Re: Maya equivalent to Workgroups?

2014-03-10 Thread Upinder Dhaliwal
Jeremy Ernst has some nice series on maya tools distribution with
python, might be helpful to get started:

https://vimeo.com/48900076



On Monday, March 10, 2014, Rob Wuijster  wrote:

>  Nice find!  Thanks for that :-)
>
>
> Rob
>
> \/-\/\/
>
> On 9-3-2014 20:41, Siew Yi Liang wrote:
>
> Hello, for myself I actually use symbolic links in Windows; my Maya
> scripts directories and plugins folder are synced to my OneDrive, and then
> a symlink links directly to that folder for my Maya installations. Works
> pretty nicely! You can use something like:
>
> https://bitbucket.org/jsumners/winln/wiki/Home
>
> If you don't want to play with the cmd prompt, too!
>
> I should do the same thing for my XSI setup but right now I'm too lazy. :P
>
> Yours sincerely,
> Siew Yi Liang
>
> On 3/9/2014 10:19 AM, Tim Crowson wrote:
>
> That's correct, Stephen. Thanks.
> -Tim
>
> On 3/9/2014 12:16 PM, Stephen Blair wrote:
>
> Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH and
> MAYA_MODULE_PATH?
>
>  about distributing modules:
>
> http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html
>
>
> On Sun, Mar 9, 2014 at 1:05 PM, Tim Crowson <
> tim.crow...@magneticdreams.com
> > wrote:
>
>>  And my follow up question would be can we append multiple paths to
>> those envars, so we can point to multiple locations at once?
>>
>>
>> On 3/9/2014 12:02 PM, Tim Crowson wrote:
>>
>> That's more like the equivalent to rray.de/xsi...   ;-)
>>
>> Looking at the Maya docs, I'm guessing I need to implement environment
>> variables to point to a different path for plugins and scripts at launch...
>> -Tim
>>
>>
>>
>>
>> On 3/9/2014 11:52 AM, Emilio Hernandez wrote:
>>
>> creativecrash.com
>> El mar 9, 2014 10:50 AM, "Tim Crowson" 
>> >
>> escribió:
>>
>>> Is there anything like XSI's Workgroups in Maya for sharing plugins
>>> across a network?
>>>
>>> -Tim
>>> --
>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>>
>
>
>
>
>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date: 03/09/14
>
>
>

-- 

*--Upinder Dhaliwal*
www.upinderdhaliwal.com


Re: [ Tutorial ] Modular Rigging With Python in Softimage (Shameless self-promotion)

2013-09-25 Thread Upinder Dhaliwal
Got an email from cmiVFX this morning and purchased it instantly ...
Brilliant work Jeremie and I highly recommend it.

Although I am not sure if its just me but I am getting some audio offsync
issues with it :(

Cheers,
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com



On Thu, Sep 26, 2013 at 1:20 PM, Miquel Campos wrote:

> I only have one thing to say this is a MUST WATCH tutorial !!!
>
>
>
> 
>
> Miquel Campos
> www.miquelTD.com
>
>
>
> 2013/9/25 Jeremie Passerin 
>
>> Hi guys,
>>
>> Sorry for the self-promotion,
>>
>> For the first time I tried to do some online video tutorials with the
>> help of CmiVFX.com. The result is this 11hours long training to learn how
>> to create a modular rigging system in Softimage. For those who wants to
>> learn more about rigging, python and gear, you should check it out.
>> There is so much more we could talk about, so let me know if you found it
>> useful. Also it's the first time I do that, so don't hesitate to tell me
>> how I could make it better.
>> And as usual, I'm always available to answer questions whenever I have
>> time for it.
>>
>> https://vimeo.com/75264122
>>
>> http://cmivfx.com/video/567-Softimage+Python+Rigging+Warmup
>>
>> I hope you'll find it interesting ;-)
>>
>> Jeremie.
>>
>>
>> --
>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>> subject "unsubscribe" and reply to the confirmation email.
>>
>
>
> --
> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
> "unsubscribe" and reply to the confirmation email.
>
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
"unsubscribe" and reply to the confirmation email.

Re: OT: Pacific Rim

2013-07-15 Thread Upinder Dhaliwal
Saw it in Imax3D. Awesome movie.

Congrats to everyone involved.

Cheers,
Upinder Dhaliwal
www.upinderdhaliwal.com
On 16 Jul 2013 08:29, "Graham D. Clark"  wrote:

> Congrats Alan! you guys did great work at Rodeo FX, and also thanks to
> Hybride for getting us such well separated out holographics, so great when
> elements are solid deliveries for the 3D to work out.
>
> Alan, keep up he fight, we use Softimage for all CG Vfx additions on
> features.
>
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
>
> On Jul 15, 2013, at 12:08 PM, Alan Fregtman 
> wrote:
>
> Hey guys,
>
> A lot of people say Softimage doesn't get used much in movies, so I
> personally love to hear stories when it does happen. Therefore, I wanted to
> share some details with you. :)
>
> I'm the lead rigger at *Rodeo FX* http://rodeofx.com and we did all of
> the interiors of the control pods (the cockpits, that is), including the
> visors, foot actuators & mechanical stilts, some digidoubles, etc.
> (except the holograms/UI graphics that were done by the folks at Hybride.)
> We also had the chance of doing our first organic creature, the brain in
> the lab (which involved a lot of "gross" ICE deformations), as well as many
> beautiful matte paintings and a couple of helicopters.
>
> Overall, we did over a hundred shots. CG was done in Softimage and as far
> as I know it was all rendered in our favourite renderer, Arnold! We'd still
> be rendering today if Mentalray had been used. :p We threw countless ~8k
> textures with displacement and stupid amounts of topology, and good ol'
> Arnie performed like a champ.
>
> The stilts (the leg controls in the cockpit) had anything from 1500 to
> 2500 separate meshes and on average about 150 segments (solid groups of
> parts that moved as one.) Once we identified the "segments" by the end we
> had a rig of Arnold stand-ins with each segment saved as one ass file, and
> low-res geo representing that segment constrained to some part of the rig.
> It then became relatively "light" to have the standins rigged instead of
> the full raw geo, and it made it quite easy to replace parts or textures
> later in the pipeline during or after animation. (Also caching was a piece
> of cake in this scenario, as we only needed to plot the segment nulls
> instead of thousands of meshes or pointcaching anything.)
>
> On the brain there was procedural pulsing animation driven by ICE
> deformers. Globules would "breathe", a heart-like organ would pump its
> ventricles intermittently and an intestine-like organ flowed with bulges
> travelling along its tract. It was gross and (in my opinion) kind of
> awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain
> that was also moving a bit. The modeling was done with strips that were
> procedurally curled and then if I remember correctly the whole thing was
> driven via Syflex as the brain gently floated. This lettuce thing was
> handled by another guy on this mailing list, my  coworker and friend
> Jonathan Laborde. Maybe if he's reading this he can give more details of
> how he used ICE in a few other shots.
>
> It was crazy fun project to work on. Fingers crossed that Pacific Rim 2
> becomes a reality. :) Anyway, did you guys go see it? What'd you think?
>
> Oh and speaking of other movies, we did a ton of work in "Now You See Me"
> as well, including hundreds of stadium dudes with our propietary ICE static
> crowd system, falling/flying money, cg bubbles, an art-directed liquid,
> lockpicking, flying cards, many vehicles, the projected motiongraphics near
> the end and a few invisible fx. (I feel like I probably missed something,
> but anyway, we did a lot.) We were the main vfx vendor on that film,
> delivering just over 20 minutes worth of vfx "magic" (pun intended.) Again,
> Soft & Arnold and lots of effects in ICE all throughout.
>
> Cheers,
>
>-- Alan
>
>


Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Upinder Dhaliwal
I agree with what Sebastien mentioned above.

production ready and version support ? i'd go 20$, but i would make it a
> package with something like production ready motion trails (like taro but
> prod tested, see Rray) even a small bundal of 4 animation essentials addons
> would be well received i expect ;)


Maybe have a look at tradigiTOOLS plugin for Maya
<http://funhouseinteractive.biz/tradigitools.html>

I've used that a lot and personally feel its got a bunch of good tools for
animators in one place.

Cheers,
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com



On Sat, Apr 13, 2013 at 5:51 PM, Dan Yargici  wrote:

> I would pay 20 dollars if it worked like the Blender grease pencil for
> sure.
>
> http://www.youtube.com/watch?v=RwMS5Gc8GGg
>
>
> On Sat, Apr 13, 2013 at 6:13 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> production ready and version support ? i'd go 20$, but i would make it a
>> package with something like production ready motion trails (like taro but
>> prod tested, see Rray) even a small bundal of 4 animation essentials addons
>> would be well received i expect ;)
>>
>>
>> On 13 April 2013 04:21, Adam Sale  wrote:
>>
>>> I'd go in the 5 - 15 dollar range for plugins like that.
>>>
>>>
>>> On Fri, Apr 12, 2013 at 6:08 PM, Steven Caron  wrote:
>>>
>>>> one with those features could earn a higher return, $50 is maybe still
>>>> a little steep. not because i think the work will so easy it doesn't
>>>> deserve $50 but to make sure it isn't too steep and dissuade people to buy
>>>> it
>>>>
>>>>
>>>> On Fri, Apr 12, 2013 at 5:57 PM, Miquel Campos >>> > wrote:
>>>>
>>>>> I am also interested, and pretty sure all the animators at Shed are
>>>>> also interested  :)
>>>>>
>>>>> About Maya grease pencil. was one before but not free:
>>>>> http://zurbrigg.com/blue-pencil  maybe was more than one .
>>>>>
>>>>
>>>
>>
>


Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Upinder Dhaliwal
Sounds interesting Raff, I'll be keen as well.



On Thursday, February 14, 2013, Daniel Jahnel wrote:

>  yep, would be interested as well, keep us posted...
>
> -D
>
> On 13/02/2013 15:57, Ciaran Moloney wrote:
>
> Yes, very!
> I've always looked with deep suspicion upon the dark arts of rigging.
> Would be nice to   have an insight to that world.
>
>
>
> On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com  'raffsxsil...@googlemail.com');>> wrote:
>
>> Heya all,
>>
>> I'm currently fishing around for interest and feedback on a potential
>> rigging (for animation) workshop.
>>
>> The format and venue would be the same of my technical direction one,
>> CGSociety, Videos+Literature+Forums Feedback for eight weeks. The costs,
>> media access, infrastructure etc. are the usual they provide these days.
>>
>> I'm basically interested in knowing how many people would be genuinely
>> interested, and to get a rough idea of what level would be the most popular.
>>
>> Currently I have a couple curriculum sketched out, and am inclined to do
>> something that ranges from basics (familiarity with the software the
>> pre-req but not aimed to veteran character TDs) to intermediate techniques
>> for the animation end of things, so deformation, other than the basics, and
>> layered proceduralism absent, but definitely touch on design, dev,
>> modularity and maths/tech fundamentals on building user facing rigs.
>>
>> If interest seems to be skewed away from that though, I could consider
>> offsetting towards something of a more advanced level, but I have a hunch
>> it'd get a lot of lip service but less pull.
>>
>> Timeframe would be a start some time between May and August, depending on
>> several factors.
>>
>> Anyway, any expressions of interest, public or private, and feedback
>> would be sincerely appreciated.
>>
>> Cheers,
>> Raff
>>
>
>
>

-- 
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com


Re: We'll be opening the Softimage beta soon

2012-09-20 Thread Upinder Dhaliwal
Signed up.
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com




On Fri, Sep 21, 2012 at 9:12 AM, Xavier Lapointe
wrote:

> Just signed up. hopefully we'll be able to provide feedback and see what
> they do.
>
> Thanks!
>
>
> On Fri, Sep 21, 2012 at 8:57 AM, Daniel H  wrote:
>
>>
>> From Cory Mogk:
>> Sep-19-2012
>>
>> "I understand what people are saying and am considering it with other
>> things like product planning. I've been in touch with some people through
>> email and some in person. Anyone can send me a direct message through the
>> Area or email (my name is Cory Mogk and our email structure is:
>> firstname.lastn...@autodesk.com)"
>>
>> "We'll be opening the Softimage beta soon and I invite people who haven't
>> participated before to sign up at https://beta.autodesk.com You can see
>> what we're doing, try it out and we can discuss things that you would like
>> to see in the future with the team."
>>
>>
>> Daniel
>> VFXM
>>
>
>
>
> --
> Xavier
>


Re: Autodesk Masters

2012-08-13 Thread Upinder Dhaliwal
Voted and best of luck. You should post a photo with that jacket [?]
*--
Upinder Dhaliwal*
www.upinderdhaliwal.com




On Tue, Aug 14, 2012 at 3:48 AM, Mirko Jankovic <
mirko.janko...@aeonproduction.com> wrote:

> done, wanna see photo with that jacket ;) good luck :)
>
<<328.png>>

Re: Autodesk Blockbuster Tour

2012-07-04 Thread Upinder Dhaliwal
Found this from google

http://www.stormfx.com.au/events/event/21-autodesk-blockbuser-tour-2012.html

*Sydney*
Date: 5 July 2012, Thursday
Time: 1:00pm to 5:30pm
Venue: Shangri-La Hotel , Heritage Room
176 Cumberland Street, The Rocks

Cheers,
*Upinder Dhaliwal* | Character Animator / Rigger
www.upinderdhaliwal.com


On Thu, Jul 5, 2012 at 12:56 AM, Nick Angus  wrote:

>  Just a quick note, I am a guest speaker on the Autodesk blockbuster
> tour, along with Alex Kim from ILM and Ian Failes from Rising Sun Pictures.
> 
>
> I have a very short 20 minute guest spot, but will be talking about how I
> am pushing our company to a Softimage pipeline.
>
> Everyone else talks about Maya, and they even demo Maya features on the
> day.
>
> ** **
>
> I have modified my brief talk to include some very quick ICE demos to
> hopefully get my point across!
>
> Would be great to meet any folk who are coming along.  We are at the
> Sydney Shangri La hotel, I think it starts at 2pm
>
> ** **
>
> Cheers, Nick
>
> ** **
>
> [image: Description: ALT_signature_NANGUS]
>
> ** **
>
<>