Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Luc-Eric Rousseau
that video seems to have gone MIA, but I've heard it might come back
online later. There is another 1h video called Making Maya Easier to
Use, from earlier on the month, which covers the 2016 modeling
changes, some based on softimage feedback, along with other UI
changes.
https://www.youtube.com/watch?v=zR5ZsEIc9u8


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Paulo Cesar Duarte
Wow, now we have Mix_2_Colors and Color Correction nodes in HyperShade... :)

2015-08-21 17:50 GMT-03:00 Luc-Eric Rousseau luceri...@gmail.com:

 that video seems to have gone MIA, but I've heard it might come back
 online later. There is another 1h video called Making Maya Easier to
 Use, from earlier on the month, which covers the 2016 modeling
 changes, some based on softimage feedback, along with other UI
 changes.
 https://www.youtube.com/watch?v=zR5ZsEIc9u8




-- 
paulo-duarte.com


RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Sven Constable
The maya interface, buttons, their arrangement and the workflow have changed 
again to make it more useable again. And I was wondering where all the money 
goes. There it is.

If they keep changing the rate of GUI/workflow changes, a maya artist will soon 
have a problem after coming back from holidays.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, August 21, 2015 10:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

that video seems to have gone MIA, but I've heard it might come back online 
later. There is another 1h video called Making Maya Easier to Use, from 
earlier on the month, which covers the 2016 modeling changes, some based on 
softimage feedback, along with other UI changes.
https://www.youtube.com/watch?v=zR5ZsEIc9u8




Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-21 Thread Sebastien Sterling
The multi cut tool is fine in theory, but i noticed a lot of lag with
moderately dense meshes. the same with welding, takes forever with nothing
in the stack.

On 21 August 2015 at 22:52, Sven Constable sixsi_l...@imagefront.de wrote:

 The maya interface, buttons, their arrangement and the workflow have
 changed again to make it more useable again. And I was wondering where all
 the money goes. There it is.

 If they keep changing the rate of GUI/workflow changes, a maya artist will
 soon have a problem after coming back from holidays.

 sven

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Friday, August 21, 2015 10:51 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: So this is where the MeshMixer dev has been hiding? Nice
 presentation.

 that video seems to have gone MIA, but I've heard it might come back
 online later. There is another 1h video called Making Maya Easier to Use,
 from earlier on the month, which covers the 2016 modeling changes, some
 based on softimage feedback, along with other UI changes.
 https://www.youtube.com/watch?v=zR5ZsEIc9u8





Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread pedro santos
So well it got pulled :x

On Mon, Aug 17, 2015 at 10:21 AM, Tim Leydecker bauero...@gmx.de wrote:



 Am 17.08.2015 um 11:11 schrieb Graham Bell:

 Ha, no, because there's no reference to an actual feature name, product
 name (other than the intro) and release date. The video has been removed
 now, but there probably was a safe harbour statement at the beginning which
 is usually sufficient for this type of thing. Anything deeper and you need
 an NDA. I used to do a lot of these presentations :-)

 Over on the Foundry forums though, many there say that the content was
 good but the presentation  presenter were bad.


 Why was the presentation  presenter taken as bad but the content is still
 said to be good?

 There was no boasting, no promises, quite a bit of understatement and a
 general feeling of someone honestly sharing their findings sofar?

 Ahem. That´s a lot more than what I hoped for.

 As far as I understood it, this video wasn´t supposed to be a marketing
 flash. It was supposed to give a glimpse and that it did, very well.

 Cheers,

 tim















 The main thing though is that AD are at least showing some small glimpses
 into what they have planned. And if it was me, I’d be on to them saying get
 me an NDA and tell me more.


 G



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
 Sent: 17 August 2015 10:06
 To: softimage@listproc.autodesk.com
 Subject: Re: So this is where the MeshMixer dev has been hiding? Nice
 presentation.

 Isn't this  Ghost of Christmas Yet to Come presentation stretching the
 limits of (the side-effects of) the fabled Sarbanes-Oxley Act?

 Greetz
 Leendert
 AKA Hirazi Blue





-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos   http://probiner.xyz/ http://probiner.xyz/
http://probiner.x10.mx/*


RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Graham Bell
Ha, no, because there's no reference to an actual feature name, product name 
(other than the intro) and release date. The video has been removed now, but 
there probably was a safe harbour statement at the beginning which is usually 
sufficient for this type of thing. Anything deeper and you need an NDA. I used 
to do a lot of these presentations :-)

Over on the Foundry forums though, many there say that the content was good but 
the presentation  presenter were bad.

The main thing though is that AD are at least showing some small glimpses into 
what they have planned. And if it was me, I’d be on to them saying get me an 
NDA and tell me more.


G



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: 17 August 2015 10:06
To: softimage@listproc.autodesk.com
Subject: Re: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

Isn't this  Ghost of Christmas Yet to Come presentation stretching the limits 
of (the side-effects of) the fabled Sarbanes-Oxley Act?

Greetz
Leendert
AKA Hirazi Blue

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com





Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tenshi .
Here's a rant for you people. :)

-
I think people wants to be blind forever.
There's no war or anger around, is just facts. We all know that Autodesk is
a solid company but at the same time it's the industry joke.

I would applaud Autodesk development if i see something that's really new,
not something that has been around years ago; that's not what big companies
do. They kill Softimage to have their resources, right?
And the Maya development team where is it? Why they need to kill Softimage
to fusion people from there to the Maya team? For what? I haven't seen an
increase in NEW things since that happen.

Where's the creativity of doing something that no one has? Where is it?
Where is the healthy competition? Maya + Softimage teams together and
where's the one and only Maya? I haven't seen it.  How many devs are in
that team? 1 or 2? There must be at least 20 people working in the team by
now and maybe more. Where is the money going? To the CEO? damn people..
open your eyes. Softimage is just an example, go to the past and see all
the stuff Autodesk was doing to all those amazing software's they bought,
year by year. Do you still blind? Ok.

Now here's another New feature Autodesk is selling for Maya. ok ok...
It's nice, right? Holy sh...!! It's Mudbox inside of Maya. Ok ok , is
nothing, is just a little taste of the FUTURE. Are you still blind?
C'mon..

Let's see Mudbox development, since Mud2012 there has been no Good
development or updates, we only see few stuff, every year less and less.
You know how many we have for this year? 4 New things in Mudbox! Yeah!!
- Relax Brush
- Twist Brush
- Sculpting Falloff options
- Better brush-based workflows

Really? 4 NEW ...kind of somet... Oh give me a break, those are dumb
updates! One guy could make better plugins for it, ONE guy! Throw money and
2 more guys willl create an entire new mudbox!

Where are all the bug fixes? Where is the Z-spheres look a like? Where are
the Real brushes? And so on..
That's the FUTURE??? Oh one more thing, Mudbox to Softimage, is NO Longer
there awww :(   Ok ok...that's no important, right?

And you know what it's coming next??

Yeahh Killing Mudbox and integrate that in the one and only toolcrap Maya!
I'm so sorry if i not buying this joke!

Mudbox needs a lot of improvements!
Maya.. ohh sweet lord of Mayans... that software it's good superficially i
really like that until i began to go inside... and then it just CRASH, of
course it has the most satanic workflows i've ever seen! Going from point A
to B, requires more than 3 steps to get there, sometimes MORE. It's slow as
hell, and what about the LONG TIME BUGS? Do you have a List Autodesk?
THEre's TONS of those, TONS!..

That's the reality. They sell you bananas and blind people keep eating them.

When Autodesk stop trying to sell us Old things as NEW, then i will
applaud them and be happy to scream.. At last !!
When Autodesk stop trying to not-be-competitive and began
to-be-competitive, then i'll applaud them!
When Autodesk give us something NOBODY has and put all those creative devs
to work in something no other apps have implemented yet, something others
will never have.. then.. THEN i'll applaud them.
And for Christ sake when i open Maya for my second time... if i don't see
any error in the Output window, then... only then.. I'll cry of joy!

Until them, Autodesk for me is just a monopoly-company who thinks people
are stupid !


Are you still blind?


pd: sorry for my eng.

On Mon, Aug 17, 2015 at 2:08 AM, Tim Leydecker bauero...@gmx.de wrote:

 That video gave some very thrilling insights and the presentation style by
 Andrew was
 very enjoyable, too.

 The handling of self-intersections and fusing of surfaces into a unified
 shell is really desireable,
 especially if it doesn´t inflict a modification of the entire surface
 topology but is a more localized
 effect, compared to a dynamesh workflow that can easily destroy surface
 details when resurfacing
 elements into a combined result.

 The entire modeling process shown, even in this early stage, seemed very
 fluid, intuitive and desireable.

 Like clay.

 I can very well understand the frustration about the realities of working
 with many of the tools implemented
 in Maya and am finding myself with the general impression that more often
 than not, a tool or workflow will
 be developed only so far, then ressources seem to be drained and focus is
 put on something else, leaving
 the user with a toolset that can cost a lot of time to realize it won´t
 solve the problem given as understood.

 Like needing to clean up the house. You get a Broom and even a  Dustpan
 but the Dustpan has been knotted
 to the Broomstick using a nice cord but that cord is to short. Cutting
 that cord breaks the stick but not cutting it breaks
 the desired workflow of sweeping the dust with the broom into the pan. The
 suggested workaround is to use two
 sets of BroomPan, one to sweep up and one to catch the dust with the
 pan. Four 

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Cesar Saez
What are you talking about?
You are totally missing the point, this is not a beauty contest, we are
professionals discussing on a video about the history of modeling tools.


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Jason S

  
  

  On 08/17/15 3:08, Tim Leydecker wrote:
The entire modeling process shown, even in this early stage,
seemed very fluid, intuitive and desireable.

Like clay.
  
  
  I agree and maybe the fact that it's mostly Maya that's getting
  new things now, (and/or everything that happened to softimage and
  where it is now, and perhaps certain policies and such) that could
  explain some perhaps overly negative perceptions, but to be fair,
  I think it's at least very good concepts.
  
  yet still for a shot at an unbiased critique:
   speed, reliability and workflow implications of always being in
  hi-poly unless retopologizing remains a very gray area (despite
  perhaps live poly reductions filters), with likely very similar
  problems as old pre-SubD higher-poly subdivided or 'rounded' 
  polygon meshes, or like always working with scanned meshes.
  (concerning optimal topology and keeping 'high level' control of
  high detail)
  
  But even if it would be somewhat bad at all these things, it still
  looks like it would be at least very useful for a number of
  things.
  
  Cheers,
  
  
  On 08/17/15 3:08, Tim Leydecker wrote:


  
  That video gave some very thrilling insights and the presentation
  style by Andrew was 
  very enjoyable, too.  
  
  The handling of self-intersections and fusing of surfaces into a
  unified shell is really desireable,
  especially if it doesn´t inflict a modification of the entire
  surface topology but is a more localized
  effect, compared to a dynamesh workflow that can easily destroy
  surface details when resurfacing
  elements into a combined result.
  
  The entire modeling process shown, even in this early stage,
  seemed very fluid, intuitive and desireable.
  
  Like clay.
  
  I can very well understand the frustration about the realities of
  working with many of the tools implemented
  in Maya and am finding myself with the general impression that
  more often than not, a tool or workflow will
  be developed only so far, then ressources seem to be drained and
  focus is put on something else, leaving
  the user with a toolset that can cost a lot of time to realize it
  won´t solve the problem given as understood.
  
  Like needing to clean up the house. You get a Broom and even a 
  Dustpan but the Dustpan has been knotted
  to the Broomstick using a nice cord but that cord is to short.
  Cutting that cord breaks the stick but not cutting it breaks
  the desired workflow of sweeping the dust with the broom into the
  pan. The suggested workaround is to use two
  sets of "BroomPan", one to sweep up and one to catch the dust
  with the pan. Four hands required or performance may suffer...
  
  This kind of development result is not unique to Maya. 
  
  We have an airport in progress here in Berlin that suffers from
  the same 21st century approach to problem solving.
  
  Breaking up things into seemingly simple tasks, making a bullet
  point list and then just checking off each of those tasks when
  completed
  doesn´t automatically result in a working result at the end.
  That´s just 21st century pencil pushing and leads to depreciated
  results,
  completely ingoring any higher levels of task dependencies for a
  successful completion.
  
  That´s not the fault of the worker bee.
  
  It´s the fault of the guy signing off the budget based on a bullet
  points simply omitting:
  
  -quality control
  - test 
  - additional rd 
  - test
  - v 2.0 
  - test
  - ...
  
  from that bulletpoint list. 
  
  That´s the cost intensive, tedious and boring part of creating  a
  BroomPan that may actually work as needed,
  even if all that has changed in the end is that finally, the cord
  is longer. It can be very tempting to instead go ahead,
  ignore the Pan problem completely and just sweep things under the
  rug...
  
  
  Cheers,
  
  tim
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  Am 17.08.2015 um 03:10 schrieb Perry
Harovas:
  
  
I agree Martin,
  
  
  I actually really respected the presentation and thought
it looked good.
  I don't know what all the anger is about with regards to
this presentation...
  
  
  For God sake Andrew is a modeler. He is one of us.
  He makes really great points here, and the tech looks
interesting.
  
  
  
  


  On Sun, Aug 16, 

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Leendert A. Hartog

So why did it get pulled?
Something deemed wrong with it after all?
:p

Greetz
Leendert
AKA Hirazi Blue

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Angus Davidson
I think this is positive. Having a vision even if it's on broad tasks to me is 
a big step forward. However once you start down this road it makes having 
multiple apps more and more of an issue.

-Original Message-
From: Graham Bell [mailto:bell...@gmail.com] 
Sent: 17 August 2015 11:11 AM
To: softimage@listproc.autodesk.com
Subject: RE: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

Ha, no, because there's no reference to an actual feature name, product name 
(other than the intro) and release date. The video has been removed now, but 
there probably was a safe harbour statement at the beginning which is usually 
sufficient for this type of thing. Anything deeper and you need an NDA. I used 
to do a lot of these presentations :-)

Over on the Foundry forums though, many there say that the content was good but 
the presentation  presenter were bad.

The main thing though is that AD are at least showing some small glimpses into 
what they have planned. And if it was me, I’d be on to them saying get me an 
NDA and tell me more.


G



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: 17 August 2015 10:06
To: softimage@listproc.autodesk.com
Subject: Re: So this is where the MeshMixer dev has been hiding? Nice 
presentation.

Isn't this  Ghost of Christmas Yet to Come presentation stretching the limits 
of (the side-effects of) the fabled Sarbanes-Oxley Act?

Greetz
Leendert
AKA Hirazi Blue

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com




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Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Leendert A. Hartog

For those who did not have a chance to see the presentation yet:
http://www.dailymotion.com/video/x31z7u9_the-future-of-modeling_school

Greetz
Leendert
AKA Hirazi Blue

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tim Leydecker
That video gave some very thrilling insights and the presentation style 
by Andrew was

very enjoyable, too.

The handling of self-intersections and fusing of surfaces into a unified 
shell is really desireable,
especially if it doesn´t inflict a modification of the entire surface 
topology but is a more localized
effect, compared to a dynamesh workflow that can easily destroy surface 
details when resurfacing

elements into a combined result.

The entire modeling process shown, even in this early stage, seemed very 
fluid, intuitive and desireable.


Like clay.

I can very well understand the frustration about the realities of 
working with many of the tools implemented
in Maya and am finding myself with the general impression that more 
often than not, a tool or workflow will
be developed only so far, then ressources seem to be drained and focus 
is put on something else, leaving
the user with a toolset that can cost a lot of time to realize it won´t 
solve the problem given as understood.


Like needing to clean up the house. You get a Broom and even a Dustpan 
but the Dustpan has been knotted
to the Broomstick using a nice cord but that cord is to short. Cutting 
that cord breaks the stick but not cutting it breaks
the desired workflow of sweeping the dust with the broom into the pan. 
The suggested workaround is to use two
sets of BroomPan, one to sweep up and one to catch the dust with the 
pan. Four hands required or performance may suffer...


This kind of development result is not unique to Maya.

We have an airport in progress here in Berlin that suffers from the same 
21st century approach to problem solving.


Breaking up things into seemingly simple tasks, making a bullet point 
list and then just checking off each of those tasks when completed
doesn´t automatically result in a working result at the end. That´s just 
21st century pencil pushing and leads to depreciated results,
completely ingoring any higher levels of task dependencies for a 
successful completion.


That´s not the fault of the worker bee.

It´s the fault of the guy signing off the budget based on a bullet 
points simply omitting:


-quality control
- test
- additional rd
- test
- v 2.0
- test
- ...

from that bulletpoint list.

That´s the cost intensive, tedious and boring part of creating  a 
BroomPan that may actually work as needed,
even if all that has changed in the end is that finally, the cord is 
longer. It can be very tempting to instead go ahead,

ignore the Pan problem completely and just sweep things under the rug...


Cheers,

tim
















Am 17.08.2015 um 03:10 schrieb Perry Harovas:

I agree Martin,

I actually really respected the presentation and thought it looked good.
I don't know what all the anger is about with regards to this 
presentation...


For God sake Andrew is a modeler. He is one of us.
He makes really great points here, and the tech looks interesting.



On Sun, Aug 16, 2015 at 8:27 PM, Martin furik...@gmail.com 
mailto:furik...@gmail.com wrote:


I'm not happy with their decisions, prices and now rental services
but is it really necessary to bash Autodesk for every single thing
they do?

This time I don't see what they are doing wrong. They are
developing something and showing a preview video.

Martin
Sent from my iPhone

On 2015/08/16, at 20:59, Mirko Jankovic mirkoj.anima...@gmail.com
mailto:mirkoj.anima...@gmail.com wrote:


Cesar, development is nothing without completing full working
usable product.
Nice PR video is nothing if you cannot use the tool in daily
production without pulling your hair. If it isn't polished tool
that you can relay on in production then it is just nice PR
video. nothing else.

On Sun, Aug 16, 2015 at 12:39 PM, mikael.petter...@gmail.com
mailto:mikael.petter...@gmail.com wrote:

Looks very cool, actually!

Skickat från min iPhone

16 aug 2015 kl. 11:07 skrev Cesar Saez cesa...@gmail.com
mailto:cesa...@gmail.com:


I think you guys are missing the point, the talk is not
necessarily about maya but the evolution of modeling tools
and where new developments are going to.

On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic
mirkoj.anima...@gmail.com
mailto:mirkoj.anima...@gmail.com wrote:

Frankenstein with bunch of parts that doesn't work
really well on e with another and falling apart
vision off Maya

Just keep slapping items to fill PR announcements how
cool things are being made, but in reality they are good
for nothing

On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .
tenshu...@gmail.com mailto:tenshu...@gmail.com wrote:

So you're waiting for the Maya 2017 to have this? or
this comes in the 2016?

Anyway i don't think Autodesk will go the for the
'real 

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Mirko Jankovic
Frankenstein with bunch of parts that doesn't work really well on e with
another and falling apart vision off Maya

Just keep slapping items to fill PR announcements how cool things are being
made, but in reality they are good for nothing

On Sun, Aug 16, 2015 at 8:16 AM, Tenshi . tenshu...@gmail.com wrote:

 So you're waiting for the Maya 2017 to have this? or this comes in the
 2016?

 Anyway i don't think Autodesk will go the for the 'real development'
 route. They've never did something that users could enjoy in the time it
 was needed the most. S if you want a 3D software that can do the same with
 good framerate, good integration, go back to 2002, maybe before that year
 with plugins,

 Oh btw Maya shows more errors when i open it,  not again! Does this
 Mudbox Plugin will do that as well? Oh wait a second this is Mudbox in
 Maya? Oh sh...!! I haven't notice your Excellent Vision for the future
 Autodesk, i'm so sorry.

 We can add Mudbox to the death apps list now? =/

 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 They had to 2X speed because even with monstrous  cards couldn´t have
 been possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting
 module, will be to crack and bake cracked walls sculpts.
 Just sayin´...

 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos probi...@gmail.com wrote:

 https://www.youtube.com/watch?v=kdSx4a0tDQwfeature=youtu.bet=465

 Integration is the word here. As we've seen bits of things in many
 places but not under the same package room using the same standard package
 tricks. Not hot for Maya, and one still needs to see how they keep artsy
 people working on the surface without having to immediately deal with
 Maya's entrails, but looks good.

 Cheers




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012





Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Cesar Saez
I think you guys are missing the point, the talk is not necessarily about
maya but the evolution of modeling tools and where new developments are
going to.

On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 Frankenstein with bunch of parts that doesn't work really well on e with
 another and falling apart vision off Maya

 Just keep slapping items to fill PR announcements how cool things are
 being made, but in reality they are good for nothing

 On Sun, Aug 16, 2015 at 8:16 AM, Tenshi . tenshu...@gmail.com wrote:

 So you're waiting for the Maya 2017 to have this? or this comes in the
 2016?

 Anyway i don't think Autodesk will go the for the 'real development'
 route. They've never did something that users could enjoy in the time it
 was needed the most. S if you want a 3D software that can do the same with
 good framerate, good integration, go back to 2002, maybe before that year
 with plugins,

 Oh btw Maya shows more errors when i open it,  not again! Does this
 Mudbox Plugin will do that as well? Oh wait a second this is Mudbox in
 Maya? Oh sh...!! I haven't notice your Excellent Vision for the future
 Autodesk, i'm so sorry.

 We can add Mudbox to the death apps list now? =/

 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 They had to 2X speed because even with monstrous  cards couldn´t have
 been possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting
 module, will be to crack and bake cracked walls sculpts.
 Just sayin´...

 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos probi...@gmail.com
 wrote:

 https://www.youtube.com/watch?v=kdSx4a0tDQwfeature=youtu.bet=465

 Integration is the word here. As we've seen bits of things in many
 places but not under the same package room using the same standard package
 tricks. Not hot for Maya, and one still needs to see how they keep artsy
 people working on the surface without having to immediately deal with
 Maya's entrails, but looks good.

 Cheers




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012






Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Mirko Jankovic
Cesar, development is nothing without completing full working usable
product.
Nice PR video is nothing if you cannot use the tool in daily production
without pulling your hair. If it isn't polished tool that you can relay on
in production then it is just nice PR video. nothing else.

On Sun, Aug 16, 2015 at 12:39 PM, mikael.petter...@gmail.com wrote:

 Looks very cool, actually!

 Skickat från min iPhone

 16 aug 2015 kl. 11:07 skrev Cesar Saez cesa...@gmail.com:

 I think you guys are missing the point, the talk is not necessarily about
 maya but the evolution of modeling tools and where new developments are
 going to.

 On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 Frankenstein with bunch of parts that doesn't work really well on e with
 another and falling apart vision off Maya

 Just keep slapping items to fill PR announcements how cool things are
 being made, but in reality they are good for nothing

 On Sun, Aug 16, 2015 at 8:16 AM, Tenshi . tenshu...@gmail.com wrote:

 So you're waiting for the Maya 2017 to have this? or this comes in the
 2016?

 Anyway i don't think Autodesk will go the for the 'real development'
 route. They've never did something that users could enjoy in the time it
 was needed the most. S if you want a 3D software that can do the same with
 good framerate, good integration, go back to 2002, maybe before that year
 with plugins,

 Oh btw Maya shows more errors when i open it,  not again! Does this
 Mudbox Plugin will do that as well? Oh wait a second this is Mudbox in
 Maya? Oh sh...!! I haven't notice your Excellent Vision for the future
 Autodesk, i'm so sorry.

 We can add Mudbox to the death apps list now? =/

 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 They had to 2X speed because even with monstrous  cards couldn´t have
 been possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting
 module, will be to crack and bake cracked walls sculpts.
 Just sayin´...

 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos probi...@gmail.com
 wrote:

 https://www.youtube.com/watch?v=kdSx4a0tDQwfeature=youtu.bet=465

 Integration is the word here. As we've seen bits of things in many
 places but not under the same package room using the same standard package
 tricks. Not hot for Maya, and one still needs to see how they keep artsy
 people working on the surface without having to immediately deal with
 Maya's entrails, but looks good.

 Cheers




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012







Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread mikael . pettersen
Looks very cool, actually!

Skickat från min iPhone

 16 aug 2015 kl. 11:07 skrev Cesar Saez cesa...@gmail.com:
 
 I think you guys are missing the point, the talk is not necessarily about 
 maya but the evolution of modeling tools and where new developments are going 
 to.
 
 On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic mirkoj.anima...@gmail.com 
 wrote:
 Frankenstein with bunch of parts that doesn't work really well on e with 
 another and falling apart vision off Maya
 
 Just keep slapping items to fill PR announcements how cool things are being 
 made, but in reality they are good for nothing
 
 On Sun, Aug 16, 2015 at 8:16 AM, Tenshi . tenshu...@gmail.com wrote:
 So you're waiting for the Maya 2017 to have this? or this comes in the 2016?
 
 Anyway i don't think Autodesk will go the for the 'real development' route. 
 They've never did something that users could enjoy in the time it was 
 needed the most. S if you want a 3D software that can do the same with good 
 framerate, good integration, go back to 2002, maybe before that year with 
 plugins,
 
 Oh btw Maya shows more errors when i open it,  not again! Does this Mudbox 
 Plugin will do that as well? Oh wait a second this is Mudbox in Maya? Oh 
 sh...!! I haven't notice your Excellent Vision for the future Autodesk, 
 i'm so sorry.
 
 We can add Mudbox to the death apps list now? =/ 
 
 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:
 They had to 2X speed because even with monstrous  cards couldn´t have been 
 possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting module, 
 will be to crack and bake cracked walls sculpts.
 Just sayin´...
 
 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos probi...@gmail.com wrote:
 https://www.youtube.com/watch?v=kdSx4a0tDQwfeature=youtu.bet=465
 
 Integration is the word here. As we've seen bits of things in many places 
 but not under the same package room using the same standard package 
 tricks. Not hot for Maya, and one still needs to see how they keep artsy 
 people working on the surface without having to immediately deal with 
 Maya's entrails, but looks good.
 
 Cheers
 
 
 
 -- 
 Portfolio 2013
 Cinema  TV production
 Video Reel
 


Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-16 Thread Martin
I'm not happy with their decisions, prices and now rental services but is it 
really necessary to bash Autodesk for every single thing they do?

This time I don't see what they are doing wrong. They are developing something 
and showing a preview video.

Martin
Sent from my iPhone

 On 2015/08/16, at 20:59, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
 
 Cesar, development is nothing without completing full working usable product. 
 Nice PR video is nothing if you cannot use the tool in daily production 
 without pulling your hair. If it isn't polished tool that you can relay on in 
 production then it is just nice PR video. nothing else. 
 
 On Sun, Aug 16, 2015 at 12:39 PM, mikael.petter...@gmail.com wrote:
 Looks very cool, actually!
 
 Skickat från min iPhone
 
 16 aug 2015 kl. 11:07 skrev Cesar Saez cesa...@gmail.com:
 
 I think you guys are missing the point, the talk is not necessarily about 
 maya but the evolution of modeling tools and where new developments are 
 going to.
 
 On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:
 Frankenstein with bunch of parts that doesn't work really well on e with 
 another and falling apart vision off Maya
 
 Just keep slapping items to fill PR announcements how cool things are 
 being made, but in reality they are good for nothing
 
 On Sun, Aug 16, 2015 at 8:16 AM, Tenshi . tenshu...@gmail.com wrote:
 So you're waiting for the Maya 2017 to have this? or this comes in the 
 2016?
 
 Anyway i don't think Autodesk will go the for the 'real development' 
 route. They've never did something that users could enjoy in the time it 
 was needed the most. S if you want a 3D software that can do the same 
 with good framerate, good integration, go back to 2002, maybe before that 
 year with plugins,
 
 Oh btw Maya shows more errors when i open it,  not again! Does this 
 Mudbox Plugin will do that as well? Oh wait a second this is Mudbox in 
 Maya? Oh sh...!! I haven't notice your Excellent Vision for the future 
 Autodesk, i'm so sorry.
 
 We can add Mudbox to the death apps list now? =/ 
 
 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:
 They had to 2X speed because even with monstrous  cards couldn´t have 
 been possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting 
 module, will be to crack and bake cracked walls sculpts.
 Just sayin´...
 
 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos probi...@gmail.com 
 wrote:
 https://www.youtube.com/watch?v=kdSx4a0tDQwfeature=youtu.bet=465
 
 Integration is the word here. As we've seen bits of things in many 
 places but not under the same package room using the same standard 
 package tricks. Not hot for Maya, and one still needs to see how they 
 keep artsy people working on the surface without having to immediately 
 deal with Maya's entrails, but looks good.
 
 Cheers
 
 
 
 -- 
 Portfolio 2013
 Cinema  TV production
 Video Reel