Re: Sort Controller - Open Source Release!

2014-04-07 Thread Christian Lattuada
Full Documentation: https://github.com/Psyop/sort-controller/wiki

Repo: https://github.com/Psyop/sort-controller

.:.
Christian Lattuada

tel +39 3331277475
...


On Mon, Apr 7, 2014 at 2:08 PM, Christian Lattuada <
christian.lattu...@gmail.com> wrote:

> Copy and paste from the first mail
>
>
>
> Hello Softimage List,
>
> I'm pleased to announce the release of one of my favorite tools we have at
> Psyop- the Sort Controller!
>
> The premise is simple: using a simple 'partition = group' markup language,
> you write rules for procedurally sorting your passes. Groups are used as
> something like metadata tagging, and the sort controller sorts your
> partitions with it. By adding a layer of proceduralism to passes and
> partitions, the Sort Controller puts Softimage passes another five years
> ahead of... well.. never mind!
>
> A simple example to show how this works:
> Sort Code:
>
> Background_Objects_Partitions = *
>
> characters = sg_characters
> set = sg_set
>
>
> Result:
>
> The first line puts everything into background objects to start clean.
>
> All objects in group(s) named "sg_characters" are sorted into the
> "characters" partition.
> All objects in group(s) named "sg_set" are sorted into the "set" partition.
>
> So if geometry is added to your characters, or more characters were added,
> or you're using the same passes in a different shot with different
> characters, your passes can be kept up to date by keeping the sort groups
> in the assets up to date. Overall though, it's very simple to use and none
> of our lighters has had any problems picking it up. The Sort
> Controller allows a lot of different workflows and these can be as simple
> or complicated as they need to be, and it's not an all or nothing
> proposition. It works on jobs of all sizes and has served us well for many
> years.
>
> Full Documentation: https://github.com/Psyop/sort-controller/wiki
>
> Repo: https://github.com/Psyop/sort-controller
>
> Happy sorting!
>
>
> .:.
> Christian Lattuada
>
> tel +39 3331277475
> ...
>
>
> On Mon, Apr 7, 2014 at 2:01 PM, Daniel Jahnel  wrote:
>
>> Somehow I didnt get the initial email of this thread, email provider been
>> acting up... can someone provide a link to this for me please?
>>
>> Cheers...Daniel
>>
>
>


Re: Sort Controller - Open Source Release!

2014-04-07 Thread Christian Lattuada
Copy and paste from the first mail


Hello Softimage List,

I'm pleased to announce the release of one of my favorite tools we have at
Psyop- the Sort Controller!

The premise is simple: using a simple 'partition = group' markup language,
you write rules for procedurally sorting your passes. Groups are used as
something like metadata tagging, and the sort controller sorts your
partitions with it. By adding a layer of proceduralism to passes and
partitions, the Sort Controller puts Softimage passes another five years
ahead of... well.. never mind!

A simple example to show how this works:
Sort Code:

Background_Objects_Partitions = *

characters = sg_characters
set = sg_set


Result:

The first line puts everything into background objects to start clean.

All objects in group(s) named "sg_characters" are sorted into the
"characters" partition.
All objects in group(s) named "sg_set" are sorted into the "set" partition.

So if geometry is added to your characters, or more characters were added,
or you're using the same passes in a different shot with different
characters, your passes can be kept up to date by keeping the sort groups
in the assets up to date. Overall though, it's very simple to use and none
of our lighters has had any problems picking it up. The Sort
Controller allows a lot of different workflows and these can be as simple
or complicated as they need to be, and it's not an all or nothing
proposition. It works on jobs of all sizes and has served us well for many
years.

Full Documentation: https://github.com/Psyop/sort-controller/wiki

Repo: https://github.com/Psyop/sort-controller

Happy sorting!


.:.
Christian Lattuada

tel +39 3331277475
...


On Mon, Apr 7, 2014 at 2:01 PM, Daniel Jahnel  wrote:

> Somehow I didnt get the initial email of this thread, email provider been
> acting up... can someone provide a link to this for me please?
>
> Cheers...Daniel
>


Re: Sort Controller - Open Source Release!

2014-04-07 Thread Daniel Jahnel
Somehow I didnt get the initial email of this thread, email provider 
been acting up... can someone provide a link to this for me please?


Cheers...Daniel


Re: Sort Controller - Open Source Release!

2014-04-07 Thread Simon Reeves
Thanks Jonah, I have heard good things about this on the grape vine by a
certain Englishman in new york (not sting)



Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com *
*www.analogstudio.co.uk *


On 6 April 2014 16:36, Dan Yargici  wrote:

> Thanks Jonah! and PSYOP!
>
>
> On Fri, Apr 4, 2014 at 4:02 PM, Ed Harriss  wrote:
>
>>  Thanks PSYOP! This is very a nice tool.
>>
>> Ed
>>
>>
>>
>>
>>
>> On 4 April 2014 02:43, Ed Manning  wrote:
>>
>>  An excellent timesaver that I've missed when at shops other than PSYOP.
>>
>>
>>
>>
>> Thanks, Jonah, and Andy!  -- and the management beings who signed off on
>> releasing it into the wild.
>>
>>
>>
>> Sanity check next?
>>
>>
>>
>> Pleez?
>>
>>
>>
>>
>>
>>
>>
>
>


Re: Sort Controller - Open Source Release!

2014-04-06 Thread Dan Yargici
Thanks Jonah! and PSYOP!


On Fri, Apr 4, 2014 at 4:02 PM, Ed Harriss  wrote:

>  Thanks PSYOP! This is very a nice tool.
>
> Ed
>
>
>
>
>
> On 4 April 2014 02:43, Ed Manning  wrote:
>
>  An excellent timesaver that I've missed when at shops other than PSYOP.
>
>
>
> Thanks, Jonah, and Andy!  -- and the management beings who signed off on
> releasing it into the wild.
>
>
>
> Sanity check next?
>
>
>
> Pleez?
>
>
>
>
>
>
>


RE: Sort Controller - Open Source Release!

2014-04-04 Thread Ed Harriss
Thanks PSYOP! This is very a nice tool.
Ed


On 4 April 2014 02:43, Ed Manning 
mailto:etmth...@gmail.com>> wrote:
An excellent timesaver that I've missed when at shops other than PSYOP.

Thanks, Jonah, and Andy!  -- and the management beings who signed off on 
releasing it into the wild.

Sanity check next?

Pleez?





Re: Sort Controller - Open Source Release!

2014-04-04 Thread olivier jeannel

Community Power !
Thank you, Psyop talents !

Le 04/04/2014 08:49, Sebastien Sterling a écrit :

Could only be cooler if it had tits and was on fire :)


On 4 April 2014 02:43, Ed Manning > wrote:


An excellent timesaver that I've missed when at shops other than
PSYOP.

Thanks, Jonah, and Andy!  -- and the management beings who signed
off on releasing it into the wild.

Sanity check next?

Pleez?






Re: Sort Controller - Open Source Release!

2014-04-03 Thread Sebastien Sterling
Could only be cooler if it had tits and was on fire :)


On 4 April 2014 02:43, Ed Manning  wrote:

> An excellent timesaver that I've missed when at shops other than PSYOP.
>
> Thanks, Jonah, and Andy!  -- and the management beings who signed off on
> releasing it into the wild.
>
> Sanity check next?
>
> Pleez?
>
>


Re: Sort Controller - Open Source Release!

2014-04-03 Thread Ed Manning
An excellent timesaver that I've missed when at shops other than PSYOP.

Thanks, Jonah, and Andy!  -- and the management beings who signed off on
releasing it into the wild.

Sanity check next?

Pleez?


Re: Sort Controller - Open Source Release!

2014-04-03 Thread Andy Jones
I'm very biased of course, but I have to say I'm a huge fan of this tool
:)  Thanks for putting the release together, Jonah!


On Thu, Apr 3, 2014 at 6:03 PM, Ognjen Vukovic  wrote:

> Thank you so much, this is an amazing tool.
>
>
> On Fri, Apr 4, 2014 at 2:53 AM, Jason S  wrote:
>
>>  On 04/03/14 20:10, Jonah Friedman wrote:
>>
>> So if geometry is added to your characters, or more characters were
>> added,
>> your passes can be kept up to date by keeping the sort groups in the
>> assets up to date.
>>
>> Overall though, it's very simple to use and none of our lighters has had
>> any problems picking it up.
>> The Sort Controller allows a lot of different workflows and these can be
>> as simple or complicated as they need to be, and it's not an all or nothing
>> proposition.
>> It works on jobs of all sizes and has served us well for many years.
>>
>>
>>  Man.. can't count how many times this would have been invaluable..
>> Thank you!
>>
>>  On 04/03/14 20:10, Jonah Friedman wrote:
>>  By adding a layer of proceduralism to passes and partitions, the Sort
>> Controller puts Softimage passes another five years ahead of... well..
>> never mind!
>>
>>   That would come to ~..17 ..and counting
>>
>>
>>
>


Re: Sort Controller - Open Source Release!

2014-04-03 Thread Ognjen Vukovic
Thank you so much, this is an amazing tool.


On Fri, Apr 4, 2014 at 2:53 AM, Jason S  wrote:

>  On 04/03/14 20:10, Jonah Friedman wrote:
>
> So if geometry is added to your characters, or more characters were added,
> your passes can be kept up to date by keeping the sort groups in the
> assets up to date.
>
> Overall though, it's very simple to use and none of our lighters has had
> any problems picking it up.
> The Sort Controller allows a lot of different workflows and these can be
> as simple or complicated as they need to be, and it's not an all or nothing
> proposition.
> It works on jobs of all sizes and has served us well for many years.
>
>
>  Man.. can't count how many times this would have been invaluable.. Thank
> you!
>
>  On 04/03/14 20:10, Jonah Friedman wrote:
>  By adding a layer of proceduralism to passes and partitions, the Sort
> Controller puts Softimage passes another five years ahead of... well..
> never mind!
>
>   That would come to ~..17 ..and counting
>
>
>


Re: Sort Controller - Open Source Release!

2014-04-03 Thread Jason S




On 04/03/14 20:10, Jonah Friedman wrote:
  
  So if
geometry is added to your characters, or more characters were added, 
your passes can be kept up to date by keeping the sort groups in the
assets up to date. 
  
Overall though, it's very simple to use and none of our lighters has
had any problems picking it up. 
The Sort Controller allows a lot of different workflows and these
can be as simple or complicated as they need to be, and it's not an all
or nothing proposition. 
It works on jobs of all sizes and has served us well for many years. 





Man.. can't count how many times this would have been invaluable..
Thank you!

On 04/03/14 20:10, Jonah Friedman wrote:
  
  
  
   By adding a layer of
proceduralism to passes and partitions, the
Sort Controller puts Softimage passes another five years ahead of...
well.. never mind!
  
  
  
  

That would come to ~..17 ..and counting






Re: Sort Controller - Open Source Release!

2014-04-03 Thread Francisco Criado
long live softimage! thanks a lot Jonah!


Re: Sort Controller - Open Source Release!

2014-04-03 Thread David Saber

Amazing! Thanks Jonah!


Sort Controller - Open Source Release!

2014-04-03 Thread Jonah Friedman
Hello Softimage List,

I'm pleased to announce the release of one of my favorite tools we have at
Psyop- the Sort Controller!

The premise is simple: using a simple 'partition = group' markup language,
you write rules for procedurally sorting your passes. Groups are used as
something like metadata tagging, and the sort controller sorts your
partitions with it. By adding a layer of proceduralism to passes and
partitions, the Sort Controller puts Softimage passes another five years
ahead of... well.. never mind!

A simple example to show how this works:
Sort Code:

Background_Objects_Partitions = *

characters = sg_characters
set = sg_set


Result:

The first line puts everything into background objects to start clean.

All objects in group(s) named "sg_characters" are sorted into the
"characters" partition.
All objects in group(s) named "sg_set" are sorted into the "set" partition.

So if geometry is added to your characters, or more characters were added,
or you're using the same passes in a different shot with different
characters, your passes can be kept up to date by keeping the sort groups
in the assets up to date. Overall though, it's very simple to use and none
of our lighters has had any problems picking it up. The Sort
Controller allows a lot of different workflows and these can be as simple
or complicated as they need to be, and it's not an all or nothing
proposition. It works on jobs of all sizes and has served us well for many
years.

Full Documentation: https://github.com/Psyop/sort-controller/wiki

Repo: https://github.com/Psyop/sort-controller

Happy sorting!