Maya 2016! On 18 February 2015 at 04:23, Adrian Graham <adrian.gra...@autodesk.com> wrote:
> Hey guys, the best way to retime nCaches is in the Trax editor. Select the > cached node and open the editor. You’ll see a bar representing the length > of your cache on disk. You can expand/compress this bar to achieve the > retiming you desire. You can’t ramp-in/ramp-out the speed, unfortunately. > Not without extremely unpredictable results, that is. > > Now it gets tricky, so I recorded a couple of videos (in .swf format) to > maybe provide a bit of insight: > > nCache_retiming_01.swf< > https://autodesk.box.com/s/ves0ye66ny9sc0y78a8ck8xi8af2zyns> > nCache_retiming_02.swf< > https://autodesk.box.com/s/bxwfnuupxw11fz9tvfr94k72djb9fwfv> > > Also, as I mentioned at the end of the second video, a suggestion from one > of our devs here is to goal ‘classic’ particles to your nParticles > (post-retiming), cache those out and render them, rather than the > nParticles: > > You could export it as a classic particle cache (with dynExport) , and > then create a classic particle shape with exactly the same set of > attributes as you exported. (which means that you either have to explicitly > specify the list of PP attrs so that you don't end up with ramp input > attrs, or you may need to add any extra cached attrs to the classic > particle system). > > Hope this helps, > Adrian > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel > Sent: Monday, February 16, 2015 4:59 AM > To: softimage@listproc.autodesk.com > Subject: Re: Aw: OT Maya: ncache hell > > Ugh.... > Well thanks for the heads-up. > G > On 16/02/2015 11:50, Leo Quensel wrote: > I've been through this hell. > Long story short: Do it in Softimage, it is next to impossible to do it > properly in Maya and it is a buggy mess. > > Gesendet: Montag, 16. Februar 2015 um 10:45 Uhr > Von: "Gerbrand Nel" <nagv...@gmail.com><mailto:nagv...@gmail.com> > An: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com > > > Betreff: OT Maya: ncache hell > Hey guys > So I have to re-time my particles in Maya, and no one seems to know how > to do this properly. > Do you guys know if I can bring them into softimage, re-time, and then > re-export the ncache to maya? > Even if you know how to do it with houdini, please shout! > Thanks guys > > >