Re: Hair material based on material per poly

2017-01-25 Thread Joe Bask
Hi Pierre,

Yes, I remember now.
The one that inherits the texture from underlying polygon without having to
apply UV is the very old hair version that's applied after the rendering,
that post-processing one.

Thanks a lot for the reply.

On Wed, Jan 25, 2017 at 3:28 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> You need to apply uv´s first, since the property that HAIR inhereits (and
> needs) are UV coordinates.
>
> On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask 
> wrote:
>
>> Hi all,
>>
>> I used to do this long time ago in the past, but I forgot since I haven't
>> been in touch with Softimage for long.
>>
>> Is there a way to transfer material per polygon to the hair material?
>>
>> Let's say I want to transfer checkerboard pattern I made by assigning
>> every square on a grid black and white to the hair I generated on it (the
>> whole grid). I'm pretty sure this is supposed to be a straightforward
>> process, without having to apply UV map first.
>>
>> The PDF manual and CHM user manual don't explain the process but the one
>> using UV map transfer.
>>
>> Or if you have the link that explain the process, I'd be grateful if you
>> could share it here.
>>
>> Thank you very much!
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
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> Cinema & TV production
> Video Reel 
>
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Re: Hair material based on material per poly

2017-01-24 Thread Pierre Schiller
You need to apply uv´s first, since the property that HAIR inhereits (and
needs) are UV coordinates.

On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask  wrote:

> Hi all,
>
> I used to do this long time ago in the past, but I forgot since I haven't
> been in touch with Softimage for long.
>
> Is there a way to transfer material per polygon to the hair material?
>
> Let's say I want to transfer checkerboard pattern I made by assigning
> every square on a grid black and white to the hair I generated on it (the
> whole grid). I'm pretty sure this is supposed to be a straightforward
> process, without having to apply UV map first.
>
> The PDF manual and CHM user manual don't explain the process but the one
> using UV map transfer.
>
> Or if you have the link that explain the process, I'd be grateful if you
> could share it here.
>
> Thank you very much!
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Hair material based on material per poly

2017-01-24 Thread Joe Bask
Hi all,

I used to do this long time ago in the past, but I forgot since I haven't
been in touch with Softimage for long.

Is there a way to transfer material per polygon to the hair material?

Let's say I want to transfer checkerboard pattern I made by assigning every
square on a grid black and white to the hair I generated on it (the whole
grid). I'm pretty sure this is supposed to be a straightforward process,
without having to apply UV map first.

The PDF manual and CHM user manual don't explain the process but the one
using UV map transfer.

Or if you have the link that explain the process, I'd be grateful if you
could share it here.

Thank you very much!
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.