Maya 2016!

On 18 February 2015 at 04:23, Adrian Graham <adrian.gra...@autodesk.com>
wrote:

> Hey guys, the best way to retime nCaches is in the Trax editor. Select the
> cached node and open the editor. You’ll see a bar representing the length
> of your cache on disk. You can expand/compress this bar to achieve the
> retiming you desire. You can’t ramp-in/ramp-out the speed, unfortunately.
> Not without extremely unpredictable results, that is.
>
> Now it gets tricky, so I recorded a couple of videos (in .swf format) to
> maybe provide a bit of insight:
>
> nCache_retiming_01.swf<
> https://autodesk.box.com/s/ves0ye66ny9sc0y78a8ck8xi8af2zyns>
> nCache_retiming_02.swf<
> https://autodesk.box.com/s/bxwfnuupxw11fz9tvfr94k72djb9fwfv>
>
> Also, as I mentioned at the end of the second video, a suggestion from one
> of our devs here is to goal ‘classic’ particles to your nParticles
> (post-retiming), cache those out and render them, rather than the
> nParticles:
>
> You could export it as a classic particle cache (with dynExport) , and
> then create a classic particle shape with exactly the same set of
> attributes as you exported. (which means that you either have to explicitly
> specify the list of PP attrs so that you don't end up with ramp input
> attrs, or you may need to add any extra cached attrs to the classic
> particle system).
>
> Hope this helps,
> Adrian
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Gerbrand Nel
> Sent: Monday, February 16, 2015 4:59 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Aw: OT Maya: ncache hell
>
> Ugh....
> Well thanks for the heads-up.
> G
> On 16/02/2015 11:50, Leo Quensel wrote:
> I've been through this hell.
> Long story short: Do it in Softimage, it is next to impossible to do it
> properly in Maya and it is a buggy mess.
>
> Gesendet: Montag, 16. Februar 2015 um 10:45 Uhr
> Von: "Gerbrand Nel" <nagv...@gmail.com><mailto:nagv...@gmail.com>
> An: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com
> >
> Betreff: OT Maya: ncache hell
> Hey guys
> So I have to re-time my particles in Maya, and no one seems to know how
> to do this properly.
> Do you guys know if I can bring them into softimage, re-time, and then
> re-export the ncache to maya?
> Even if you know how to do it with houdini, please shout!
> Thanks guys
>
>
>

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