Re: Maya equivalent to Workgroups?
Jeremy Ernst has some nice series on maya tools distribution with python, might be helpful to get started: https://vimeo.com/48900076 On Monday, March 10, 2014, Rob Wuijster wrote: > Nice find! Thanks for that :-) > > > Rob > > \/-\/\/ > > On 9-3-2014 20:41, Siew Yi Liang wrote: > > Hello, for myself I actually use symbolic links in Windows; my Maya > scripts directories and plugins folder are synced to my OneDrive, and then > a symlink links directly to that folder for my Maya installations. Works > pretty nicely! You can use something like: > > https://bitbucket.org/jsumners/winln/wiki/Home > > If you don't want to play with the cmd prompt, too! > > I should do the same thing for my XSI setup but right now I'm too lazy. :P > > Yours sincerely, > Siew Yi Liang > > On 3/9/2014 10:19 AM, Tim Crowson wrote: > > That's correct, Stephen. Thanks. > -Tim > > On 3/9/2014 12:16 PM, Stephen Blair wrote: > > Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH and > MAYA_MODULE_PATH? > > about distributing modules: > > http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html > > > On Sun, Mar 9, 2014 at 1:05 PM, Tim Crowson < > tim.crow...@magneticdreams.com > > wrote: > >> And my follow up question would be can we append multiple paths to >> those envars, so we can point to multiple locations at once? >> >> >> On 3/9/2014 12:02 PM, Tim Crowson wrote: >> >> That's more like the equivalent to rray.de/xsi... ;-) >> >> Looking at the Maya docs, I'm guessing I need to implement environment >> variables to point to a different path for plugins and scripts at launch... >> -Tim >> >> >> >> >> On 3/9/2014 11:52 AM, Emilio Hernandez wrote: >> >> creativecrash.com >> El mar 9, 2014 10:50 AM, "Tim Crowson" >> > >> escribió: >> >>> Is there anything like XSI's Workgroups in Maya for sharing plugins >>> across a network? >>> >>> -Tim >>> -- >>> >>> >> >> >> -- >> >> >> >> >> > > > > > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date: 03/09/14 > > > -- *--Upinder Dhaliwal* www.upinderdhaliwal.com
Re: [ Tutorial ] Modular Rigging With Python in Softimage (Shameless self-promotion)
Got an email from cmiVFX this morning and purchased it instantly ... Brilliant work Jeremie and I highly recommend it. Although I am not sure if its just me but I am getting some audio offsync issues with it :( Cheers, *-- Upinder Dhaliwal* www.upinderdhaliwal.com On Thu, Sep 26, 2013 at 1:20 PM, Miquel Campos wrote: > I only have one thing to say this is a MUST WATCH tutorial !!! > > > > > > Miquel Campos > www.miquelTD.com > > > > 2013/9/25 Jeremie Passerin > >> Hi guys, >> >> Sorry for the self-promotion, >> >> For the first time I tried to do some online video tutorials with the >> help of CmiVFX.com. The result is this 11hours long training to learn how >> to create a modular rigging system in Softimage. For those who wants to >> learn more about rigging, python and gear, you should check it out. >> There is so much more we could talk about, so let me know if you found it >> useful. Also it's the first time I do that, so don't hesitate to tell me >> how I could make it better. >> And as usual, I'm always available to answer questions whenever I have >> time for it. >> >> https://vimeo.com/75264122 >> >> http://cmivfx.com/video/567-Softimage+Python+Rigging+Warmup >> >> I hope you'll find it interesting ;-) >> >> Jeremie. >> >> >> -- >> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with >> subject "unsubscribe" and reply to the confirmation email. >> > > > -- > To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject > "unsubscribe" and reply to the confirmation email. > -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject "unsubscribe" and reply to the confirmation email.
Re: OT: Pacific Rim
Saw it in Imax3D. Awesome movie. Congrats to everyone involved. Cheers, Upinder Dhaliwal www.upinderdhaliwal.com On 16 Jul 2013 08:29, "Graham D. Clark" wrote: > Congrats Alan! you guys did great work at Rodeo FX, and also thanks to > Hybride for getting us such well separated out holographics, so great when > elements are solid deliveries for the 3D to work out. > > Alan, keep up he fight, we use Softimage for all CG Vfx additions on > features. > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Jul 15, 2013, at 12:08 PM, Alan Fregtman > wrote: > > Hey guys, > > A lot of people say Softimage doesn't get used much in movies, so I > personally love to hear stories when it does happen. Therefore, I wanted to > share some details with you. :) > > I'm the lead rigger at *Rodeo FX* http://rodeofx.com and we did all of > the interiors of the control pods (the cockpits, that is), including the > visors, foot actuators & mechanical stilts, some digidoubles, etc. > (except the holograms/UI graphics that were done by the folks at Hybride.) > We also had the chance of doing our first organic creature, the brain in > the lab (which involved a lot of "gross" ICE deformations), as well as many > beautiful matte paintings and a couple of helicopters. > > Overall, we did over a hundred shots. CG was done in Softimage and as far > as I know it was all rendered in our favourite renderer, Arnold! We'd still > be rendering today if Mentalray had been used. :p We threw countless ~8k > textures with displacement and stupid amounts of topology, and good ol' > Arnie performed like a champ. > > The stilts (the leg controls in the cockpit) had anything from 1500 to > 2500 separate meshes and on average about 150 segments (solid groups of > parts that moved as one.) Once we identified the "segments" by the end we > had a rig of Arnold stand-ins with each segment saved as one ass file, and > low-res geo representing that segment constrained to some part of the rig. > It then became relatively "light" to have the standins rigged instead of > the full raw geo, and it made it quite easy to replace parts or textures > later in the pipeline during or after animation. (Also caching was a piece > of cake in this scenario, as we only needed to plot the segment nulls > instead of thousands of meshes or pointcaching anything.) > > On the brain there was procedural pulsing animation driven by ICE > deformers. Globules would "breathe", a heart-like organ would pump its > ventricles intermittently and an intestine-like organ flowed with bulges > travelling along its tract. It was gross and (in my opinion) kind of > awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain > that was also moving a bit. The modeling was done with strips that were > procedurally curled and then if I remember correctly the whole thing was > driven via Syflex as the brain gently floated. This lettuce thing was > handled by another guy on this mailing list, my coworker and friend > Jonathan Laborde. Maybe if he's reading this he can give more details of > how he used ICE in a few other shots. > > It was crazy fun project to work on. Fingers crossed that Pacific Rim 2 > becomes a reality. :) Anyway, did you guys go see it? What'd you think? > > Oh and speaking of other movies, we did a ton of work in "Now You See Me" > as well, including hundreds of stadium dudes with our propietary ICE static > crowd system, falling/flying money, cg bubbles, an art-directed liquid, > lockpicking, flying cards, many vehicles, the projected motiongraphics near > the end and a few invisible fx. (I feel like I probably missed something, > but anyway, we did a lot.) We were the main vfx vendor on that film, > delivering just over 20 minutes worth of vfx "magic" (pun intended.) Again, > Soft & Arnold and lots of effects in ICE all throughout. > > Cheers, > >-- Alan > >
Re: [Pool] Any interest for a grease pencil tool?
I agree with what Sebastien mentioned above. production ready and version support ? i'd go 20$, but i would make it a > package with something like production ready motion trails (like taro but > prod tested, see Rray) even a small bundal of 4 animation essentials addons > would be well received i expect ;) Maybe have a look at tradigiTOOLS plugin for Maya <http://funhouseinteractive.biz/tradigitools.html> I've used that a lot and personally feel its got a bunch of good tools for animators in one place. Cheers, *-- Upinder Dhaliwal* www.upinderdhaliwal.com On Sat, Apr 13, 2013 at 5:51 PM, Dan Yargici wrote: > I would pay 20 dollars if it worked like the Blender grease pencil for > sure. > > http://www.youtube.com/watch?v=RwMS5Gc8GGg > > > On Sat, Apr 13, 2013 at 6:13 AM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> production ready and version support ? i'd go 20$, but i would make it a >> package with something like production ready motion trails (like taro but >> prod tested, see Rray) even a small bundal of 4 animation essentials addons >> would be well received i expect ;) >> >> >> On 13 April 2013 04:21, Adam Sale wrote: >> >>> I'd go in the 5 - 15 dollar range for plugins like that. >>> >>> >>> On Fri, Apr 12, 2013 at 6:08 PM, Steven Caron wrote: >>> >>>> one with those features could earn a higher return, $50 is maybe still >>>> a little steep. not because i think the work will so easy it doesn't >>>> deserve $50 but to make sure it isn't too steep and dissuade people to buy >>>> it >>>> >>>> >>>> On Fri, Apr 12, 2013 at 5:57 PM, Miquel Campos >>> > wrote: >>>> >>>>> I am also interested, and pretty sure all the animators at Shed are >>>>> also interested :) >>>>> >>>>> About Maya grease pencil. was one before but not free: >>>>> http://zurbrigg.com/blue-pencil maybe was more than one . >>>>> >>>> >>> >> >
Re: Interest/Opinions on a (possible) rigging workshop
Sounds interesting Raff, I'll be keen as well. On Thursday, February 14, 2013, Daniel Jahnel wrote: > yep, would be interested as well, keep us posted... > > -D > > On 13/02/2013 15:57, Ciaran Moloney wrote: > > Yes, very! > I've always looked with deep suspicion upon the dark arts of rigging. > Would be nice to have an insight to that world. > > > > On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane < > raffsxsil...@googlemail.com 'raffsxsil...@googlemail.com');>> wrote: > >> Heya all, >> >> I'm currently fishing around for interest and feedback on a potential >> rigging (for animation) workshop. >> >> The format and venue would be the same of my technical direction one, >> CGSociety, Videos+Literature+Forums Feedback for eight weeks. The costs, >> media access, infrastructure etc. are the usual they provide these days. >> >> I'm basically interested in knowing how many people would be genuinely >> interested, and to get a rough idea of what level would be the most popular. >> >> Currently I have a couple curriculum sketched out, and am inclined to do >> something that ranges from basics (familiarity with the software the >> pre-req but not aimed to veteran character TDs) to intermediate techniques >> for the animation end of things, so deformation, other than the basics, and >> layered proceduralism absent, but definitely touch on design, dev, >> modularity and maths/tech fundamentals on building user facing rigs. >> >> If interest seems to be skewed away from that though, I could consider >> offsetting towards something of a more advanced level, but I have a hunch >> it'd get a lot of lip service but less pull. >> >> Timeframe would be a start some time between May and August, depending on >> several factors. >> >> Anyway, any expressions of interest, public or private, and feedback >> would be sincerely appreciated. >> >> Cheers, >> Raff >> > > > -- *-- Upinder Dhaliwal* www.upinderdhaliwal.com
Re: We'll be opening the Softimage beta soon
Signed up. *-- Upinder Dhaliwal* www.upinderdhaliwal.com On Fri, Sep 21, 2012 at 9:12 AM, Xavier Lapointe wrote: > Just signed up. hopefully we'll be able to provide feedback and see what > they do. > > Thanks! > > > On Fri, Sep 21, 2012 at 8:57 AM, Daniel H wrote: > >> >> From Cory Mogk: >> Sep-19-2012 >> >> "I understand what people are saying and am considering it with other >> things like product planning. I've been in touch with some people through >> email and some in person. Anyone can send me a direct message through the >> Area or email (my name is Cory Mogk and our email structure is: >> firstname.lastn...@autodesk.com)" >> >> "We'll be opening the Softimage beta soon and I invite people who haven't >> participated before to sign up at https://beta.autodesk.com You can see >> what we're doing, try it out and we can discuss things that you would like >> to see in the future with the team." >> >> >> Daniel >> VFXM >> > > > > -- > Xavier >
Re: Autodesk Masters
Voted and best of luck. You should post a photo with that jacket [?] *-- Upinder Dhaliwal* www.upinderdhaliwal.com On Tue, Aug 14, 2012 at 3:48 AM, Mirko Jankovic < mirko.janko...@aeonproduction.com> wrote: > done, wanna see photo with that jacket ;) good luck :) > <<328.png>>
Re: Autodesk Blockbuster Tour
Found this from google http://www.stormfx.com.au/events/event/21-autodesk-blockbuser-tour-2012.html *Sydney* Date: 5 July 2012, Thursday Time: 1:00pm to 5:30pm Venue: Shangri-La Hotel , Heritage Room 176 Cumberland Street, The Rocks Cheers, *Upinder Dhaliwal* | Character Animator / Rigger www.upinderdhaliwal.com On Thu, Jul 5, 2012 at 12:56 AM, Nick Angus wrote: > Just a quick note, I am a guest speaker on the Autodesk blockbuster > tour, along with Alex Kim from ILM and Ian Failes from Rising Sun Pictures. > > > I have a very short 20 minute guest spot, but will be talking about how I > am pushing our company to a Softimage pipeline. > > Everyone else talks about Maya, and they even demo Maya features on the > day. > > ** ** > > I have modified my brief talk to include some very quick ICE demos to > hopefully get my point across! > > Would be great to meet any folk who are coming along. We are at the > Sydney Shangri La hotel, I think it starts at 2pm > > ** ** > > Cheers, Nick > > ** ** > > [image: Description: ALT_signature_NANGUS] > > ** ** > <>