Re: mib_illum_hair_x?

2014-12-13 Thread Leendert A. Hartog
@Luc-Eric Rousseau - Thanks. The fact that the only mentions I can find 
of the shader in the Maya docs are in conjunction with XGen might 
account for my own little tests that seem to indicate that the shader 
doesn't seem to do much in Softimage. Or am I mistaken?


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: mib_illum_hair_x?

2014-12-13 Thread Leendert A. Hartog
Addendum: not knowing exactly what the different parameters should 
achieve due to lack of documentation doesn't help assessing the shader, 
obviously...


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: mib_illum_hair_x?

2014-12-13 Thread Anto Matkovic
According to pictures from this link 
http://blog.mentalray.com/2014/11/06/xgen-hair-and-custom-shaders/, more or 
less the same as Muh Hair or pHairTK. That is, single scatter Marschner 
model.Perhaps one of the best short explanations, what it trying to do, belongs 
to docs of Muh Hair.

  

  From: Leendert A. Hartog hirazib...@live.nl
 To: softimage@listproc.autodesk.com 
 Sent: Saturday, December 13, 2014 11:07 AM
 Subject: Re: mib_illum_hair_x?
   
Addendum: not knowing exactly what the different parameters should 
achieve due to lack of documentation doesn't help assessing the shader, 
obviously...



Greetz
Leendert

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



  

mib_illum_hair_x?

2014-12-12 Thread Leendert A. Hartog

I'm quite possibly looking in all the wrong places,
but there seems to be a shader present in Softimage 2015 that doesn't 
seem to be documented,

namely the mib_illum_hair_x hair shader (hiding in the basehair.dll),
it's also present in Maya 2015, but documentation seems sparse there also.
Am I missing something?
Any thoughts on this?

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: mib_illum_hair_x?

2014-12-12 Thread Rob Chapman
I think you are witnessing the great divide that is communication between
Autodesk - mental ray - Nvidia
On 12 Dec 2014 16:37, Leendert A. Hartog hirazib...@live.nl wrote:

 I'm quite possibly looking in all the wrong places,
 but there seems to be a shader present in Softimage 2015 that doesn't seem
 to be documented,
 namely the mib_illum_hair_x hair shader (hiding in the basehair.dll),
 it's also present in Maya 2015, but documentation seems sparse there also.
 Am I missing something?
 Any thoughts on this?

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




Re: mib_illum_hair_x?

2014-12-12 Thread Luc-Eric Rousseau
what I know of it is that is a hair shader based on the Marschner
method, and seems to be experimental.
I would suggest contacting the mental ray dev team on their forums
http://forum.nvidia-arc.com/showthread.php?12921-Maya-2015-new-hair-shader

On Fri, Dec 12, 2014 at 11:36 AM, Leendert A. Hartog hirazib...@live.nl wrote:
 I'm quite possibly looking in all the wrong places,
 but there seems to be a shader present in Softimage 2015 that doesn't seem
 to be documented,
 namely the mib_illum_hair_x hair shader (hiding in the basehair.dll),
 it's also present in Maya 2015, but documentation seems sparse there also.
 Am I missing something?
 Any thoughts on this?

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com