About the grid color, No, it wasn't RGB888 and it's not RGB565, or hex, or
10bit either. I'm lost.

Martin

On Tue, Jul 17, 2018 at 8:17 PM, Martin Yara <[email protected]> wrote:

> Thanks Matt.
>
> Actually the problem with the Weights Editor is present in 2014 too.
>
> We can't increase 2013 licenses, so we are considering moving into 2015
> but we have this problem with the vertices colors. And it seems that it
> will be impossible to solve it.
>
> So I'm starting to create a cheap Weight Editor version with just
> scripting to test if I can get better performance before trying anything in
> C++.
>
> So I made a grid data to emulate the Weight Editor grid and made the last
> cell a "color" cell. Now I'm not sure how to change this color. I think it
> wants a RGB888 code and I'm don't know how to change RGB values that the
> Vertex Color gives to RGB888. A little help here please?
>
> Martin
>
>
> On Mon, Jul 16, 2018 at 4:57 AM, Matt Lind <[email protected]> wrote:
>
>> 2015 has regressions in a number of areas, that's why I suggest sticking
>> with 2014 SP2. 2014 SP2 is much more stable than 2013.
>>
>> Any time you edit the mesh with the weight editor open, Softimage has to
>> evaluate the entire object construction history to see if any changes were
>> made to envelope weights, vertex colors, texture UVs, user normals, point
>> positions, etc… That's why it's so slow.
>>
>> To use an analogy, it's similar in nature to when you're working in the
>> windows explorer in a folder that has thousands of files and you want to
>> rename one or more of them. Every little edit you make takes forever
>> because the entire folder has to be evaluated to update the display of all
>> the icons and selection status. If you perform the same task from the
>> command line, you'll get instant response and none of that extra baggage.
>>
>> It's the approach you take to the problem, not the speed of the tools.
>>
>> Matt
>>
>> Date: Sun, 15 Jul 2018 16:55:08 +0900 From: Martin Yara <
>> [email protected]> Subject: Vertex Colors (Weight Editor) in 2015 To:
>> "Official Softimage Users Mailing List.
>>
>> Hi list
>>
>> I'm still working here in Softimage 2013 ! This is because Softimage 2015
>> new Weight Editor is really slow with Vertices Colors. And it's an old game
>> that started before Autodesk killed Softimage.
>>
>> Doing some tests and playing with all the options I can see I've noticed
>> that deactivating the “Filter” (Select Zero Cells Filter Off), it improves
>> quite a lot the performance, but it is still way slower than 2013.
>>
>> These are my results with a polygon mesh with 2400 points. This test
>> consist in select all 2400 points from scratch and measure how much does it
>> take to be refreshed in the Weight Editor from the moment I end my click to
>> Softimage come back to live:
>>
>> 2013: 3 seconds 2015: 1 minute 2015 w/o Filter : 14 seconds
>>
>> (measured by hand with a phone chronometer)
>>
>> So, my new “discovery” improves quite a lot the performance, as you can
>> see, but it is still super slow.
>>
>> Is there anyway to get back the 2013 performance ?
>>
>> This without going into full C++ creating a Weight Editor clone only for
>> Vertices Colors and hope that it performs better ? I'm considering that
>> option, although I'm not a C++ expert and don't have any guarantee that it
>> will work better.
>>
>> Thanks
>>
>> Martin
>>
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