Re: Looking for Softimage animators

2016-05-07 Thread Ed Manning
Well, Paul, I'm sure you're inundated with responses, and I'll say right up
front that I have no character animation skills.

If your project does move forward and you need anyone for
lighting/generalist/ICE work, do keep me in mind working for/with you is
something I'd give up my right nut for.

https://www.linkedin.com/in/etmthree

https://vimeo.com/etmthree

best of luck, hope it's a hit!



On Fri, May 6, 2016 at 10:47 AM,  wrote:

>
> (I’m not sure if this is the way to start a new thread, so apologies if it
> tags this on the end of a different one)
>
> I’m looking for a few animators to help me make a high profile TV series
> for which the pilot has been green-lit and the full series is highly likely.
>
> Its performance capture character work along the lines of the following
> Greg Mutt videos I made a few years ago and to the same or higher level of
> quality.
>
> https://www.youtube.com/watch?v=-o9Fod9KigU
>
> https://www.youtube.com/watch?v=1Zko-WEcKQ8
>
> https://www.youtube.com/watch?v=eQuToiab2uU
>
> I need people that will process the character animation. Its a matter of
> applying the motion capture data and doing any tweaks to make it look
> great.
> About 90% of the animation is automatic as it was on Greg, but there are
> some minor tweaks that need to be done on each shot, and hands will be
> fully key-framed this time.
>
> The main challenge is in the sheer volume of shots we need to get through.
> We are trying to pull off something ridiculously ambitious for the budget
> and schedule, so you have to not be scared by the idea of working very fast
> and efficiently . Also, generalist skills are very useful.
>
> The start date for the pilot is scheduled for the 11th of July and it will
> run for 7 weeks.
>
> We are based near Bath,  in the UK and you’ll have to work on-site.
>
> If you’re interested, reply to me at p...@bustykelp.com
>
>
>
>
>
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Looking for Softimage animators

2016-05-06 Thread paul

(I’m not sure if this is the way to start a new thread, so apologies if it tags 
this on the end of a different one)

I’m looking for a few animators to help me make a high profile TV series for 
which the pilot has been green-lit and the full series is highly likely.

Its performance capture character work along the lines of the following Greg 
Mutt videos I made a few years ago and to the same or higher level of quality.

https://www.youtube.com/watch?v=-o9Fod9KigU

https://www.youtube.com/watch?v=1Zko-WEcKQ8

https://www.youtube.com/watch?v=eQuToiab2uU

I need people that will process the character animation. Its a matter of 
applying the motion capture data and doing any tweaks to make it look great. 
About 90% of the animation is automatic as it was on Greg, but there are some 
minor tweaks that need to be done on each shot, and hands will be fully 
key-framed this time. 

The main challenge is in the sheer volume of shots we need to get through. We 
are trying to pull off something ridiculously ambitious for the budget and 
schedule, so you have to not be scared by the idea of working very fast and 
efficiently . Also, generalist skills are very useful.

The start date for the pilot is scheduled for the 11th of July and it will run 
for 7 weeks. 

We are based near Bath,  in the UK and you’ll have to work on-site.

If you’re interested, reply to me at p...@bustykelp.com



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