Re: Sticking particles over a cached cloth

2016-04-13 Thread peter_b
afaik 
‘on enter state’ executes once (on one frame only) when the particle changes to 
this state.
so rather plug it in the port ‘on every frame’ (or whatever it’s called) for 
continuing to evaluate the stick node. 


From: Pierre Schiller 
Sent: Tuesday, April 12, 2016 10:08 PM
To: softimage@listproc.autodesk.com 
Subject: Sticking particles over a cached cloth

Hello team. Good day. I am caching a syflex simulation (collitions and wind) 
for a simple grid.

On the second phase, that grid should emit simple spheres and those particles 
should stick to the grid while it´s deforming.


I used the stick to surface compound, making it evaluate  from 
the ICE execute node. Simulation starts well, but just as soon as the cloth 
(grid) changes shape, all spheres, remain were they were originated. They only 
move  (and stay frozen) if the cloth touches them.


Maybe this is a simple question, but I´m going in circles, I don´t know where 
else to tweak to get the cached sim work with those spheres.


Please help.

thanks.


David R.


-- 

Portfolio 2013

Cinema & TV production
Video Reel



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Re: Sticking particles over a cached cloth

2016-04-12 Thread Pierre Schiller
Thank you Eric, yes, the Stick to Emit location worked first try.
I forgot to re-apply the cached cloth to the object! Silly me. Once cache
was re-applied
particles stuck to the grid.
Thank you team! :D

On Tue, Apr 12, 2016 at 4:15 PM, Eric Thivierge 
wrote:

> I believe there should be a "Stick To Emit Location" node or if not, you
> can get and store the emit location and look it up later and set point
> position by that.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Tue, Apr 12, 2016 at 4:56 PM, Jason S  wrote:
>
>> I recall coming across a thread about something like that, I'll post it
>> if I find it again.
>>
>> -J
>>
>>
>> On 04/12/16 16:08, Pierre Schiller wrote:
>>
>> Hello team. Good day. I am caching a syflex simulation (collitions and
>> wind) for a simple grid.
>> On the second phase, that grid should emit simple spheres and those
>> particles should stick to the grid while it´s deforming.
>>
>> I used the stick to surface compound, making it evaluate 
>> from the ICE execute node. Simulation starts well, but just as soon as the
>> cloth (grid) changes shape, all spheres, remain were they were originated.
>> They only move  (and stay frozen) if the cloth touches them.
>>
>> Maybe this is a simple question, but I´m going in circles, I don´t know
>> where else to tweak to get the cached sim work with those spheres.
>>
>> Please help.
>> thanks.
>>
>> David R.
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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> Softimage Mailing List.
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Re: Sticking particles over a cached cloth

2016-04-12 Thread Eric Thivierge
I believe there should be a "Stick To Emit Location" node or if not, you
can get and store the emit location and look it up later and set point
position by that.


Eric Thivierge
http://www.ethivierge.com

On Tue, Apr 12, 2016 at 4:56 PM, Jason S  wrote:

> I recall coming across a thread about something like that, I'll post it if
> I find it again.
>
> -J
>
>
> On 04/12/16 16:08, Pierre Schiller wrote:
>
> Hello team. Good day. I am caching a syflex simulation (collitions and
> wind) for a simple grid.
> On the second phase, that grid should emit simple spheres and those
> particles should stick to the grid while it´s deforming.
>
> I used the stick to surface compound, making it evaluate 
> from the ICE execute node. Simulation starts well, but just as soon as the
> cloth (grid) changes shape, all spheres, remain were they were originated.
> They only move  (and stay frozen) if the cloth touches them.
>
> Maybe this is a simple question, but I´m going in circles, I don´t know
> where else to tweak to get the cached sim work with those spheres.
>
> Please help.
> thanks.
>
> David R.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Sticking particles over a cached cloth

2016-04-12 Thread Jason S

  
  
I recall coming across a thread about
  something like that, I'll post it if I find it again.
  
  -J
  
  On 04/12/16 16:08, Pierre Schiller wrote:


  

  

  

  Hello team. Good day. I am caching a syflex
simulation (collitions and wind) for a simple grid.
  
  On the second phase, that grid should emit simple
  spheres and those particles should stick to the grid
  while it´s deforming.
  

I used the stick to surface compound, making it evaluate
 from the ICE execute node.
Simulation starts well, but just as soon as the cloth
(grid) changes shape, all spheres, remain were they were
originated. They only move  (and stay frozen) if the
cloth touches them.

  
  Maybe this is a simple question, but I´m going in circles,
  I don´t know where else to tweak to get the cached sim
  work with those spheres.
  

Please help.
  
  thanks.
  

David R.

  

  

  

  -- 
  
Portfolio
  2013
  
  Cinema & TV
production
  Video Reel
  

  

  

  

  
  
  
  
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.


  

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Sticking particles over a cached cloth

2016-04-12 Thread Pierre Schiller
Hello team. Good day. I am caching a syflex simulation (collitions and
wind) for a simple grid.
On the second phase, that grid should emit simple spheres and those
particles should stick to the grid while it´s deforming.

I used the stick to surface compound, making it evaluate 
from the ICE execute node. Simulation starts well, but just as soon as the
cloth (grid) changes shape, all spheres, remain were they were originated.
They only move  (and stay frozen) if the cloth touches them.

Maybe this is a simple question, but I´m going in circles, I don´t know
where else to tweak to get the cached sim work with those spheres.

Please help.
thanks.

David R.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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