Re: Color from particles to Legolizer?

2016-06-06 Thread Morten Bartholdy
The basic tricky thing here is to read a heat grid for mapping colors. I have 
manged to create the legobricks from the density grid, but the other part is 
eluding me. Perhaps I just need to dig deeper in Erics tools.

//Morten



> Den 5. juni 2016 klokken 18:21 skrev Ed Manning :
> 
> 
> Hey Morten --
> 
> You might also look into Eric Mootz's emTools; pretty sure you can use some
> of them to get exactly what you want, possibly without the Legolizer itself
> (if there are compatibility issues).
> 
> I'm pretty sure I did what you're trying to do a few years ago for a spec
> piece, but I have no recollection whatsoever of how I did it!  :-)  At
> least you can be confident that it must be possible and not too difficult
> if I managed it.
> 
> 
> 
> On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy 
> wrote:
> 
> > Hi Ed,
> >
> > Great compund :)
> > I will try those and see what I get.
> >
> > //Morten
> >
> >
> >
> > > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer :
> > >
> > >
> > > Hi Morten
> > >
> > > thanks for using my compound :)
> > > as a guess, I'd go with Get Closest Locations and Switch Context nodes,
> > but
> > > I always get confused with context as well.
> > >
> > > wish you luck.
> > > cheers
> > >
> > > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy 
> > wrote:
> > >
> > > > Hmm, I forgot to actually ask if someone has an idea regarding how to
> > grab
> > > > these colors or more specifically how to hook them into the legolizer
> > > > compounds.
> > > >
> > > > //MB
> > > >
> > > >
> > > >
> > > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> > > > x...@colorshopvfx.dk>:
> > > > >
> > > > >
> > > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> > > > compounds and ran into a snag. I would like to get colors for my
> > Legolizer
> > > > Lego bricks either from a particle pointcloud or from voxels from a
> > fluid
> > > > simulation so I can make nice Lego explosions with it. I have yet to
> > figure
> > > > out how to do this as I run into context mismatch issues.
> > > > >
> > > > > Thanks!
> > > > >
> > > > > //Morten
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> > softimage-requ...@listproc.autodesk.com
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > --
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> > > > with "unsubscribe" in the subject, and reply to confirm.
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Re: Color from particles to Legolizer?

2016-06-06 Thread Morten Bartholdy
Oddly I have never come across his stuff - thanks, I will take a look at that 
one too.

//Morten


> Den 6. juni 2016 klokken 10:32 skrev Adam Seeley :
> 
> 
> Hi,
> 
> There's also niclas schlapmann's ns_Legolizer compound.
> 
> I haven't use it but it looks pretty
> 
> On 5 June 2016 at 17:21, Ed Manning  wrote:
> 
> > Hey Morten --
> >
> > You might also look into Eric Mootz's emTools; pretty sure you can use
> > some of them to get exactly what you want, possibly without the Legolizer
> > itself (if there are compatibility issues).
> >
> > I'm pretty sure I did what you're trying to do a few years ago for a spec
> > piece, but I have no recollection whatsoever of how I did it!  :-)  At
> > least you can be confident that it must be possible and not too difficult
> > if I managed it.
> >
> >
> >
> > On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy 
> > wrote:
> >
> >> Hi Ed,
> >>
> >> Great compund :)
> >> I will try those and see what I get.
> >>
> >> //Morten
> >>
> >>
> >>
> >> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer  >> >:
> >> >
> >> >
> >> > Hi Morten
> >> >
> >> > thanks for using my compound :)
> >> > as a guess, I'd go with Get Closest Locations and Switch Context nodes,
> >> but
> >> > I always get confused with context as well.
> >> >
> >> > wish you luck.
> >> > cheers
> >> >
> >> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy 
> >> wrote:
> >> >
> >> > > Hmm, I forgot to actually ask if someone has an idea regarding how to
> >> grab
> >> > > these colors or more specifically how to hook them into the legolizer
> >> > > compounds.
> >> > >
> >> > > //MB
> >> > >
> >> > >
> >> > >
> >> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> >> > > x...@colorshopvfx.dk>:
> >> > > >
> >> > > >
> >> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> >> > > compounds and ran into a snag. I would like to get colors for my
> >> Legolizer
> >> > > Lego bricks either from a particle pointcloud or from voxels from a
> >> fluid
> >> > > simulation so I can make nice Lego explosions with it. I have yet to
> >> figure
> >> > > out how to do this as I run into context mismatch issues.
> >> > > >
> >> > > > Thanks!
> >> > > >
> >> > > > //Morten
> >> > > > --
> >> > > > Softimage Mailing List.
> >> > > > To unsubscribe, send a mail to
> >> softimage-requ...@listproc.autodesk.com
> >> > > with "unsubscribe" in the subject, and reply to confirm.
> >> > > --
> >> > > Softimage Mailing List.
> >> > > To unsubscribe, send a mail to
> >> softimage-requ...@listproc.autodesk.com
> >> > > with "unsubscribe" in the subject, and reply to confirm.
> >> > >
> >> > --
> >> > Softimage Mailing List.
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> >> with "unsubscribe" in the subject, and reply to confirm.
> >> --
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> >>
> >
> >
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Re: Color from particles to Legolizer?

2016-06-06 Thread Adam Seeley
... Looks pretty good.. is what I was going to say...


Adam.

On 6 June 2016 at 09:32, Adam Seeley  wrote:

> Hi,
>
> There's also niclas schlapmann's ns_Legolizer compound.
>
> I haven't use it but it looks pretty
>
> On 5 June 2016 at 17:21, Ed Manning  wrote:
>
>> Hey Morten --
>>
>> You might also look into Eric Mootz's emTools; pretty sure you can use
>> some of them to get exactly what you want, possibly without the Legolizer
>> itself (if there are compatibility issues).
>>
>> I'm pretty sure I did what you're trying to do a few years ago for a spec
>> piece, but I have no recollection whatsoever of how I did it!  :-)  At
>> least you can be confident that it must be possible and not too difficult
>> if I managed it.
>>
>>
>>
>> On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy 
>> wrote:
>>
>>> Hi Ed,
>>>
>>> Great compund :)
>>> I will try those and see what I get.
>>>
>>> //Morten
>>>
>>>
>>>
>>> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer >> >:
>>> >
>>> >
>>> > Hi Morten
>>> >
>>> > thanks for using my compound :)
>>> > as a guess, I'd go with Get Closest Locations and Switch Context
>>> nodes, but
>>> > I always get confused with context as well.
>>> >
>>> > wish you luck.
>>> > cheers
>>> >
>>> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy 
>>> wrote:
>>> >
>>> > > Hmm, I forgot to actually ask if someone has an idea regarding how
>>> to grab
>>> > > these colors or more specifically how to hook them into the legolizer
>>> > > compounds.
>>> > >
>>> > > //MB
>>> > >
>>> > >
>>> > >
>>> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
>>> > > x...@colorshopvfx.dk>:
>>> > > >
>>> > > >
>>> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
>>> > > compounds and ran into a snag. I would like to get colors for my
>>> Legolizer
>>> > > Lego bricks either from a particle pointcloud or from voxels from a
>>> fluid
>>> > > simulation so I can make nice Lego explosions with it. I have yet to
>>> figure
>>> > > out how to do this as I run into context mismatch issues.
>>> > > >
>>> > > > Thanks!
>>> > > >
>>> > > > //Morten
>>> > > > --
>>> > > > Softimage Mailing List.
>>> > > > To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com
>>> > > with "unsubscribe" in the subject, and reply to confirm.
>>> > > --
>>> > > Softimage Mailing List.
>>> > > To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com
>>> > > with "unsubscribe" in the subject, and reply to confirm.
>>> > >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Color from particles to Legolizer?

2016-06-06 Thread Adam Seeley
Hi,

There's also niclas schlapmann's ns_Legolizer compound.

I haven't use it but it looks pretty

On 5 June 2016 at 17:21, Ed Manning  wrote:

> Hey Morten --
>
> You might also look into Eric Mootz's emTools; pretty sure you can use
> some of them to get exactly what you want, possibly without the Legolizer
> itself (if there are compatibility issues).
>
> I'm pretty sure I did what you're trying to do a few years ago for a spec
> piece, but I have no recollection whatsoever of how I did it!  :-)  At
> least you can be confident that it must be possible and not too difficult
> if I managed it.
>
>
>
> On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy 
> wrote:
>
>> Hi Ed,
>>
>> Great compund :)
>> I will try those and see what I get.
>>
>> //Morten
>>
>>
>>
>> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer > >:
>> >
>> >
>> > Hi Morten
>> >
>> > thanks for using my compound :)
>> > as a guess, I'd go with Get Closest Locations and Switch Context nodes,
>> but
>> > I always get confused with context as well.
>> >
>> > wish you luck.
>> > cheers
>> >
>> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy 
>> wrote:
>> >
>> > > Hmm, I forgot to actually ask if someone has an idea regarding how to
>> grab
>> > > these colors or more specifically how to hook them into the legolizer
>> > > compounds.
>> > >
>> > > //MB
>> > >
>> > >
>> > >
>> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
>> > > x...@colorshopvfx.dk>:
>> > > >
>> > > >
>> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
>> > > compounds and ran into a snag. I would like to get colors for my
>> Legolizer
>> > > Lego bricks either from a particle pointcloud or from voxels from a
>> fluid
>> > > simulation so I can make nice Lego explosions with it. I have yet to
>> figure
>> > > out how to do this as I run into context mismatch issues.
>> > > >
>> > > > Thanks!
>> > > >
>> > > > //Morten
>> > > > --
>> > > > Softimage Mailing List.
>> > > > To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com
>> > > with "unsubscribe" in the subject, and reply to confirm.
>> > > --
>> > > Softimage Mailing List.
>> > > To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com
>> > > with "unsubscribe" in the subject, and reply to confirm.
>> > >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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Re: Color from particles to Legolizer?

2016-06-05 Thread Ed Manning
Hey Morten --

You might also look into Eric Mootz's emTools; pretty sure you can use some
of them to get exactly what you want, possibly without the Legolizer itself
(if there are compatibility issues).

I'm pretty sure I did what you're trying to do a few years ago for a spec
piece, but I have no recollection whatsoever of how I did it!  :-)  At
least you can be confident that it must be possible and not too difficult
if I managed it.



On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy 
wrote:

> Hi Ed,
>
> Great compund :)
> I will try those and see what I get.
>
> //Morten
>
>
>
> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer :
> >
> >
> > Hi Morten
> >
> > thanks for using my compound :)
> > as a guess, I'd go with Get Closest Locations and Switch Context nodes,
> but
> > I always get confused with context as well.
> >
> > wish you luck.
> > cheers
> >
> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy 
> wrote:
> >
> > > Hmm, I forgot to actually ask if someone has an idea regarding how to
> grab
> > > these colors or more specifically how to hook them into the legolizer
> > > compounds.
> > >
> > > //MB
> > >
> > >
> > >
> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> > > x...@colorshopvfx.dk>:
> > > >
> > > >
> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> > > compounds and ran into a snag. I would like to get colors for my
> Legolizer
> > > Lego bricks either from a particle pointcloud or from voxels from a
> fluid
> > > simulation so I can make nice Lego explosions with it. I have yet to
> figure
> > > out how to do this as I run into context mismatch issues.
> > > >
> > > > Thanks!
> > > >
> > > > //Morten
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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Re: Color from particles to Legolizer?

2016-06-02 Thread Morten Bartholdy
Hi Ed,

Great compund :)
I will try those and see what I get.

//Morten



> Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer :
> 
> 
> Hi Morten
> 
> thanks for using my compound :)
> as a guess, I'd go with Get Closest Locations and Switch Context nodes, but
> I always get confused with context as well.
> 
> wish you luck.
> cheers
> 
> On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy  wrote:
> 
> > Hmm, I forgot to actually ask if someone has an idea regarding how to grab
> > these colors or more specifically how to hook them into the legolizer
> > compounds.
> >
> > //MB
> >
> >
> >
> > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> > x...@colorshopvfx.dk>:
> > >
> > >
> > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> > compounds and ran into a snag. I would like to get colors for my Legolizer
> > Lego bricks either from a particle pointcloud or from voxels from a fluid
> > simulation so I can make nice Lego explosions with it. I have yet to figure
> > out how to do this as I run into context mismatch issues.
> > >
> > > Thanks!
> > >
> > > //Morten
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> --
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Re: Color from particles to Legolizer?

2016-06-02 Thread Ed Schiffer
Hi Morten

thanks for using my compound :)
as a guess, I'd go with Get Closest Locations and Switch Context nodes, but
I always get confused with context as well.

wish you luck.
cheers

On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy  wrote:

> Hmm, I forgot to actually ask if someone has an idea regarding how to grab
> these colors or more specifically how to hook them into the legolizer
> compounds.
>
> //MB
>
>
>
> > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> x...@colorshopvfx.dk>:
> >
> >
> > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> compounds and ran into a snag. I would like to get colors for my Legolizer
> Lego bricks either from a particle pointcloud or from voxels from a fluid
> simulation so I can make nice Lego explosions with it. I have yet to figure
> out how to do this as I run into context mismatch issues.
> >
> > Thanks!
> >
> > //Morten
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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Re: Color from particles to Legolizer?

2016-06-01 Thread Morten Bartholdy
Hmm, I forgot to actually ask if someone has an idea regarding how to grab 
these colors or more specifically how to hook them into the legolizer compounds.

//MB



> Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy :
> 
> 
> I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer compounds and 
> ran into a snag. I would like to get colors for my Legolizer Lego bricks 
> either from a particle pointcloud or from voxels from a fluid simulation so I 
> can make nice Lego explosions with it. I have yet to figure out how to do 
> this as I run into context mismatch issues.
> 
> Thanks!
> 
> //Morten
> --
> Softimage Mailing List.
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Color from particles to Legolizer?

2016-06-01 Thread Morten Bartholdy
I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer compounds and 
ran into a snag. I would like to get colors for my Legolizer Lego bricks either 
from a particle pointcloud or from voxels from a fluid simulation so I can make 
nice Lego explosions with it. I have yet to figure out how to do this as I run 
into context mismatch issues.

Thanks!

//Morten
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