Re: ...Luc-Eric's point that just bringing Maya up to Soft's level isn't
exactly pushing the envelope" - Well you have to first prove you can handle
the 50 lb. bicep curl before you can move up to the 60's.

While it's true a lot of shops are running Maya, they certainly aren't
doing it without a lot of added cost from workarounds, custom survival
tools, dedicated programmers, and overall hair-pulling. I worked for over a
year with a fully loaded shop of Mayans and every day was a day of
frustration, cussing, and chaos. That experience (I was there as a
programmer) gave me plenty of time to contemplate a better 3D package. Maya
is nothing but cobbled and hacked crap. Maya was initially popular over SI
starting in 1998 only because it was much cheaper (1/10 of the SI price at
the time) not because it was superior.

Is Maya's target SI or Houdini? That's irrelevant to its present task...
can it catch up to, or will it ever surpass either one? Not sure anymore if
Softimage is an ever increasing target, but Houdini definitely is. Will AD
pour thousands of hours and invest serious money into Maya to make all that
happen? It's very clear AD is unpredictable. This is what happens when you
try to convince everyone it's all ok and we're maintaining three products
because we love you and we want you to have freedom of choice. Well fluffy
marketing aside, AD can't effectively maintain three products that
basically do the same thing. It was all poor strategy from the beginning.

Daniel
VFXM

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