How to use Normal Maps with Arnold?
Arnold bump2d is designed for bump map(B/W map), now I've some normal map, it could not work correctly with bump2d. I've read the user guide, it tells that Arnold could support XSI Normal Map2/3, but Normal Map3 node output vector as result, I don't see how to use it, connect it to bump port of material doesn't make it. Anyone happened to meet the problem before? Any help would be thanks!
Re:RE: ICE Instance Memory Leak?
Yeah, I've made it with Arnold stand-in. Thanks for your attention :D At 2013-01-04 13:49:18,Chris Chia chris.c...@autodesk.com wrote: Hi Antonieo, I have tested with SI 2013 SP1 and there isn't any memory leak found in your scene. Alok may be right. This issue might be related to renderer. Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonieo Sent: Thursday, December 27, 2012 8:13 PM To: Softimage Mailing list Subject: ICE Instance Memory Leak? There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?
Re: ICE Instance Memory Leak?
Hello everyone, thanks to your help, I've made my scene rendered extremely smoothly! Arnold stand-in rocks! Again, Arnold stand-in rocks! It's so wonderful that I've to praise it twice! The .ass sequence definitely kick ass! The scene rendering didn't take more than 1G memory over the whole process, which used to start from 1G and rise higher and higher until running out of 48G before! And the scene loading process is way more faster! This makes me had a nice sleep last night :D Now I want to share a small tip about Arnold stand-in sequence, however you may already know that. Once I referenced the .ass file sequence on the stand-in property, it's using [frame] token to read the sequence, when the scene play out of the sequence range, I'd get an error. To make the stand-in playing cyclically, toggle Override Frame option, and set an expression on the Frame value, such as: fmod( Fc, 20 ) + 1 It makes the stand-in running cyclically from 1~20. Well, I know it's not magical at all, I just can not stop myself from sharing this : ) Anyway, thank you guys for helping me out, especially Ciaran Moloney. At 2012-12-27 23:51:58,Ciaran Moloney moloney.cia...@gmail.com wrote: for bonus points, since you're using Arnold...export your animation cycle to a .ass file sequence and reference that on a stand-in property. Instance the stand-in on your ICE tree and scene memory should be negligible. On Thu, Dec 27, 2012 at 2:59 PM, Peter Agg peter@googlemail.com wrote: I'd just double what Ciaran's saying. If every single instance has a completely different ShapeInstanceTime then that's effectively a different instance object for each particle, which will cause big memory issues. If clamping to whole frames is too much at least clamp it to a tenth or two instead. On 27 December 2012 14:00, wavo w...@fiftyeight.com wrote: Hello , Which Node Do you use?! instance shape or the other instance-geometry? Their was an known Problem (since 2010) with the geometry-node try If possible the instance-shape-node Good luck Walt -- Diese Nachricht wurde von meinem Android Mobiltelefon mit 11 Mail gesendet. Antonieo anton...@163.com schrieb: There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?
ICE Instance Memory Leak?
There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?
Re:Re: ICE Instance Memory Leak?
I use Arnold with it's standard shader. It takes about 1G at the beginning, and goes higher and higher until running out. My workstation has 48G Ram in total. It rendered the scene for the whole last night, this morning I saw it crash because of out of memory. I checked it later, cached my particles, use command line render script to render without XSI GUI, and it takes up more and more memory over frames. I'm not quite sure if this is caused by ICE instance, but scene without ICE instance works fine. At 2012-12-27 21:02:46,Alok Gandhi alok.gandhi2...@gmail.com wrote: Probably not ! Which renderer are you using. Also what is your system memory. MR is known to chock up on memory. The workaround we found interesting was to write our own procedural shaders for Arnold. Arnold really kicks ass at render time memory allocation as well. Sent from my iPhone On 2012-12-27, at 5:43 PM, Antonieo anton...@163.com wrote: There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?
Re:Re: ICE Instance Memory Leak?
Thanks Stephen, I'll check it out later :) At 2012-12-27 21:21:41,Stephen Davidson magic...@bellsouth.net wrote: a good solution to this is using Kim Aldis's KA_BatchMaker script. It allows you to render in a controlled number of frames. find it here: http://rray.de/xsi/ just search for ka_batchmaker On Thu, Dec 27, 2012 at 7:13 AM, Antonieo anton...@163.com wrote: There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug? -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke
Re:Re: ICE Instance Memory Leak?
I've considered about that trick and haven't tried so. Thanks, you make me more convinced on .ass file, I'll try it later. At 2012-12-27 23:51:58,Ciaran Moloney moloney.cia...@gmail.com wrote: for bonus points, since you're using Arnold...export your animation cycle to a .ass file sequence and reference that on a stand-in property. Instance the stand-in on your ICE tree and scene memory should be negligible. On Thu, Dec 27, 2012 at 2:59 PM, Peter Agg peter@googlemail.com wrote: I'd just double what Ciaran's saying. If every single instance has a completely different ShapeInstanceTime then that's effectively a different instance object for each particle, which will cause big memory issues. If clamping to whole frames is too much at least clamp it to a tenth or two instead. On 27 December 2012 14:00, wavo w...@fiftyeight.com wrote: Hello , Which Node Do you use?! instance shape or the other instance-geometry? Their was an known Problem (since 2010) with the geometry-node try If possible the instance-shape-node Good luck Walt -- Diese Nachricht wurde von meinem Android Mobiltelefon mit 11 Mail gesendet. Antonieo anton...@163.com schrieb: There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?
How to know if a material is default or not in python?
Hello folks, I've met a tiny question, it would really be helpful if you'd like to teach me. Every time, once a new geometry object is created in the scene, a default material (normally it's Scene_Material) is always assigned to it. My question is how to know whether a material is default (which always be used by new created objects).
Re:Re: How to know if a material is default or not in python?
Wow! You're so amazing, man! Thank you! Thank you very much! At 2012-12-04 16:42:36,Orlando Esponda orlando.espo...@gmail.com wrote: You could do it this way: root_mat = Application.ActiveSceneRoot.Material print root_mat On Tue, Dec 4, 2012 at 2:08 AM, Antonieo anton...@163.com wrote: Scene_Material -- IMPRESSUM: PiXABLE STUDIOS GmbH Co.KG, Sitz: Dresden, Amtsgericht: Dresden, HRA 6857, Komplementärin: Lenhard Barth Verwaltungsgesellschaft mbH, Sitz: Dresden, Amtsgericht: Dresden, HRB 26501, Geschäftsführer: Frank Lenhard, Tino Barth IMPRINT: PiXABLE STUDIOS GmbH Co.KG, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRA 6857, General Partner: Lenhard Barth Verwaltungsgesellschaft mbH, Domicile: Dresden, Court of Registery: Dresden, Company Registration Number: HRB 26501, Chief Executive Officers: Frank Lenhard, Tino Barth -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben, informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden.
Re:OT: Anyone living in China?
Hi there, I'm Chinese and living in Beijing currently. At 2012-11-09 18:40:19,Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Are there any Soft users on this list living in China currently (who can speak Chinese) that could help me out? Please contact me off-list. Thanks, Paul