Impressive work. With the quality of The Mill, as usual. Congratulations! *Javier Vega*
www.zao3d.com Visita mi blog: http://blog.zao3d.com móvil: *616 64 73 57* 08922-Santa Coloma de Gramenet (Barcelona) 2013/5/22 Eric Lampi <[email protected]> > Ha! That's because Jimmy Gas is way too modest. > > Awesome work guys! > > Eric > > On Tue, May 21, 2013 at 5:14 PM, Ajit Menon <[email protected]> wrote: > > When Jimmy says it was "nothing", that usually means he only built about > 20 > > custom ICE compounds or so to do his bidding... > > > > > > > > On Tue, May 21, 2013 at 5:05 PM, jimmy gass <[email protected]> wrote: > >> > >> No strand caching. We wanted to save our self the extra step, since > there > >> were already like 5 stages of cache and sim. So the strands were left > live. > >> To get Motion blur to behave properly, I just made a compound at the > front > >> of the entire system, that calculated the strand velocity and stored > that > >> every frame, but then set it back to what it was the frame before at the > >> beginning of the sim to keep the behavior right. Basically just forcing > the > >> velocities for the rendered to do what it needs to do. That node has > become > >> quite popular here for that purpose. > >> > > > > > > > > -- > > Ajit > > > > Ajit Menon | CGI artist > > www.ajitmenon.com > > > > "Success is not found in what you have achieved, but rather in WHO you > have > > become." - Larry Bertlemann > > > > -- > Freelance 3D and VFX animator > > http://vimeopro.com/user7979713/3d-work >

