Impressive work. With the quality of The Mill, as usual. Congratulations!

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)


2013/5/22 Eric Lampi <[email protected]>

> Ha! That's because Jimmy Gas is way too modest.
>
> Awesome work guys!
>
> Eric
>
> On Tue, May 21, 2013 at 5:14 PM, Ajit Menon <[email protected]> wrote:
> > When Jimmy says it was "nothing", that usually means he only built about
> 20
> > custom ICE compounds or so to do his bidding...
> >
> >
> >
> > On Tue, May 21, 2013 at 5:05 PM, jimmy gass <[email protected]> wrote:
> >>
> >> No strand caching. We wanted to save our self the extra step, since
> there
> >> were already like 5 stages of cache and sim. So the strands were left
> live.
> >> To get Motion blur to behave properly, I just made a compound at the
> front
> >> of the entire system, that calculated the strand velocity and stored
> that
> >> every frame, but then set it back to what it was the frame before at the
> >> beginning of the sim to keep the behavior right. Basically just forcing
> the
> >> velocities for the rendered to do what it needs to do. That node has
> become
> >> quite popular here for that purpose.
> >>
> >
> >
> >
> > --
> > Ajit
> >
> > Ajit Menon | CGI artist
> > www.ajitmenon.com
> >
> > "Success is not found in what you have achieved, but rather in WHO you
> have
> > become." - Larry Bertlemann
>
>
>
> --
> Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>

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