Re: YOUR TOP 5

2014-03-13 Thread Pablo Tufaro

Here´s my tip 5!

1-Explorer
2-Render Passes/Partitions/Overrides
3-ICE
4-Render Tree
5-Animation mixer.

El 13/03/2014 6:54, Alastair Hearsum escribió:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

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rray.de/xsi for MAYA?????

2014-02-28 Thread Pablo Tufaro


Hey guys! what a mess all these days with this news!

rray.de/xsi

I started to think how awsome is this resourse page for softimage, and 
if somebody knows anything similar out there?


Cheers!

P.



Re: Solutions for running softimage on a MAC Station?

2014-01-21 Thread Pablo Tufaro

Parallel Desktop is a good one too!

P.

El 1/21/2014 3:43 PM, Eric Lampi escribió:

The only way I have ever seen this done sucessfully is through bootcamp.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Tue, Jan 21, 2014 at 1:40 PM, David Rivera 
activemotionpictu...@yahoo.com 
mailto:activemotionpictu...@yahoo.com wrote:


Hi list, I talked to an IT guy the other day.
He says that the MAC/WIN problem with softimage could be solved by
virtualizing
the MAC so Softimage can run in it.

So I suggested that virtualization probably won´t take full
advantage of the graphics
card (as it is only an emulator of a safe display for windows in
any case).
So we agreed on making heavy-test-renders to see that point happen.

In any case, are there any other solutions to installing Softimage
into Mac stations?
I´ve been googling and found no good - liable results.

If anyone on the list with experience on network rendering /
installing shares
his/her experience on a softimage environment on MAC, would be
greatly appreaciated.

Thanks.
Cheers.

David.






Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Thanks Alan, but I cant find any example of how to achieve this I 
will keep looking.


Cheers!

P.

El 10/17/2012 8:42 PM, Alan Fregtman escribió:
Lagoa is a unified simulator which means it combines several solvers 
in the same evaluation, which is to say you can theoretically do 
water, cloth, softbodies and rigidbodies... so yes, you can.



On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro pablo@gmail.com 
mailto:pablo@gmail.com wrote:



Hello everybody!

I just want to know if its possible to make rigid body objects,
interact with lagoa fluid simulations.

I have to make a flood effect and I dont know if I have to animate
the objects that the water colide by hand or if the simulation can
take care of it.

Couldnt find anything in the manual.

Cheers to all!

P.






Re: flood simulation

2012-10-18 Thread Pablo Tufaro

Well, that may work...!

I will investigate a little bit on that one!

Thanks !

pablo.

El 10/18/2012 4:03 PM, Oleg Bliznuk escribió:
Here is some work on liquid-rbd interaction 
http://si-community.com/community/viewtopic.php?f=4t=281

I think adding backward influence is much more easy task




Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Thank you very much for taking the time to write all this. I think I 
have to find a solution outside softimage.


Thank you very much really.

I will keep you posted with the advances if I reach one!

P.

El 10/18/2012 6:34 PM, Mathieu Leclaire escribió:

This is not an easy task to accomplish in Softimage, but it is doable.

I see two possible avenue I would explore:

1 - What I would try with Lagoa is emitting elastic particles for your 
rigid objects and make the elasticity very stiff. Make sure they have 
an ID based on the emitted mesh and a transformation relative to that 
emitter. Then, at every iteration, I'd figure out a way to average 
these particles transforms by ID to create a transform for the rigid 
particle group that I would apply to the rigid object. So the particle 
group (by ID) moves the mesh. Once you get that average tranform, I 
would overwrite these elastic particle positions by multiplying their 
saved relative transform by that new average transform and basically 
bring them back into a rest state. That'll avoid the rigid mass of 
particle to deform by their elastic properties and will allow proper 
collision for the liquid particles. You are forcing particle positions 
so it might insert some instabilities in the simulation, but I think 
it should work.


So to recap, you let the elastic group deform and interact with the 
liquid group in one iteration. Then you undeform the elastic group 
by their averages to bring them back to a stable state as if it where 
actually rigid. You then simply match the transform of your rigid 
objects to that of it's relative group average transform and you keep 
iterating.


That's one way.

2 - A second way would be by mixing Lagoa and Momentum. You would 
simply simulate the liquid by Lagoa with your Rigid Body meshes as 
collision object. So you would need a Deform Bodie with ICE controls, 
and your ICE controls would sample the closest Lagoa particles and 
create a force based on their average velocities. I think that would 
be doable as well.


I haven't tried any of these techniques myself, but that's where I 
would start experimenting.


Now if you need to do a big flood, you will probably need a lot of 
particles to have a nice looking simulation. I hope you have a good 
machine with a lot of memory and a lot of patience. Lagoa is best 
suited for smaller scale simulation. It's not the best for large scale 
liquid simulations. I would look into Houdini or Naiad (if it's still 
available after Autodesk bought them) for better and quicker results. 
Maybe even Realflow could be a better option. But if staying inside 
Softimage is a must, I would explore these two suggestions.


Good luck! Your going to need it.
-Mathieu



Pablo Tufaro wrote:

Well, that may work...!

I will investigate a little bit on that one!

Thanks !

pablo.

El 10/18/2012 4:03 PM, Oleg Bliznuk escribió:
Here is some work on liquid-rbd interaction 
http://si-community.com/community/viewtopic.php?f=4t=281

I think adding backward influence is much more easy task











flood simulation

2012-10-17 Thread Pablo Tufaro


Hello everybody!

I just want to know if its possible to make rigid body objects, interact 
with lagoa fluid simulations.


I have to make a flood effect and I dont know if I have to animate the 
objects that the water colide by hand or if the simulation can take care 
of it.


Couldnt find anything in the manual.

Cheers to all!

P.


Re: OT Wing rigger needed!

2012-08-22 Thread Pablo Tufaro

That bird is quite awsome Edy!

Thanks for sharing!

Pablo.

El 8/21/2012 10:22 PM, Edy Susanto Lim escribió:

Hi.

I could take a look.
The latest bird rig I did is for this commercial :
http://www.youtube.com/watch?feature=player_embeddedv=6J4GH9AXAAo
http://www.youtube.com/watch?feature=player_embeddedv=_eG6foUo6Yw

The rig was done in xsi, but the rest I believe is in Maya. I was only 
in charge for the body rig and some modeling adjustment of the 
character excluding the body feathers.


* Thanks for refering me Nick :)


Cheers,

edy

On Wed, Aug 22, 2012 at 11:05 AM, Nick Angus n...@altvfx.com 
mailto:n...@altvfx.com wrote:


I would try contacting this person!
https://vimeo.com/edysusanto

Cheers, Nick

-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Pablo Tufaro
Sent: Wednesday, 22 August 2012 7:06 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: OT Wing rigger needed!


Hello list, sorry for the spam but we are kind of desperately
needing a rigger that can be capable of rig a pigeon wing, and the
body of course in softimage.
We are modelling the wing and placing the feather, so we will be
delivering a correct wing modeling. The body is already done. This
is a remote kind of job.

If there is someone interested, we have a couple of weeks to do
it, just drop me an email to pa...@laposta.com.ar
mailto:pa...@laposta.com.ar

I hope to find someone soon! the last guy that tried it, droped
the towel after 3 weeks of timming!

Cheers to everyone!

Pablo.






--
Edy Susanto Lim
TD
http://sawamura.neorack.com




OT Wing rigger needed!

2012-08-21 Thread Pablo Tufaro


Hello list, sorry for the spam but we are kind of desperately needing a 
rigger that can be capable of rig a pigeon wing, and the body of course 
in softimage.
We are modelling the wing and placing the feather, so we will be 
delivering a correct wing modeling. The body is already done. This is a 
remote kind of job.


If there is someone interested, we have a couple of weeks to do it, just 
drop me an email to pa...@laposta.com.ar


I hope to find someone soon! the last guy that tried it, droped the 
towel after 3 weeks of timming!


Cheers to everyone!

Pablo.