Re: Color from particles to Legolizer?
The basic tricky thing here is to read a heat grid for mapping colors. I have manged to create the legobricks from the density grid, but the other part is eluding me. Perhaps I just need to dig deeper in Erics tools. //Morten > Den 5. juni 2016 klokken 18:21 skrev Ed Manning : > > > Hey Morten -- > > You might also look into Eric Mootz's emTools; pretty sure you can use some > of them to get exactly what you want, possibly without the Legolizer itself > (if there are compatibility issues). > > I'm pretty sure I did what you're trying to do a few years ago for a spec > piece, but I have no recollection whatsoever of how I did it! :-) At > least you can be confident that it must be possible and not too difficult > if I managed it. > > > > On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy > wrote: > > > Hi Ed, > > > > Great compund :) > > I will try those and see what I get. > > > > //Morten > > > > > > > > > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer : > > > > > > > > > Hi Morten > > > > > > thanks for using my compound :) > > > as a guess, I'd go with Get Closest Locations and Switch Context nodes, > > but > > > I always get confused with context as well. > > > > > > wish you luck. > > > cheers > > > > > > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy > > wrote: > > > > > > > Hmm, I forgot to actually ask if someone has an idea regarding how to > > grab > > > > these colors or more specifically how to hook them into the legolizer > > > > compounds. > > > > > > > > //MB > > > > > > > > > > > > > > > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < > > > > x...@colorshopvfx.dk>: > > > > > > > > > > > > > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer > > > > compounds and ran into a snag. I would like to get colors for my > > Legolizer > > > > Lego bricks either from a particle pointcloud or from voxels from a > > fluid > > > > simulation so I can make nice Lego explosions with it. I have yet to > > figure > > > > out how to do this as I run into context mismatch issues. > > > > > > > > > > Thanks! > > > > > > > > > > //Morten > > > > > -- > > > > > Softimage Mailing List. > > > > > To unsubscribe, send a mail to > > softimage-requ...@listproc.autodesk.com > > > > with "unsubscribe" in the subject, and reply to confirm. > > > > -- > > > > Softimage Mailing List. > > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Color from particles to Legolizer?
Oddly I have never come across his stuff - thanks, I will take a look at that one too. //Morten > Den 6. juni 2016 klokken 10:32 skrev Adam Seeley : > > > Hi, > > There's also niclas schlapmann's ns_Legolizer compound. > > I haven't use it but it looks pretty > > On 5 June 2016 at 17:21, Ed Manning wrote: > > > Hey Morten -- > > > > You might also look into Eric Mootz's emTools; pretty sure you can use > > some of them to get exactly what you want, possibly without the Legolizer > > itself (if there are compatibility issues). > > > > I'm pretty sure I did what you're trying to do a few years ago for a spec > > piece, but I have no recollection whatsoever of how I did it! :-) At > > least you can be confident that it must be possible and not too difficult > > if I managed it. > > > > > > > > On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy > > wrote: > > > >> Hi Ed, > >> > >> Great compund :) > >> I will try those and see what I get. > >> > >> //Morten > >> > >> > >> > >> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer >> >: > >> > > >> > > >> > Hi Morten > >> > > >> > thanks for using my compound :) > >> > as a guess, I'd go with Get Closest Locations and Switch Context nodes, > >> but > >> > I always get confused with context as well. > >> > > >> > wish you luck. > >> > cheers > >> > > >> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy > >> wrote: > >> > > >> > > Hmm, I forgot to actually ask if someone has an idea regarding how to > >> grab > >> > > these colors or more specifically how to hook them into the legolizer > >> > > compounds. > >> > > > >> > > //MB > >> > > > >> > > > >> > > > >> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < > >> > > x...@colorshopvfx.dk>: > >> > > > > >> > > > > >> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer > >> > > compounds and ran into a snag. I would like to get colors for my > >> Legolizer > >> > > Lego bricks either from a particle pointcloud or from voxels from a > >> fluid > >> > > simulation so I can make nice Lego explosions with it. I have yet to > >> figure > >> > > out how to do this as I run into context mismatch issues. > >> > > > > >> > > > Thanks! > >> > > > > >> > > > //Morten > >> > > > -- > >> > > > Softimage Mailing List. > >> > > > To unsubscribe, send a mail to > >> softimage-requ...@listproc.autodesk.com > >> > > with "unsubscribe" in the subject, and reply to confirm. > >> > > -- > >> > > Softimage Mailing List. > >> > > To unsubscribe, send a mail to > >> softimage-requ...@listproc.autodesk.com > >> > > with "unsubscribe" in the subject, and reply to confirm. > >> > > > >> > -- > >> > Softimage Mailing List. > >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> -- > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > > > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Color from particles to Legolizer?
... Looks pretty good.. is what I was going to say... Adam. On 6 June 2016 at 09:32, Adam Seeley wrote: > Hi, > > There's also niclas schlapmann's ns_Legolizer compound. > > I haven't use it but it looks pretty > > On 5 June 2016 at 17:21, Ed Manning wrote: > >> Hey Morten -- >> >> You might also look into Eric Mootz's emTools; pretty sure you can use >> some of them to get exactly what you want, possibly without the Legolizer >> itself (if there are compatibility issues). >> >> I'm pretty sure I did what you're trying to do a few years ago for a spec >> piece, but I have no recollection whatsoever of how I did it! :-) At >> least you can be confident that it must be possible and not too difficult >> if I managed it. >> >> >> >> On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy >> wrote: >> >>> Hi Ed, >>> >>> Great compund :) >>> I will try those and see what I get. >>> >>> //Morten >>> >>> >>> >>> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer >> >: >>> > >>> > >>> > Hi Morten >>> > >>> > thanks for using my compound :) >>> > as a guess, I'd go with Get Closest Locations and Switch Context >>> nodes, but >>> > I always get confused with context as well. >>> > >>> > wish you luck. >>> > cheers >>> > >>> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy >>> wrote: >>> > >>> > > Hmm, I forgot to actually ask if someone has an idea regarding how >>> to grab >>> > > these colors or more specifically how to hook them into the legolizer >>> > > compounds. >>> > > >>> > > //MB >>> > > >>> > > >>> > > >>> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < >>> > > x...@colorshopvfx.dk>: >>> > > > >>> > > > >>> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer >>> > > compounds and ran into a snag. I would like to get colors for my >>> Legolizer >>> > > Lego bricks either from a particle pointcloud or from voxels from a >>> fluid >>> > > simulation so I can make nice Lego explosions with it. I have yet to >>> figure >>> > > out how to do this as I run into context mismatch issues. >>> > > > >>> > > > Thanks! >>> > > > >>> > > > //Morten >>> > > > -- >>> > > > Softimage Mailing List. >>> > > > To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com >>> > > with "unsubscribe" in the subject, and reply to confirm. >>> > > -- >>> > > Softimage Mailing List. >>> > > To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com >>> > > with "unsubscribe" in the subject, and reply to confirm. >>> > > >>> > -- >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Color from particles to Legolizer?
Hi, There's also niclas schlapmann's ns_Legolizer compound. I haven't use it but it looks pretty On 5 June 2016 at 17:21, Ed Manning wrote: > Hey Morten -- > > You might also look into Eric Mootz's emTools; pretty sure you can use > some of them to get exactly what you want, possibly without the Legolizer > itself (if there are compatibility issues). > > I'm pretty sure I did what you're trying to do a few years ago for a spec > piece, but I have no recollection whatsoever of how I did it! :-) At > least you can be confident that it must be possible and not too difficult > if I managed it. > > > > On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy > wrote: > >> Hi Ed, >> >> Great compund :) >> I will try those and see what I get. >> >> //Morten >> >> >> >> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer > >: >> > >> > >> > Hi Morten >> > >> > thanks for using my compound :) >> > as a guess, I'd go with Get Closest Locations and Switch Context nodes, >> but >> > I always get confused with context as well. >> > >> > wish you luck. >> > cheers >> > >> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy >> wrote: >> > >> > > Hmm, I forgot to actually ask if someone has an idea regarding how to >> grab >> > > these colors or more specifically how to hook them into the legolizer >> > > compounds. >> > > >> > > //MB >> > > >> > > >> > > >> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < >> > > x...@colorshopvfx.dk>: >> > > > >> > > > >> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer >> > > compounds and ran into a snag. I would like to get colors for my >> Legolizer >> > > Lego bricks either from a particle pointcloud or from voxels from a >> fluid >> > > simulation so I can make nice Lego explosions with it. I have yet to >> figure >> > > out how to do this as I run into context mismatch issues. >> > > > >> > > > Thanks! >> > > > >> > > > //Morten >> > > > -- >> > > > Softimage Mailing List. >> > > > To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com >> > > with "unsubscribe" in the subject, and reply to confirm. >> > > -- >> > > Softimage Mailing List. >> > > To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com >> > > with "unsubscribe" in the subject, and reply to confirm. >> > > >> > -- >> > Softimage Mailing List. >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Color from particles to Legolizer?
Hey Morten -- You might also look into Eric Mootz's emTools; pretty sure you can use some of them to get exactly what you want, possibly without the Legolizer itself (if there are compatibility issues). I'm pretty sure I did what you're trying to do a few years ago for a spec piece, but I have no recollection whatsoever of how I did it! :-) At least you can be confident that it must be possible and not too difficult if I managed it. On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy wrote: > Hi Ed, > > Great compund :) > I will try those and see what I get. > > //Morten > > > > > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer : > > > > > > Hi Morten > > > > thanks for using my compound :) > > as a guess, I'd go with Get Closest Locations and Switch Context nodes, > but > > I always get confused with context as well. > > > > wish you luck. > > cheers > > > > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy > wrote: > > > > > Hmm, I forgot to actually ask if someone has an idea regarding how to > grab > > > these colors or more specifically how to hook them into the legolizer > > > compounds. > > > > > > //MB > > > > > > > > > > > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < > > > x...@colorshopvfx.dk>: > > > > > > > > > > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer > > > compounds and ran into a snag. I would like to get colors for my > Legolizer > > > Lego bricks either from a particle pointcloud or from voxels from a > fluid > > > simulation so I can make nice Lego explosions with it. I have yet to > figure > > > out how to do this as I run into context mismatch issues. > > > > > > > > Thanks! > > > > > > > > //Morten > > > > -- > > > > Softimage Mailing List. > > > > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > > with "unsubscribe" in the subject, and reply to confirm. > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Color from particles to Legolizer?
Hi Ed, Great compund :) I will try those and see what I get. //Morten > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer : > > > Hi Morten > > thanks for using my compound :) > as a guess, I'd go with Get Closest Locations and Switch Context nodes, but > I always get confused with context as well. > > wish you luck. > cheers > > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy wrote: > > > Hmm, I forgot to actually ask if someone has an idea regarding how to grab > > these colors or more specifically how to hook them into the legolizer > > compounds. > > > > //MB > > > > > > > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < > > x...@colorshopvfx.dk>: > > > > > > > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer > > compounds and ran into a snag. I would like to get colors for my Legolizer > > Lego bricks either from a particle pointcloud or from voxels from a fluid > > simulation so I can make nice Lego explosions with it. I have yet to figure > > out how to do this as I run into context mismatch issues. > > > > > > Thanks! > > > > > > //Morten > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Color from particles to Legolizer?
Hi Morten thanks for using my compound :) as a guess, I'd go with Get Closest Locations and Switch Context nodes, but I always get confused with context as well. wish you luck. cheers On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy wrote: > Hmm, I forgot to actually ask if someone has an idea regarding how to grab > these colors or more specifically how to hook them into the legolizer > compounds. > > //MB > > > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < > x...@colorshopvfx.dk>: > > > > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer > compounds and ran into a snag. I would like to get colors for my Legolizer > Lego bricks either from a particle pointcloud or from voxels from a fluid > simulation so I can make nice Lego explosions with it. I have yet to figure > out how to do this as I run into context mismatch issues. > > > > Thanks! > > > > //Morten > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Color from particles to Legolizer?
Hmm, I forgot to actually ask if someone has an idea regarding how to grab these colors or more specifically how to hook them into the legolizer compounds. //MB > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy : > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer compounds and > ran into a snag. I would like to get colors for my Legolizer Lego bricks > either from a particle pointcloud or from voxels from a fluid simulation so I > can make nice Lego explosions with it. I have yet to figure out how to do > this as I run into context mismatch issues. > > Thanks! > > //Morten > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Color from particles to Legolizer?
I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer compounds and ran into a snag. I would like to get colors for my Legolizer Lego bricks either from a particle pointcloud or from voxels from a fluid simulation so I can make nice Lego explosions with it. I have yet to figure out how to do this as I run into context mismatch issues. Thanks! //Morten -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.