Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Martin Leese
J?rgen Peissig wrote:

> Dear Max,
>
> just saw that the list crops attachments.
>
> You can find the the publication here:
> https://www.aes.org/e-lib/browse.cfm?elib=19522

Not crop, but you have to click on the link and
enter your e-mail address and sursound list
password.  You can then view the five page
PDF file.

Regards,
Martin
-- 
Martin J Leese
E-mail: martin.leese  stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
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Re: [Sursound] another mic -

2020-08-24 Thread Ralf R Radermacher

Am 24.08.20 um 19:44 schrieb Joseph Anderson:


- very accessible price point


Depends on where you are located. Here in Europe it's the equivalent of
650 USD. The usual margin of 3 percent our importers scrape their meagre
living from...


Given I have access to a variety of higher price point options...


...you should be the ideal candidate for doing a comparison. :-)

Ralf

--
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Re: [Sursound] another mic -

2020-08-24 Thread Joseph Anderson
Hello Jim,

I've recently received the one ambiMIK-1
<https://www.minidsp.com/products/acoustic-measurement/ambimik-1> I
ordered. I haven't had a chance to put it through its paces yet, but
installation on macOS is fairly simple and straightforward.

My first view is that it is perhaps most useful in a measurement
context, which is the manufacturer's intention. As the device is USB
powered, long cable runs for making live "in situ" recordings are probably
not advised.

Things I do know:

   - easy to install
   - easy plug-n-play
   - very accessible price point


Things I don't know yet:

   - noise floor
   - spatial performance


Given I have access to a variety of higher price point options, I expect
I'll likely think of it as a quick "point and shoot" option


My best,


*Dr Joseph Anderson | Research Scientist*

DXARTS, Box 353414

University of Washington

Seattle, WA 98195-3680



http://www.dxarts.washington.edu


Subscribe to our events list <https://dxarts.washington.edu/mailing-list>
to receive email updates about lectures, performances, exhibitions and more.



On Sat, Aug 22, 2020 at 6:33 PM James Mastracco 
wrote:

>
> https://audiomediainternational.com/2020/08/14/minidsp-ambisonic-microphone-with-dirac-simplifies-spatial-audio-recording/
>
>
> 'Just discovered this -
>
>
> Anyone 'play' with it yet?
>
>
> Note  to  the  moderator,  if you could email me I'd like to confirm,
> password,  contact  information,  etc.  as I've not posted in a long,
> long while.
>
>
>
> Jim Mastracco
>
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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Jürgen Peissig

Dear Max,

just saw that the list crops attachments.

You can find the the publication here:
https://www.aes.org/e-lib/browse.cfm?elib=19522

Best regards,
Juergen



Am 23.08.20 um 15:07 schrieb MrUnmenge:

Dear Groupe,
i'm a longtime reader but first time poster to this wonderful email list,
and I am still pretty new to 3d Audio so I would be grateful for some of
your knowledge and experience.

We are planning an immersive audio-video Installation that is supposed to
be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected onto.
The Sound should come from all around the room (right now we are thinking
about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
speakers need to be projected onto and ideally they would hide in the
drywalls seamlessly without compromising the sound quality. So my first two
questions are (probably quit a few will follow):

1) What are your suggestions for hiding the speakers? Do you have
experience what fabric or cinemascreens would still work well (regarding
that the room is rather small and the audience can move freely and might
come pretty close to the walls)? Are there any other methods that i'm not
aware of?

2) How crucial is the sweetspot and is there a possibility to widen it by
the choice of speakers and/or speaker layout without losing too much
spatial resolution?
The room is rather small, but still we expect the people to move around in
it, since their positions will be tracked and interact with the content of
the installation.

Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
I hope you all are well.
All the best,
Max
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Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March 2020.
http://www.daga2020.de/
-
---
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Institut für Kommunikationstechnik (IKT)
Leibniz Universität Hannover
Appelstr. 9a, 14. Etage
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+49 511 762 4239
+49 172 519 7504
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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Jürgen Peissig

Dear Max,

check out the configurations we use in our Immersive Media Lab at 
Hannover University.

(https://www.ikt.uni-hannover.de/forschung_iml.html)

Its described in detail in the publication I append.

When you have additional questionss feel free to contact me or the 
author of the engineering brief.


Best regards,
Juergen






Am 23.08.20 um 15:07 schrieb MrUnmenge:

Dear Groupe,
i'm a longtime reader but first time poster to this wonderful email list,
and I am still pretty new to 3d Audio so I would be grateful for some of
your knowledge and experience.

We are planning an immersive audio-video Installation that is supposed to
be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected onto.
The Sound should come from all around the room (right now we are thinking
about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
speakers need to be projected onto and ideally they would hide in the
drywalls seamlessly without compromising the sound quality. So my first two
questions are (probably quit a few will follow):

1) What are your suggestions for hiding the speakers? Do you have
experience what fabric or cinemascreens would still work well (regarding
that the room is rather small and the audience can move freely and might
come pretty close to the walls)? Are there any other methods that i'm not
aware of?

2) How crucial is the sweetspot and is there a possibility to widen it by
the choice of speakers and/or speaker layout without losing too much
spatial resolution?
The room is rather small, but still we expect the people to move around in
it, since their positions will be tracked and interact with the content of
the installation.

Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
I hope you all are well.
All the best,
Max
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--
-
Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March 2020.
http://www.daga2020.de/
-
---
Prof. Dr. Jürgen Peissig
Institut für Kommunikationstechnik (IKT)
Leibniz Universität Hannover
Appelstr. 9a, 14. Etage
D-30167 HANNOVER
+49 511 762 4239
+49 172 519 7504
---

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Re: [Sursound] Speakers for an immersive audio-video installation

2020-08-24 Thread Augustine Leudar
A couple of years ago I did an 3d audio installation with unity . We sent
OSC between max msp and unity and did all the audio in max. I've done
similar things with open frameworks and I'm working on something with touch
designer at the moment. Personally I'd want to be doing the audio in
dedicated audio software like max communicating via osc.

On Sunday, 23 August 2020, Augustine Leudar 
wrote:

> Not sure about unreal and unity but spat will let you convert pretty much
> anything to anything with regards to spatial audio (ie you could start with
> HOA and convert to dbap etc) If your using spat in max anyway. Do t know
> about the standalone software. Thibaut Carpentier is the man to ask.
>
> On Sunday, 23 August 2020, MrUnmenge  wrote:
>
>> Thanks for your reply, Gus.
>> We will use either unity or unreal for the Installation.
>> Please correct me if I am wrong, but as far as my research goes I think i
>> would be stuck with HOA, either through blue ripples rapture 3d (unity) or
>> an direct Ambisonic stream (unreal), which then would be encoded in
>> something like Spat Revolution... Do you know of something else?
>> Thanks again, I appreciate it.
>> All the best
>> Max
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