Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-29 Thread Christopher Crouzet
In the lack of answer, I guess we shouldn't count too much on the future of
the API 2.0 :)



On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 A brave initiative Christopher, and thank you for laying it out plain for
 the less techsavvy,


 why are you using the maya python API 1.0 instead of 2.0 ?

 Why is Python API 2.0 not finished yet Luc Eric ?


 On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com
 wrote:

 When I initially patched the Maya Python API, it was with Maya 2010 and
 there was no API 2.0 back then. As of today, I didn't really think about my
 choice, I simply wanted to share the technique.

 That said, and remembering the state of the API 2.0, it could indeed have
 been the subject of the article/library but then I'm not sure if patching a
 yet unfinished API would be the wisest choice since it will have its gaps
 officially filled in over the releases, right?



 On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote:

 why are you using the maya python API 1.0 instead of 2.0 ?




 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-29 Thread Sebastien Sterling
:P


On 29 June 2014 16:56, Christopher Crouzet christopher.crou...@gmail.com
wrote:

 In the lack of answer, I guess we shouldn't count too much on the future
 of the API 2.0 :)



 On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:

 A brave initiative Christopher, and thank you for laying it out plain for
 the less techsavvy,


 why are you using the maya python API 1.0 instead of 2.0 ?

 Why is Python API 2.0 not finished yet Luc Eric ?


 On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com
  wrote:

 When I initially patched the Maya Python API, it was with Maya 2010 and
 there was no API 2.0 back then. As of today, I didn't really think about my
 choice, I simply wanted to share the technique.

 That said, and remembering the state of the API 2.0, it could indeed
 have been the subject of the article/library but then I'm not sure if
 patching a yet unfinished API would be the wisest choice since it will have
 its gaps officially filled in over the releases, right?



 On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote:

 why are you using the maya python API 1.0 instead of 2.0 ?




 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-25 Thread Sebastien Sterling
A brave initiative Christopher, and thank you for laying it out plain for
the less techsavvy,

why are you using the maya python API 1.0 instead of 2.0 ?

Why is Python API 2.0 not finished yet Luc Eric ?


On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com
wrote:

 When I initially patched the Maya Python API, it was with Maya 2010 and
 there was no API 2.0 back then. As of today, I didn't really think about my
 choice, I simply wanted to share the technique.

 That said, and remembering the state of the API 2.0, it could indeed have
 been the subject of the article/library but then I'm not sure if patching a
 yet unfinished API would be the wisest choice since it will have its gaps
 officially filled in over the releases, right?



 On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote:

 why are you using the maya python API 1.0 instead of 2.0 ?




 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-25 Thread Christopher Crouzet
Cheers Sebastien!

Here's a small follow up for the few that it might interest: Why I'm Not
Using the MEL and the Python Commands Layers of Maya
http://christophercrouzet.com/blog/post/2014/06/25/Why-I-m-Not-Using-the-MEL-and-the-Python-Commands-Layers-of-Maya



On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 A brave initiative Christopher, and thank you for laying it out plain for
 the less techsavvy,


 why are you using the maya python API 1.0 instead of 2.0 ?

 Why is Python API 2.0 not finished yet Luc Eric ?


 On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com
 wrote:

 When I initially patched the Maya Python API, it was with Maya 2010 and
 there was no API 2.0 back then. As of today, I didn't really think about my
 choice, I simply wanted to share the technique.

 That said, and remembering the state of the API 2.0, it could indeed have
 been the subject of the article/library but then I'm not sure if patching a
 yet unfinished API would be the wisest choice since it will have its gaps
 officially filled in over the releases, right?



 On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote:

 why are you using the maya python API 1.0 instead of 2.0 ?




 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com





-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-24 Thread Luc-Eric Rousseau
why are you using the maya python API 1.0 instead of 2.0 ?


Re: 1/2 OT: Gorilla and a banana for Maya

2014-06-24 Thread Christopher Crouzet
When I initially patched the Maya Python API, it was with Maya 2010 and
there was no API 2.0 back then. As of today, I didn't really think about my
choice, I simply wanted to share the technique.

That said, and remembering the state of the API 2.0, it could indeed have
been the subject of the article/library but then I'm not sure if patching a
yet unfinished API would be the wisest choice since it will have its gaps
officially filled in over the releases, right?



On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote:

 why are you using the maya python API 1.0 instead of 2.0 ?




-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


1/2 OT: Gorilla and a banana for Maya

2014-06-23 Thread Christopher Crouzet
Hey gang,


as promised in a previous post, I've finished writing an article about how
to monkey patch external libraries in Python while using the Maya Python
API as a guinea pig. It took me a bit longer than planned because I also
decided to build a couple of open source libraries on that matter.

You can find the article and all the information over there: From Monkey
Patching the Maya Python API to Gorilla and Bananas
http://christophercrouzet.com/blog/post/2014/06/23/From-Monkey-Patching-the-Maya-Python-API-to-Gorilla-and-Bananas
.


And here's a short(er) version:

Monkey patching allows you to modify an existing 3rd-party library by
inserting some code of yours. Once the process is done, you can call the
extensions you've inserted as if they have always been part of that
3rd-party library.

The article uses Maya as a playground but the technique can definitely be
applied to about anything, which is what the library Gorilla
https://github.com/christophercrouzet/gorilla is all about. You write
your functions, classes, methods, properties, whatever, you tell them the
target to patch with the help of a Python decorator, and that's about it.
You can find more details in the documentation
http://gorilla.readthedocs.org/.

As a proof of concept for this project, I've developed a couple of
extensions for the Maya Python API. Say hi to Banana for Maya
https://github.com/christophercrouzet/banana.maya. This basically shows
that extending the API can be as simple as:

@gorilla.patch(OpenMaya.MFnTransform)
def whoAmI(self):
print(My name is %s % self.name())


Which allows you to fire the method through a call to `
OpenMaya.MFnTransform.whoAmI()`.

As for the extensions already in there, there's a shiny documentation
http://bananamaya.readthedocs.org/ for this one too.

Once again the `banana.maya` package is only a proof of concept, which is
why it's a bit empty. I've started to implement some methods that could
hopefully be useful to everyone (mainly retrieving/iterating through the
nodes in the scene) but I'm currently not using Maya anymore and don't have
any direct interest in developing those extensions much further. The
exception being if there's a need for it and if discussions can be
organized to implement the right features.

Note that I'm not saying that monkey patching the Maya Python API v1.0 is
the way to go and I acknowledge that there's better alternatives out there
for most cases.


That's about it. The code is yours, do what you want with it.

Cheers,
Christopher.


PS: Raff, I hope you'll appreciate the lack of vast sidereal space
in-between each statement that you've known me for :)

-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com