Re: Softimage transition audience poll

2014-03-04 Thread Daniel H
Houdini would be the clear choice. So now if SideFX can show some
safe-place-love toward the raped and abused... and give out a nice
cross-over discount for Houdini FX... :)

Daniel
VFXM


Re: Softimage transition audience poll

2014-03-04 Thread Daniel H
XSILOVE Yes, that would be awesome! ...everything is cool when you're
part of a team...

Daniel
VFXM


On Tue, Mar 4, 2014 at 11:01 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 If I were SideFX's Marketing team I would do a coupon code called like
 XSILOVE that gives you a sweet discount on new licenses.

 Wouldn't that be nice? :) Hope they're listening.



Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Daniel H
Reluctantly we knew from the beginning Autodesk was just out to rape and
pillage Softimage. Now it's all over and we can use SI for another year or
two and then move on to Houdini. Right now I only need three things: Some
witty verbal whips from Raffaele Fragapane, a glorious speech from
Softimage 5-Star General Stephen Blair, and a nice cross-over discount from
SideFX. :)

Daniel
VFXM


Re: Dealing with CAD files format

2013-08-18 Thread Daniel H
When I go through Import FBX / Autocad .dxf all I get is a centered null
even from the most simplistic DXF file containing a circle or a box. Does
DXF import in Softimage 2014 just NOT work at all?

Daniel
VFXM


Re: OT: (sort-of) getting in to game dev

2013-06-17 Thread Daniel H
He should be directed to download all three of these game engines.
Digital-Tutors has training on all three engines, and Eat 3D has training
for Unreal and CryEngine.

Free edition of Unreal Engine 3
http://www.unrealengine.com/udk

Free edition of CryEngine 3
http://mycryengine.com

Free edition of Unity 3D. Unity is primarily used to create mobile and web
games, but can also deploy games to consoles or the PC.
http://unity3d.com/unity/download/

Daniel
VFXM


On Mon, Jun 17, 2013 at 7:13 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 http://www.penny-arcade.com/patv/episode/on-game-schools

 Small but very informative vid, part of a much larger series which is
 equally excellent and accessible.

 Make sure he understands what exactly a Dev does. It often gets tossed
 like a blanket statement to cover a vast number of disciplines. (coder,
 director, writer, art director...)

 Early exposure to game engines and especially languages (c#,c++,java
 script, python) serves the dual purpose of letting you discover if this is
 something you like doing, and gives you a head start when entering a
 related curriculum.

 Finally I'd say don't sugar coat it, its going to be hard, its a very
 competitive path to take in life.


 On 17 June 2013 13:42, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Hi guys,

 My daughter's boyfriend has expressed an interest in getting into game
 development.  He's just a teenager, so he really doesn't have much of a
 focus yet other than I want to get into games.

 But I told my daughter I'd get some recommendations on things like what
 he should study, good colleges for careers in games, different job
 descriptions, good entry-level positions, etc.

 So, I'd love to hear what you guys have to say.  Any advice at all would
 be great.


 Thanks,

 Paul





Re: Reseller in the NYC area

2013-04-26 Thread Daniel H
George you don't have to use a reseller from NYC. You can use
any reseller you want to use in the US.

Daniel
VFXM


On Thu, Apr 25, 2013 at 3:52 PM, George Schermer stubblef...@gmail.comwrote:

 Ncholas,

 Yeah, that's kinda been my gripe with the online store.  It's really hard
 to talk to a human who can do anything to help the situation.  And you're
 right, we're putting so much money into this software I'd except better
 service.

 I'll be sure to pass on any names I get.

 Thanks!
 George



Re: Vray promotion for freelancers

2013-04-23 Thread Daniel H
Re: Solidangle recently changed their policy which made it possible to buy
only one license - which makes it within price range. - Where did you
see this at?

Daniel
VFXM



On Tue, Apr 23, 2013 at 2:46 PM, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

 I think so... Try contacting them :)

 Pingo

 On 22/04/2013, at 16.50, Massimo Galluzzo mass...@massimogalluzzo.it
 wrote:

   Is this public? Because on their website there is still nothing
 official. Just a form to contact them.

 cheers

 Massimo

  *From:* Pingo van der Brinkloev xsil...@comxnet.dk
 *Sent:* Monday, April 22, 2013 4:37 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Vray promotion for freelancers

 Solidangle recently changed their policy which made it possible to buy
 only one license - which makes it within price range.

 Cheers!

 Pingo








Re: Softimage Jedi Training

2013-03-28 Thread Daniel H
Based on scheduling, the GoToMeeting might not work well. How about
recording the videos and selling them with Vimeo's new Video on Demand
service; requires a Pro account.

Daniel
VFXM


On Thu, Mar 28, 2013 at 7:52 AM, javier gonzalez javi09warr...@gmail.comwrote:

 Record the class and more people will be interested.





 2013/3/28 Adam Sale adamfs...@gmail.com

 The whole kit looks like it would be interesting. A scheduled class would
 be tough for me to make as well what with kids / sched. If there were some
 sort of archived classes we could check out on our own time after delivery
 of your live sessions, that would be awesome.




 On Thu, Mar 28, 2013 at 8:28 AM, John Clausing jclausin...@yahoo.comwrote:

 It would be impossible for me to make any scheduled class,. But
 if you record it a la Ted, I'll buy it!

 ICE, rigging, ICE

 Sent from my iPhone

 On Mar 28, 2013, at 12:53 AM, Bradley Gabe witha...@gmail.com wrote:

 Hi Softimage Users!

 I have only a few more months before I'm off to grad school full time
 and thought it might be mutually beneficial for our community to come up
 with some sort of Softimage Jedi training regimen in order to impart some
 wisdom, while at the same time helping me stash away some funds to pay for
 cappuccinos when I have to pull all-nighters  for my exams.

 Something I was thinking about, (in an effort not to overlap any of
 Raffaele's excellent training work) rather than creating a bunch of videos,
 was to set up a class using GoToMeeting where we can distribute scene data
 and solve problems interactively. This would allow real time questions and
 feedback, but more importantly,  provide insight into the problem solving
 process, and how decisions are made along the way, which is something the
 video course format doesn't provide. For all students, I would provide an
 extensive package of custom tools to add to the problem solving arsenal.

 What I'm curious to learn is, what areas of technical animation in
 Softimage would users be most interested in learning? For example:

- Basic rigging (fundamentals)
- Advanced rigging (secondary and tertiary animation control)
- Designing custom deformers using ICE (facial animation, volume
retention, etc)
- Adding secondary effects under short deadline (flesh jiggle,
springs, muscle effects)
- Using scripting for problem solving
- Developing custom tools using the Softimage UI
- Developing custom tools using PySide UI
- Understanding ICE (fundamentals)
- Other

 -Bradley






Re: Softimage Jedi Training

2013-03-28 Thread Daniel H
Re ...Softimage would users be most interested in learning? I would like
to see something along the lines of a 201 or 301 level Face Robot course.

Daniel
VFXM


On Thu, Mar 28, 2013 at 2:50 PM, John Clausing jclausin...@yahoo.comwrote:

 Ok, nuff you weirdos

 Sent from my iPhone

 On Mar 28, 2013, at 3:48 PM, Bradley Gabe witha...@gmail.com wrote:

 We already did that, Jeff!
 Don't you remember anything?
 Don't you remember my handkerchief that smelled like chloroform?

 On Thu, Mar 28, 2013 at 1:40 PM, Jeffrey Dates jda...@kungfukoi.comwrote:

 I was hoping you'd come to my apartment, and lecture me from the couch.





Re: good resellers?

2013-02-12 Thread Daniel H
We are in Kansas City and we were working with a reseller out of Illinois
whom AD directed us to years ago that we were supposed to be going
through based on territory. They never contacted us for anything, ignored
multiple requests for info, and even when we wanted to upgrade one of our
licenses to Max Premium they wouldn't even call us back. So we dumped their
sorry arse and went with Trinity 3D. In a matter of a few days we were
fully switched over, had an upgrade to Max Premium, and quotes for other
products of interest. An initial phone call with questions, no faxing, a
pdf quote, an email with our subscription contract info and done.
http://www.trinity3d.com

By the way, I now know that area restricted is a bunch of malarkey. You can
do business with any reseller you want to work with.

Daniel
VFXM


On Tue, Feb 12, 2013 at 4:02 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 For a large enough studio having a sales contact on the same timeline is
 actually still beneficial, but it comes with a bit more than just being
 yanked around the yard faxing documents and making phonecalls. There are
 things like temp licenses, discussions you have and so on.

 That for small volume they force people through the same hoops, with none
 of the benefits, is a bit ridiculous, but I don't know if it is because
 they have to to keep the resellers looped in with more than just the big
 accounts (of which there's really not that many in most cities), old
 contracts and procedures that they have no choice but deal with, or simply
 plain sclerosis of a mechanism grown too large.


 On Tue, Feb 12, 2013 at 9:53 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I just received an email from the manager at the reseller with an apology
 for the runaround I've been getting.

 However, according to him, Autodesk does indeed require a signed paper
 contract.  Apparently Autodesk believes its much easier for large studios
 to deal with resellers rather than have automated subscriptions because of
 all the effort required to deal with multiple licenses.  And while I
 understand the thought process behind it, I still think that's the way
 things were done in the 1990's.

 If you're using RLM or whatever Autodesk uses, does it make a difference
 if you have 1, 5, or 500 licenses being served from your license server?
  Isn't it just a single file?

 Oh well.  I guess we should be thankful they don't require physical media
 to be shipped out with each renewal or dongles for every license!

 Paul





 On Mon, Feb 11, 2013 at 10:06 PM, John Richard Sanchez 
 youngupstar...@gmail.com wrote:

 If you are in NYC Barry at VCA Fusion has been really good to me.
 J


 On Mon, Feb 11, 2013 at 6:27 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 You might be area restricted.
 Make sure you get in touch with AD about a reseller that was a needless
 chore to deal with though.

 They seriously need to get rid of the mandatory reseller BS, it's so
 early 90s.


 On Tue, Feb 12, 2013 at 9:18 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Ok - I'm at my wits-end here.

 Can anyone give me a GOOD reseller for Softimage?  I don't care where
 they're located.  I just want someone who isn't running a business with
 carbon paper and rotary phones.

 I'm practically begging Autodesk to take my money and I just get the
 runaround at every turn.  It's almost as if they don't want customers!

 -Paul




 --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!




 --
 www.johnrichardsanchez.com





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Rumors

2012-12-19 Thread Daniel H
Softimage is better than its ever been and yet every year we still have to
go through the death rumors... tradition I guess. Ultimately the software
is owned by AD and they have the option to nurture it or destroy it as they
please. If AD robs the best bits and innovation from Softimage, then I'm
perfectly fine with it. Like others are saying, it would make a switch that
much easier.

Daniel
VFXM


On Wed, Dec 19, 2012 at 12:58 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 Plus the ICE TDs will become more hireable . . . :)

 Sent from my iPhone

 On 2012-12-20, at 12:18 AM, Adam Sale adamfs...@gmail.com wrote:

 and if Maya does adopt ICE, well, then we users who are familiar with ICE
 stand to gain, as it would make learning maya a little less painful.


 On Wed, Dec 19, 2012 at 10:03 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:


 Good thoughts. The irritating thing to me is that the Maya/Max world
 doesn't understand the workflow strengths of Softimage. If those tools
 elsewhere turn out to be better, that's great. But lately it just feels
 like momentum is the driving force, not quality of software.

 Dave G


 On 12/19/2012 12:43 PM, Mathieu Leclaire wrote:

 I'm sorry... but how exactly does it hurt the user? If what you are
 hearing happens to be true... doesn't that just mean good news for Maya? I
 don't see any bad news for Softimage here. Softimage ain't loosing
 anything. It's Maya whose gaining.

 Even if Softimage ends up loosing some user base because they are moving
 to Maya or something else and Softimage stops evolving due to lack of
 users... Well, that's the cycle of life. In the end, ain't that the beauty
 of our industry? Things are evolving rapidly. There are always new
 softwares, new technologies to learn and adopt. Old non evolving
 technologies slowly die to make way to new better technologies. I love
 Softimage like all of you and I would be sad if it stopped evolving. But
 I'm a big boy. I'll adopt a new one if it helps our work get better. Sure,
 there would be an adaptation period if that happens, but in the end,
 softwares are just tools. Our jobs aren't in jeopardy. Only your comfort
 zone is. And that is only true IF your wort case scenario actually happens
 (i.e. new ICE like interface in Maya forces Softimage users to switch
 software and in doing so kills Softimage's future).

 I think this process is completely natural and healthy. If Softimage is
 to die, it's not going to happen in the blink of an eye. It's going to be a
 slow natural transition towards that state. I hope not. I too hope it will
 keep evolving and keep it's place in the industry... but if it doesn't,
 then I'll be happy to face a new challenge and learn a new software.

 -Mathieu

 Tim Marinov wrote:

 If it was publicly it won't be rumor and everyone will know.As I said
 this is something I 've heard recently and I really hope isn't true.I like
 Softimage XSI and what is happening with it lately, and these rumors really
 hurts long XSI users.


 On Wed, Dec 19, 2012 at 4:34 PM, Graham Bell graham.b...@autodesk.comwrote:

 publicly








Re: In case you missed it..

2012-09-12 Thread Daniel H
Maya people are a dime a dozen and they typically get employed in a
starting $30K to $35K USD range. Because there are so many Maya users
running around, studios can employ a lot more of them for a dirt-cheap
salary. Maya is only more prevalent in studios because it started out much
cheaper than Softimage ($10K vs. $100K). Softimage is 24 years old and Maya
is only 14 years old. All this time Maya has only been trying to play
catch-up to SI.

Autodesk could easily market SI, sell more seats, and uplift consumer
confidence... but it doesn't want to. Autodesk is suppressing Softimage
on purpose because it wants to, and because it can. Autodesk wants to
market 3ds Max for architectural and Maya for entertainment. Softimage is
just some side money that has an unknown future. All-in-all, jumping to
Houdini is starting to look appealing.

Daniel
VFXM


Re: In case you missed it..

2012-09-12 Thread Daniel H
Re: We are very well aware and I and my team work hard to do the most we
can with the resources we have. - Maurice Patel

Seriously Maurice... you have any-time access to freely speak directly to
the main vein of the SI community. Does it cost AD anything to make a
simple text statement of confidence on a list, blog, or forum? Is Autodesk
really committed to the future and continuing development of Softimage? Is
Softimage just being used as acquired tech to be robbed from? It's ok if
it's the later, although we won't transition over to Maya, we'll just
counter by transitioning to Houdini.

Do you really want my continued business Maurice? Does Autodesk really want
to keep my business? Should we just get it over with and start giving our
hard-earned money to SideFX? 3D software isn't cheap ya know. What would
you like us to do? Where's a free statement or two of confidence to keep
us investing in Softimage?

Daniel
VFXM


Re: In case you missed it..

2012-09-12 Thread Daniel H
Re: ...we are committed to developing and marketing Softimage. It might not
be exactly in the way you expect.. - Maurice Patel

You are correct, NOT at all in the way I expect. Taking one glance at your
latest info graphic of circles and it clearly states that Softimage can do
particles, but is not capable of modeling, animation, sculpting, painting,
rendering, or texturing, while Max and Maya a fully capable in all areas of
3D development, but Softimage it not? Softimage is being reduced down to
just a particle tool only in an attempt to sell it as part of a Suite. The
consumers looking at that info graphic are being deliberately lied to for
what Softimage is truly and honestly capable of. Is this Autodesk's style
Maurice... being dishonest and lying to the consumer like that?

We pay thousands of dollars for this 3D software, do you think we are
serious about our concerns in our investment and continuing investment..?
You say AD is committed to developing Softimage, but going forward we will
need to witness a real demonstration of that commitment in development,
support, and marketing.

Daniel
VFXM


Re: In case you missed it..

2012-09-12 Thread Daniel H
Matt,

I should have added the reference. This is what I was referring to...
Computer Graphics World, Feb 1998
http://xsisupport.com/2011/05/27/friday-flashback-20/

- Base price for Maya $10,000.
- Softimage/DS system $100,000.

Thanks for the clarification and additional info Matt. Someone needs to put
together a timeline to record SI's hard-to-find history.

Daniel
VFXM


Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Ya know, since ICE is already IN and working great IN Softimage, AD could
save itself a lot of money, time, and pain by just migrating the primitive
Mayans to a complete system that already works great... like Softimage. :)

Daniel
VFXM


Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Re: ...rather than just trying  to catch up to the Now - Agreed that Maya
has not caught up to the Now that is Softimage and ICE. Hurry Maya, the
train of innovation is leaving the station. If you run, you might catch up.

Re: ...Autodesk wants to focus on finding the Next, rather than just
trying  to catch up to the Now - Well, I guess we will see if AD is going
to remain dedicated to spending the time and the money to leapfrog Maya
into those high bars. Dang it Maya, you idiot... you need buy a ticket
before you can get on the train of innovation.

When AD lets go of a loyal and dedicated worker like Stephen Blair, no
rooster is safe, and a coyote can enter the hen house and change the fates
of all instantly.

Daniel
VFXM


Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Daniel H
Re: ...Luc-Eric's point that just bringing Maya up to Soft's level isn't
exactly pushing the envelope - Well you have to first prove you can handle
the 50 lb. bicep curl before you can move up to the 60's.

While it's true a lot of shops are running Maya, they certainly aren't
doing it without a lot of added cost from workarounds, custom survival
tools, dedicated programmers, and overall hair-pulling. I worked for over a
year with a fully loaded shop of Mayans and every day was a day of
frustration, cussing, and chaos. That experience (I was there as a
programmer) gave me plenty of time to contemplate a better 3D package. Maya
is nothing but cobbled and hacked crap. Maya was initially popular over SI
starting in 1998 only because it was much cheaper (1/10 of the SI price at
the time) not because it was superior.

Is Maya's target SI or Houdini? That's irrelevant to its present task...
can it catch up to, or will it ever surpass either one? Not sure anymore if
Softimage is an ever increasing target, but Houdini definitely is. Will AD
pour thousands of hours and invest serious money into Maya to make all that
happen? It's very clear AD is unpredictable. This is what happens when you
try to convince everyone it's all ok and we're maintaining three products
because we love you and we want you to have freedom of choice. Well fluffy
marketing aside, AD can't effectively maintain three products that
basically do the same thing. It was all poor strategy from the beginning.

Daniel
VFXM


Rumors about 3ds Max and MotionBuilder

2012-09-03 Thread Daniel H
Rumors are a-fly'in around Twitter and the Web about the possible fate of
3ds Max and MotionBuilder. I can't imagine Autodesk ever decommissioning
3ds Max since it has such a high user base. With all of the recent Autodesk
upheaval I'm a bit concerend about where Softimage will end up, although it
seems SI can't be killed and has survived worse. I guess we will see how
all of these rumors pan out. ***Long live Softimage!***

http://www.reddit.com/r/vfx/comments/z8o09/autodesk_is_no_longer_going_to_develop_3dsmax_and

http://forums.cgsociety.org/showthread.php?f=59t=1068562page=1pp=15

Daniel
VFXM


Re: Windows 8 - anyone?

2012-08-21 Thread Daniel H
Win 8 will be fine; it's already outperforming Win 7 in the benchmarks.

Mac influence in the desktop world is very minor compared to Windows
dominance.
http://en.wikipedia.org/wiki/Usage_share_of_operating_systems

Windows = 70.42%
Mac = 7.46%
Linux = 1.53%


Daniel
VFXM


Re: viewport navigation performance

2012-08-10 Thread Daniel H
For the 10 Mill horse_carousel_fps_test scene here are my stats under SI
2013 SP1:

45 fps average (All frames mode in shaded) using an EVGA GTX 680 2GB (base,
not overclocked).

GPU stats while playing the test scene (monitored with Windows Process
Explorer under its GPU tab)
http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx

- Carousel scene once loaded adds 161 MB to GPU Memory.
- GPU Usage goes to 99% and CPU Usage goes to 24% while playing test scene.

Machine stats:

WIN 7 64 bit
CPU = i7 940 2.93 GHz X58 chipset
RAM = 24 GB
GPU = EVGA GTX 680 2GB
Softimage 2013 SP1


-Daniel


Re: viewport navigation performance

2012-08-10 Thread Daniel H
Oops, looks like Gmail kicked back my first email because of the raw
attachment.

Here's a 10 mill scene file you can use Votch. I'm interested to know your
frame rate and vid card specs.
http://vfxadmin.com/tmp/si_10mill_carousel_fps_test.zip

My frame rate average was 45 fps. (See my post above for detailed specs)

-Daniel


Re: Is the list still working?

2012-05-25 Thread Daniel H
Anyone cut off from this list has been aggressively terminated via digital
selection through the Web's new rogue intelligence program
U-N-C-O-E-X-I-S-T.

Daniel
VFXM

My country can bench press your country with one arm.


Re: LK Lightning 1.5.1

2012-05-21 Thread Daniel H
It's fine man, post any new update to the list... very cool addon Leonard.
Gotcha updated on Twitter. I appreciate your efforts to advance and enhance
Softimage. Great work!

Daniel
VFXM