Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-23 Thread peter_b
but did you check in task manager to see if there are actually 8 cores active?

in my tests with the 8-core restricted version, there were only 4 cores active 
as before – and I’ve seen it mentioned here as well. (not saying that what you 
got out of those 4 cores wasn’t cool)



From: Pierre Schiller 
Sent: Wednesday, September 23, 2015 12:34 AM
To: softimage@listproc.autodesk.com 
Subject: Re: 3Delight (free) - 8 core restriction and toon renders

yes, 3delight is really fast. 

8 cores = free. Want more cores? one should pay for commerce version.

But I still prefer Redshift. I haven´t done tests on that.


On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <i.anima...@gmail.com> wrote:

  just looking at the timeline on youtube 3Delight looks almost twice as fast 
to render the inklines. 

  On Tue, Sep 22, 2015 at 5:01 PM, Jason S <jasonsta...@gmail.com> wrote:

Hi,

Actually for inkline speed, isn't it roughly as fast as MR?
 
By the way, even in the viewport your toon shading looks neat, what is it?


BTW#2 : So you got 8 cores running? what was preventing it before?


cheers, & thanks for this glimpse!
J 



On 09/22/15 13:06, Pierre Schiller wrote:


  Hi guys, I wanted to test out how speedy is 3delight compared to native 
MentalRay (we know there will be a difference). So I took a minute and did a 
short video comparing render toon lines on 3delight and mental ray.

  https://youtu.be/mlJt2iYGsq8


  But if anyone could help me out with this question, I´d finish the 
tutorial as it was meant to be:

  How could I "store in channel" to create matte ids on 3Delight? It didn´t 
read color 4 pass through nor Store in channel.


  So what I did was to create a new pass and partition all elements with 
constant materials. Works, but takes too much time in a heavy scene. 

  In the end I store in channel using MR but then the scene crashed, when I 
selected MR for that pass only renderer


  Anyone with more 3delight experience could help me out on this, please?

  Thanks. :D


  Cheers.


  -- 

  Portfolio 2013

  Cinema & TV production
  Video Reel






  -- 





  -=T=-



-- 

Portfolio 2013

Cinema & TV production
Video Reel

3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Pierre Schiller
Hi guys, I wanted to test out how speedy is 3delight compared to native
MentalRay (we know there will be a difference). So I took a minute and did
a short video comparing render toon lines on 3delight and mental ray.

https://youtu.be/mlJt2iYGsq8

But if anyone could help me out with this question, I´d finish the tutorial
as it was meant to be:
How could I "store in channel" to create matte ids on 3Delight? It didn´t
read color 4 pass through nor Store in channel.

So what I did was to create a new pass and partition all elements with
constant materials. Works, but takes too much time in a heavy scene.
In the end I store in channel using MR but then the scene crashed, when I
selected MR for that pass only renderer

Anyone with more 3delight experience could help me out on this, please?
Thanks. :D

Cheers.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Jason S

  
  
Hi,
  
  Actually for inkline speed, isn't it roughly as fast as MR?
   
  By the way, even in the viewport your toon shading looks neat,
  what is it?
  
  
  BTW#2 : So you got 8 cores running? what was preventing it before?
  
  
  cheers, & thanks for this glimpse!
  J
  
  
  On 09/22/15 13:06, Pierre Schiller wrote:


  

  

  

  

  
  
  Hi guys, I wanted to test out how speedy is
  3delight compared to native MentalRay (we know
  there will be a difference). So I took a minute
  and did a short video comparing render toon lines
  on 3delight and mental ray.
  
  https://youtu.be/mlJt2iYGsq8
  

But if anyone could help me out with this question,
I´d finish the tutorial as it was meant to be:
  
  How could I "store in channel" to create matte ids on
  3Delight? It didn´t read color 4 pass through nor
  Store in channel.
  

So what I did was to create a new pass and partition all
elements with constant materials. Works, but takes too
much time in a heavy scene. 
  
  In the end I store in channel using MR but then the scene
  crashed, when I selected MR for that pass only
  renderer
  

Anyone with more 3delight experience could help me out on
this, please?
  
  Thanks. :D
  

Cheers.

  

  

  

  

  -- 

  Portfolio
2013

Cinema
  & TV production
Video Reel

  

  

  

  

  

  


  



Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Eric Turman
just looking at the timeline on youtube 3Delight looks almost twice as fast
to render the inklines.

On Tue, Sep 22, 2015 at 5:01 PM, Jason S  wrote:

> Hi,
>
> Actually for inkline speed, isn't it roughly as fast as MR?
>
> By the way, even in the viewport your toon shading looks neat, what is it?
>
>
> BTW#2 : So you got 8 cores running? what was preventing it before?
>
>
> cheers, & thanks for this glimpse!
> J
>
>
>
> On 09/22/15 13:06, Pierre Schiller wrote:
>
>
> Hi guys, I wanted to test out how speedy is 3delight compared to native
> MentalRay (we know there will be a difference). So I took a minute and did
> a short video comparing render toon lines on 3delight and mental ray.
>
> https://youtu.be/mlJt2iYGsq8
>
> But if anyone could help me out with this question, I´d finish the
> tutorial as it was meant to be:
> How could I "store in channel" to create matte ids on 3Delight? It didn´t
> read color 4 pass through nor Store in channel.
>
> So what I did was to create a new pass and partition all elements with
> constant materials. Works, but takes too much time in a heavy scene.
> In the end I store in channel using MR but then the scene crashed, when I
> selected MR for that pass only renderer
>
> Anyone with more 3delight experience could help me out on this, please?
> Thanks. :D
>
> Cheers.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
>
>


-- 




-=T=-


Re: 3Delight (free) - 8 core restriction and toon renders

2015-09-22 Thread Pierre Schiller
yes, 3delight is really fast.
8 cores = free. Want more cores? one should pay for commerce version.
But I still prefer Redshift. I haven´t done tests on that.

On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman  wrote:

> just looking at the timeline on youtube 3Delight looks almost twice as
> fast to render the inklines.
>
> On Tue, Sep 22, 2015 at 5:01 PM, Jason S  wrote:
>
>> Hi,
>>
>> Actually for inkline speed, isn't it roughly as fast as MR?
>>
>> By the way, even in the viewport your toon shading looks neat, what is it?
>>
>>
>> BTW#2 : So you got 8 cores running? what was preventing it before?
>>
>>
>> cheers, & thanks for this glimpse!
>> J
>>
>>
>>
>> On 09/22/15 13:06, Pierre Schiller wrote:
>>
>>
>> Hi guys, I wanted to test out how speedy is 3delight compared to native
>> MentalRay (we know there will be a difference). So I took a minute and did
>> a short video comparing render toon lines on 3delight and mental ray.
>>
>> https://youtu.be/mlJt2iYGsq8
>>
>> But if anyone could help me out with this question, I´d finish the
>> tutorial as it was meant to be:
>> How could I "store in channel" to create matte ids on 3Delight? It didn´t
>> read color 4 pass through nor Store in channel.
>>
>> So what I did was to create a new pass and partition all elements with
>> constant materials. Works, but takes too much time in a heavy scene.
>> In the end I store in channel using MR but then the scene crashed, when I
>> selected MR for that pass only renderer
>>
>> Anyone with more 3delight experience could help me out on this, please?
>> Thanks. :D
>>
>> Cheers.
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>>
>>
>
>
> --
>
>
>
>
> -=T=-
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel