RE: OT: Lab for 3DSMax

2015-04-14 Thread gareth bell
Just thought I'd fling this grenade in here:
https://www.youtube.com/watch?v=tmudH_C97O4#t=120

Date: Mon, 13 Apr 2015 20:51:40 +0200
Subject: Re: OT: Lab for 3DSMax
From: cont...@marioreitbauer.at
To: softimage@listproc.autodesk.com

I was working with Max years ago. And I liked the operator stack somehow. But 
back then it was just way to slow.
How's the general operator speed now ?They did a looot in the viewport over the 
years but the operators themself were still slow when I stopped using it.
2015-04-13 17:52 GMT+02:00 Chris Johnson :
I've been working in Max now since around the time that Soft went end of life. 
It's not that bad. I'd say once I day I shake my head at something and other 
days I'm surprised how easy some things are?
The UI does feel like it's been put together with years and years of layers of 
dirty tape. However, they're addressing that aggressively...so I'm told.
On Mon, Apr 13, 2015 at 7:35 AM, Cesar Saez  wrote:
There's no need to trash 3dsmax, this new version finally bring something 
interesting for their users.

Of course there's a long way to go yet, but this is definitely a step forward.



  

Re: OT: Lab for 3DSMax

2015-04-13 Thread Mario Reitbauer
I was working with Max years ago. And I liked the operator stack somehow.
But back then it was just way to slow.
How's the general operator speed now ?
They did a looot in the viewport over the years but the operators themself
were still slow when I stopped using it.

2015-04-13 17:52 GMT+02:00 Chris Johnson :

> I've been working in Max now since around the time that Soft went end of
> life. It's not that bad. I'd say once I day I shake my head at something
> and other days I'm surprised how easy some things are?
>
> The UI does feel like it's been put together with years and years of
> layers of dirty tape. However, they're addressing that aggressively...so
> I'm told.
>
> On Mon, Apr 13, 2015 at 7:35 AM, Cesar Saez  wrote:
>
>> There's no need to trash 3dsmax, this new version finally bring something
>> interesting for their users.
>> Of course there's a long way to go yet, but this is definitely a step
>> forward.
>>
>
>


Re: OT: Lab for 3DSMax

2015-04-13 Thread Chris Johnson
I've been working in Max now since around the time that Soft went end of
life. It's not that bad. I'd say once I day I shake my head at something
and other days I'm surprised how easy some things are?

The UI does feel like it's been put together with years and years of layers
of dirty tape. However, they're addressing that aggressively...so I'm told.

On Mon, Apr 13, 2015 at 7:35 AM, Cesar Saez  wrote:

> There's no need to trash 3dsmax, this new version finally bring something
> interesting for their users.
> Of course there's a long way to go yet, but this is definitely a step
> forward.
>


Re: OT: Lab for 3DSMax

2015-04-13 Thread Cesar Saez
There's no need to trash 3dsmax, this new version finally bring something
interesting for their users.
Of course there's a long way to go yet, but this is definitely a step
forward.


Re: OT: Lab for 3DSMax

2015-04-13 Thread Artur Woźniak
Hilarious, thank you for this. I needed this today.

Artur

2015-04-13 3:56 GMT+02:00 Raffaele Fragapane :

> I have to admit to never having got the hang of MAX.
> I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I
> never got, it's like it was made for some other species than humans AFAIC.
>
> If MAX tastes like anything, I imagine it would taste like boiled broccoli
> left in the sun for a couple weeks.
>
> On Mon, Apr 13, 2015 at 11:47 AM, pedro santos  wrote:
>
>> That MAX taste right? x)
>> But it touches some soft spots for me. Deformation and topology
>> operations.
>> https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be
>>
>> On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> Why would anyone bother when they could use Fabric for free for the same
>>> thing and also have it go across packages?
>>> The "now you can be a programmer too!" video style, complete with
>>> royalty free music loop, also made me throw up a bit in the back of my
>>> mouth :p
>>>
>>>


RE: OT: Lab for 3DSMax

2015-04-13 Thread Graham Bell
I’d go with that. I too, have never been able to get my head around working in 
Max.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: 13 April 2015 02:57
To: softimage@listproc.autodesk.com
Subject: Re: OT: Lab for 3DSMax

I have to admit to never having got the hang of MAX.
I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I never 
got, it's like it was made for some other species than humans AFAIC.

If MAX tastes like anything, I imagine it would taste like boiled broccoli left 
in the sun for a couple weeks.

On Mon, Apr 13, 2015 at 11:47 AM, pedro santos 
mailto:probi...@gmail.com>> wrote:
That MAX taste right? x)
But it touches some soft spots for me. Deformation and topology operations.
https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be

On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane 
mailto:raffsxsil...@googlemail.com>> wrote:
Why would anyone bother when they could use Fabric for free for the same thing 
and also have it go across packages?
The "now you can be a programmer too!" video style, complete with royalty free 
music loop, also made me throw up a bit in the back of my mouth :p

<>

Re: OT: Lab for 3DSMax

2015-04-12 Thread Siew Yi Liang
The Max Creation Graph/ICE thingamajig is one thing, if the XRef 
improvements are actually awesome  (i.e. being able to animate 
attributes on referenced scenes), then it would actually be a 
super-compelling reason to upgrade imho. I'm in the middle of fretting 
about writing my own referencing system in 3ds max right now and if this 
turns out to work then this would solve a huge problem for our studio 
almost instantly.


Yours sincerely,
Siew Yi Liang

On 4/12/2015 9:56 PM, Raffaele Fragapane wrote:

I have to admit to never having got the hang of MAX.
I produced work professionally with Soft, LW, XSI, Maya, Houdini... 
MAX I never got, it's like it was made for some other species than 
humans AFAIC.


If MAX tastes like anything, I imagine it would taste like boiled 
broccoli left in the sun for a couple weeks.


On Mon, Apr 13, 2015 at 11:47 AM, pedro santos > wrote:


That MAX taste right? x)
But it touches some soft spots for me. Deformation and topology
operations.
https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be

On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane
mailto:raffsxsil...@googlemail.com>>
wrote:

Why would anyone bother when they could use Fabric for free
for the same thing and also have it go across packages?
The "now you can be a programmer too!" video style, complete
with royalty free music loop, also made me throw up a bit in
the back of my mouth :p





Re: OT: Lab for 3DSMax

2015-04-12 Thread Raffaele Fragapane
I have to admit to never having got the hang of MAX.
I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I
never got, it's like it was made for some other species than humans AFAIC.

If MAX tastes like anything, I imagine it would taste like boiled broccoli
left in the sun for a couple weeks.

On Mon, Apr 13, 2015 at 11:47 AM, pedro santos  wrote:

> That MAX taste right? x)
> But it touches some soft spots for me. Deformation and topology operations.
> https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be
>
> On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> Why would anyone bother when they could use Fabric for free for the same
>> thing and also have it go across packages?
>> The "now you can be a programmer too!" video style, complete with royalty
>> free music loop, also made me throw up a bit in the back of my mouth :p
>>
>>


Re: OT: Lab for 3DSMax

2015-04-12 Thread pedro santos
That MAX taste right? x)
But it touches some soft spots for me. Deformation and topology operations.
https://www.youtube.com/watch?v=dN5NXLDjH1s&feature=youtu.be

On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> Why would anyone bother when they could use Fabric for free for the same
> thing and also have it go across packages?
> The "now you can be a programmer too!" video style, complete with royalty
> free music loop, also made me throw up a bit in the back of my mouth :p
>
> On Mon, Apr 13, 2015 at 10:48 AM, pedro santos  wrote:
>
>> And a new video is out... https://www.youtube.com/watch?v=tmudH_C97O4
>>
>> When I saw the video this subconsciously jumped on my brain and I went
>> back to be sure, ahaha.
>>
>>
>>
>>
>>
>> On Thu, Apr 9, 2015 at 2:56 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> this has been around for a while.
>>>
>>> No idea how involved it is.
>>>
>>> Would love to see the performance on really demanding scenes...
>>>
>>> It uses C# ?
>>>
>>> On 9 April 2015 at 14:43, pedro santos  wrote:
>>>
 So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?

 https://www.youtube.com/watch?v=xAcid7AXGc4


 Has anyone tested it? Curious about the reach inside Max.

 Cheers





 --




 *--[image:
 http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
 Alpiarça dos Santos Animator  3DModeler  Illustrator >>
 http://probiner.x10.mx/ *

>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos Animator  3DModeler  Illustrator >>
>> http://probiner.x10.mx/ *
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 




*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator >>
http://probiner.x10.mx/ *


Re: OT: Lab for 3DSMax

2015-04-12 Thread Raffaele Fragapane
Why would anyone bother when they could use Fabric for free for the same
thing and also have it go across packages?
The "now you can be a programmer too!" video style, complete with royalty
free music loop, also made me throw up a bit in the back of my mouth :p

On Mon, Apr 13, 2015 at 10:48 AM, pedro santos  wrote:

> And a new video is out... https://www.youtube.com/watch?v=tmudH_C97O4
>
> When I saw the video this subconsciously jumped on my brain and I went
> back to be sure, ahaha.
>
>
>
>
>
> On Thu, Apr 9, 2015 at 2:56 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> this has been around for a while.
>>
>> No idea how involved it is.
>>
>> Would love to see the performance on really demanding scenes...
>>
>> It uses C# ?
>>
>> On 9 April 2015 at 14:43, pedro santos  wrote:
>>
>>> So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?
>>>
>>> https://www.youtube.com/watch?v=xAcid7AXGc4
>>>
>>>
>>> Has anyone tested it? Curious about the reach inside Max.
>>>
>>> Cheers
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> *--[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos Animator  3DModeler  Illustrator >>
>>> http://probiner.x10.mx/ *
>>>
>>
>>
>
>
> --
>
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos Animator  3DModeler  Illustrator >>
> http://probiner.x10.mx/ *
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: OT: Lab for 3DSMax

2015-04-12 Thread pedro santos
And a new video is out... https://www.youtube.com/watch?v=tmudH_C97O4

When I saw the video this subconsciously jumped on my brain and I went back
to be sure, ahaha.





On Thu, Apr 9, 2015 at 2:56 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> this has been around for a while.
>
> No idea how involved it is.
>
> Would love to see the performance on really demanding scenes...
>
> It uses C# ?
>
> On 9 April 2015 at 14:43, pedro santos  wrote:
>
>> So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?
>>
>> https://www.youtube.com/watch?v=xAcid7AXGc4
>>
>>
>> Has anyone tested it? Curious about the reach inside Max.
>>
>> Cheers
>>
>>
>>
>>
>>
>> --
>>
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos Animator  3DModeler  Illustrator >>
>> http://probiner.x10.mx/ *
>>
>
>


-- 




*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator >>
http://probiner.x10.mx/ *


Re: OT: Lab for 3DSMax

2015-04-09 Thread Sebastien Sterling
this has been around for a while.

No idea how involved it is.

Would love to see the performance on really demanding scenes...

It uses C# ?

On 9 April 2015 at 14:43, pedro santos  wrote:

> So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab?
>
> https://www.youtube.com/watch?v=xAcid7AXGc4
>
>
> Has anyone tested it? Curious about the reach inside Max.
>
> Cheers
>
>
>
>
>
> --
>
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos Animator  3DModeler  Illustrator >>
> http://probiner.x10.mx/ *
>