Re: Aw: OT Maya: ncache hell

2015-02-18 Thread Adrian Graham
Er, let’s pretend you guys never saw that...


From: Ben Beckett nebbeck...@gmail.commailto:nebbeck...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday, February 18, 2015 at 5:19 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Aw: OT Maya: ncache hell

Maya 2016!

On 18 February 2015 at 04:23, Adrian Graham 
adrian.gra...@autodesk.commailto:adrian.gra...@autodesk.com wrote:
Hey guys, the best way to retime nCaches is in the Trax editor. Select the 
cached node and open the editor. You’ll see a bar representing the length of 
your cache on disk. You can expand/compress this bar to achieve the retiming 
you desire. You can’t ramp-in/ramp-out the speed, unfortunately. Not without 
extremely unpredictable results, that is.

Now it gets tricky, so I recorded a couple of videos (in .swf format) to maybe 
provide a bit of insight:

nCache_retiming_01.swfhttps://autodesk.box.com/s/ves0ye66ny9sc0y78a8ck8xi8af2zyns
nCache_retiming_02.swfhttps://autodesk.box.com/s/bxwfnuupxw11fz9tvfr94k72djb9fwfv

Also, as I mentioned at the end of the second video, a suggestion from one of 
our devs here is to goal ‘classic’ particles to your nParticles 
(post-retiming), cache those out and render them, rather than the nParticles:

You could export it as a classic particle cache (with dynExport) , and then 
create a classic particle shape with exactly the same set of  attributes as you 
exported. (which means that you either have to explicitly specify the list of 
PP attrs so that you don't end up with ramp input attrs, or you may need to add 
any extra cached attrs to the classic particle system).

Hope this helps,
Adrian

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Gerbrand Nel
Sent: Monday, February 16, 2015 4:59 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Aw: OT Maya: ncache hell

Ugh
Well thanks for the heads-up.
G
On 16/02/2015 11:50, Leo Quensel wrote:
I've been through this hell.
Long story short: Do it in Softimage, it is next to impossible to do it 
properly in Maya and it is a buggy mess.

Gesendet: Montag, 16. Februar 2015 um 10:45 Uhr
Von: Gerbrand Nel 
nagv...@gmail.commailto:nagv...@gmail.commailto:nagv...@gmail.commailto:nagv...@gmail.com
An: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Betreff: OT Maya: ncache hell
Hey guys
So I have to re-time my particles in Maya, and no one seems to know how
to do this properly.
Do you guys know if I can bring them into softimage, re-time, and then
re-export the ncache to maya?
Even if you know how to do it with houdini, please shout!
Thanks guys



attachment: winmail.dat

Re: Aw: OT Maya: ncache hell

2015-02-18 Thread Ben Beckett
Maya 2016!

On 18 February 2015 at 04:23, Adrian Graham adrian.gra...@autodesk.com
wrote:

 Hey guys, the best way to retime nCaches is in the Trax editor. Select the
 cached node and open the editor. You’ll see a bar representing the length
 of your cache on disk. You can expand/compress this bar to achieve the
 retiming you desire. You can’t ramp-in/ramp-out the speed, unfortunately.
 Not without extremely unpredictable results, that is.

 Now it gets tricky, so I recorded a couple of videos (in .swf format) to
 maybe provide a bit of insight:

 nCache_retiming_01.swf
 https://autodesk.box.com/s/ves0ye66ny9sc0y78a8ck8xi8af2zyns
 nCache_retiming_02.swf
 https://autodesk.box.com/s/bxwfnuupxw11fz9tvfr94k72djb9fwfv

 Also, as I mentioned at the end of the second video, a suggestion from one
 of our devs here is to goal ‘classic’ particles to your nParticles
 (post-retiming), cache those out and render them, rather than the
 nParticles:

 You could export it as a classic particle cache (with dynExport) , and
 then create a classic particle shape with exactly the same set of
 attributes as you exported. (which means that you either have to explicitly
 specify the list of PP attrs so that you don't end up with ramp input
 attrs, or you may need to add any extra cached attrs to the classic
 particle system).

 Hope this helps,
 Adrian

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel
 Sent: Monday, February 16, 2015 4:59 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Aw: OT Maya: ncache hell

 Ugh
 Well thanks for the heads-up.
 G
 On 16/02/2015 11:50, Leo Quensel wrote:
 I've been through this hell.
 Long story short: Do it in Softimage, it is next to impossible to do it
 properly in Maya and it is a buggy mess.

 Gesendet: Montag, 16. Februar 2015 um 10:45 Uhr
 Von: Gerbrand Nel nagv...@gmail.commailto:nagv...@gmail.com
 An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Betreff: OT Maya: ncache hell
 Hey guys
 So I have to re-time my particles in Maya, and no one seems to know how
 to do this properly.
 Do you guys know if I can bring them into softimage, re-time, and then
 re-export the ncache to maya?
 Even if you know how to do it with houdini, please shout!
 Thanks guys





RE: Aw: OT Maya: ncache hell

2015-02-17 Thread Adrian Graham
Hey guys, the best way to retime nCaches is in the Trax editor. Select the 
cached node and open the editor. You’ll see a bar representing the length of 
your cache on disk. You can expand/compress this bar to achieve the retiming 
you desire. You can’t ramp-in/ramp-out the speed, unfortunately. Not without 
extremely unpredictable results, that is.

Now it gets tricky, so I recorded a couple of videos (in .swf format) to maybe 
provide a bit of insight:

nCache_retiming_01.swfhttps://autodesk.box.com/s/ves0ye66ny9sc0y78a8ck8xi8af2zyns
nCache_retiming_02.swfhttps://autodesk.box.com/s/bxwfnuupxw11fz9tvfr94k72djb9fwfv

Also, as I mentioned at the end of the second video, a suggestion from one of 
our devs here is to goal ‘classic’ particles to your nParticles 
(post-retiming), cache those out and render them, rather than the nParticles:

You could export it as a classic particle cache (with dynExport) , and then 
create a classic particle shape with exactly the same set of  attributes as you 
exported. (which means that you either have to explicitly specify the list of 
PP attrs so that you don't end up with ramp input attrs, or you may need to add 
any extra cached attrs to the classic particle system).

Hope this helps,
Adrian

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel
Sent: Monday, February 16, 2015 4:59 AM
To: softimage@listproc.autodesk.com
Subject: Re: Aw: OT Maya: ncache hell

Ugh
Well thanks for the heads-up.
G
On 16/02/2015 11:50, Leo Quensel wrote:
I've been through this hell.
Long story short: Do it in Softimage, it is next to impossible to do it 
properly in Maya and it is a buggy mess.

Gesendet: Montag, 16. Februar 2015 um 10:45 Uhr
Von: Gerbrand Nel nagv...@gmail.commailto:nagv...@gmail.com
An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Betreff: OT Maya: ncache hell
Hey guys
So I have to re-time my particles in Maya, and no one seems to know how
to do this properly.
Do you guys know if I can bring them into softimage, re-time, and then
re-export the ncache to maya?
Even if you know how to do it with houdini, please shout!
Thanks guys


attachment: winmail.dat

Re: Aw: OT Maya: ncache hell

2015-02-16 Thread Gerbrand Nel

Ugh
Well thanks for the heads-up.
G
On 16/02/2015 11:50, Leo Quensel wrote:

I've been through this hell.
Long story short: Do it in Softimage, it is next to impossible to do 
it properly in Maya and it is a buggy mess.

*Gesendet:* Montag, 16. Februar 2015 um 10:45 Uhr
*Von:* Gerbrand Nel nagv...@gmail.com
*An:* softimage@listproc.autodesk.com
*Betreff:* OT Maya: ncache hell
Hey guys
So I have to re-time my particles in Maya, and no one seems to know how
to do this properly.
Do you guys know if I can bring them into softimage, re-time, and then
re-export the ncache to maya?
Even if you know how to do it with houdini, please shout!
Thanks guys




Aw: OT Maya: ncache hell

2015-02-16 Thread Leo Quensel
Ive been through this hell.

Long story short: Do it in Softimage, it is next to impossible to do it properly in Maya and it is a buggy mess.



Gesendet:Montag, 16. Februar 2015 um 10:45 Uhr
Von:Gerbrand Nel nagv...@gmail.com
An:softimage@listproc.autodesk.com
Betreff:OT Maya: ncache hell

Hey guys
So I have to re-time my particles in Maya, and no one seems to know how
to do this properly.
Do you guys know if I can bring them into softimage, re-time, and then
re-export the ncache to maya?
Even if you know how to do it with houdini, please shout!
Thanks guys