About the grid color, No, it wasn't RGB888 and it's not RGB565, or hex, or 10bit either. I'm lost.
Martin On Tue, Jul 17, 2018 at 8:17 PM, Martin Yara <[email protected]> wrote: > Thanks Matt. > > Actually the problem with the Weights Editor is present in 2014 too. > > We can't increase 2013 licenses, so we are considering moving into 2015 > but we have this problem with the vertices colors. And it seems that it > will be impossible to solve it. > > So I'm starting to create a cheap Weight Editor version with just > scripting to test if I can get better performance before trying anything in > C++. > > So I made a grid data to emulate the Weight Editor grid and made the last > cell a "color" cell. Now I'm not sure how to change this color. I think it > wants a RGB888 code and I'm don't know how to change RGB values that the > Vertex Color gives to RGB888. A little help here please? > > Martin > > > On Mon, Jul 16, 2018 at 4:57 AM, Matt Lind <[email protected]> wrote: > >> 2015 has regressions in a number of areas, that's why I suggest sticking >> with 2014 SP2. 2014 SP2 is much more stable than 2013. >> >> Any time you edit the mesh with the weight editor open, Softimage has to >> evaluate the entire object construction history to see if any changes were >> made to envelope weights, vertex colors, texture UVs, user normals, point >> positions, etc… That's why it's so slow. >> >> To use an analogy, it's similar in nature to when you're working in the >> windows explorer in a folder that has thousands of files and you want to >> rename one or more of them. Every little edit you make takes forever >> because the entire folder has to be evaluated to update the display of all >> the icons and selection status. If you perform the same task from the >> command line, you'll get instant response and none of that extra baggage. >> >> It's the approach you take to the problem, not the speed of the tools. >> >> Matt >> >> Date: Sun, 15 Jul 2018 16:55:08 +0900 From: Martin Yara < >> [email protected]> Subject: Vertex Colors (Weight Editor) in 2015 To: >> "Official Softimage Users Mailing List. >> >> Hi list >> >> I'm still working here in Softimage 2013 ! This is because Softimage 2015 >> new Weight Editor is really slow with Vertices Colors. And it's an old game >> that started before Autodesk killed Softimage. >> >> Doing some tests and playing with all the options I can see I've noticed >> that deactivating the “Filter” (Select Zero Cells Filter Off), it improves >> quite a lot the performance, but it is still way slower than 2013. >> >> These are my results with a polygon mesh with 2400 points. This test >> consist in select all 2400 points from scratch and measure how much does it >> take to be refreshed in the Weight Editor from the moment I end my click to >> Softimage come back to live: >> >> 2013: 3 seconds 2015: 1 minute 2015 w/o Filter : 14 seconds >> >> (measured by hand with a phone chronometer) >> >> So, my new “discovery” improves quite a lot the performance, as you can >> see, but it is still super slow. >> >> Is there anyway to get back the 2013 performance ? >> >> This without going into full C++ creating a Weight Editor clone only for >> Vertices Colors and hope that it performs better ? I'm considering that >> option, although I'm not a C++ expert and don't have any guarantee that it >> will work better. >> >> Thanks >> >> Martin >> >> ------ Softimage Mailing List. To unsubscribe, send a mail to >> [email protected] with “unsubscribe” in the >> subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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