Re: Max freeze objects

2019-09-23 Thread Jonathan Moore
First thing to look at, is to ensure that you switch the FBX export version
in 3ds Max to the version in Soft. I believe this is the 2014/2015 version
of FBX. By using Max 2015, that should be automatic but Max 2020 allows you
to pick the version of the FBX exporter too.

It's also worth trying to Send To functionality (which is FBX under the
hood) from Max 2015 to Soft 2015.

All the Alembic options previously discussed also apply when going from Max
to Soft.

Unfortunately, if there was a lack of discipline in the manner that the Max
assets were created (lack of proper UV's), you can reasonably expect
problems.

On Mon, 23 Sep 2019 at 16:39, Chris Marshall 
wrote:

> I have 2015 and 2020, but the architect has exported it from 2018 I think.
> I've tried to re-export from 2020 as an fbx and it's just not bringing the
> textures into soft.
>
>
>
> 
>  Virus-free.
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> <#m_-2457646020425829098_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
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> On Mon, 23 Sep 2019 at 16:33, Jonathan Moore 
> wrote:
>
>> which version of Max are you exporting from?
>>
>> On Mon, 23 Sep 2019 at 16:27, Chris Marshall 
>> wrote:
>>
>>> I'm going from Max, ie it's been supplied to me as a Max scene, and I'm
>>> exporting as fbx to import into Soft.
>>>
>>>
>>>
>>> 

Re: Max freeze objects

2019-09-23 Thread Chris Marshall
I have 2015 and 2020, but the architect has exported it from 2018 I think.
I've tried to re-export from 2020 as an fbx and it's just not bringing the
textures into soft.



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On Mon, 23 Sep 2019 at 16:33, Jonathan Moore 
wrote:

> which version of Max are you exporting from?
>
> On Mon, 23 Sep 2019 at 16:27, Chris Marshall 
> wrote:
>
>> I'm going from Max, ie it's been supplied to me as a Max scene, and I'm
>> exporting as fbx to import into Soft.
>>
>>
>>
>> 

Re: Max freeze objects

2019-09-23 Thread Jonathan Moore
which version of Max are you exporting from?

On Mon, 23 Sep 2019 at 16:27, Chris Marshall 
wrote:

> I'm going from Max, ie it's been supplied to me as a Max scene, and I'm
> exporting as fbx to import into Soft.
>
>
>
> 
>  Virus-free.
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>  
> 
> <#m_2489313427357322738_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
>
> On Mon, 23 Sep 2019 at 15:18, Jonathan Moore 
> wrote:
>
>> It really depends on how you've applied your textures in Soft. If they're
>> explicitly reading the textures from UV coordinates (you've frozen them),
>> transferring via FBX should be fine. However, I've only ever broken up a
>> scene up into elements and transferred those via FBX (not necessarily
>> individual elements as you can often group things together logically the
>> lessen the number of individual exports).
>>
>> An alternative approach would be to use Exocortex Crate to transfer the
>> scene elements via Alembic. This is very reliable but you will need to
>> reattach your materials (via mat IDs) once the geo is in Max.
>>
>> 3ds Max obviously has no understanding of Soft's projections and supports
>> so it's best to pre-process any export to another DCC the same as 

Re: Max freeze objects

2019-09-23 Thread Chris Marshall
I'm going from Max, ie it's been supplied to me as a Max scene, and I'm
exporting as fbx to import into Soft.



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On Mon, 23 Sep 2019 at 15:18, Jonathan Moore 
wrote:

> It really depends on how you've applied your textures in Soft. If they're
> explicitly reading the textures from UV coordinates (you've frozen them),
> transferring via FBX should be fine. However, I've only ever broken up a
> scene up into elements and transferred those via FBX (not necessarily
> individual elements as you can often group things together logically the
> lessen the number of individual exports).
>
> An alternative approach would be to use Exocortex Crate to transfer the
> scene elements via Alembic. This is very reliable but you will need to
> reattach your materials (via mat IDs) once the geo is in Max.
>
> 3ds Max obviously has no understanding of Soft's projections and supports
> so it's best to pre-process any export to another DCC the same as you'd
> treat an export to a game engine.
>
> I've kept an archive of open source re-compiles of Exocortex Crate which
> runs up to Maya 2019. Unfortunately the Max support only goes as far as Max
> 2017 (starting at Max 2010).
>
> Download - 
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchaG6eu5xtX68mjfZhRrCCrKkLu-2FDgsQCiobFKm3exHbByY88mcGoHXy3FIE1FpZtFbcr8mGFKyiK9VQtJx0yKcDCg5g0QbDUhKs-2Bz5aA8ZuMfTATrTrJYcb-2Be1oWbrtEPnINGx8pNUJBmFyoo5tFGj1vPFnVpA5c9wit8ja8mTS82MeRTlW20dsTkteBVlJ2tIzxgVfLnuq420MlkKUrx0V3qFKaDxGWm5PmzjIe1XyBzmWu2FLkiI-2FTpYPU-2BNfDh-2B-2F53IG0Xxa9p10RRpPsypTKt017E5nE15gDBfaASFkw-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuR5QXqDE-2FghjubOAUMNE0VveMb1rT5vvx5kS9H64cHE2MU-2B2p2acE0Hc2PclCQYk1SYJYfuVHV-2BI0BzF0gg2gZLn4OYBZmBwkOt6p9WbMyhs9m4nBvgdcMy8Ulg9dXq4NjHkgGrDJN9BEvcv0HBiBJqUeFR43c7zHaQFCClODvLT6dz7ghj8enZuXhDDSykYx4-3D
>  
> 

Re: Max freeze objects

2019-09-23 Thread Jonathan Moore
It really depends on how you've applied your textures in Soft. If they're
explicitly reading the textures from UV coordinates (you've frozen them),
transferring via FBX should be fine. However, I've only ever broken up a
scene up into elements and transferred those via FBX (not necessarily
individual elements as you can often group things together logically the
lessen the number of individual exports).

An alternative approach would be to use Exocortex Crate to transfer the
scene elements via Alembic. This is very reliable but you will need to
reattach your materials (via mat IDs) once the geo is in Max.

3ds Max obviously has no understanding of Soft's projections and supports
so it's best to pre-process any export to another DCC the same as you'd
treat an export to a game engine.

I've kept an archive of open source re-compiles of Exocortex Crate which
runs up to Maya 2019. Unfortunately the Max support only goes as far as Max
2017 (starting at Max 2010).

Download - 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchaG6eu5xtX68mjfZhRrCCrKkLu-2FDgsQCiobFKm3exHbByY88mcGoHXy3FIE1FpZtFbcr8mGFKyiK9VQtJx0yKcDCg5g0QbDUhKs-2Bz5aA8ZuMfTATrTrJYcb-2Be1oWbrtEPnINGx8pNUJBmFyoo5tFGj1vPFnVpA5c9wit8ja8mTS9HuTut2YNlUf7CnpyPaGhywAtS7N2o3Q1z1FBZIsJ98-2BFOY8xzqsBOB30XjyQyCrJqyYKj1I48EjubO7kw-2BdysP5tLqKstZzc-2BxBEkhd2cVUqN0PJAfvt-2BwT1uniLg9fc-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQZz9rx8WiqCxeDzaVMf83PQ47YEdgIm6RJWH-2B0yPRt2srtf5al6DpCla-2B4nVLaUxWpmv9BiKL8D6b39pBTnszFN7K5VOtTLP2DgwzagA0juoEvLZC14TndLnJ51TL3I5ACSGVamvVRMmRlTycjZRGmonrxFvTVr1NAYh6JCrIQIrMED2WTcaxMuL02fC2X12c-3D
 

I tend to use Alembic for animated assets and particle workflows (to Max
and Maya, especially via a point cache style workflows) but FBX tends to be
the path of least resistance for static textured assets.

If you are going to go the Alembic Route, Max and Maya have improved their
native Alembic capabilities in recent years so it's worth experimenting
with a default Alembic IO from Soft to Max if the destination Max build is
later the 2017. And that includes using the native Alembic capabilities of
Softimage if you're using 2015 SP2 (or one of the Soft with Maya/Max
iterations of Soft 2015 SP2 that's been releases since Soft's EOL).

In the majority of cases, there's still considerable work to be done making
textures ready for the render engine (Arnold, V-Ray, Redshift etc) in the
destination DCC, whichever route you take.

On Mon, 23 Sep 2019 at 14:26, Chris Marshall 
wrote:

> Hi
> Does anyone know what the equivalent to Freeze is in Max? I'm trying to
> get a scene into Soft and have tried fbx, I'm getting the geometry in ok
> but the materials, specifically textures, aren't right. So I thought I'd
> try freezing everything before exporting.
> Thanks
> Chris
>
>
>
> 
>  Virus-free.
> 

RE: Max freeze objects

2019-09-23 Thread Sven Constable
have you tried selecting the modifiers in the stack and right click ->
Collapse All?

 

Don't know what it does to the texture projections though.

 

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Subject: Max freeze objects

 

Hi

Does anyone know what the equivalent to Freeze is in Max? I'm trying to get
a scene into Soft and have tried fbx, I'm getting the geometry in ok but the
materials, specifically textures, aren't right. So I thought I'd try
freezing everything before exporting.

Thanks

Chris

 

 




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Max freeze objects

2019-09-23 Thread Chris Marshall
Hi
Does anyone know what the equivalent to Freeze is in Max? I'm trying to get
a scene into Soft and have tried fbx, I'm getting the geometry in ok but
the materials, specifically textures, aren't right. So I thought I'd try
freezing everything before exporting.
Thanks
Chris



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