Aw: heavy ice operation flaws

2013-05-15 Thread Leo Quensel

To b:



I once tried to cast rays from a camera to points in a pointcloud to determine visibility.

It was enough to have the camera connected to a raycast node and it was evaluated all the time - even if the raycast node was completely disconnected from

anything else.

This was on 2012 (without SP) - havent tried since.



Gesendet:Mittwoch, 15. Mai 2013 um 11:33 Uhr
Von:Sebastian Kowalski l...@sekow.com
An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Betreff:heavy ice operation flaws

hey list,

i am feeling a bit bad because of complaining every time i am writing to this beloved list.
sorry, but

a) load a heavy cache, generate a shitload of points, build up huge arrays and the ram consumption raises to max. well thats not the problem, but delete that cloud, plug off the cache reader the memory wont flush.. its stays that high.
seems to be reserving the ram, cause it wont rise higher when doing the operation again. ok i understand. but then setup a second cloud, do something similiar, and goodbye softimage.

b) having an hidden pointcloud in the scene does not say that that tree wont be evaluated when some param outside the tree is feeding it. like doing some cam frustum calculation.

c) similar to b), save a scene with an hidden object, simulated by an ice tree. its gonna evaluate, progress bar is up (and on win 7, its gonna hide itself behind the main application).
on occasions it also gonna ramp up on ram, and wont flush after saving is done. (when you got an HIDDEN pointcloud reading a cache )

thats all on 2013.

-sebastian









Re: Aw: heavy ice operation flaws

2013-05-15 Thread Andreas Böinghoff

b:

I'm a bit double-minded when it comes to evaluation of hidden ICE trees. 
Sometimes it's nice to have, sometimes not. Personally I would love to 
see two this.


First: The possibility to turn of the evaluation of all ICE trees in the 
Scene (Like in Maya - Evaluate Notes). That would also be nice for 
Deformers, Envelopes, Contraints...
Second: The possibility to Mute ICE trees. The Disable from here option 
helps from time to time, but a hard Mute switch would be nice.


On 5/15/2013 12:02 PM, Leo Quensel wrote:

To b:
I once tried to cast rays from a camera to points in a pointcloud to 
determine visibility.
It was enough to have the camera connected to a raycast node and it 
was evaluated all the time - even if the raycast node was completely 
disconnected from

anything else.
This was on 2012 (without SP) - haven't tried since.
*Gesendet:* Mittwoch, 15. Mai 2013 um 11:33 Uhr
*Von:* Sebastian Kowalski l...@sekow.com
*An:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
*Betreff:* heavy ice operation flaws
hey list,

i am feeling a bit bad because of complaining every time i am writing 
to this beloved list.

sorry, but…

a) load a heavy cache, generate a shitload of points, build up huge 
arrays and the ram consumption raises to max. well thats not the 
problem, but delete that cloud, plug off the cache reader the memory 
wont flush.. its stays that high.
seems to be reserving the ram, cause it wont rise higher when doing 
the operation again. ok i understand. but then setup a second cloud, 
do something similiar, and goodbye softimage.


b) having an hidden pointcloud in the scene does not say that that 
tree wont be evaluated when some param outside the tree is feeding it. 
like doing some cam frustum calculation.


c) similar to b), save a scene with an hidden object, simulated by an 
ice tree. its gonna evaluate, progress bar is up (and on win 7, its 
gonna hide itself behind the main application).
on occasions it also gonna ramp up on ram, and wont flush after saving 
is done. (when you got an HIDDEN pointcloud reading a cache )


thats all on 2013.

-sebastian







Re: Aw: heavy ice operation flaws

2013-05-15 Thread Guillaume Laforge
+1 for:

- Various Graph evaluation modes : Mute, On demand, Always (some examples
here: https://vimeo.com/48242379)
- Faster evaluation of the graph validation (as it would still be needed if
you are editing a mutted ICETree)
- Fixing Hidden but still evaluating ICETree bugs


On Wed, May 15, 2013 at 6:47 AM, Andreas Böinghoff boeingh...@s-farm.dewrote:

  b:

 I'm a bit double-minded when it comes to evaluation of hidden ICE trees.
 Sometimes it's nice to have, sometimes not. Personally I would love to see
 two this.

 First: The possibility to turn of the evaluation of all ICE trees in the
 Scene (Like in Maya - Evaluate Notes). That would also be nice for
 Deformers, Envelopes, Contraints...
 Second: The possibility to Mute ICE trees. The Disable from here option
 helps from time to time, but a hard Mute switch would be nice.


 On 5/15/2013 12:02 PM, Leo Quensel wrote:

  To b:

 I once tried to cast rays from a camera to points in a pointcloud to
 determine visibility.
 It was enough to have the camera connected to a raycast node and it was
 evaluated all the time - even if the raycast node was completely
 disconnected from
 anything else.
 This was on 2012 (without SP) - haven't tried since.

 *Gesendet:* Mittwoch, 15. Mai 2013 um 11:33 Uhr
 *Von:* Sebastian Kowalski l...@sekow.com l...@sekow.com
 *An:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 *Betreff:* heavy ice operation flaws
 hey list,

 i am feeling a bit bad because of complaining every time i am writing to
 this beloved list.
 sorry, but…

 a) load a heavy cache, generate a shitload of points, build up huge arrays
 and the ram consumption raises to max. well thats not the problem, but
 delete that cloud, plug off the cache reader the memory wont flush.. its
 stays that high.
 seems to be reserving the ram, cause it wont rise higher when doing the
 operation again. ok i understand. but then setup a second cloud, do
 something similiar, and goodbye softimage.

 b) having an hidden pointcloud in the scene does not say that that tree
 wont be evaluated when some param outside the tree is feeding it. like
 doing some cam frustum calculation.

 c) similar to b), save a scene with an hidden object, simulated by an ice
 tree. its gonna evaluate, progress bar is up (and on win 7, its gonna hide
 itself behind the main application).
 on occasions it also gonna ramp up on ram, and wont flush after saving is
 done. (when you got an HIDDEN pointcloud reading a cache )

 thats all on 2013.

 -sebastian