Re: Vertex Colors (Weight Editor) in 2015

2018-07-17 Thread Matt Lind
I wouldn't bother with a grid data object.  Make a non-modal dialog with a 
color selector with an "Apply" button.  When clicked, the selected polygon 
nodes are modified.  Quick, easy to code, and scales well.

Vertex colors are coded according to the data type parameter specified in 
the vertex color property.  In the old days the default range would be 
integers in range [0...255], but somewhere around Softimage 2011 the default 
was changed to floating point [0...1].

Matt




Date: Tue, 17 Jul 2018 20:16:42 +0900
From: Martin Yara 
Subject: Re: Vertex Colors (Weight Editor) in 2015
To: "Official Softimage Users Mailing List.

Thanks Matt.

Actually the problem with the Weights Editor is present in 2014 too.

We can't increase 2013 licenses, so we are considering moving into 2015 but 
we have this problem with the vertices colors. And it seems that it will be 
impossible to solve it.

So I'm starting to create a cheap Weight Editor version with just scripting 
to test if I can get better performance before trying anything in C++.

So I made a grid data to emulate the Weight Editor grid and made the last 
cell a “color” cell. Now I'm not sure how to change this color. I think it 
wants a RGB888 code and I'm don't know how to change RGB values that the 
Vertex Color gives to RGB888. A little help here please?

Martin

-
About the grid color, No, it wasn't RGB888 and it's not RGB565, or hex, or 
10bit either. I'm lost.

Martin

On Tue, Jul 17, 2018 at 8:17 PM, Martin Yara  wrote:


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Re: Normal Map from Photos with mirrorball Tool

2018-07-17 Thread XSI_User XSI_User
Not sure about the mirror ball thing, but is this what you are thinking of?

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.crazybump.com&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=rCe3rt4MgBAwYG2Q-jiPpI8aIvwjPBytrGSaivt5E7A&s=OFSaocuoJrpEG2T1xwghPpCktgmEwAKZayEK9leQU4k&e=



> On Jul 12, 2018, at 3:59 AM, Vincent Langer  wrote:
> 
> Hi there,
> I do not know where to ask - so I try it here.
> 
> some time ago a saw a demo of a tool which creates normal maps from photos.
> But the special thing was that you have to have a mirror ball in the pictures 
> so that the software can figure out the position from with the light source 
> is coming.
> 
> Does anyone know the name of this piece of software?
> 
> Cheers,
> Vincent
> 
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Re: Vertex Colors (Weight Editor) in 2015

2018-07-17 Thread Martin Yara
About the grid color, No, it wasn't RGB888 and it's not RGB565, or hex, or
10bit either. I'm lost.

Martin

On Tue, Jul 17, 2018 at 8:17 PM, Martin Yara  wrote:

> Thanks Matt.
>
> Actually the problem with the Weights Editor is present in 2014 too.
>
> We can't increase 2013 licenses, so we are considering moving into 2015
> but we have this problem with the vertices colors. And it seems that it
> will be impossible to solve it.
>
> So I'm starting to create a cheap Weight Editor version with just
> scripting to test if I can get better performance before trying anything in
> C++.
>
> So I made a grid data to emulate the Weight Editor grid and made the last
> cell a "color" cell. Now I'm not sure how to change this color. I think it
> wants a RGB888 code and I'm don't know how to change RGB values that the
> Vertex Color gives to RGB888. A little help here please?
>
> Martin
>
>
> On Mon, Jul 16, 2018 at 4:57 AM, Matt Lind  wrote:
>
>> 2015 has regressions in a number of areas, that's why I suggest sticking
>> with 2014 SP2. 2014 SP2 is much more stable than 2013.
>>
>> Any time you edit the mesh with the weight editor open, Softimage has to
>> evaluate the entire object construction history to see if any changes were
>> made to envelope weights, vertex colors, texture UVs, user normals, point
>> positions, etc… That's why it's so slow.
>>
>> To use an analogy, it's similar in nature to when you're working in the
>> windows explorer in a folder that has thousands of files and you want to
>> rename one or more of them. Every little edit you make takes forever
>> because the entire folder has to be evaluated to update the display of all
>> the icons and selection status. If you perform the same task from the
>> command line, you'll get instant response and none of that extra baggage.
>>
>> It's the approach you take to the problem, not the speed of the tools.
>>
>> Matt
>>
>> Date: Sun, 15 Jul 2018 16:55:08 +0900 From: Martin Yara <
>> furik...@gmail.com> Subject: Vertex Colors (Weight Editor) in 2015 To:
>> "Official Softimage Users Mailing List.
>>
>> Hi list
>>
>> I'm still working here in Softimage 2013 ! This is because Softimage 2015
>> new Weight Editor is really slow with Vertices Colors. And it's an old game
>> that started before Autodesk killed Softimage.
>>
>> Doing some tests and playing with all the options I can see I've noticed
>> that deactivating the “Filter” (Select Zero Cells Filter Off), it improves
>> quite a lot the performance, but it is still way slower than 2013.
>>
>> These are my results with a polygon mesh with 2400 points. This test
>> consist in select all 2400 points from scratch and measure how much does it
>> take to be refreshed in the Weight Editor from the moment I end my click to
>> Softimage come back to live:
>>
>> 2013: 3 seconds 2015: 1 minute 2015 w/o Filter : 14 seconds
>>
>> (measured by hand with a phone chronometer)
>>
>> So, my new “discovery” improves quite a lot the performance, as you can
>> see, but it is still super slow.
>>
>> Is there anyway to get back the 2013 performance ?
>>
>> This without going into full C++ creating a Weight Editor clone only for
>> Vertices Colors and hope that it performs better ? I'm considering that
>> option, although I'm not a C++ expert and don't have any guarantee that it
>> will work better.
>>
>> Thanks
>>
>> Martin
>>
>> -- Softimage Mailing List. To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
>> subject, and reply to confirm.
>>
>
>
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: Vertex Colors (Weight Editor) in 2015

2018-07-17 Thread Martin Yara
Thanks Matt.

Actually the problem with the Weights Editor is present in 2014 too.

We can't increase 2013 licenses, so we are considering moving into 2015 but
we have this problem with the vertices colors. And it seems that it will be
impossible to solve it.

So I'm starting to create a cheap Weight Editor version with just scripting
to test if I can get better performance before trying anything in C++.

So I made a grid data to emulate the Weight Editor grid and made the last
cell a "color" cell. Now I'm not sure how to change this color. I think it
wants a RGB888 code and I'm don't know how to change RGB values that the
Vertex Color gives to RGB888. A little help here please?

Martin


On Mon, Jul 16, 2018 at 4:57 AM, Matt Lind  wrote:

> 2015 has regressions in a number of areas, that's why I suggest sticking
> with 2014 SP2. 2014 SP2 is much more stable than 2013.
>
> Any time you edit the mesh with the weight editor open, Softimage has to
> evaluate the entire object construction history to see if any changes were
> made to envelope weights, vertex colors, texture UVs, user normals, point
> positions, etc… That's why it's so slow.
>
> To use an analogy, it's similar in nature to when you're working in the
> windows explorer in a folder that has thousands of files and you want to
> rename one or more of them. Every little edit you make takes forever
> because the entire folder has to be evaluated to update the display of all
> the icons and selection status. If you perform the same task from the
> command line, you'll get instant response and none of that extra baggage.
>
> It's the approach you take to the problem, not the speed of the tools.
>
> Matt
>
> Date: Sun, 15 Jul 2018 16:55:08 +0900 From: Martin Yara <
> furik...@gmail.com> Subject: Vertex Colors (Weight Editor) in 2015 To:
> "Official Softimage Users Mailing List.
>
> Hi list
>
> I'm still working here in Softimage 2013 ! This is because Softimage 2015
> new Weight Editor is really slow with Vertices Colors. And it's an old game
> that started before Autodesk killed Softimage.
>
> Doing some tests and playing with all the options I can see I've noticed
> that deactivating the “Filter” (Select Zero Cells Filter Off), it improves
> quite a lot the performance, but it is still way slower than 2013.
>
> These are my results with a polygon mesh with 2400 points. This test
> consist in select all 2400 points from scratch and measure how much does it
> take to be refreshed in the Weight Editor from the moment I end my click to
> Softimage come back to live:
>
> 2013: 3 seconds 2015: 1 minute 2015 w/o Filter : 14 seconds
>
> (measured by hand with a phone chronometer)
>
> So, my new “discovery” improves quite a lot the performance, as you can
> see, but it is still super slow.
>
> Is there anyway to get back the 2013 performance ?
>
> This without going into full C++ creating a Weight Editor clone only for
> Vertices Colors and hope that it performs better ? I'm considering that
> option, although I'm not a C++ expert and don't have any guarantee that it
> will work better.
>
> Thanks
>
> Martin
>
> -- Softimage Mailing List. To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
> subject, and reply to confirm.
>
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