Re: Unfolder : Something like this with Ice ?

2016-01-13 Thread Chris Marshall
Reminds me of one of my early ICE tests, done 6 years ago! Yikes!! But this
was random flipping squares. Could be adapted I guess.

https://vimeo.com/4526515



On 8 January 2016 at 13:38, pedro santos  wrote:

> Ahaha
>
> On Fri, Jan 8, 2016 at 1:35 PM, Olivier Jeannel 
> wrote:
>
>> Back in the day...
>>
>> http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html
>>
>> Eeer, for the unfolding, I'm just looking a way to do it overal. I
>> started looking at the LW tut, but it was on my cell phone... I also looked
>> at some method on Houdini which get me looking at some tuts, various tuts,
>> very various... ... I builded some VEX grid of points, and now I have a
>> fluid simulation running on  my laptop ^^; ...Polygons are still not
>> unfolding though haha !
>>
>>
>> On Fri, Jan 8, 2016 at 2:26 PM, pedro santos  wrote:
>>
>>> I also came from LW. Not showing the tut to hint you to use it. Just
>>> that there might be little pieces that aid your own process.
>>>
>>> They are making a new geometry engine in Layout, to be able to have
>>> access to mesh elements, etc. But I just can't... I dunno... XSI is just a
>>> very rational environment to work in, I think, and LW Layout is missing
>>> things like a "simple" Undo... I say simple in quotes because for them
>>> won't be that simple to implement. I still use LW for simple things that
>>> need to go out fast. It's very good at that. But as complexity and
>>> management requirements rise, so does the amount of pain, workarounds and
>>> irrationality which I moved away from. I'm still regular in the forums,
>>> skype chat, etc, but more like an aiding spectator waiting for it to go in
>>> a direction that interests me.
>>>
>>> Good luck with the unfolding :)
>>>
>>>
>>>
>>> On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris  wrote:
>>>
 https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/

 And they're adding a deformation stack...

 On 8 January 2016 at 13:13, Olivier Jeannel 
 wrote:

> Did they ?
>
> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:
>
>> Looks like they're finally unifying modeller and layout...
>>
>> On 8 January 2016 at 12:58, Olivier Jeannel 
>> wrote:
>>
>>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek
>>> would not survive...
>>>
>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos 
>>> wrote:
>>>
 Lightwave Tutorial :)
 https://www.youtube.com/watch?v=WG-AcVLMJRg

 On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
 facialdel...@gmail.com> wrote:

> Other sample for houdini
> https://vimeo.com/147216148
> "define parent and children_list attribute by impact radius, than
> use those attributes to get each primitive's rotate axis and pivot."
>
> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
> facialdel...@gmail.com> wrote:
>
>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>
>> Design put aside, I really like how the polygons are rotating as
>> if they were parented to each other, unfolding the polymesh.
>>
>> I have no clue how this is done.
>> How to have the polygons follow each other while beeing rotated.
>> How to create the vectors that determines the direction of the
>> rotation along the object.
>> Like if it was unfolded...
>>
>> Does people around have some clues ?
>>
>> I remember polynoid released something close, but more for
>> straight line.
>> I've seen this but for Houdini and limited to tris :
>> https://vimeo.com/125420748.
>>
>> Anyone interrested in doing something similar ?
>>
>>
>


 --



 *--[image:
 http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
 Alpiarça dos Santos >>  http://probiner.xyz/ 
 *

>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>


 --
 www.matinai.com

>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>> *--[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>>> *
>>>
>>
>>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>



-- 
Chris 

Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
I also came from LW. Not showing the tut to hint you to use it. Just that
there might be little pieces that aid your own process.

They are making a new geometry engine in Layout, to be able to have access
to mesh elements, etc. But I just can't... I dunno... XSI is just a very
rational environment to work in, I think, and LW Layout is missing things
like a "simple" Undo... I say simple in quotes because for them won't be
that simple to implement. I still use LW for simple things that need to go
out fast. It's very good at that. But as complexity and management
requirements rise, so does the amount of pain, workarounds and
irrationality which I moved away from. I'm still regular in the forums,
skype chat, etc, but more like an aiding spectator waiting for it to go in
a direction that interests me.

Good luck with the unfolding :)



On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris  wrote:

> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
>
> And they're adding a deformation stack...
>
> On 8 January 2016 at 13:13, Olivier Jeannel 
> wrote:
>
>> Did they ?
>>
>> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:
>>
>>> Looks like they're finally unifying modeller and layout...
>>>
>>> On 8 January 2016 at 12:58, Olivier Jeannel 
>>> wrote:
>>>
 Doh... Lightwave. The software I quited for XSI, I was sure Newtek
 would not survive...

 On Wed, Jan 6, 2016 at 3:26 PM, pedro santos 
 wrote:

> Lightwave Tutorial :)
> https://www.youtube.com/watch?v=WG-AcVLMJRg
>
> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
> facialdel...@gmail.com> wrote:
>
>> Other sample for houdini
>> https://vimeo.com/147216148
>> "define parent and children_list attribute by impact radius, than use
>> those attributes to get each primitive's rotate axis and pivot."
>>
>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
>> facialdel...@gmail.com> wrote:
>>
>>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>>
>>> Design put aside, I really like how the polygons are rotating as if
>>> they were parented to each other, unfolding the polymesh.
>>>
>>> I have no clue how this is done.
>>> How to have the polygons follow each other while beeing rotated.
>>> How to create the vectors that determines the direction of the
>>> rotation along the object.
>>> Like if it was unfolded...
>>>
>>> Does people around have some clues ?
>>>
>>> I remember polynoid released something close, but more for straight
>>> line.
>>> I've seen this but for Houdini and limited to tris :
>>> https://vimeo.com/125420748.
>>>
>>> Anyone interrested in doing something similar ?
>>>
>>>
>>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>


>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>
>
> --
> www.matinai.com
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
Ahaha

On Fri, Jan 8, 2016 at 1:35 PM, Olivier Jeannel 
wrote:

> Back in the day...
>
> http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html
>
> Eeer, for the unfolding, I'm just looking a way to do it overal. I started
> looking at the LW tut, but it was on my cell phone... I also looked at some
> method on Houdini which get me looking at some tuts, various tuts, very
> various... ... I builded some VEX grid of points, and now I have a fluid
> simulation running on  my laptop ^^; ...Polygons are still not unfolding
> though haha !
>
>
> On Fri, Jan 8, 2016 at 2:26 PM, pedro santos  wrote:
>
>> I also came from LW. Not showing the tut to hint you to use it. Just that
>> there might be little pieces that aid your own process.
>>
>> They are making a new geometry engine in Layout, to be able to have
>> access to mesh elements, etc. But I just can't... I dunno... XSI is just a
>> very rational environment to work in, I think, and LW Layout is missing
>> things like a "simple" Undo... I say simple in quotes because for them
>> won't be that simple to implement. I still use LW for simple things that
>> need to go out fast. It's very good at that. But as complexity and
>> management requirements rise, so does the amount of pain, workarounds and
>> irrationality which I moved away from. I'm still regular in the forums,
>> skype chat, etc, but more like an aiding spectator waiting for it to go in
>> a direction that interests me.
>>
>> Good luck with the unfolding :)
>>
>>
>>
>> On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris  wrote:
>>
>>> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
>>>
>>> And they're adding a deformation stack...
>>>
>>> On 8 January 2016 at 13:13, Olivier Jeannel 
>>> wrote:
>>>
 Did they ?

 On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:

> Looks like they're finally unifying modeller and layout...
>
> On 8 January 2016 at 12:58, Olivier Jeannel 
> wrote:
>
>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek
>> would not survive...
>>
>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos 
>> wrote:
>>
>>> Lightwave Tutorial :)
>>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>>
>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
>>> facialdel...@gmail.com> wrote:
>>>
 Other sample for houdini
 https://vimeo.com/147216148
 "define parent and children_list attribute by impact radius, than
 use those attributes to get each primitive's rotate axis and pivot."

 On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
 facialdel...@gmail.com> wrote:

> http://www.mustaphafersaoui.fr/folding-title-generator/
>
> Design put aside, I really like how the polygons are rotating as
> if they were parented to each other, unfolding the polymesh.
>
> I have no clue how this is done.
> How to have the polygons follow each other while beeing rotated.
> How to create the vectors that determines the direction of the
> rotation along the object.
> Like if it was unfolded...
>
> Does people around have some clues ?
>
> I remember polynoid released something close, but more for
> straight line.
> I've seen this but for Houdini and limited to tris :
> https://vimeo.com/125420748.
>
> Anyone interrested in doing something similar ?
>
>

>>>
>>>
>>> --
>>>
>>>
>>>
>>> *--[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>>> *
>>>
>>
>>
>
>
> --
> www.matinai.com
>


>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>


-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Matt Morris
https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/

And they're adding a deformation stack...

On 8 January 2016 at 13:13, Olivier Jeannel  wrote:

> Did they ?
>
> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:
>
>> Looks like they're finally unifying modeller and layout...
>>
>> On 8 January 2016 at 12:58, Olivier Jeannel 
>> wrote:
>>
>>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek would
>>> not survive...
>>>
>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos  wrote:
>>>
 Lightwave Tutorial :)
 https://www.youtube.com/watch?v=WG-AcVLMJRg

 On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel  wrote:

> Other sample for houdini
> https://vimeo.com/147216148
> "define parent and children_list attribute by impact radius, than use
> those attributes to get each primitive's rotate axis and pivot."
>
> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
> facialdel...@gmail.com> wrote:
>
>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>
>> Design put aside, I really like how the polygons are rotating as if
>> they were parented to each other, unfolding the polymesh.
>>
>> I have no clue how this is done.
>> How to have the polygons follow each other while beeing rotated.
>> How to create the vectors that determines the direction of the
>> rotation along the object.
>> Like if it was unfolded...
>>
>> Does people around have some clues ?
>>
>> I remember polynoid released something close, but more for straight
>> line.
>> I've seen this but for Houdini and limited to tris :
>> https://vimeo.com/125420748.
>>
>> Anyone interrested in doing something similar ?
>>
>>
>


 --



 *--[image:
 http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
 Alpiarça dos Santos >>  http://probiner.xyz/ 
 *

>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>


-- 
www.matinai.com


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Matt Morris
Looks like they're finally unifying modeller and layout...

On 8 January 2016 at 12:58, Olivier Jeannel  wrote:

> Doh... Lightwave. The software I quited for XSI, I was sure Newtek would
> not survive...
>
> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos  wrote:
>
>> Lightwave Tutorial :)
>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>
>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel 
>> wrote:
>>
>>> Other sample for houdini
>>> https://vimeo.com/147216148
>>> "define parent and children_list attribute by impact radius, than use
>>> those attributes to get each primitive's rotate axis and pivot."
>>>
>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel 
>>> wrote:
>>>
 http://www.mustaphafersaoui.fr/folding-title-generator/

 Design put aside, I really like how the polygons are rotating as if
 they were parented to each other, unfolding the polymesh.

 I have no clue how this is done.
 How to have the polygons follow each other while beeing rotated.
 How to create the vectors that determines the direction of the rotation
 along the object.
 Like if it was unfolded...

 Does people around have some clues ?

 I remember polynoid released something close, but more for straight
 line.
 I've seen this but for Houdini and limited to tris :
 https://vimeo.com/125420748.

 Anyone interrested in doing something similar ?


>>>
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>


-- 
www.matinai.com


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Olivier Jeannel
Back in the day...
http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html

Eeer, for the unfolding, I'm just looking a way to do it overal. I started
looking at the LW tut, but it was on my cell phone... I also looked at some
method on Houdini which get me looking at some tuts, various tuts, very
various... ... I builded some VEX grid of points, and now I have a fluid
simulation running on  my laptop ^^; ...Polygons are still not unfolding
though haha !


On Fri, Jan 8, 2016 at 2:26 PM, pedro santos  wrote:

> I also came from LW. Not showing the tut to hint you to use it. Just that
> there might be little pieces that aid your own process.
>
> They are making a new geometry engine in Layout, to be able to have access
> to mesh elements, etc. But I just can't... I dunno... XSI is just a very
> rational environment to work in, I think, and LW Layout is missing things
> like a "simple" Undo... I say simple in quotes because for them won't be
> that simple to implement. I still use LW for simple things that need to go
> out fast. It's very good at that. But as complexity and management
> requirements rise, so does the amount of pain, workarounds and
> irrationality which I moved away from. I'm still regular in the forums,
> skype chat, etc, but more like an aiding spectator waiting for it to go in
> a direction that interests me.
>
> Good luck with the unfolding :)
>
>
>
> On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris  wrote:
>
>> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
>>
>> And they're adding a deformation stack...
>>
>> On 8 January 2016 at 13:13, Olivier Jeannel 
>> wrote:
>>
>>> Did they ?
>>>
>>> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:
>>>
 Looks like they're finally unifying modeller and layout...

 On 8 January 2016 at 12:58, Olivier Jeannel 
 wrote:

> Doh... Lightwave. The software I quited for XSI, I was sure Newtek
> would not survive...
>
> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos 
> wrote:
>
>> Lightwave Tutorial :)
>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>
>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
>> facialdel...@gmail.com> wrote:
>>
>>> Other sample for houdini
>>> https://vimeo.com/147216148
>>> "define parent and children_list attribute by impact radius, than
>>> use those attributes to get each primitive's rotate axis and pivot."
>>>
>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
>>> facialdel...@gmail.com> wrote:
>>>
 http://www.mustaphafersaoui.fr/folding-title-generator/

 Design put aside, I really like how the polygons are rotating as if
 they were parented to each other, unfolding the polymesh.

 I have no clue how this is done.
 How to have the polygons follow each other while beeing rotated.
 How to create the vectors that determines the direction of the
 rotation along the object.
 Like if it was unfolded...

 Does people around have some clues ?

 I remember polynoid released something close, but more for straight
 line.
 I've seen this but for Houdini and limited to tris :
 https://vimeo.com/125420748.

 Anyone interrested in doing something similar ?


>>>
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>


 --
 www.matinai.com

>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Olivier Jeannel
Did they ?

On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:

> Looks like they're finally unifying modeller and layout...
>
> On 8 January 2016 at 12:58, Olivier Jeannel 
> wrote:
>
>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek would
>> not survive...
>>
>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos  wrote:
>>
>>> Lightwave Tutorial :)
>>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>>
>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel 
>>> wrote:
>>>
 Other sample for houdini
 https://vimeo.com/147216148
 "define parent and children_list attribute by impact radius, than use
 those attributes to get each primitive's rotate axis and pivot."

 On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel  wrote:

> http://www.mustaphafersaoui.fr/folding-title-generator/
>
> Design put aside, I really like how the polygons are rotating as if
> they were parented to each other, unfolding the polymesh.
>
> I have no clue how this is done.
> How to have the polygons follow each other while beeing rotated.
> How to create the vectors that determines the direction of the
> rotation along the object.
> Like if it was unfolded...
>
> Does people around have some clues ?
>
> I remember polynoid released something close, but more for straight
> line.
> I've seen this but for Houdini and limited to tris :
> https://vimeo.com/125420748.
>
> Anyone interrested in doing something similar ?
>
>

>>>
>>>
>>> --
>>>
>>>
>>>
>>> *--[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>>> *
>>>
>>
>>
>
>
> --
> www.matinai.com
>


Unfolder : Something like this with Ice ?

2016-01-06 Thread Olivier Jeannel
http://www.mustaphafersaoui.fr/folding-title-generator/

Design put aside, I really like how the polygons are rotating as if they
were parented to each other, unfolding the polymesh.

I have no clue how this is done.
How to have the polygons follow each other while beeing rotated.
How to create the vectors that determines the direction of the rotation
along the object.
Like if it was unfolded...

Does people around have some clues ?

I remember polynoid released something close, but more for straight line.
I've seen this but for Houdini and limited to tris :
https://vimeo.com/125420748.

Anyone interrested in doing something similar ?


Re: Unfolder : Something like this with Ice ?

2016-01-06 Thread Olivier Jeannel
Other sample for houdini
https://vimeo.com/147216148
"define parent and children_list attribute by impact radius, than use those
attributes to get each primitive's rotate axis and pivot."

On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel 
wrote:

> http://www.mustaphafersaoui.fr/folding-title-generator/
>
> Design put aside, I really like how the polygons are rotating as if they
> were parented to each other, unfolding the polymesh.
>
> I have no clue how this is done.
> How to have the polygons follow each other while beeing rotated.
> How to create the vectors that determines the direction of the rotation
> along the object.
> Like if it was unfolded...
>
> Does people around have some clues ?
>
> I remember polynoid released something close, but more for straight line.
> I've seen this but for Houdini and limited to tris :
> https://vimeo.com/125420748.
>
> Anyone interrested in doing something similar ?
>
>


Re: Unfolder : Something like this with Ice ?

2016-01-06 Thread pedro santos
Lightwave Tutorial :)
https://www.youtube.com/watch?v=WG-AcVLMJRg

On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel 
wrote:

> Other sample for houdini
> https://vimeo.com/147216148
> "define parent and children_list attribute by impact radius, than use
> those attributes to get each primitive's rotate axis and pivot."
>
> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel 
> wrote:
>
>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>
>> Design put aside, I really like how the polygons are rotating as if they
>> were parented to each other, unfolding the polymesh.
>>
>> I have no clue how this is done.
>> How to have the polygons follow each other while beeing rotated.
>> How to create the vectors that determines the direction of the rotation
>> along the object.
>> Like if it was unfolded...
>>
>> Does people around have some clues ?
>>
>> I remember polynoid released something close, but more for straight line.
>> I've seen this but for Houdini and limited to tris :
>> https://vimeo.com/125420748.
>>
>> Anyone interrested in doing something similar ?
>>
>>
>


-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*