Re: All MOOTZOID plugins are for free now! Thanks, Eric!

2018-01-10 Thread Javier Vega (Elástico)
I just say Thank you for this plugins that I used a lot of time and help me a 
lot in some projects. I wish Eric that you will success in the next projects 
and I know you will.

Thanks again!


Javier Vega
Cursos Online en Zao3D

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.zao3d.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FzZ1bQMmEQHvVpxvp6Br_cplU1l2XiRPD7TTeits8ag=Tv_qvHBkuU7rvonMs9-fTh9djwSvthg-IXg_vnbM1rk=
https://urldefense.proofpoint.com/v2/url?u=http-3A__web.zao3d.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FzZ1bQMmEQHvVpxvp6Br_cplU1l2XiRPD7TTeits8ag=HB9QIROL_0jOmk60vUOuq2tg1_Nc91ZLAN_sriu79N0=
https://urldefense.proofpoint.com/v2/url?u=http-3A__gestionportalescomercio.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FzZ1bQMmEQHvVpxvp6Br_cplU1l2XiRPD7TTeits8ag=_fMCiQcMsLH5D6xJcBOzAq6mIFUSav-x0Ck--elJcso=

Horario:
De lunes a viernes
de 8:00 am a 18:30 pm

El 10 ene 2018 13:25 +0100, Morten Bartholdy <x...@colorshopvfx.dk>, escribió:
> I have used Mootzoid plugins on numerous projects and Eric has always been 
> very helpful when needed. Thanks Eric for your long time support of Softimage 
> and dedication to the society, and thanks again for making these tools 
> available.
>
> Good luck whereever you go - I am sure you will find a good spot for yourself 
> :)
>
> Cheers
> Morten
>
>
>
> > Den 21. december 2017 klokken 17:32 skrev Oliver Weingarten 
> > <li...@pixelpanic.de>:
> >
> >
> > Hey there,
> >
> > as Eric moves on to something else, he decided to make all his plugins
> > available for free!
> > Read his post here:
> >
> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.si-2Dcommunity.com_community_viewtopic.php-3Ff-3D5-26t-3D6833=DwICaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PzGDbnk4RWr8Hr4gPpzafrPHEQFmRk-443AwSTYchp0=yvIIEAtXE5Ix4bJ2DogtHiAb7fJGcxebGeZib2z4vU4=
> >
> > Cheers,
> > oli
> >
> >
> >
> > --
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> > "unsubscribe" in the subject, and reply to confirm.
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Re: OT: Just before 2018 - Where is XSI?

2016-09-21 Thread Javier Vega

Even one of them is Georges Lucas, the guy on the left, lol


El 21/09/2016 a las 13:12, Rui Santos escribió:

Hi,
There's a portuguese band .."Xutos e Pontapes" that roughtly 
translates to "kicks and kicks"...they have been around since the late 
70's..

I invite you to visit their site...pay attention to the logo..  :-)

http://xutos.pt/

later,
Rui

2016-09-20 19:53 GMT+01:00 Andrew Prostrelov >:


seems so )))

2016-09-20 18:51 GMT+03:00 Simon Reeves >:

hah so it is...

On Tue, 20 Sep 2016 at 16:25 Pierre Schiller
> wrote:


https://youtu.be/9pkvyIjlX9E

I really gotta say that team got inspired by the XSI logo,
or what? :D
Anyone here on the list on the production?
Deng.. that´s a good way to say "bye" to SI.

Cheers.
-- 
Portfolio 2013 

Cinema & TV production
Video Reel 
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Re: Compositing app choice

2016-05-27 Thread Javier Vega
Yes, i think The Same about the compositor in Blender. So nice and
efficient. For now I can afford the most of my works with the
Compositor of Blender, and it's perfect for any budget ;)

El viernes, 27 de mayo de 2016, Andres Stephens <drais...@outlook.com>
escribió:

> I like fusión. Node based compositing is much more flexible and easier to
> grasp when it comes to layers. AE, unless you start getting into
> programming and hard to visualize constrained parameters between layers
> it doesn't cut it like node based compositing.
>
> As a feature set I like Nuke. Fusion is great but it doesn't have math
> nodes.
>
> To be honest I really enjoyed compositing in Blender. It has math nodes so
> you can build you're own compositing systems from the ground up if needs be
> and the node workflow add-on is really fun. Some of the best node workflows
> I know The only downside is that it's slow to render - not terribly
> optimized. But another up on it is that you can have all different
> compositions in the same file and they all can reference into the video
> editor it has so you can preview the edit and then tweak accordingly
> without having dozens of comps open. Also it's DOF node is excellent
> (better than Fusions imho). As a 3D space... unlike the others where 3D was
> built around the compositing.. this was built the other way around.
> shame it's so slow to crunch frames.
>
>
>
>
>  Original message 
> From: Scott Lange <sc...@turbulenceffects.com
> <javascript:_e(%7B%7D,'cvml','sc...@turbulenceffects.com');>>
> Date: 27/05/2016 10:23 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');>
> Subject: RE: Compositing app choice
>
>
>
> Gotcha.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com
> <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>
> [mailto:softimage-boun...@listproc.autodesk.com
> <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>]
> *On Behalf Of *Greg Punchatz
> *Sent:* Friday, May 27, 2016 11:10 AM
> *To:* softimage@listproc.autodesk.com
> <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');>
> *Subject:* Re: Compositing app choice
>
>
>
> AE is good for motion graphics but not so good for comping... IMHO
>
>
>
> On Fri, May 27, 2016 at 9:57 AM, Scott Lange <sc...@turbulenceffects.com
> <javascript:_e(%7B%7D,'cvml','sc...@turbulenceffects.com');>> wrote:
>
> So No one uses After Effects anymore?
>
>
>


-- 
*Javier Vega*

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móvil: *616 64 73 57*
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Javier Vega
Resist, SideFX!

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

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2016-04-18 15:10 GMT+02:00 Perry Harovas <perryharo...@gmail.com>:

> I can't have any good feelings about this.
> That same horrible feeling in my gut that I had when Autodesk bought
> Softimage is back.
>
> Remember what we are all told?
>
> Trust your gut.
>
>
>
> Sent from my iPhone
>
> On Apr 18, 2016, at 9:06 AM, Ed Schiffer <edschif...@gmail.com> wrote:
>
> they'll surely continue Arnold, but not on the same pace I'd say.
>
> and probably end up StoA.
>
> what a horrible news.
>
> On 18 April 2016 at 14:00, Javier Vega <javierelas...@gmail.com> wrote:
>
>>  I hope that will be something good this time, but I can't avoid to feel
>> an old feeling that I don't like, but we'll try to have hope. Autodesk will
>> not try to kill Arnold.
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57 <616%2064%2073%2057>*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 14:58 GMT+02:00 Matt Morris <matt...@gmail.com>:
>>
>>> I can't see autodesk killing off arnold as they have no competing
>>> products. Maybe the push towards cloud rendering will put off some
>>> customers though.
>>>
>>> On 18 April 2016 at 13:56, Leo Quensel <le...@gmx.de> wrote:
>>>
>>>> God I am glad I left this industry two years after Autodesk acquired
>>>> Softimage. They make everything worse and are now off to kill another
>>>> product (and don't tell me that won't happen...).
>>>>
>>>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>>>> *Von:* "Artur W" <artur.w...@gmail.com>
>>>> *An:* "softimage@listproc.autodesk.com" <
>>>> softimage@listproc.autodesk.com>
>>>> *Betreff:* Re: Autodesk acquires Solid Angle
>>>> Frederic, I am sure you mean well, but I actually try learning from the
>>>> history, which is: Autodesk doesn't care.
>>>>
>>>> 2016-04-18 14:46 GMT+02:00 Frederic Servant <frederic.serv...@gmail.com
>>>> >:
>>>>>
>>>>> Hi Arthur,
>>>>>
>>>>> Since I'm the developer of HtoA, that was my first question when we
>>>>> got briefed by Marc Stevens of Autodesk when we got disclosed, and his
>>>>> answer was a clear yes. They want more people to use Arnold, on any
>>>>> platform.
>>>>>
>>>>> Thus the development for the non-Autodesk products will continue as
>>>>> well (Houdini, C4D, Katana).
>>>>> --
>>>>> Fred
>>>>>
>>>>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W <artur.w...@gmail.com>
>>>>> wrote:
>>>>>>
>>>>>> and what about HTOA?
>>>>>>
>>>>>> 2016-04-18 14:34 GMT+02:00 Artur W <artur.w...@gmail.com>:
>>>>>>>
>>>>>>> SITOA is dead. Is that what it means?
>>>>>>>
>>>>>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares <jordiba...@gmail.com>:
>>>>>>>>
>>>>>>>> It will be fine guys, Autodesk do not have any competing product so
>>>>>>>> it actually may be a good thing.
>>>>>>>>
>>>>>>>> jb
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 18 Apr 2016, at 13:27, Artur W <artur.w...@gmail.com> wrote:
>>>>>>>>
>>>>>>>> I don't believe it. NO. I refuse t believe this.
>>>>>>>>
>>>>>>>> 2016-04-18 14:26 GMT+02:00 Artur W <artur.w...@gmail.com>:
>>>>>>>>>
>>>>>>>>> FUCK YOU AUTODESK.
>>>>>>>>>
>>>>>>>>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten <li...@pixelpanic.de>
>>>>>>>>> :
>>>>>>>>>
>>>>>>>>>> Hey there...some news..so it seems. Take a look
>>>>>>>>>>
>>>>>>>>>> "SAN FRANCISCO---Autodesk, Inc
>>>>>>>>>> <http://cts.businesswire.com/ct/CT?id=smartlink=http%3A%2F%2Fwww.autod

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Javier Vega
 I hope that will be something good this time, but I can't avoid to feel an
old feeling that I don't like, but we'll try to have hope. Autodesk will
not try to kill Arnold.

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)

2016-04-18 14:58 GMT+02:00 Matt Morris <matt...@gmail.com>:

> I can't see autodesk killing off arnold as they have no competing
> products. Maybe the push towards cloud rendering will put off some
> customers though.
>
> On 18 April 2016 at 13:56, Leo Quensel <le...@gmx.de> wrote:
>
>> God I am glad I left this industry two years after Autodesk acquired
>> Softimage. They make everything worse and are now off to kill another
>> product (and don't tell me that won't happen...).
>>
>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>> *Von:* "Artur W" <artur.w...@gmail.com>
>> *An:* "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
>> *Betreff:* Re: Autodesk acquires Solid Angle
>> Frederic, I am sure you mean well, but I actually try learning from the
>> history, which is: Autodesk doesn't care.
>>
>> 2016-04-18 14:46 GMT+02:00 Frederic Servant <frederic.serv...@gmail.com>:
>>
>>>
>>> Hi Arthur,
>>>
>>> Since I'm the developer of HtoA, that was my first question when we got
>>> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
>>> was a clear yes. They want more people to use Arnold, on any platform.
>>>
>>> Thus the development for the non-Autodesk products will continue as well
>>> (Houdini, C4D, Katana).
>>> --
>>> Fred
>>>
>>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W <artur.w...@gmail.com> wrote:
>>>>
>>>> and what about HTOA?
>>>>
>>>> 2016-04-18 14:34 GMT+02:00 Artur W <artur.w...@gmail.com>:
>>>>>
>>>>> SITOA is dead. Is that what it means?
>>>>>
>>>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares <jordiba...@gmail.com>:
>>>>>>
>>>>>> It will be fine guys, Autodesk do not have any competing product so
>>>>>> it actually may be a good thing.
>>>>>>
>>>>>> jb
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 18 Apr 2016, at 13:27, Artur W <artur.w...@gmail.com> wrote:
>>>>>>
>>>>>> I don't believe it. NO. I refuse t believe this.
>>>>>>
>>>>>> 2016-04-18 14:26 GMT+02:00 Artur W <artur.w...@gmail.com>:
>>>>>>>
>>>>>>> FUCK YOU AUTODESK.
>>>>>>>
>>>>>>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten <li...@pixelpanic.de>:
>>>>>>>
>>>>>>>> Hey there...some news..so it seems. Take a look
>>>>>>>>
>>>>>>>> "SAN FRANCISCO---Autodesk, Inc
>>>>>>>> <http://cts.businesswire.com/ct/CT?id=smartlink=http%3A%2F%2Fwww.autodesk.com=51321819=20160418005351=en-US=Autodesk%2C+Inc=1=9eb90e15e023b5c1020da047d81200d4>.
>>>>>>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
>>>>>>>> advanced,
>>>>>>>> ray-tracing image renderer for high-quality 3D animation and visual 
>>>>>>>> effects
>>>>>>>> creation used in film, television and advertising worldwide. 
>>>>>>>> Acquisition
>>>>>>>> terms were not disclosed."
>>>>>>>>
>>>>>>>>
>>>>>>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> oli
>>>>>>>>
>>>>>>>> --
>>>>>>>> Softimage Mailing List.
>>>>>>>> To unsubscribe, send a mail to
>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>>>> subject, and reply to confirm.
>>>>>>>
>>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to
>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>> subject, and reply to confirm.
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to
>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>> subject, and reply to confirm.
>>>>>
>>>>>
>>>> --
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>
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>>
>
>
>
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Re: this is the end......

2016-01-27 Thread Javier Vega (Elástico)
Yes, this is the end, but I’m still using it in some projects when I need to 
work more fast and quickly. Anyway, the users of this list which software are 
using right now? Just curiosity. I know that you, Jordi Bares, are still using 
it. In my case, as a freelance, I switch it to Maya for some projects and I’m 
touching with a lot of satisfaction, Blender.

See you!

> El 27 ene 2016, a las 15:01, Mirko Jankovic  
> escribió:
> 
> well I really don;t see that everybody that used SI will just forget 
> everything so far.
> it could be just harder to get in contact with them :)
> there is still mailing list and si-community so... :)
> 
> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling 
> > wrote:
> Goodnight sweet prince.
> 
> 
> 
> On 27 January 2016 at 13:53, Greg Punchatz  > wrote:
> Sigh... and yes freelancers are way harder to find : (   
> 
> 
> 
> 
> 
> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer  > wrote:
> well seeing as today is the final day you can purchase stand alone licenses 
> of Softimage, i guess i'll be the first to say
> 
>  
> 
> farewell old friend, long will you be remembered as the better app
> 
>  
> 
> a
> 
>  
> 
> ps. still use it everyday, but freelancers are hard to find..
> 
>  
> 
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY 
> ++44(0) 207 580 0829 
> 
> adrian.w...@fluid-pictures.com <>
> www.fluid-pictures.com <>
>  
> 
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
> 
>  
> 
> 
> 
> 



Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Javier Vega
Well, for me the idea is that Outliner will the most close to the XSI Explorer, 
just that. The XSI Explorer is one of the most productive tools.

Thank you for ask our opinion.

Enviado desde mi iPhone

Javier Vega
www.zao3d.com
http://blog.zao3d.com

Teléfono: 616 647 357
Santa Coloma de Gramenet
(Barcelona)

 El 26/11/2014, a las 11:17, Gerbrand Nel nagv...@gmail.com escribió:
 
 You can do this with the copy button at the bottom, but its not what we are 
 used to.
 On 26/11/2014 12:02, Marco Peixoto wrote:
 A nice addition would an option to LOCK the Attribute editor like we can 
 with Softimage PPGs so it wont change when selecting another object.
 
 On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic klebed...@gmail.com 
 wrote:
 110% to what Mirko is saying, outliner and node editor, just not even close 
 to explorer/render tree + passes and those are things that make me fill 
 like home when working in XSI.
 
 On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic mirkoj.anima...@gmail.com 
 wrote:
 Again +1 as well for make it like SI
 It is not overstatement that SI explorer/outliner sister is best out 
 there. gives you complete overview and scene organisation AND access to 
 every single needed attribute and anything you can possibly need in 
 working with scene.
 Softimage scene explorer is one of main workhorses and not without reason 
 so be sure to see what was done there in any case.
 Not holding any fingers ofc but just an idea..
 There will always be comment make it like SI so that is completely 
 natural, but SI scene explorer and render pass system should be No1 on 
 list to push them into maya if possible at all. 
 
 On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:
 +1 Gerbrand, it's good to remember that the ui reflects the way stuff was 
 initially setup, and not the other way around. thhere will most likely 
 come a time where surface polishing won't be enough without delving 
 deeper.
 
 
 
 -- 
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com
 


Re: Let's Share Contacts

2014-03-28 Thread Javier Vega
I vote for a LinkedIn group too.

El viernes, 28 de marzo de 2014, David Saber davidsa...@sfr.fr escribió:

 There is the Softimage XSI Linked in group. I'm the one who created it.
 But it's not like the mailing list. There are 2666 users.  Many people
 subscribed to it but are not hard core XSI fans.
 Howefer if a new LinkedIn group is created, what would be the difference
 with the former one? Many people would subscribe to it, and the mailing
 list old timers would be drowned in this bunch ...
 i would favor a more private contact list.
 David



-- 
*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)


Re: Mill 98% Human

2013-05-22 Thread Javier Vega
Impressive work. With the quality of The Mill, as usual. Congratulations!

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)


2013/5/22 Eric Lampi ericla...@gmail.com

 Ha! That's because Jimmy Gas is way too modest.

 Awesome work guys!

 Eric

 On Tue, May 21, 2013 at 5:14 PM, Ajit Menon xsia...@gmail.com wrote:
  When Jimmy says it was nothing, that usually means he only built about
 20
  custom ICE compounds or so to do his bidding...
 
 
 
  On Tue, May 21, 2013 at 5:05 PM, jimmy gass ji...@nervegass.net wrote:
 
  No strand caching. We wanted to save our self the extra step, since
 there
  were already like 5 stages of cache and sim. So the strands were left
 live.
  To get Motion blur to behave properly, I just made a compound at the
 front
  of the entire system, that calculated the strand velocity and stored
 that
  every frame, but then set it back to what it was the frame before at the
  beginning of the sim to keep the behavior right. Basically just forcing
 the
  velocities for the rendered to do what it needs to do. That node has
 become
  quite popular here for that purpose.
 
 
 
 
  --
  Ajit
 
  Ajit Menon | CGI artist
  www.ajitmenon.com
 
  Success is not found in what you have achieved, but rather in WHO you
 have
  become. - Larry Bertlemann



 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work



Re: Vray promotion for freelancers

2013-04-19 Thread Javier Vega
That sounds very nice!

Javier Vega
javierelas...@gmail.com
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com


El 19/04/2013, a las 22:30, Andy Moorer andymoo...@gmail.com escribió:

 http://www.chaosgroup.com/en/2/usa_promo.html
 
 FYI chaos group is promoting a deal on Vray for freelancers in the US worth 
 looking at.
 
 Discussion... I wish Arnold was even available at any kind of reasonable cost 
 for freelancers. 
 
 The majority of the studios I encounter use one or the other and I am 
 noticing a trend where boutique
 studios which would like to use Arnold instead turn to Vray simply because of 
 the high cost. I'm sure 
 SolidAngle has their reasons but I note that ChaosGroup is making very 
 serious efforts to be
 competitive and has gained some traction with this kind of outreach. Vray is 
 quite a capable
 renderer which I've enjoyed using, I just wish the price difference didn't 
 become the basis for choosing
 between the two.
 
 All that aside, kudos to ChaosGroup for their efforts to support Softimage 
 and the freelance community!



Re: New ww.Lagoa.com

2013-04-02 Thread Javier Vega
Yes, I tested it and it's very interesting, and works very well. Recommended!

Javier Vega
javierelas...@gmail.com
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com


El 02/04/2013, a las 22:56, Daniel Brassard dbrassar...@gmail.com escribió:

 Yes, Chinny joinned Thiago last year on his new venture.
 
 More info here:
 
 http://techcrunch.com/2013/04/02/lagoa-debuts-industry-first-cloud-based-3d-design-platform-raises-1-6m-round-from-500-startups-atlas/
 
 
 
 On Tue, Apr 2, 2013 at 4:39 PM, Jason S jasonsta...@gmail.com wrote:
 Chinny? :)
 
 
 On 02/04/2013 4:45 PM, Daniel Brassard wrote:
 
 Surprise this has not hit the list yet!
 
 The new Lagoa is a different to the MultiPhysics we know inside Soft. Lagoa 
 MultiOptics deals with interactive photoreal cloud rendering, which is 
 mainly targeted at Designers, Engineering and Architecture.
 
 We have launched today, and yes this is a shameless plug  
 
 More information on Lagoa MultiOptics
 http://www.lagoa.com
 
 Video
 http://vimeo.com/63170024
 
 All the best
 
 Chinny
 
 



Re: Hi again

2013-03-31 Thread Javier Vega
Welcome back Jordi

Javier Vega
javierelas...@gmail.com
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com


El 31/03/2013, a las 23:56, Jordi Bares jordiba...@gmail.com escribió:

 Finally managed to get  a moment to re-subscribe.
 
 Jordi Bares
 jordiba...@gmail.com
 



Re: Industry Solidarity...

2013-02-25 Thread Javier Vega
Everybody in green. I wrote an article (in Spanish, sorry) talking about
that and I received more than 2600 visitors en 5 hours. I will share that
problem to all the world

http://blog.zao3d.com/2013/02/la-vida-de-pi-de-rhythm-hues-triunfadora-y-sus-trabajadores-sin-cobrar/

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)


2013/2/25 Eric Thivierge ethivie...@gmail.com

 Stay green until this problem is fixed! Do not relent!

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:

 ...is a beautiful thing.

 My Facebook has turned completely green!
 Thanks everyone for participating.

 -Bradley





Re: OT Utopia people

2013-01-08 Thread Javier Vega
it is a paying service? Im user of Utopia People, but I think that is a paying 
service just for the companies that search freelancers here. For the 
freelancers is free.

Javier Vega
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com

El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió:

 Does anyone know this site service ?
 http://www.utopiapeople.com/
 
 I think the concept is great. I won't use it since this is a paying service 
 (for what I've red).
 
 Would be nice to have something similar for xsi lancers around the globe.
 
 
 Olivier




Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Javier Vega
I think that this is the most reasonable and easy solution for your problem. 
Use a laptop with your own license. Sounds perfect!

Javier Vega

javierelas...@gmail.com
jav...@zao3d.com

http://www.zao3d.com
http://blog.zao3d.com

El 08/01/2013, a las 18:16, David Gallagher davegsoftimagel...@gmail.com 
escribió:

 
 Sebastien, what about using Softimage on a laptop and transfer the files on a 
 usb drive?
 
 Should work for modeling just fine.
 
 On 1/8/2013 6:54 AM, Sebastien Sterling wrote:
 Hello there Tim
 
 I have nothing against the IT department, apparently, and from what i have 
 been told this lies more with the individual, who is notoriously unhelpful, 
 this is only my second day on the job so lets take that with a pinch of 
 salt, however My Lead requested politely that he provide some means of 
 contacting autodesk, given he being the head of IT should in theory have at 
 least some means of contacting them, to which he answer No I'm not going to 
 bother navigating there fucking website
 
 if you have used softimage in production you would doubtless realise that 
 one does not ease back so redely into maya. like using a hammer when you are 
 used to a scalpal i only ask for the right to use the tool i purchased is 
 this what it has come to? cause i think that if this is so you can all pack 
 in your notions that this package will endure.
 
 as for my resellers, i bought on the official autodesk webpage for EU and 
 ireland.
 
 I am an artist, my tool is softimage, i use it to model characters, and i 
 provide my own license, i should not have to be bulied into another widely 
 regarded as inferior in this domain package.
 
 as for:
 
 This is not obtuse but boringly difficult to setup
 
 do you really think this is a valid excuse for a trained individual not to 
 do there Job ?
 
 I have nothing against IT, but i just spent 6000 euro to relocate to belgium 
 for this compagny but since i had the temerity to but hope I could use the 
 software in which i am the most confortable i can just fuck off?
 
 I am a young artist, this may not seem much to other people but to me its my 
 career, i'm just trying to make my way.
 
 On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de wrote:
 Hi Sebastian,
 
 
 be glad you have IT. Please understand the legal consequences for the
 administrator when installing a software and making it available to
 use (via the network) to others than the registered user.
 
 By the book, it would indeed be neccessary to verify if this is a
 license that has to be restricted in access, e.g. even if it is a
 network license, it may only be legit to be used by the registered
 individual but should not be available to other users and therefor
 not show as a desktop link or in their start menu.
 
 This is not obtuse but boringly difficult to setup and maintain in
 a multi-person-multi-machine-pipeline and brings the risk of ending
 up with files either unacessible to many or even illegal to edit.
 
 I would think that your reseller should be able to provide proof of
 purchase or at least help you with the license transfer to the machine
 that will run the license server for the duration of that job.
 
 The documented license transfer to the new machine/MAC ID could be
 regarded as legit proof of purchase/usage. I would recommend asking
 your reseller for a temp license, thought.
 
 It would be easier to wrap the job without leaving the license behind.
 
 Long story short, that´s hoops you have to go through due to Autodesk´s
 licensing policy and it would most likely be seen as helpful if you would
 support your IT guys and client in a calm and pro-active manner.
 
 You could at least look into using Maya for the modeling, the asset will
 most likely have to be delivered flawlessly as a Maya scene file anyway.
 
 If you see benefits in using Softimage, make the benefit felt, especially
 if there are stupid licensing problems to start your job with...
 
 
 
 Cheers,
 
 
 tim
 
 
 
 
 
 
 
 On 08.01.2013 11:48, Rob Chapman wrote:
 sorry no phone numbers just an email form with a support number issued
 can be found here
 
 http://subscription.autodesk.com
 
 On 8 January 2013 10:38, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:
 Does anyone have an autodesk support service number or email, i don't seem
 to have got one with my purchase conformation, big surprise there...
 
 
 On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:
 
 I'm getting the impression that the head of IT is an incredibly obtuse
 individual i have the installer, what i need is the administrative rights so
 that i can install it or he can install it, but there is where he has my
 head in a vice, he's making me jump through every administrative whoop
 twice. i like your Idea Dan, i will appeal the trial version idea, but it
 will come down to weather this guy in IT wants to bother coming down to give
 admin to do so.
 
 
 On 8 January 2013 11:18, Dan Yargici danyarg

Re: Rumors II

2012-12-24 Thread Javier Vega
Same here! Enjoy with your family!

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)


2012/12/24 Ben Houston b...@exocortex.com

 Same here!  Have a great holidays al!
 -ben

 On Mon, Dec 24, 2012 at 7:45 AM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:
  Have great holidays everybody !
 
  Sent from my iPhone
 



Re: Lamborghini - Supernova

2012-10-08 Thread Javier Vega
Spectacular friend! Congratulations!

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)



2012/10/8 Marco Levantaci ma...@digitalgolem.com

 Hi all,

 I hereby send you the TVC for Lamborghini - Supernova.
 Thanks for trying to help me out finding a TD FX ICE.

 Have a look, all feedback is welcome!

 https://vimeo.com/50973452

 Cheers,
 Marco Levantaci

 VFX Producer / Business Development
 Digital Golem
 Tel +32 (0)2 256 97 34
 Mobile +32 (0)483 022 798
 ma...@digitalgolem.com
 http://www.digitalgolem.com/
 53 Rue Gustave Huberti
 1030 Brussels






Re: NY ICE workshop videos live

2012-07-02 Thread Javier Vega
Thanks for this. Very interesting.

El 02/07/2012, a las 17:34, tak...@earthlink.net escribió:

 Hey guys,
 
 A while back Psyop hosted an informal event (featuring a rather broad 
 cross-section of presenters) that we'd recorded and have now put online.
 
 http://www.psyop.tv/psyop-softimage-ice-workshop/
 
 Special thanks to Vladimir from Elefant Studios for helping get us lazy Psyop 
 folks off our asses and thanks also to all the presenters for taking the time 
 to, uh - present stuff.  :)
 
 cheers,
 
 -T
 




Re: Ice feathers..

2012-06-14 Thread Javier Vega
Spectacular!

El 14/06/2012, a las 13:39, Adam Seeley escribió:

 I spy Ice feathers
 
 https://vimeo.com/43978044#
 
 Adam.
 



Re: Ice feathers..

2012-06-14 Thread Javier Vega
Welcome Vince. I love that ICE's feather system. Some months ago I tried a 
system for feather too but the results was so slow. Anyway only was a test, but 
now Im curious to tried again.

Thanks!


Javier Vega

http://www.zao3d.com
http://blog.zao3d.com


El 14/06/2012, a las 17:13, Bradley Gabe escribió:

 I'm going to verify that he's subscribed to the list...
 
 
 
 On Thu, Jun 14, 2012 at 11:06 AM, Amaan Akram xsil...@warpedspace.org wrote:
 Vince, show yourself! :)
 
 Brad got it spot on. Super nice guy, super skilled too.
 
 
 On 14 June 2012 16:01, Eric Thivierge ethivie...@gmail.com wrote:
 WE WANT VINCE, WE WANT VINCE!!
 
 
 Eric Thivierge
 http://www.ethivierge.com
 
 
 
 On Fri, Jun 15, 2012 at 12:57 AM, Adam Seeley adam_see...@yahoo.com wrote:
 
 Wondered why I didn't recognise the name... come on in Vince, the water's 
 warm.
 
 A.
 
 
 From: Bradley Gabe witha...@gmail.com
 To: softimage@listproc.autodesk.com 
 Sent: Thursday, 14 June 2012, 15:04
 Subject: Re: Ice feathers..
 
 You are correct. :-)
 
 This would be a good time to introduce Vince Baertsoen, VFX Supe here at The 
 Mill in NYC. He's the bearded fellow who appears at 1:25 in the video, and I 
 believe the main architect behind the feather system, along with David 
 Barosin.
 
 I've been working with Vince since the beginning of the year, a super nice 
 fellow who really should be more visible in the community, especially 
 considering The Mill here in NY are using ICE like crazy and are on the prowl 
 for talent.
 
 -Bradley
 
 On Thu, Jun 14, 2012 at 7:39 AM, Adam Seeley adam_see...@yahoo.com wrote:
 I spy Ice feathers
 
 https://vimeo.com/43978044#
 
 Adam.
 
 
 
 
 
 
 
 
 -- 
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com
 
 



Re: SiC London - emFluid presentation.

2012-06-02 Thread Javier Vega
Thank you for sharing it. It is very interesting!

Javier,

http://blog.zao3d.com
http://www.zao3d.com

El 02/06/2012, a las 16:00, Anthony Martin escribió:

 Hi all,
 
 I gave a presentation about emFluid on Tuesday at the SiC London event. It 
 was fun but also very noisy, making it difficult for anyone other than those 
 sat right next to me to see or hear what I was saying.
 
 So I made a Vimeo version of it which is much longer than the talk I gave 
 that night. Probably too long but at least you can download it and fast 
 forward.
 
 Here it is: https://vimeo.com/43278794
 
 Cheers,
 
 Anthony