+1. Well spoken :)

On Fri, Mar 21, 2014 at 7:46 AM, <[email protected]> wrote:

>   Well said, Nancy.
>
> I have no illusions about how much corporations (especially this one) care
> for the individual artist.
>
> You have developed your own, very individual workflow - it might well be
> impossible to translate to another software. Unfamiliarity with a new tool
> is a huge hindrance to any really creative work. Then again, challenging
> yourself with a new tool could be stimulating and enriching in itself. (no,
> I don't think M#%& is going to be either)
>
> Remember, you are free,  more than most, to choose your tool - cutting
> edge or outdated, simple or advanced, high or low tech.
> While your art supplier can suspend that range of papers or paints you
> grew so attached to, crippling you in the process, they can't suspend this
> tool. You can keep it alive for as long as you choose to use it. I refuse
> to call it the Demise of SI at this point. That will be somewhere in the
> future, when I retire my last computer with Softimage on and don't even
> bother installing it on a new one.
>
> I have done my share of artistic projects, making imagery for theatrical
> and performance arts, individually and in teams - from volunteering work up
> to a million dollar budget. This is the part of my activities that I
> believe will be the least affected by AD's decision. Clients often hardly
> understand what it is I do, let alone which software I run. For team work
> they have mostly been asking me to decide on the tools to use, and I've
> always opted for mixed software - providing the individuals with their
> software of choice. It has invariably been the results the individual could
> achieve which have been crucial - not what software they ran it on.
> That being said, there is no denying that Softimage is very well adapted
> for these projects - truly generalist and multidisciplinary, freestyle,
> unpredictable, radical changes, fast turnaround. The core qualities of
> Softimage - especially the non-linear non destructive bit - really make a
> difference here.
>
> It is often on artistic projects that I first use new tools and features,
> especially (surprising or not?) ICE - up to the point where ICE is used one
> way or other - often crucial - on every single project. Without considering
> myself to even know it all that well.
> As long as I have not outgrown this software (which I don't expect to do
> anywhere soon) what AD decides to do with it does not matter. And if I ever
> do - well, then it will be natural leaving it behind.
> So whatever you do, keep using it or go elsewhere - but make sure it's
> your decision - not AD's.
>
>
>
>  *From:* Nancy Jacobs <[email protected]>
> *Sent:* Thursday, March 20, 2014 9:30 PM
> *To:* [email protected]
> *Subject:* Demise of SI and what it means for fine arts work
>
>       When I bought XSI years ago, I compared it with Maya, and the 3d
> software packages i had been using since the dawn of the phenomenon, and
> made my decision. I never looked back. I have been extremely happy with XSI
> -- the workflow, the interface, everything was geared toward ease of use
> and learning, and visualization of a project from beginning to end. It has
> been the one piece of software that I find myself saying, every time I use
> it, what a fantastic piece of software! A joy to learn and use. And I've
> barely delved into ICE.
>
> When Autodesk purchased XSI, I was crushed. People speak of AD acquiring
> XSI to use its technology, and Maurice Patel has stated, "We also acquire
> tech, redesign and re-engineer it, even rewrite it entirely, to fit into
> our products and workflows and yes, if it is more efficient to do so, we
> just integrate it." So that is obviously one reason for them to acquire
> XSI....right after ICE was introduced.....
>
> But what I thought then, and sadly seems to be coming true... Is that AD
> acquired XSI in order to acquire and 'integrate' XSI's USER BASE. What
> better way for a company to dominate the user base of a software genre than
> to acquire software products in that genre, kill them, and then offer the
> stunned user base a cost-efficient (in the short term) entree into their
> preferred product. Plus they get to cannibalize the dead software and use
> it to pump up their 'chosen one'. But we are not seeing that latter tech
> application effect so much as we are seeing the hijacking of the user base
> of Softimage. And, as so many have pointed out, bringing Maya into a state
> where SI users will find their workflow and features emulated is only a
> vague promise for future application. Not likely to be realized,
> considering the track record of Autodesk.
>
> Does this remind anyone of the infamous corporate takeover mentality...?
> Applied to software, of course. Same principle. Only here, it is the user
> base which is the prize, the economic draw of an expanded user base over
> the years. Especially as Maya, and the expensive plugins and expansions
> needed to do comparable work that XSI does out of the box... is
> significantly more expensive than XSI.
>
> I am a one-person fine artist, primarily a painter, using SI as a tool for
> video installation work. This is a grey area of use, not completely
> non-commercial, as art shows have some commerce involved, still the return
> on investment in the area of 3D work is always likely to be a loss. Still,
> I reluctantly went for the SI maintenance agreement with AD when it bought
> XSI, stretching my budget as far as it will go. Maya is not an artist tool
> like SI is, and not agreeable to a small artist's budget. Very few options
> remain, in that regard. I left Lightwave because of its lack of non-linear
> workflow, and cumbersome animation. XSI was light years ahead in these
> areas. I made my choice, but now it seems that people like me are being
> squeezed out of any chance of developing our interests and contributions to
> an alternate aspect of 3D work.
>
> I very much admire the work of all of you who work in the industry, and
> the truly amazing things you do with SI, or any software. Incredible, what
> you accomplish. (And i often find myself wishing i had the great teams you
> have to be able to accomplish more of what I envision.) But there has to be
> a place for small artists who choose to use 3D software for other purposes,
> and take it in a somewhat different direction. We may not be a large user
> base which will be economically significant to a company like Autodesk, but
> this (fine arts) aspect of 3D work needs to be able to exist. And that is
> becoming increasingly doubtful, with the big sharks gobbling up our
> accessible software package and leaving us behind with little chance to
> develop our work.
>
> Nancy Jacobs
> http://www.childofillusion.net/
>
> On Mar 18, 2014, at 2:34 PM, Paul Griswold <
> [email protected]> wrote:
>
>   Thanks Maurice,
>
> So the information I have today is - most of my work is done with
> Softimage and there is 0% chance it will be continued.
>
> Autodesk has a 99% failure rate internally with creating innovative
> products. (your words)
>
> Autodesk wants me to move to Maya, an old, outdated package that cannot do
> what I need now, requires significant work (scripts, plugins, etc.) to make
> usable, is not conducive to small shops or freelancers, and there is no
> promise that it will ever be able to do what Softimage can do right now.
> Making that move not only moves me back to the junior level, but reduces my
> pay, lowers the quality of my work, and significantly hampers my ability to
> compete.
>
> Bifrost is being developed at a company with a 99% failure rate with
> creating innovative products.  Bifrost is not an ICE replacement and may
> never be one.
>
> And, apparently in this industry you should not have all your eggs in one
> basket.  Unfortunately Autodesk bought the goose laying the golden eggs and
> wrung it's neck.  Now there's no more eggs.  I also find it ironic that
> someone from ADSK just said we shouldn't have all our eggs in one basket,
> yet they want everyone to buy suites and are trying to emulate the Adobe
> model....  Or was that just something you say because there's really no
> answer for what Autodesk has done?
>
> Yes, I think I can make a decision based on that information.
>
>
> -Paul
>
>
>
>
> On Tue, Mar 18, 2014 at 1:47 PM, Maurice Patel <[email protected]
> > wrote:
>
>> Hi Paul, Adam
>> We do understand that people build their livelihoods on our software.
>> This is something we take seriously, although (with good reason)  you might
>> find it hard to believe right now. Every year we spend significant
>> resources maintaining legacy code so that the new features we add to our
>> products don't radically disrupt customers workflows. We really do try not
>> to take unnecessary risks with our software. And we have an incredibly long
>> track record  of developing software for the long term - one can just look
>> at AutoCAD and 3ds Max. Even acquisitions like Flame and Maya have
>> continued to be extensively developed at Autodesk as have other product
>> acquisitions.
>>
>> We have stated and are committed both to developing our core products and
>> to innovating. Our decision to focus on 3ds max and Maya was so we could
>> continue to do both adequately (not one or the other). We are a high tech
>> company so it wouldn't be realistic to expect us not to try to innovate
>> even if the risks are high. That does not mean that is all we do.
>>
>> I am not denying that Softimage customers are now facing some challenging
>> decisions. But several have said on the forum, and I would personally agree
>> with them, that in this industry - as in any high-tech industry - it can be
>> risky to have all your eggs in one basket, even if that means looking
>> outside of Autodesk (and there are some very interesting solutions out
>> there). Giants fall (look at SGI). We are not immune to that either.
>> Personally, I do not think that will happen, but no one at Autodesk will
>> ever make any explicit guarantees about the future. All I can say is make
>> your software decisions based on what you see today - anything else would
>> be, to a certain extent, vaporware and speculation, especially the farther
>> out you look.
>>
>> maurice
>>
>>
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134 <514%20954-7134>
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Paul Griswold
>> Sent: Tuesday, March 18, 2014 12:15 PM
>> To: [email protected]
>> Subject: Re: Autodesk webinar
>>
>> In Softimage we have a production-proven, solid tool.  ICE works TODAY,
>> not 2 years from today, not in a dream of a product called Bifrost, but
>> right NOW.
>>
>> Are you telling everyone here who has based their ENTIRE business around
>> Softimage, we should trust Autodesk to have a fully functioning tool ready
>> that will do EVERYTHING Softimage can do TODAY by the time Softimage hits
>> the end?  We should believe that after you've just admitted that Skyline
>> was a failure?
>>
>> These aren't a bunch of ideas or concepts here, these are our
>> businesses!  We feed our families, we pay our bills, we survive based on
>> Softimage and now we have to hope that somehow Bifrost is not in the 99%
>> failure, but 1% innovation?
>>
>> Do you seriously want us to bet our future on that?  Would you go home
>> and tell your significant other that rather than focusing on a tool that
>> works for you, makes money for you right now, you're betting everything on
>> a promise from Autodesk??
>>
>> Who on earth does business like that??  Is Autodesk going to pay our
>> mortgages or feed our families when Bifrost falls apart?  Because unless
>> that's the plan, I can't think of a single sane person who would go along
>> with this Maya-only plan.
>>
>> This is absolutely a terrible way to do business and everyone at Autodesk
>> knows it.  They've just dug in their heels to avoid looking like they've
>> made a colossal mistake.
>>
>> -Paul
>>
>>
>>
>>
>>
>>  On Tue, Mar 18, 2014 at 12:08 PM, Adam Sale <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>> Maurice, in all of this talk the one glaring omission is this. You guys
>> are always trying to innovate. You have said success is often 99 percent
>> failure to one percent success. Well, in the event bifrost falls by the
>> wayside like skyline did, all of a sudden autodesk will have zero node
>> based solutions to do the type of ice work we expect of a dcc product. How
>> is that a wise move as a company? Its like throwing out the baby with the
>> bath water and seems incredibly short sighted. So as we move to bifrost to
>> begin our transition away from ICE, we may be in this same mess a couple
>> years down the road if it doesnt pan out. Imagine the fallout then.. people
>> will go absolutely nuclear on AD.
>>
>> Adam
>>
>>
>
>

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