Re: [Sursound] [ANN] International Conference on Spatial Audio, Nov 10-13 2011, in Detmold, Germany

2011-04-17 Thread Joseph Anderson
Hello Jörn,

Website?



Joseph Anderson

27 Hungate, Pickering, North Yorkshire, YO18 7DL, UK



On 14 Apr 2011, at 5:55 pm, Jörn Nettingsmeier wrote:

 hi *!
 
 
 i think this announcement will be of interest to sursound patrons, so i'm 
 forwarding it on behalf of the entire organization committee. we're in the 
 early stages of planning, so it might make sense to re-visit the website in a 
 few weeks.
 
 best,
 
 
 jörn
 
 
 *.*
 
 
 ICSA 2011 - International Conference on Spatial Audio
 November 10 - 13, Hochschule für Musik, Detmold
 
 Organizers:
 
 Verband Deutscher Tonmeister (VDT), in cooperation with
 Deutsche Gesellschaft für Akustik e.V. (DEGA), and
 European Acoustics Association (EAA).
 
 Contact/Chair:
 
 Prof. Dr.-Ing. Malte Kob
 Erich-Thienhaus-Institut
 Neustadt 22, 52756 Detmold
 Mail: icsa2011attonmeister.de
 Phone: +49-(0)5231-975-644
 Fax: +49-(0)5231-975-689





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Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread Markus Noisternig
Hi, 

Gavin Kearney et al have presented their work on Depth perception in 
interactive virtual acoustic environments using higher order ambisonic 
soundfields at the Ambisonics'11 symposium in Paris; the article is available 
online at http://ambisonics10.ircam.fr/drupal/?q=proceedings/o6

Best, 
Markus

On 17 avr. 2011, at 19:38, Dave Hunt wrote:

 Hi,
 
 Date: Sun, 17 Apr 2011 09:28:28 +0800
 From: Junfeng Li junfeng.li.1...@gmail.com
 Subject: [Sursound] distance perception in virtual environments
 
 Dear list,
 
 I am now wondering how to subjectively evaluate distance perception in
 virtual environments which might be synthesized using WFS or HOA (high-order
 ambisonics). In my experiments, the sounds were synthesized at different
 distances and presented to listeners for distance discrimination. However,
 the listener cannot easily perceive the difference in distance between these
 sounds.
 
 Anyone can share some ideas or experiences in distance perception
 experiments? or share some references on this issue?
 
 Thank you so much.
 
 Best regards,
 Junfeng
 
 Change in amplitude with distance should be perceptible fairly easily, but on 
 its own would just sound the same but quieter, or louder. High frequency 
 absorption by the air is only really perceptible when the distance is fairly 
 large, though this effect could be exaggerated for artistic purposes. The 
 lateness of arrival of sound from distant objects is not directly perceptible 
 unless there is something visible (e.g. lightning and thunder).
 
 Reverberation definitely gives perceptible distance effects. More distant 
 sources are more reverberant. The amplitude of the direct signal should 
 decrease with distance (inverse square law, or some similar law), while the 
 amplitude of the reflected and reverberant signal would remain fairly 
 constant or decrease less rapidly with distance than that of the direct 
 signal. It is the ratio of direct to reverberant sound that is important.
 
 John Chowning's 1971 paper The Simulation of Moving Sound Sources is a good 
 early consideration of how to synthesise distance.
 
 Of course the reported result will depend on the listener, who may not be 
 used to analysing sound for these effects.
 
 Ciao,
 
 Dave
 
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Re: [Sursound] rf interference

2011-04-17 Thread Jascha Narveson

Hi, Bill -

Yep - I skipped the extension cable today and just had the mic go from the 
breakout cable to the PPAs, and today's recording didn't turn up with any RFI, 
at least when I played back the first couple of minutes of the test recording.  
Hopefully the remainder will be RFI-free, as well.

Thanks, surround sound list.

cheers,

j


On Apr 16, 2011, at 5:56 PM, Bill de Garis wrote:

 I have the radio pick up problem with my Tetramic.
 I find it is better to put the 4 XLR adaptors into my 4x3ft XLR cables and 
 then plug the XLR cables into my MOTU Traveller rather than use one of Lens 
 extension cables and plug the adaptors directly into the Traveller.
 If I need distance I use a couple of InstaSnakes and shielded CAT5.
 Radio pickup is still a problem in some locations though.
 I tried wrapping multiple layers of heavy kitchen aluminium foil over the 
 adapters after zip-tying them to the handle of my Rycote blimp.
 Worked OK in the kitchen, but nowhere else.  :o)
 
 Bill
 
 On 16/04/2011 12:36 p.m., Jascha Narveson wrote:
 
 Hello, once again, surround list -
 
 My apologies for the continued emails from my end - as you can tell, I'm 
 trying to muddle through some location recording this weekend, and am 
 running in to things I've never dealt with before.  To whit:
 
 I've just come back from recording in Times Square and discovered that I was 
 picking up the radio.  I'm using a TetraMic, and I'm guessing that the 6' 
 extension cable that goes from the mic to the break-out cable might be the 
 weak link, as it looks rather thin and is probably unshielded.  From the 
 PPAs I have four 3-foot XLR cables that are then going in to the 788T, so 
 they might be part of the problem, as well.
 
 I know that in picking Times Square as a recording subject I'm walking in to 
 one of the heavier RF zones in the city, but I'm hoping that somebody here 
 might have some tips of things I can try to work around it...?  Is there 
 some way I can shield the cables in a d.i.y. fashion, for instance?
 
 thanks yet again,
 
 - jascha
 
 
 
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Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread jim moses
That's an interesting question. The environment you're working in for
synthesis could matter quite a bit. That is, if your working in, or
simulating, an environment with little reverberation it is harder to judge
distance since direct-to-reflected energy ratio is an important cue. The
other important cue is timbre detail - especially high frequencies. But this
requires the listener be familiar with the sound source to be able to
discriminate. Try testing with spoken voice.

I can't think of any research of the top of my head (especially for
multi-channel environments). It is certainly well known that controlling
high frequencies and direct/reflected ratio is important for distance
perception in stereo mixing - but even there that's usually a relative, or
comparative judgment, of one sound source appear vaguely 'behind' another.
Not so much an absolute judgment that you might want for a virtual
environment.

jim

On Sat, Apr 16, 2011 at 9:28 PM, Junfeng Li junfeng.li.1...@gmail.comwrote:

 Dear list,

 I am now wondering how to subjectively evaluate distance perception in
 virtual environments which might be synthesized using WFS or HOA
 (high-order
 ambisonics). In my experiments, the sounds were synthesized at different
 distances and presented to listeners for distance discrimination. However,
 the listener cannot easily perceive the difference in distance between
 these
 sounds.

 Anyone can share some ideas or experiences in distance perception
 experiments? or share some references on this issue?

 Thank you so much.

 Best regards,
 Junfeng
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-- 
Jim Moses
Technical Director/Lecturer
Brown University Music Department and M.E.M.E. (Multimedia and Electronic
Music Experiments)
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Re: [Sursound] rf interference

2011-04-17 Thread Jascha Narveson

Hi, David -

I was using the 6-foot extension cable yesterday.  I didn't try it today, so I 
can't comment on whether swapping out the cable today affected the RFI, or if 
was just a different day and wouldn't've happened in any case.

cheers,

j


On Apr 17, 2011, at 5:10 PM, David Worrall wrote:

 Hi Jascha,
 What length extension cable were you using?
 And does anyone have any experience of the comparative differences between 
 the the different lengths?
 
 David
 On 18/04/2011, at 6:30 AM, Jascha Narveson wrote:
 
 
 Hi, Bill -
 
 Yep - I skipped the extension cable today and just had the mic go from the 
 breakout cable to the PPAs, and today's recording didn't turn up with any 
 RFI, at least when I played back the first couple of minutes of the test 
 recording.  Hopefully the remainder will be RFI-free, as well.
 
 Thanks, surround sound list.
 
 cheers,
 
 j
 
 
 On Apr 16, 2011, at 5:56 PM, Bill de Garis wrote:
 
 I have the radio pick up problem with my Tetramic.
 I find it is better to put the 4 XLR adaptors into my 4x3ft XLR cables and 
 then plug the XLR cables into my MOTU Traveller rather than use one of Lens 
 extension cables and plug the adaptors directly into the Traveller.
 If I need distance I use a couple of InstaSnakes and shielded CAT5.
 Radio pickup is still a problem in some locations though.
 I tried wrapping multiple layers of heavy kitchen aluminium foil over the 
 adapters after zip-tying them to the handle of my Rycote blimp.
 Worked OK in the kitchen, but nowhere else.  :o)
 
 Bill
 
 On 16/04/2011 12:36 p.m., Jascha Narveson wrote:
 
 Hello, once again, surround list -
 
 My apologies for the continued emails from my end - as you can tell, I'm 
 trying to muddle through some location recording this weekend, and am 
 running in to things I've never dealt with before.  To whit:
 
 I've just come back from recording in Times Square and discovered that I 
 was picking up the radio.  I'm using a TetraMic, and I'm guessing that the 
 6' extension cable that goes from the mic to the break-out cable might be 
 the weak link, as it looks rather thin and is probably unshielded.  From 
 the PPAs I have four 3-foot XLR cables that are then going in to the 788T, 
 so they might be part of the problem, as well.
 
 I know that in picking Times Square as a recording subject I'm walking in 
 to one of the heavier RF zones in the city, but I'm hoping that somebody 
 here might have some tips of things I can try to work around it...?  Is 
 there some way I can shield the cables in a d.i.y. fashion, for instance?
 
 thanks yet again,
 
 - jascha
 
 
 
 Dr David Worrall
 Adjunct Research Fellow, Australian National University
 david.worr...@anu.edu.au
 Board Member, International Community for Auditory Display
 Regional Editor, Organised Sound (CUP) 
 Projects Officer, Music Council of Australia 
 worrall.avatar.com.au sonification.com.au
 mca.org.aumusicforum.org.au
 
 
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Re: [Sursound] distance perception in virtual environments

2011-04-17 Thread Ralph Glasgal
For relatively nearby distance detection such as the buzzing bee or whispering 
or conversation (versus more distant sources such as in a concert hall), one 
needs to deliver interaural level differences on the order of 10 ot 20 dB with 
the corresponding ITD of up to 700 microseconds.  (If the sources and speakers 
are relatively centered then we can ignore the pinna distance detection 
problem.)  At the moment I believe only the Choueiri BACCH dummy head recording 
and crosstalk cancellation method can routinely deliver this magnitude of ILD 
over the full range of frequencies.  If you are synthesizing the ILD in 
your virtual signals then you don't need to use a dummy head or an Ambiophone.  
Of course, this ILD seems to apply only for distances to sources at the sides 
of the head but in practice extreme XTC and thus real binaural ITD provides for 
proximity at all frontal angles in the horizontal plane as in everyday 
hearing.    
 
RACE, if carefully implemented with directional nearfield speakers, can get up 
to about 10 dB or more ILD and you might try this since it is easier (cheaper) 
than using any of the other crosstalk cancelling or WFS or HOA methods.  There 
is no question that Ambiophonic users report enhanced depth perception when 
listening to ordinary music or the commercially available earphone type 
binaural recordings but you may want more than this for what you are doing so 
you should tweak the normal Ambiophonic methodology to optimize ILD capture and 
reproduction.
 
Ralph Glasgal
www.ambiophonics.org    

From: Junfeng Li junfeng.li.1...@gmail.com
To: Surround Sound discussion group sursound@music.vt.edu
Sent: Saturday, April 16, 2011 9:28 PM
Subject: [Sursound] distance perception in virtual environments

Dear list,

I am now wondering how to subjectively evaluate distance perception in
virtual environments which might be synthesized using WFS or HOA (high-order
ambisonics). In my experiments, the sounds were synthesized at different
distances and presented to listeners for distance discrimination. However,
the listener cannot easily perceive the difference in distance between these
sounds.

Anyone can share some ideas or experiences in distance perception
experiments? or share some references on this issue?

Thank you so much.

Best regards,
Junfeng
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Re: [Sursound] Powering the DR-680

2011-04-17 Thread John Leonard
David,

The DR-680 is powered either by eight AA cells, or via a 12v DC input from a 
wall-wart PSU or an external battery back. The pack I'm using provides 12 
volts, so just plugs straight in.

Regards,

John

On 18 Apr 2011, at 01:24, David Worrall wrote:

 Hi John,
 Does this unit plug into the AC socket on the DR-680 or how?

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Re: [Sursound] Powering the DR-680

2011-04-17 Thread David Worrall
Thanks John, I see. so it plugs into the power socket.
(I've just purchased a DR-680 in anticipation of getting a couple of Len's 
Little Marvels for field recording, so was wondering.)
Neat machine!

David
On 18/04/2011, at 10:41 AM, John Leonard wrote:

 David,
 
 The DR-680 is powered either by eight AA cells, or via a 12v DC input from a 
 wall-wart PSU or an external battery back. The pack I'm using provides 12 
 volts, so just plugs straight in.
 
 Regards,
 
 John
 
 On 18 Apr 2011, at 01:24, David Worrall wrote:
 
 Hi John,
 Does this unit plug into the AC socket on the DR-680 or how?
 
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_
Dr David Worrall
Experimental Composer, Polymedia
Adjunct Research Fellow, Australian National University
david.worr...@anu.edu.au
Board Member, International Community for Auditory Display
Regional Editor, Organised Sound (CUP) 
IT Project Manager, Music Council of Australia 
worrall.avatar.com.au   sonification.com.au
mca.org.au  musicforum.org.au
T : +61 (0)2 61.61.95.22M: +61 (0)4.02.28.36.90



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[Sursound] distance perception in virtual environments

2011-04-17 Thread Richard Lee
You must simulate at least 2 things.

At close range, you must simulate the curvature of the soundfield.  This is 
simply proximity for 1st order and the effect is, if anything, exaggerated.  
see the Appendix of

Is My Decoder Ambisonic, Heller et al, AES San Francisco 1980 aka BLaH3

See Daniel for HOA

You have to simulate early reflections and a reverb pattern appropriate to 
source distance.  MAG has a paper on this under Distance Panners from an idea 
by Peter Craven.

Real Life Distance Perception is TERRIBLE under (near) anechoic conditions.  I 
recorded Paul Robinson's band at the IMAX theatre in Bradford.  They were 
providing music for a festival of silent movies.  Even after 5 days, we still 
found it disconcerting in that very dead environment.  Someone would call you 
from the door 20m away and you thought they were beside you.


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[Sursound] distance perception in virtual environments

2011-04-17 Thread Richard Lee
I hope you have a control where you measure real distance perception too.

Not having a real control is a fault in many localisation experiments.
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