Re: Demise of SI and what it means for fine arts work

2014-03-23 Thread peter_b
 ... As long as the help files remain online...? 

you can download the help files here:
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/download-and-install-autodesk-softimage-product-help.html


Re: Demise of SI and what it means for fine arts work

2014-03-22 Thread Tenshi S.
+1. Well spoken :)


On Fri, Mar 21, 2014 at 7:46 AM, pete...@skynet.be wrote:

   Well said, Nancy.

 I have no illusions about how much corporations (especially this one) care
 for the individual artist.

 You have developed your own, very individual workflow - it might well be
 impossible to translate to another software. Unfamiliarity with a new tool
 is a huge hindrance to any really creative work. Then again, challenging
 yourself with a new tool could be stimulating and enriching in itself. (no,
 I don't think M#% is going to be either)

 Remember, you are free,  more than most, to choose your tool - cutting
 edge or outdated, simple or advanced, high or low tech.
 While your art supplier can suspend that range of papers or paints you
 grew so attached to, crippling you in the process, they can't suspend this
 tool. You can keep it alive for as long as you choose to use it. I refuse
 to call it the Demise of SI at this point. That will be somewhere in the
 future, when I retire my last computer with Softimage on and don't even
 bother installing it on a new one.

 I have done my share of artistic projects, making imagery for theatrical
 and performance arts, individually and in teams - from volunteering work up
 to a million dollar budget. This is the part of my activities that I
 believe will be the least affected by AD's decision. Clients often hardly
 understand what it is I do, let alone which software I run. For team work
 they have mostly been asking me to decide on the tools to use, and I've
 always opted for mixed software - providing the individuals with their
 software of choice. It has invariably been the results the individual could
 achieve which have been crucial - not what software they ran it on.
 That being said, there is no denying that Softimage is very well adapted
 for these projects - truly generalist and multidisciplinary, freestyle,
 unpredictable, radical changes, fast turnaround. The core qualities of
 Softimage - especially the non-linear non destructive bit - really make a
 difference here.

 It is often on artistic projects that I first use new tools and features,
 especially (surprising or not?) ICE - up to the point where ICE is used one
 way or other - often crucial - on every single project. Without considering
 myself to even know it all that well.
 As long as I have not outgrown this software (which I don't expect to do
 anywhere soon) what AD decides to do with it does not matter. And if I ever
 do - well, then it will be natural leaving it behind.
 So whatever you do, keep using it or go elsewhere - but make sure it's
 your decision - not AD's.



  *From:* Nancy Jacobs illus...@mip.net
 *Sent:* Thursday, March 20, 2014 9:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Demise of SI and what it means for fine arts work

   When I bought XSI years ago, I compared it with Maya, and the 3d
 software packages i had been using since the dawn of the phenomenon, and
 made my decision. I never looked back. I have been extremely happy with XSI
 -- the workflow, the interface, everything was geared toward ease of use
 and learning, and visualization of a project from beginning to end. It has
 been the one piece of software that I find myself saying, every time I use
 it, what a fantastic piece of software! A joy to learn and use. And I've
 barely delved into ICE.

 When Autodesk purchased XSI, I was crushed. People speak of AD acquiring
 XSI to use its technology, and Maurice Patel has stated, We also acquire
 tech, redesign and re-engineer it, even rewrite it entirely, to fit into
 our products and workflows and yes, if it is more efficient to do so, we
 just integrate it. So that is obviously one reason for them to acquire
 XSIright after ICE was introduced.

 But what I thought then, and sadly seems to be coming true... Is that AD
 acquired XSI in order to acquire and 'integrate' XSI's USER BASE. What
 better way for a company to dominate the user base of a software genre than
 to acquire software products in that genre, kill them, and then offer the
 stunned user base a cost-efficient (in the short term) entree into their
 preferred product. Plus they get to cannibalize the dead software and use
 it to pump up their 'chosen one'. But we are not seeing that latter tech
 application effect so much as we are seeing the hijacking of the user base
 of Softimage. And, as so many have pointed out, bringing Maya into a state
 where SI users will find their workflow and features emulated is only a
 vague promise for future application. Not likely to be realized,
 considering the track record of Autodesk.

 Does this remind anyone of the infamous corporate takeover mentality...?
 Applied to software, of course. Same principle. Only here, it is the user
 base which is the prize, the economic draw of an expanded user base over
 the years. Especially as Maya, and the expensive plugins and expansions
 needed to do comparable work that XSI does out of the box... 

Re: Demise of SI and what it means for fine arts work

2014-03-22 Thread Andres Stephens
I agree with you Tenshi and Peter.

I still use Truespace for my modelling and previz 5 years after Microsoft shut 
it down.

Yes it still only uses viewport tech based on directX 9, yes it has none of the 
latest bells and whistles these days ...

But it's the community, very small as is (you could count them on your hands 
and feet) that helps me keep it alive as my artistic tool of choice (and it 
still wowzers clients as I quickly slap together and modify on demand previz 
and models in a decent viewport today) . There still are some heros developing 
it and even doing unofficial updates, or compiling uncontinued plugins and 
tutorials together and keeping then shared. Even resurrecting old websites 
(www.Caligari.us) .

And this last release of Truespace from 2009 was only beta. (though luckily 
they left it for free in its dying breaths)

I agree with you both, and when I am able to purchase a right to softimage 
2015, I can still see years of shelf life for such a professional and capable 
product like si, with so much room to expand on concepts I don't even know 
(ICE) that no matter how advanced it's competion will become, it still can be a 
competitive and perfect tool of choice for individuals or small studios - for 
years and years to come.

And I hope the community, even after shifting software, will not drift apart 
and like TS, keep up the development how they can, the art, the products, and 
in the right time master other tools and share... But there will always be that 
first love on the side.

I guess the Truespace forum www.united3dartists.com/forum had a fitting title 
when it was created right after the demise of its beloved software..

Stay United, stay a true 3d artist, love your software dead or alive, and keep 
mastering your skills with any tool!

But yeah, autodesk...

SI is not dead yet.





--- Original Message ---

From: Tenshi S. tenshu...@gmail.com
Sent: March 22, 2014 1:54 AM
To: softimage@listproc.autodesk.com
Subject: Re: Demise of SI and what it means for fine arts work

+1. Well spoken :)


On Fri, Mar 21, 2014 at 7:46 AM, pete...@skynet.be wrote:

   Well said, Nancy.

 I have no illusions about how much corporations (especially this one) care
 for the individual artist.

 You have developed your own, very individual workflow - it might well be
 impossible to translate to another software. Unfamiliarity with a new tool
 is a huge hindrance to any really creative work. Then again, challenging
 yourself with a new tool could be stimulating and enriching in itself. (no,
 I don't think M#% is going to be either)

 Remember, you are free,  more than most, to choose your tool - cutting
 edge or outdated, simple or advanced, high or low tech.
 While your art supplier can suspend that range of papers or paints you
 grew so attached to, crippling you in the process, they can't suspend this
 tool. You can keep it alive for as long as you choose to use it. I refuse
 to call it the Demise of SI at this point. That will be somewhere in the
 future, when I retire my last computer with Softimage on and don't even
 bother installing it on a new one.

 I have done my share of artistic projects, making imagery for theatrical
 and performance arts, individually and in teams - from volunteering work up
 to a million dollar budget. This is the part of my activities that I
 believe will be the least affected by AD's decision. Clients often hardly
 understand what it is I do, let alone which software I run. For team work
 they have mostly been asking me to decide on the tools to use, and I've
 always opted for mixed software - providing the individuals with their
 software of choice. It has invariably been the results the individual could
 achieve which have been crucial - not what software they ran it on.
 That being said, there is no denying that Softimage is very well adapted
 for these projects - truly generalist and multidisciplinary, freestyle,
 unpredictable, radical changes, fast turnaround. The core qualities of
 Softimage - especially the non-linear non destructive bit - really make a
 difference here.

 It is often on artistic projects that I first use new tools and features,
 especially (surprising or not?) ICE - up to the point where ICE is used one
 way or other - often crucial - on every single project. Without considering
 myself to even know it all that well.
 As long as I have not outgrown this software (which I don't expect to do
 anywhere soon) what AD decides to do with it does not matter. And if I ever
 do - well, then it will be natural leaving it behind.
 So whatever you do, keep using it or go elsewhere - but make sure it's
 your decision - not AD's.



  *From:* Nancy Jacobs illus...@mip.net
 *Sent:* Thursday, March 20, 2014 9:30 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Demise of SI and what it means for fine arts work

   When I bought XSI years ago, I compared it with Maya, and the 3d
 software packages i had been using since the dawn of the 

Re: Demise of SI and what it means for fine arts work

2014-03-22 Thread Nancy Jacobs
These are great points Peter and Andres. 

Andres, I remember being in on the very first Truespace release... I loved the 
rendering engine, but couldn't stand the modeling. Interesting that you prefer 
it for modeling! I had many conversations with their tech support on why don't 
you have this or that simple modeling tool...but they insisted on their 
methodology, which to me was imprecise, though I can see how someone who 
preferred to model in another way would find it interesting. Did they change 
the modeling tools over the years? (I think I bailed at Truespace 3). 

I got well into Imagine around that time, and found it great for modeling... 
Even did a couple commercial projects with it if you can imagine that. A couple 
other software carcasses I don't remember the names of ;-).then settled on 
Lightwave for some time. Loved the modeling tools there, and the rendering, the 
process and the results...with some brilliant pluginsfrankly I still miss 
Lightwave there, it was easier to achieve my aesthetic with it. It's the (lack 
of) animation that broke Lightwave for me, and that dual modeling/rendering 
application situation. XSI was an absolute dream come true there. The most 
logical and intuitive piece of software I've ever used. With animation systems 
that are so much easier to work with and visualize. First time I've ever been 
able to do any successful rigging of a realistic human model was with XSI. And 
it's great for modeling too, once you get the hang of it.

You are all so right, I'm sure SI as is will continue to provide the tools I 
need for a very long time. As long as the help files remain online...? And if 
they don't break the final release so it is unusable. And if it is still 
available to install on future computers and windows platforms. That's the 
scary part, really. I'm even kind of hesitant to mention these things because 
I'm afraid AD is listening and might see a way to break us of the SI habit 
here...

Also, I've never really been able to get fully the results I want out of mental 
ray. I've had to put a lot of hours into studying it and experimenting, and 
still can't get a lot of the rendering effects I got with Lightwave. I loved 
their system of gradation effects you could put on anything, but somehow it 
doesn't translate to mental ray's system. Working with mental ray seems kind of 
like wrestling with an invisible bear sometimes...

I've heard there is a passionate C4D community, and it is often touted as a 
tool for artists, and easy to use. But when I've looked at it, it seems limited 
compared with SI. Does anyone know the state of it now, has it improved in the 
area of animation and effects? How does it compare with SI? 

I just keep remembering FPrime in Lightwave, and how great an integrated 
renderer that was to use... Fast for GI effects too, which i sorely need. And 
KRay was coming along and looking good too. If only I could get the best of 
both worlds there...Lightwave rendering plugins with SI everything else...

Nancy Jacobs 
http://www.childofillusion.net/

On Mar 22, 2014, at 9:54 AM, Andres Stephens drais...@outlook.com wrote:

 I agree with you Tenshi and Peter. 
 
 I still use Truespace for my modelling and previz 5 years after Microsoft 
 shut it down. 
 
 Yes it still only uses viewport tech based on directX 9, yes it has none of 
 the latest bells and whistles these days ... 
 
 But it's the community, very small as is (you could count them on your hands 
 and feet) that helps me keep it alive as my artistic tool of choice (and it 
 still wowzers clients as I quickly slap together and modify on demand previz 
 and models in a decent viewport today) . There still are some heros 
 developing it and even doing unofficial updates, or compiling uncontinued 
 plugins and tutorials together and keeping then shared. Even resurrecting old 
 websites (www.Caligari.us) . 
 
 And this last release of Truespace from 2009 was only beta. (though luckily 
 they left it for free in its dying breaths) 
 
 I agree with you both, and when I am able to purchase a right to softimage 
 2015, I can still see years of shelf life for such a professional and capable 
 product like si, with so much room to expand on concepts I don't even know 
 (ICE) that no matter how advanced it's competion will become, it still can be 
 a competitive and perfect tool of choice for individuals or small studios - 
 for years and years to come. 
 
 And I hope the community, even after shifting software, will not drift apart 
 and like TS, keep up the development how they can, the art, the products, and 
 in the right time master other tools and share... But there will always be 
 that first love on the side. 
 
 I guess the Truespace forum www.united3dartists.com/forum had a fitting 
 title when it was created right after the demise of its beloved software.. 
 
 Stay United, stay a true 3d artist, love your software dead or alive, and 
 keep mastering your skills with any 

Re: Demise of SI and what it means for fine arts work

2014-03-21 Thread peter_b
Well said, Nancy.

I have no illusions about how much corporations (especially this one) care for 
the individual artist.

You have developed your own, very individual workflow - it might well be 
impossible to translate to another software. Unfamiliarity with a new tool is a 
huge hindrance to any really creative work. Then again, challenging yourself 
with a new tool could be stimulating and enriching in itself. (no, I don’t 
think M#% is going to be either)

Remember, you are free,  more than most, to choose your tool – cutting edge or 
outdated, simple or advanced, high or low tech.
While your art supplier can suspend that range of papers or paints you grew so 
attached to, crippling you in the process, they can’t suspend this tool. You 
can keep it alive for as long as you choose to use it. I refuse to call it the 
Demise of SI at this point. That will be somewhere in the future, when I retire 
my last computer with Softimage on and don’t even bother installing it on a new 
one. 

I have done my share of artistic projects, making imagery for theatrical and 
performance arts, individually and in teams – from volunteering work up to a 
million dollar budget. This is the part of my activities that I believe will be 
the least affected by AD’s decision. Clients often hardly understand what it is 
I do, let alone which software I run. For team work they have mostly been 
asking me to decide on the tools to use, and I’ve always opted for mixed 
software – providing the individuals with their software of choice. It has 
invariably been the results the individual could achieve which have been 
crucial – not what software they ran it on. 
That being said, there is no denying that Softimage is very well adapted for 
these projects – truly generalist and multidisciplinary, freestyle, 
unpredictable, radical changes, fast turnaround. The core qualities of 
Softimage – especially the non-linear non destructive bit – really make a 
difference here.

It is often on artistic projects that I first use new tools and features, 
especially (surprising or not?) ICE – up to the point where ICE is used one way 
or other – often crucial - on every single project. Without considering myself 
to even know it all that well. 
As long as I have not outgrown this software (which I don’t expect to do 
anywhere soon) what AD decides to do with it does not matter. And if I ever do 
– well, then it will be natural leaving it behind.
So whatever you do, keep using it or go elsewhere – but make sure it’s your 
decision – not AD’s.



From: Nancy Jacobs 
Sent: Thursday, March 20, 2014 9:30 PM
To: softimage@listproc.autodesk.com 
Subject: Demise of SI and what it means for fine arts work

When I bought XSI years ago, I compared it with Maya, and the 3d software 
packages i had been using since the dawn of the phenomenon, and made my 
decision. I never looked back. I have been extremely happy with XSI -- the 
workflow, the interface, everything was geared toward ease of use and learning, 
and visualization of a project from beginning to end. It has been the one piece 
of software that I find myself saying, every time I use it, what a fantastic 
piece of software! A joy to learn and use. And I've barely delved into ICE.

When Autodesk purchased XSI, I was crushed. People speak of AD acquiring XSI to 
use its technology, and Maurice Patel has stated, We also acquire tech, 
redesign and re-engineer it, even rewrite it entirely, to fit into our products 
and workflows and yes, if it is more efficient to do so, we just integrate it. 
So that is obviously one reason for them to acquire XSIright after ICE was 
introduced.


But what I thought then, and sadly seems to be coming true... Is that AD 
acquired XSI in order to acquire and 'integrate' XSI's USER BASE. What better 
way for a company to dominate the user base of a software genre than to acquire 
software products in that genre, kill them, and then offer the stunned user 
base a cost-efficient (in the short term) entree into their preferred product. 
Plus they get to cannibalize the dead software and use it to pump up their 
'chosen one'. But we are not seeing that latter tech application effect so much 
as we are seeing the hijacking of the user base of Softimage. And, as so many 
have pointed out, bringing Maya into a state where SI users will find their 
workflow and features emulated is only a vague promise for future application. 
Not likely to be realized, considering the track record of Autodesk. 


Does this remind anyone of the infamous corporate takeover mentality...? 
Applied to software, of course. Same principle. Only here, it is the user base 
which is the prize, the economic draw of an expanded user base over the years. 
Especially as Maya, and the expensive plugins and expansions needed to do 
comparable work that XSI does out of the box... is significantly more expensive 
than XSI.


I am a one-person fine artist, primarily a painter, using SI as a tool for 
video 

Demise of SI and what it means for fine arts work

2014-03-20 Thread Nancy Jacobs
When I bought XSI years ago, I compared it with Maya, and the 3d software 
packages i had been using since the dawn of the phenomenon, and made my 
decision. I never looked back. I have been extremely happy with XSI -- the 
workflow, the interface, everything was geared toward ease of use and learning, 
and visualization of a project from beginning to end. It has been the one piece 
of software that I find myself saying, every time I use it, what a fantastic 
piece of software! A joy to learn and use. And I've barely delved into ICE.

When Autodesk purchased XSI, I was crushed. People speak of AD acquiring XSI to 
use its technology, and Maurice Patel has stated, We also acquire tech, 
redesign and re-engineer it, even rewrite it entirely, to fit into our products 
and workflows and yes, if it is more efficient to do so, we just integrate it. 
So that is obviously one reason for them to acquire XSIright after ICE was 
introduced.

But what I thought then, and sadly seems to be coming true... Is that AD 
acquired XSI in order to acquire and 'integrate' XSI's USER BASE. What better 
way for a company to dominate the user base of a software genre than to acquire 
software products in that genre, kill them, and then offer the stunned user 
base a cost-efficient (in the short term) entree into their preferred product. 
Plus they get to cannibalize the dead software and use it to pump up their 
'chosen one'. But we are not seeing that latter tech application effect so much 
as we are seeing the hijacking of the user base of Softimage. And, as so many 
have pointed out, bringing Maya into a state where SI users will find their 
workflow and features emulated is only a vague promise for future application. 
Not likely to be realized, considering the track record of Autodesk. 

Does this remind anyone of the infamous corporate takeover mentality...? 
Applied to software, of course. Same principle. Only here, it is the user base 
which is the prize, the economic draw of an expanded user base over the years. 
Especially as Maya, and the expensive plugins and expansions needed to do 
comparable work that XSI does out of the box... is significantly more expensive 
than XSI.

I am a one-person fine artist, primarily a painter, using SI as a tool for 
video installation work. This is a grey area of use, not completely 
non-commercial, as art shows have some commerce involved, still the return on 
investment in the area of 3D work is always likely to be a loss. Still, I 
reluctantly went for the SI maintenance agreement with AD when it bought XSI, 
stretching my budget as far as it will go. Maya is not an artist tool like SI 
is, and not agreeable to a small artist's budget. Very few options remain, in 
that regard. I left Lightwave because of its lack of non-linear workflow, and 
cumbersome animation. XSI was light years ahead in these areas. I made my 
choice, but now it seems that people like me are being squeezed out of any 
chance of developing our interests and contributions to an alternate aspect of 
3D work. 

I very much admire the work of all of you who work in the industry, and the 
truly amazing things you do with SI, or any software. Incredible, what you 
accomplish. (And i often find myself wishing i had the great teams you have to 
be able to accomplish more of what I envision.) But there has to be a place for 
small artists who choose to use 3D software for other purposes, and take it in 
a somewhat different direction. We may not be a large user base which will be 
economically significant to a company like Autodesk, but this (fine arts) 
aspect of 3D work needs to be able to exist. And that is becoming increasingly 
doubtful, with the big sharks gobbling up our accessible software package and 
leaving us behind with little chance to develop our work.

Nancy Jacobs
http://www.childofillusion.net/

On Mar 18, 2014, at 2:34 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Thanks Maurice,
 
 So the information I have today is - most of my work is done with Softimage 
 and there is 0% chance it will be continued.
 
 Autodesk has a 99% failure rate internally with creating innovative products. 
 (your words)
 
 Autodesk wants me to move to Maya, an old, outdated package that cannot do 
 what I need now, requires significant work (scripts, plugins, etc.) to make 
 usable, is not conducive to small shops or freelancers, and there is no 
 promise that it will ever be able to do what Softimage can do right now.  
 Making that move not only moves me back to the junior level, but reduces my 
 pay, lowers the quality of my work, and significantly hampers my ability to 
 compete.
 
 Bifrost is being developed at a company with a 99% failure rate with creating 
 innovative products.  Bifrost is not an ICE replacement and may never be one.
 
 And, apparently in this industry you should not have all your eggs in one 
 basket.  Unfortunately Autodesk bought the goose laying the golden eggs and