Re: YOUR TOP 5
Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
rray.de/xsi for MAYA?????
Hey guys! what a mess all these days with this news! rray.de/xsi I started to think how awsome is this resourse page for softimage, and if somebody knows anything similar out there? Cheers! P.
Re: Solutions for running softimage on a MAC Station?
Parallel Desktop is a good one too! P. El 1/21/2014 3:43 PM, Eric Lampi escribió: The only way I have ever seen this done sucessfully is through bootcamp. Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Tue, Jan 21, 2014 at 1:40 PM, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Hi list, I talked to an IT guy the other day. He says that the MAC/WIN problem with softimage could be solved by virtualizing the MAC so Softimage can run in it. So I suggested that virtualization probably won´t take full advantage of the graphics card (as it is only an emulator of a safe display for windows in any case). So we agreed on making heavy-test-renders to see that point happen. In any case, are there any other solutions to installing Softimage into Mac stations? I´ve been googling and found no good - liable results. If anyone on the list with experience on network rendering / installing shares his/her experience on a softimage environment on MAC, would be greatly appreaciated. Thanks. Cheers. David.
Re: flood simulation
Thanks Alan, but I cant find any example of how to achieve this I will keep looking. Cheers! P. El 10/17/2012 8:42 PM, Alan Fregtman escribió: Lagoa is a unified simulator which means it combines several solvers in the same evaluation, which is to say you can theoretically do water, cloth, softbodies and rigidbodies... so yes, you can. On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro pablo@gmail.com mailto:pablo@gmail.com wrote: Hello everybody! I just want to know if its possible to make rigid body objects, interact with lagoa fluid simulations. I have to make a flood effect and I dont know if I have to animate the objects that the water colide by hand or if the simulation can take care of it. Couldnt find anything in the manual. Cheers to all! P.
Re: flood simulation
Well, that may work...! I will investigate a little bit on that one! Thanks ! pablo. El 10/18/2012 4:03 PM, Oleg Bliznuk escribió: Here is some work on liquid-rbd interaction http://si-community.com/community/viewtopic.php?f=4t=281 I think adding backward influence is much more easy task
Re: flood simulation
Thank you very much for taking the time to write all this. I think I have to find a solution outside softimage. Thank you very much really. I will keep you posted with the advances if I reach one! P. El 10/18/2012 6:34 PM, Mathieu Leclaire escribió: This is not an easy task to accomplish in Softimage, but it is doable. I see two possible avenue I would explore: 1 - What I would try with Lagoa is emitting elastic particles for your rigid objects and make the elasticity very stiff. Make sure they have an ID based on the emitted mesh and a transformation relative to that emitter. Then, at every iteration, I'd figure out a way to average these particles transforms by ID to create a transform for the rigid particle group that I would apply to the rigid object. So the particle group (by ID) moves the mesh. Once you get that average tranform, I would overwrite these elastic particle positions by multiplying their saved relative transform by that new average transform and basically bring them back into a rest state. That'll avoid the rigid mass of particle to deform by their elastic properties and will allow proper collision for the liquid particles. You are forcing particle positions so it might insert some instabilities in the simulation, but I think it should work. So to recap, you let the elastic group deform and interact with the liquid group in one iteration. Then you undeform the elastic group by their averages to bring them back to a stable state as if it where actually rigid. You then simply match the transform of your rigid objects to that of it's relative group average transform and you keep iterating. That's one way. 2 - A second way would be by mixing Lagoa and Momentum. You would simply simulate the liquid by Lagoa with your Rigid Body meshes as collision object. So you would need a Deform Bodie with ICE controls, and your ICE controls would sample the closest Lagoa particles and create a force based on their average velocities. I think that would be doable as well. I haven't tried any of these techniques myself, but that's where I would start experimenting. Now if you need to do a big flood, you will probably need a lot of particles to have a nice looking simulation. I hope you have a good machine with a lot of memory and a lot of patience. Lagoa is best suited for smaller scale simulation. It's not the best for large scale liquid simulations. I would look into Houdini or Naiad (if it's still available after Autodesk bought them) for better and quicker results. Maybe even Realflow could be a better option. But if staying inside Softimage is a must, I would explore these two suggestions. Good luck! Your going to need it. -Mathieu Pablo Tufaro wrote: Well, that may work...! I will investigate a little bit on that one! Thanks ! pablo. El 10/18/2012 4:03 PM, Oleg Bliznuk escribió: Here is some work on liquid-rbd interaction http://si-community.com/community/viewtopic.php?f=4t=281 I think adding backward influence is much more easy task
flood simulation
Hello everybody! I just want to know if its possible to make rigid body objects, interact with lagoa fluid simulations. I have to make a flood effect and I dont know if I have to animate the objects that the water colide by hand or if the simulation can take care of it. Couldnt find anything in the manual. Cheers to all! P.
Re: OT Wing rigger needed!
That bird is quite awsome Edy! Thanks for sharing! Pablo. El 8/21/2012 10:22 PM, Edy Susanto Lim escribió: Hi. I could take a look. The latest bird rig I did is for this commercial : http://www.youtube.com/watch?feature=player_embeddedv=6J4GH9AXAAo http://www.youtube.com/watch?feature=player_embeddedv=_eG6foUo6Yw The rig was done in xsi, but the rest I believe is in Maya. I was only in charge for the body rig and some modeling adjustment of the character excluding the body feathers. * Thanks for refering me Nick :) Cheers, edy On Wed, Aug 22, 2012 at 11:05 AM, Nick Angus n...@altvfx.com mailto:n...@altvfx.com wrote: I would try contacting this person! https://vimeo.com/edysusanto Cheers, Nick -Original Message- From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pablo Tufaro Sent: Wednesday, 22 August 2012 7:06 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: OT Wing rigger needed! Hello list, sorry for the spam but we are kind of desperately needing a rigger that can be capable of rig a pigeon wing, and the body of course in softimage. We are modelling the wing and placing the feather, so we will be delivering a correct wing modeling. The body is already done. This is a remote kind of job. If there is someone interested, we have a couple of weeks to do it, just drop me an email to pa...@laposta.com.ar mailto:pa...@laposta.com.ar I hope to find someone soon! the last guy that tried it, droped the towel after 3 weeks of timming! Cheers to everyone! Pablo. -- Edy Susanto Lim TD http://sawamura.neorack.com
OT Wing rigger needed!
Hello list, sorry for the spam but we are kind of desperately needing a rigger that can be capable of rig a pigeon wing, and the body of course in softimage. We are modelling the wing and placing the feather, so we will be delivering a correct wing modeling. The body is already done. This is a remote kind of job. If there is someone interested, we have a couple of weeks to do it, just drop me an email to pa...@laposta.com.ar I hope to find someone soon! the last guy that tried it, droped the towel after 3 weeks of timming! Cheers to everyone! Pablo.