Re: New discussion forum for Softimage - Maya features/workflows

2014-03-25 Thread Perry Harovas
Everyone-

Jill is a good person. She has never lied to me, we have known each other
since the days when I first used Maya.
Jill means everything she is saying here, and I wanted to make sure to say
this, because I am perhaps the last person that
you would expect to say that, given my anger the last few weeks...

Jill is really a veteran in this field, and has been previously involved at
the highest levels with Maya, years ago.
She was key in the implementation of the smoke and ocean fluids in Maya
many years ago.

I want to be one of the first to say that this is a very welcome addition
to the team, and regardless of my desire to move on to other DCC apps, I
feel that
my effort would not be wasted if I helped Jill understand what could make
Maya better.

I will, I am sure, get some flak for this, but I just wanted to let you all
know that I have full confidence in Jill
as an honest and capable person.

Jill, so nice to see you here, and thank you for your introduction to the
list.

Perry




On Tue, Mar 25, 2014 at 3:09 PM, Jill Ramsay (Contractor) 
jill.ram...@autodesk.com wrote:

 Hello everyone,

 Let me introduce myself. I'm Jill Ramsay, and I've just joined Chris V's
 team. Some of you with mixed pipelines may remember me from the Alias days
 when I managed Maya for a few years.  I've been lurking on this list for
 the past couple of weeks, and the first thing I want to do is to offer my
 condolences to those feeling a great sense of loss; you are clearly a very
 passionate bunch of people and your pain and sadness is very evident.

 I know you all have choices, and if your choice is to stay with Softimage
 for as long as possible, or to transition to a non-Autodesk solution, then
 I respect that. However, if you have chosen or are considering choosing to
 transition to Maya, I'm here to help in any way I can. You can email me
 directly at jill.ram...@autodesk.commailto:jill.ram...@autodesk.com.
 (If you choose to transition to 3ds Max, and need any assistance there, let
 me know and I'll pass you on to someone who can help).

 One thing that's become very clear to me is that there are some things
 that Softimage does extremely well. Not just big ticket features like ICE,
 but streamlined workflows that help you to be more productive. I want to
 understand those things and if and how we can implement them in Maya, for
 the benefit of all of our users.

 I'm sure you don't need me to tell you that your list has been hijacked in
 the past couple of weeks with transition discussions, a lot them revolving
 about what Maya can or can't offer you. In order to give back this list to
 the people who need to get on with their everyday work in Softimage, I
 invite you to bring those discussions to a new discussion group within the
 Maya forum:
 http://forums.autodesk.com/t5/Softimage-Workflow-Feature/bd-p/softimageworkflow.
 Everyone is very welcome there, and our product designers will be standing
 by to take your feedback and answer your questions where they can, as will
 I.

 I'm looking forward to having some constructive, useful discussions. Thank
 you in advance for your input.

 Best regards,

 Jill Ramsay




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: New discussion forum for Softimage - Maya features/workflows

2014-03-25 Thread Emilio Hernandez
Well my first contribution to this subject is start a mailing list of
Softimage/Maya transition.  Please.

People who are interested in dropping Softimage to go to Maya for any
reason will go there and start asking in a more pertinent way, and it would
stay into that scope, instead of being exposed to flak.

My two cents.

And thank you for introducing your self Jill.

---
Emilio Hernández   VFX  3D animation.


2014-03-25 13:22 GMT-06:00 Perry Harovas perryharo...@gmail.com:

 Everyone-

 Jill is a good person. She has never lied to me, we have known each other
 since the days when I first used Maya.
 Jill means everything she is saying here, and I wanted to make sure to say
 this, because I am perhaps the last person that
 you would expect to say that, given my anger the last few weeks...

 Jill is really a veteran in this field, and has been previously involved
 at the highest levels with Maya, years ago.
 She was key in the implementation of the smoke and ocean fluids in Maya
 many years ago.

 I want to be one of the first to say that this is a very welcome addition
 to the team, and regardless of my desire to move on to other DCC apps, I
 feel that
 my effort would not be wasted if I helped Jill understand what could make
 Maya better.

 I will, I am sure, get some flak for this, but I just wanted to let you
 all know that I have full confidence in Jill
 as an honest and capable person.

 Jill, so nice to see you here, and thank you for your introduction to the
 list.

 Perry




 On Tue, Mar 25, 2014 at 3:09 PM, Jill Ramsay (Contractor) 
 jill.ram...@autodesk.com wrote:

 Hello everyone,

 Let me introduce myself. I'm Jill Ramsay, and I've just joined Chris V's
 team. Some of you with mixed pipelines may remember me from the Alias days
 when I managed Maya for a few years.  I've been lurking on this list for
 the past couple of weeks, and the first thing I want to do is to offer my
 condolences to those feeling a great sense of loss; you are clearly a very
 passionate bunch of people and your pain and sadness is very evident.

 I know you all have choices, and if your choice is to stay with Softimage
 for as long as possible, or to transition to a non-Autodesk solution, then
 I respect that. However, if you have chosen or are considering choosing to
 transition to Maya, I'm here to help in any way I can. You can email me
 directly at jill.ram...@autodesk.commailto:jill.ram...@autodesk.com.
 (If you choose to transition to 3ds Max, and need any assistance there, let
 me know and I'll pass you on to someone who can help).

 One thing that's become very clear to me is that there are some things
 that Softimage does extremely well. Not just big ticket features like ICE,
 but streamlined workflows that help you to be more productive. I want to
 understand those things and if and how we can implement them in Maya, for
 the benefit of all of our users.

 I'm sure you don't need me to tell you that your list has been hijacked
 in the past couple of weeks with transition discussions, a lot them
 revolving about what Maya can or can't offer you. In order to give back
 this list to the people who need to get on with their everyday work in
 Softimage, I invite you to bring those discussions to a new discussion
 group within the Maya forum:
 http://forums.autodesk.com/t5/Softimage-Workflow-Feature/bd-p/softimageworkflow.
 Everyone is very welcome there, and our product designers will be standing
 by to take your feedback and answer your questions where they can, as will
 I.

 I'm looking forward to having some constructive, useful discussions.
 Thank you in advance for your input.

 Best regards,

 Jill Ramsay




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



RE: New discussion forum for Softimage - Maya features/workflows

2014-03-25 Thread Jill Ramsay (Contractor)
Wow, thank you very much Perry. I'm deeply touched!

Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
Sent: March-25-14 3:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: New discussion forum for Softimage - Maya features/workflows

Everyone-

Jill is a good person. She has never lied to me, we have known each other since 
the days when I first used Maya.
Jill means everything she is saying here, and I wanted to make sure to say 
this, because I am perhaps the last person that
you would expect to say that, given my anger the last few weeks...

Jill is really a veteran in this field, and has been previously involved at the 
highest levels with Maya, years ago.
She was key in the implementation of the smoke and ocean fluids in Maya many 
years ago.

I want to be one of the first to say that this is a very welcome addition to 
the team, and regardless of my desire to move on to other DCC apps, I feel that
my effort would not be wasted if I helped Jill understand what could make Maya 
better.

I will, I am sure, get some flak for this, but I just wanted to let you all 
know that I have full confidence in Jill
as an honest and capable person.

Jill, so nice to see you here, and thank you for your introduction to the list.

Perry



On Tue, Mar 25, 2014 at 3:09 PM, Jill Ramsay (Contractor) 
jill.ram...@autodesk.commailto:jill.ram...@autodesk.com wrote:
Hello everyone,

Let me introduce myself. I'm Jill Ramsay, and I've just joined Chris V's team. 
Some of you with mixed pipelines may remember me from the Alias days when I 
managed Maya for a few years.  I've been lurking on this list for the past 
couple of weeks, and the first thing I want to do is to offer my condolences to 
those feeling a great sense of loss; you are clearly a very passionate bunch of 
people and your pain and sadness is very evident.

I know you all have choices, and if your choice is to stay with Softimage for 
as long as possible, or to transition to a non-Autodesk solution, then I 
respect that. However, if you have chosen or are considering choosing to 
transition to Maya, I'm here to help in any way I can. You can email me 
directly at 
jill.ram...@autodesk.commailto:jill.ram...@autodesk.commailto:jill.ram...@autodesk.commailto:jill.ram...@autodesk.com.
 (If you choose to transition to 3ds Max, and need any assistance there, let me 
know and I'll pass you on to someone who can help).

One thing that's become very clear to me is that there are some things that 
Softimage does extremely well. Not just big ticket features like ICE, but 
streamlined workflows that help you to be more productive. I want to understand 
those things and if and how we can implement them in Maya, for the benefit of 
all of our users.

I'm sure you don't need me to tell you that your list has been hijacked in the 
past couple of weeks with transition discussions, a lot them revolving about 
what Maya can or can't offer you. In order to give back this list to the people 
who need to get on with their everyday work in Softimage, I invite you to bring 
those discussions to a new discussion group within the Maya forum: 
http://forums.autodesk.com/t5/Softimage-Workflow-Feature/bd-p/softimageworkflow.
 Everyone is very welcome there, and our product designers will be standing by 
to take your feedback and answer your questions where they can, as will I.

I'm looking forward to having some constructive, useful discussions. Thank you 
in advance for your input.

Best regards,

Jill Ramsay



--




Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.comhttp://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)
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