq4oICo_5VA5Pf03EjGQCQcM=
> 
> Please consider the environment before you print this email.
> // This e-mail may contain confidential and/or privileged information. If
> you are not the intended recipient (or have received this e-mail in error)
> please notify the sender immediately and delete this e-mail. Any
> unauthorised copying, disclosure or distribution of the material in this
> e-mail is strictly prohibited. //
>
> On 29 May 2018, at 19:23, Chris Marshall 
> wrote:
>
> Ok thanks. I probably only have two or three short shots so I don’t
> particularly want to spend too much on this. But it has to do the job. I’ll
> take a look.
>
>
>
> On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:
>
>> Hey Chris,
>>
>> You can either hand track it in maya, providing you have a camera track,
>> (unless it’s a static camera)
>>
>> Or,
>>
>> You my best choice would be using 3DEqualizer. It’d give you a much much
>> better track.
>>
>> I’ve always used PFTrack, but ever since getting into 3DE, I prefer it
>> over PFTrack.
>>
>> In some instances in 3DE, you won’t even need a camera track. You can use
>> the object track for the camera once the film back and focal length is
>> determined.
>>
>> Good luck!
>>
>> - -
>> KOFI ANSAH
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6zDTSzBfRzFnvi9KJixaXmrUn31VOznGvXmYUzUOCCk=ESA9ZXA9ctE1EejCZohqq4oICo_5VA5Pf03EjGQCQcM=
>> 

Re: face tracking

2018-05-29 Thread Kofi Opoku-Ansah
Sure,

Alternative try Geotracker for nuke if the Maya route doesn’t suite you.  
Supposed to be good and reasonably priced?

https://urldefense.proofpoint.com/v2/url?u=https-3A__community.foundry.com_discuss_topic_120709_geotracker-2Dmodel-2Dbased-2Dobject-2Dtracking-2Dplugin-2Dfor-2Dnuke=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IICsNEWRuTecnL9gnHwoBYrHzymvNdRhvjNP7oCijoQ=-53A7K1VaGnT3BT2TaNHvm64SoB_3gv0cWuPJ-V1Qgo=

- -
KOFI ANSAH 
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IICsNEWRuTecnL9gnHwoBYrHzymvNdRhvjNP7oCijoQ=KwH4-9_dPb-YdS9P4QG6Z0VBIY9PLOC-ifcgyYj7sYQ=
Please consider the environment before you print this email. 
// This e-mail may contain confidential and/or privileged information. If you 
are not the intended recipient (or have received this e-mail in error) please 
notify the sender immediately and delete this e-mail. Any unauthorised copying, 
disclosure or distribution of the material in this e-mail is strictly 
prohibited. //

> On 29 May 2018, at 19:23, Chris Marshall  wrote:
> 
> Ok thanks. I probably only have two or three short shots so I don’t 
> particularly want to spend too much on this. But it has to do the job. I’ll 
> take a look. 
> 
> 
> 
>> On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:
>> Hey Chris,
>> 
>> You can either hand track it in maya, providing you have a camera track, 
>> (unless it’s a static camera)
>> 
>> Or,
>> 
>> You my best choice would be using 3DEqualizer. It’d give you a much much 
>> better track. 
>> 
>> I’ve always used PFTrack, but ever since getting into 3DE, I prefer it over 
>> PFTrack.
>> 
>> In some instances in 3DE, you won’t even need a camera track. You can use 
>> the object track for the camera once the film back and focal length is 
>> determined.
>> 
>> Good luck!
>> 
>> - -
>> KOFI ANSAH 
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IICsNEWRuTecnL9gnHwoBYrHzymvNdRhvjNP7oCijoQ=KwH4-9_dPb-YdS9P4QG6Z0VBIY9PLOC-ifcgyYj7sYQ=
>> Please consider the environment before you print this email. 
>> // This e-mail may contain confidential and/or privileged information. If 
>> you are not the intended recipient (or have received this e-mail in error) 
>> please notify the sender immediately and delete this e-mail. Any 
>> unauthorised copying, disclosure or distribution of the material in this 
>> e-mail is strictly prohibited. //
>> 
>>> On 29 May 2018, at 17:46, Chris Marshall  wrote:
>>> 
>>> Hi,
>>> I need to track a live action face. I've dabbled with the ple of PF Track. 
>>> Any thoughts on this. I don't need anything complex as all I need to do is 
>>> match a mask onto the face as it moves.
>>> 
>>> Thanks
>>> Chris
>>> 
>>> 
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> 
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
> 
> 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: face tracking

2018-05-29 Thread Chris Marshall
Ok thanks. I probably only have two or three short shots so I don’t
particularly want to spend too much on this. But it has to do the job. I’ll
take a look.



On Tuesday, 29 May 2018, Kofi Opoku-Ansah  wrote:

> Hey Chris,
>
> You can either hand track it in maya, providing you have a camera track,
> (unless it’s a static camera)
>
> Or,
>
> You my best choice would be using 3DEqualizer. It’d give you a much much
> better track.
>
> I’ve always used PFTrack, but ever since getting into 3DE, I prefer it
> over PFTrack.
>
> In some instances in 3DE, you won’t even need a camera track. You can use
> the object track for the camera once the film back and focal length is
> determined.
>
> Good luck!
>
> - -
> KOFI ANSAH
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=NxM4C5NpXFxYiIA1QtLsxCjBx3fxUn7dKNryQ67odaE=IkjtHM9PSNYwj_bPjuX1KgoUk3G_YmXQwxhH3RV8nG4=
> 
> Please consider the environment before you print this email.
> // This e-mail may contain confidential and/or privileged information. If
> you are not the intended recipient (or have received this e-mail in error)
> please notify the sender immediately and delete this e-mail. Any
> unauthorised copying, disclosure or distribution of the material in this
> e-mail is strictly prohibited. //
>
> On 29 May 2018, at 17:46, Chris Marshall 
> wrote:
>
> Hi,
> I need to track a live action face. I've dabbled with the ple of PF Track.
> Any thoughts on this. I don't need anything complex as all I need to do is
> match a mask onto the face as it moves.
>
> Thanks
> Chris
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: face tracking

2018-05-29 Thread Kofi Opoku-Ansah
Hey Chris,

You can either hand track it in maya, providing you have a camera track, 
(unless it’s a static camera)

Or,

You my best choice would be using 3DEqualizer. It’d give you a much much better 
track. 

I’ve always used PFTrack, but ever since getting into 3DE, I prefer it over 
PFTrack.

In some instances in 3DE, you won’t even need a camera track. You can use the 
object track for the camera once the film back and focal length is determined.

Good luck!

- -
KOFI ANSAH 
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.koansah.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=8Homo6aA4Snsw2-SXQb5F9IZYjOjOFRiCv-UGXXvluY=QUNT4os4u_c1Upi207wSrWvgm4dOiWMi3PxOTROS3Eo=
Please consider the environment before you print this email. 
// This e-mail may contain confidential and/or privileged information. If you 
are not the intended recipient (or have received this e-mail in error) please 
notify the sender immediately and delete this e-mail. Any unauthorised copying, 
disclosure or distribution of the material in this e-mail is strictly 
prohibited. //

> On 29 May 2018, at 17:46, Chris Marshall  wrote:
> 
> Hi,
> I need to track a live action face. I've dabbled with the ple of PF Track. 
> Any thoughts on this. I don't need anything complex as all I need to do is 
> match a mask onto the face as it moves.
> 
> Thanks
> Chris
> 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

face tracking

2018-05-29 Thread Chris Marshall
Hi,
I need to track a live action face. I've dabbled with the ple of PF Track.
Any thoughts on this. I don't need anything complex as all I need to do is
match a mask onto the face as it moves.

Thanks
Chris
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.