Re: [Sursound] Numinous3D headphone disco

2017-11-26 Thread Oliver Larkin
I made a mistake with the facebook 360 version of this.. here is a corrected 
version for anyone interested in comparing the binaural renderings:

https://goo.gl/XV9Kvw <https://goo.gl/XV9Kvw>

oli

> On 5 Nov 2017, at 09:41, Søren Bendixen  wrote:
> 
> Very cool.
> 
>> Den 3. nov. 2017 kl. 12.58 skrev Oliver Larkin :
>> 
>> Dear surr-sounders,
>> 
>> Please check out a website I made numinous3d.com <http://numinous3d.com/> 
>> where I have done a 3D mix of a friend's track (which is currently in the 
>> top 10 on beatport.com <http://beatport.com/> psychedelic trance section**). 
>> The website is and interactive VR experience which transports you to the 
>> SPIRAL studio at the University of Huddersfield, UK where I mixed the piece 
>> in HOA. It includes some fascinating visualisation of the HOA soundfield 
>> done with Blue Ripple Sound’s O3A Flare (thanks Richard!). Be warned that 
>> the website is a bit slow to load and works best on desktop chrome/firefox 
>> (recent version). it does work for me with my iphone and google cardboard 
>> when I have a decent internet connection*. It also works well on desktop 
>> windows with the HTC Vive in Firefox. On the website you will hear a two 
>> channel binaural mix that I have done by re-recording different elements of 
>> the HOA mix in the Applied Psychoacoustics Lab (APL) listening room using a 
>> Neumann KU100 dummy head, and mixing that with direct sound (kick & bass) 
>> and 5OA decoded to binaural, where the room impression from the KU100 didn't 
>> work.
>> 
>> You can also listen to that binaural mix on soundcloud:  
>> https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-3d-binaural-mix 
>> <https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-3d-binaural-mix>
>> 
>> I've uploaded a 360 video version to both facebook and youtube, which both 
>> use head tracked binauralisers. There I am a bit less in control of the mix. 
>> It's interesting how different the bass and spatialisation sounds on 
>> facebook (where I've uploaded 2nd order Ambix audio) versus youtube (where 
>> I've uploaded 1st order Ambix audio) 
>> 
>> Youtube 360 version: http://youtu.be/qUTNqWWIF0k 
>> <http://youtu.be/qUTNqWWIF0k>
>> 
>> Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
>> 
>> If anyone would like the high quality, uncompressed versions of the binaural 
>> mix or 1OA -> 5OA files to play in your studio please contact me directly. 
>> 
>> I'm very interested to hear your feedback on this. If you “like” it please 
>> do click the button on facebook / soundcloud / youtube!
>> 
>> best regards,
>> 
>> Oli Larkin
>> 
>> www.olilarkin.co.uk <http://www.olilarkin.co.uk/>
>> 
>> 
>> * the music is 8 minutes long and is supplied as stereo track in a webm/mp4 
>> video file. the video file is ~20 mb (webm) / ~40mb (mp4) . Originally I 
>> wanted to include options to render head tracked binaural on the website 
>> using omnitone.js, but I wasn’t able to implement that at this stage. What I 
>> really should do is do the visualisation as a shader thus losing the video, 
>> and meaning that 8 minutes of 16 channel TOA is reasonable. 
>> 
>> ** https://www.beatport.com/release/numinous/2132630 
>> <https://www.beatport.com/release/numinous/2132630>
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> 
> Med venlig hilsen/Best regards
> 
> Søren Bendixen
> Composer/Sound Designer/Producer
> 
> Winner of Monitor Industry Award 2016 for the exhibition “Gladiator”, At 
> Moesgaard Museum
> 
> New album Music for exhibitions out 15 January 2017
> 
> 
> 
> 
> 
> Company: Søren Bendixen & Anette Krag
> soerenbendi...@gmail.com
> +45 60624394
> www.soerenbendixen.com
> Facebook
> Soundcloud
> 
> 
> 
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Re: [Sursound] Waves NX head tracker and third party applications

2017-11-06 Thread Oliver Larkin
this is a nice DIY headtracker https://git.iem.at/DIY/MrHeadTracker 
 , not wireless but neither are my 
headphones



> On 6 Nov 2017, at 18:34, Hector Centeno  wrote:
> 
> Hello Dave,
> 
> Thank you for the reply. Yes, I've seen the Audioease one before and seems
> like it's based on a generic IMU module so that one should be easy to reuse
> for other projects. I've developed Arduino based trackers before but I just
> wanted to find a good use for the Waves tracker. I also considered adding
> support for the NX tracker to my AmbiExplorer Android app and I emailed
> them asking if they would support third party apps to use their tracker but
> got a negative response. They are not supporting that at all. The nice
> thing about the NX tracker is that is very compact and lightweight.
> 
> Best,
> 
> Hector
> 
> 
> 
> On Mon, Nov 6, 2017 at 1:16 PM Dave Hunt 
> wrote:
> 
>> Hi Hector,
>> 
>> This is probably very similar to the one Audioease are offering to drive
>> their "360 pan suite" set of plug-ins
>> 
>> https://www.audioease.com/360/
>> 
>> You have to scroll down a bit to find the head tracker. The manual gives
>> more info in its appendix
>> 
>> https://www.audioease.com/360/files/360pan-suite-3-Pro-Tools-Manual-1.0.pdf
>> 
>> I think you're right, the data is encoded. Max or pd may be able to decode
>> it, though I can't find any note of it on the user forum. Some have used
>> similar devices, and have used Arduino to descramble the data.
>> 
>> This is all beyond my coding abilities, especially as I haven't been able
>> to find any explanation of the coding and how to derive meaningful
>> orientation data from it. Obviously you have to be fairly advanced coder,
>> who knows where to find the library and know how to use, it to get going.
>> Perhaps it is only available to OEM developers ??
>> 
>> If anyone knows how to get started that could keep some of us busy. I'd
>> love one of these that works with my Max patches, and I'm sure I'm not the
>> only one.
>> 
>> Ciao,
>> 
>> Dave Hunt
>> 
>> 
>> 
>> 
>> 
>>>  1. Waves NX head tracker and third party applications
>>> (Hector Centeno)
>>> 
>>> From: Hector Centeno 
>>> Subject: [Sursound] Waves NX head tracker and third party applications
>>> Date: 6 November 2017 16:17:59 GMT
>>> To: sursound@music.vt.edu
>>> 
>>> 
>>> Hello,
>>> 
>>> I got a Waves NX Head Tracker [
>>> https://www.waves.com/hardware/nx-head-tracker ] and I was wondering if
>>> anyone here has managed to use the Bluetooth transmitted data for other
>>> applications than the Waves ones? From what I found seems like the data
>>> transmitted is encoded but I just wanted to double check in case someone
>>> has found something different. I find both the Waves VST plugin and their
>>> mobile app a bit inferior in sound quality, particularly the mobile app,
>> so
>>> I was wondering if I could manage to use the tracker with other
>>> applications.
>>> 
>>> Cheers!
>>> 
>>> Hector
>> 
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Re: [Sursound] Numinous3D headphone disco

2017-11-04 Thread Oliver Larkin
Thanks Stefan, yes that's what I meant. Ill experiment with omnitone and
see how far I can get.

On Sat, 4 Nov 2017 at 17:58, Stefan Schreiber  wrote:

> Oliver Larkin wrote:
>
> >thanks gus, glad you like it! i’d still like to hear that spatial dub…
> >
> >to me the bass sounds unpleasant on FB360, and I don’t get much benefit
> from it being 2nd order. I prefer youtube. The binaural dummy head sounds
> most externalised, but i have sat in the spot where it was recorded and
> listened on nice open back headphones. It’s amazing how listening in
> different environments i can easily loose the externalisation.
> >
> >I think omnitone.js will let me use my own KU100 HRIRs measured in the
> space so that might be the way forward, once i can integrate that in the
> web version
> >
> >oli
> >
> >
>
> Hi Oli...
>
> Omnitone uses 256-tap HRIRs, which are HRTFs. An Ambisonics recording
> would already include hall ambience - but Omnitone HRIRs don't include
> any hall response.
>
> You would like to record KU100 < BRIRs >. So you would have to change
> Omnitone's renderer to allow long HRIRs= BRIRs
>
> I don't say things can't be done in this way - but you would have to
> spend a lot of effort.
>
> BR
>
> Stefan
>
> >
> >
> >
> >
> >>On 3 Nov 2017, at 15:46, Augustine Leudar 
> wrote:
> >>
> >>PS of the 3 I think the youtube one spatialised best for me - hard to
> tell
> >>with the facebook on as it had problems loading - but the youtube version
> >>seemed to work better for me than the website version - not sure why that
> >>should be.
> >>
> >>On 3 November 2017 at 15:35, Augustine Leudar  <mailto:augustineleu...@gmail.com>>
> >>wrote:
> >>
> >>
> >>
> >>>In terms of the binaural effect - I liked the the way the localisation
> of
> >>>sounds changes as you moved the image around (didnt realise that it did
> >>>that till half way through). However I only really got the ILDs and
> ITDs an
> >>>no sense of height no doubt due to the well known issues surround
> >>>individual HRTFs - and my ears a bit of a weird shape anyway.
> >>>
> >>>On 3 November 2017 at 15:27, Augustine Leudar <
> augustineleu...@gmail.com>
> >>>wrote:
> >>>
> >>>
> >>>
> >>>>looks and sounds great Oli its nice to see the technology used for
> other
> >>>>experimental genres and not just electroacoustic music :)  We've been
> doing
> >>>>quite a bit of 3D audio techno, ambient and dub this year at festivals
> and
> >>>>events - its going down amazingly well (especially live!) - maybe we
> should
> >>>>organise an event together.
> >>>>
> >>>>On 3 November 2017 at 11:58, Oliver Larkin 
> >>>>wrote:
> >>>>
> >>>>
> >>>>
> >>>>>Dear surr-sounders,
> >>>>>
> >>>>>Please check out a website I made numinous3d.com <
> http://numinous3d.com/>
> >>>>>where I have done a 3D mix of a friend's track (which is currently in
> the
> >>>>>top 10 on beatport.com <http://beatport.com/> psychedelic trance
> >>>>>section**). The website is and interactive VR experience which
> transports
> >>>>>you to the SPIRAL studio at the University of Huddersfield, UK where I
> >>>>>mixed the piece in HOA. It includes some fascinating visualisation of
> the
> >>>>>HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks
> Richard!).
> >>>>>Be warned that the website is a bit slow to load and works best on
> desktop
> >>>>>chrome/firefox (recent version). it does work for me with my iphone
> and
> >>>>>google cardboard when I have a decent internet connection*. It also
> works
> >>>>>well on desktop windows with the HTC Vive in Firefox. On the website
> you
> >>>>>will hear a two channel binaural mix that I have done by re-recording
> >>>>>different elements of the HOA mix in the Applied Psychoacoustics Lab
> (APL)
> >>>>>listening room using a Neumann KU100 dummy head, and mixing that with
> >>>>>direct sound (kick & bass) and 5OA decoded to binaural, where the room
> >>>>>impression from the KU100 didn't work.
> >>>>>
> >>>>>

Re: [Sursound] Numinous3D headphone disco

2017-11-03 Thread Oliver Larkin
thanks gus, glad you like it! i’d still like to hear that spatial dub…

to me the bass sounds unpleasant on FB360, and I don’t get much benefit from it 
being 2nd order. I prefer youtube. The binaural dummy head sounds most 
externalised, but i have sat in the spot where it was recorded and listened on 
nice open back headphones. It’s amazing how listening in different environments 
i can easily loose the externalisation. 

I think omnitone.js will let me use my own KU100 HRIRs measured in the space so 
that might be the way forward, once i can integrate that in the web version

oli



> On 3 Nov 2017, at 15:46, Augustine Leudar  wrote:
> 
> PS of the 3 I think the youtube one spatialised best for me - hard to tell
> with the facebook on as it had problems loading - but the youtube version
> seemed to work better for me than the website version - not sure why that
> should be.
> 
> On 3 November 2017 at 15:35, Augustine Leudar  <mailto:augustineleu...@gmail.com>>
> wrote:
> 
>> In terms of the binaural effect - I liked the the way the localisation of
>> sounds changes as you moved the image around (didnt realise that it did
>> that till half way through). However I only really got the ILDs and ITDs an
>> no sense of height no doubt due to the well known issues surround
>> individual HRTFs - and my ears a bit of a weird shape anyway.
>> 
>> On 3 November 2017 at 15:27, Augustine Leudar 
>> wrote:
>> 
>>> looks and sounds great Oli its nice to see the technology used for other
>>> experimental genres and not just electroacoustic music :)  We've been doing
>>> quite a bit of 3D audio techno, ambient and dub this year at festivals and
>>> events - its going down amazingly well (especially live!) - maybe we should
>>> organise an event together.
>>> 
>>> On 3 November 2017 at 11:58, Oliver Larkin 
>>> wrote:
>>> 
>>>> Dear surr-sounders,
>>>> 
>>>> Please check out a website I made numinous3d.com <http://numinous3d.com/>
>>>> where I have done a 3D mix of a friend's track (which is currently in the
>>>> top 10 on beatport.com <http://beatport.com/> psychedelic trance
>>>> section**). The website is and interactive VR experience which transports
>>>> you to the SPIRAL studio at the University of Huddersfield, UK where I
>>>> mixed the piece in HOA. It includes some fascinating visualisation of the
>>>> HOA soundfield done with Blue Ripple Sound’s O3A Flare (thanks Richard!).
>>>> Be warned that the website is a bit slow to load and works best on desktop
>>>> chrome/firefox (recent version). it does work for me with my iphone and
>>>> google cardboard when I have a decent internet connection*. It also works
>>>> well on desktop windows with the HTC Vive in Firefox. On the website you
>>>> will hear a two channel binaural mix that I have done by re-recording
>>>> different elements of the HOA mix in the Applied Psychoacoustics Lab (APL)
>>>> listening room using a Neumann KU100 dummy head, and mixing that with
>>>> direct sound (kick & bass) and 5OA decoded to binaural, where the room
>>>> impression from the KU100 didn't work.
>>>> 
>>>> You can also listen to that binaural mix on soundcloud:
>>>> https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-
>>>> 3d-binaural-mix <https://soundcloud.com/olilar
>>>> kin/pogo-sonicspecies-numinous-3d-binaural-mix>
>>>> 
>>>> I've uploaded a 360 video version to both facebook and youtube, which
>>>> both use head tracked binauralisers. There I am a bit less in control of
>>>> the mix. It's interesting how different the bass and spatialisation sounds
>>>> on facebook (where I've uploaded 2nd order Ambix audio) versus youtube
>>>> (where I've uploaded 1st order Ambix audio)
>>>> 
>>>> Youtube 360 version: http://youtu.be/qUTNqWWIF0k <
>>>> http://youtu.be/qUTNqWWIF0k>
>>>> 
>>>> Facebook 360 version: http://goo.gl/9kZG5V <http://goo.gl/9kZG5V>
>>>> 
>>>> If anyone would like the high quality, uncompressed versions of the
>>>> binaural mix or 1OA -> 5OA files to play in your studio please contact me
>>>> directly.
>>>> 
>>>> I'm very interested to hear your feedback on this. If you “like” it
>>>> please do click the button on facebook / soundcloud / youtube!
>>>> 
>>>> best regards,
>>>> 
>

[Sursound] Numinous3D headphone disco

2017-11-03 Thread Oliver Larkin
Dear surr-sounders,

Please check out a website I made numinous3d.com  where 
I have done a 3D mix of a friend's track (which is currently in the top 10 on 
beatport.com  psychedelic trance section**). The website 
is and interactive VR experience which transports you to the SPIRAL studio at 
the University of Huddersfield, UK where I mixed the piece in HOA. It includes 
some fascinating visualisation of the HOA soundfield done with Blue Ripple 
Sound’s O3A Flare (thanks Richard!). Be warned that the website is a bit slow 
to load and works best on desktop chrome/firefox (recent version). it does work 
for me with my iphone and google cardboard when I have a decent internet 
connection*. It also works well on desktop windows with the HTC Vive in 
Firefox. On the website you will hear a two channel binaural mix that I have 
done by re-recording different elements of the HOA mix in the Applied 
Psychoacoustics Lab (APL) listening room using a Neumann KU100 dummy head, and 
mixing that with direct sound (kick & bass) and 5OA decoded to binaural, where 
the room impression from the KU100 didn't work.

You can also listen to that binaural mix on soundcloud:  
https://soundcloud.com/olilarkin/pogo-sonicspecies-numinous-3d-binaural-mix 


I've uploaded a 360 video version to both facebook and youtube, which both use 
head tracked binauralisers. There I am a bit less in control of the mix. It's 
interesting how different the bass and spatialisation sounds on facebook (where 
I've uploaded 2nd order Ambix audio) versus youtube (where I've uploaded 1st 
order Ambix audio) 

Youtube 360 version: http://youtu.be/qUTNqWWIF0k 

Facebook 360 version: http://goo.gl/9kZG5V 

If anyone would like the high quality, uncompressed versions of the binaural 
mix or 1OA -> 5OA files to play in your studio please contact me directly. 

I'm very interested to hear your feedback on this. If you “like” it please do 
click the button on facebook / soundcloud / youtube!

best regards,

Oli Larkin

www.olilarkin.co.uk 


* the music is 8 minutes long and is supplied as stereo track in a webm/mp4 
video file. the video file is ~20 mb (webm) / ~40mb (mp4) . Originally I wanted 
to include options to render head tracked binaural on the website using 
omnitone.js, but I wasn’t able to implement that at this stage. What I really 
should do is do the visualisation as a shader thus losing the video, and 
meaning that 8 minutes of 16 channel TOA is reasonable. 

** https://www.beatport.com/release/numinous/2132630 

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Re: [Sursound] Simple Software to Play a 6-channel WAV File

2017-10-25 Thread Oliver Larkin
of course if VLC 3 does allow speaker decodes, that would be the best solution

> On 25 Oct 2017, at 20:27, Oliver Larkin  wrote:
> 
> Rapture3D player is simple enough but there should be a free player for this
> 
> I have a basic “AudioFilePlayer” plugin which is a hack of the JUCE Demo. 
> Does the trick, will tidy it up and make it public. Would be nice to to have 
> a limited patcher for remapping outputs.
> 
> Oli
> 
> 
>> On 25 Oct 2017, at 20:20, Aaron Heller  wrote:
>> 
>> I use it extensively as well. Easy to control from a midi control surface
>> if you need physical controls. Glad to help with any questions.
>> 
>> Aaron
>> 
>> On Wed, Oct 25, 2017 at 11:58 AM, Fons Adriaensen 
>> wrote:
>> 
>>> On Wed, Oct 25, 2017 at 02:43:23PM -0400, len moskowitz wrote:
>>> 
>>>> I'll try Plogue Bidule next .  It's a bit more complicated that we'd
>>>> like, but if it works, maybe we can work around the complexity.
>>> 
>>> It's probably the best solution, and quite easy to use.
>>> My collegues at work use it all the time to play and/or
>>> record multichannel files.
>>> 
>>> Ciao,
>>> 
>>> --
>>> FA
>>> 
>>> A world of exhaustive, reliable metadata would be an utopia.
>>> It's also a pipe-dream, founded on self-delusion, nerd hubris
>>> and hysterically inflated market opportunities. (Cory Doctorow)
>>> 
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Re: [Sursound] ambisonics + video

2017-10-25 Thread Oliver Larkin
thanks that’s all great info.

cheers

oli


> On 24 Oct 2017, at 21:09, Aaron Heller  wrote:
> 
> I published a python script that does the encoding, mux'ing, and metadata
> injection for ".amb" files to YouTube VR videos. Sox and ffmpeg do the
> heavy lifting.
> 
>https://bitbucket.org/ambidecodertoolbox/amb2yt
> 
> Example output at:
> 
>   https://youtu.be/eY9DMn8pgGA
> 
> You need to view it in Chrome on a desktop/laptop or the YouTube app on an
> iPhone (and I presume Android, but have no way to test it).
> 
> Aaron
> 
> 
> On Tue, Oct 24, 2017 at 5:48 AM, Marc Lavallée  wrote:
> 
>> 
>> FB also have their own specs, and some info can be found here
>> (without a FB account):
>> https://facebookincubator.github.io/facebook-360-spatial-workstation/
>> 
>> --
>> Marc
>> 
>> On Tue, 24 Oct 2017 08:30:54 -0400, I wrote:
>>> Hi Oliver.
>>> 
>>> To my knowledge there's nothing special about muxing more than 2
>>> channels of audio with a video stream. Once a video file and a
>>> multi-channel audio file are ready to mux, FFmpeg can do it (MP4Box
>>> is also useful for MP4 streams). About mixing codecs: there's cases
>>> where the MKV container is required; for example, H-264 + Opus, but I
>>> could be wrong. What I found difficult (3 years ago) was to prepare
>>> and render multi-channel audio streams and save them in the AMB
>>> format, but now I suppose there's more options.
>>> 
>>> I did not know about VLC3 and its ambisonics support.
>>> But I can see here:
>>> https://twitter.com/m4gsoft/status/890127816842465280
>>> That the support is based on Google specs:
>>> https://github.com/google/spatial-media
>>> I guess that the produced files can also be decoded to speaker arrays.
>>> 
>>> P.S.2: I'd be trilled to consult the FB page that Umashankar
>>> suggested, but it requires a login and I'll never get a FB account.
>>> So any useful info found on FB should be forwarded to
>>> non-big-brothered repositories. --
>>> Marc
>>> 
>>> Le Tue, 24 Oct 2017 12:03:02 +0100
>>> Oliver Larkin  a écrit:
>>> 
>>>> Hi All,
>>>> 
>>>> Is anyone is aware of a good resource that will help me learn about
>>>> muxing video with ambisonic audio? I don’t have much experience with
>>>> audio for video full stop and I am confused about what is possible
>>>> with different codecs. I haven’t been able to find comprehensive
>>>> info online. I would like to know what video formats/containers for
>>>> both audio and video i can use to distribute video + HOA audio
>>>> (although knowing about what’s possible for FOA audio would also be
>>>> great). Web based playback is what this is really for, but I would
>>>> also like to know about high quality options for downloads, since
>>>> VLC 3 does TOA. Not sure if this will allow a custom decoder or if
>>>> it’s just for binaural.
>>>> 
>>>> Sorry for a bit of an open ended question, but if anyone has any
>>>> tips i’d really appreciate it.
>>>> 
>>>> Thanks!
>>>> 
>>>> Oli
>>>> 
>>>> 
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Re: [Sursound] Simple Software to Play a 6-channel WAV File

2017-10-25 Thread Oliver Larkin
Rapture3D player is simple enough but there should be a free player for this

I have a basic “AudioFilePlayer” plugin which is a hack of the JUCE Demo. Does 
the trick, will tidy it up and make it public. Would be nice to to have a 
limited patcher for remapping outputs.

Oli


> On 25 Oct 2017, at 20:20, Aaron Heller  wrote:
> 
> I use it extensively as well. Easy to control from a midi control surface
> if you need physical controls. Glad to help with any questions.
> 
> Aaron
> 
> On Wed, Oct 25, 2017 at 11:58 AM, Fons Adriaensen 
> wrote:
> 
>> On Wed, Oct 25, 2017 at 02:43:23PM -0400, len moskowitz wrote:
>> 
>>> I'll try Plogue Bidule next .  It's a bit more complicated that we'd
>>> like, but if it works, maybe we can work around the complexity.
>> 
>> It's probably the best solution, and quite easy to use.
>> My collegues at work use it all the time to play and/or
>> record multichannel files.
>> 
>> Ciao,
>> 
>> --
>> FA
>> 
>> A world of exhaustive, reliable metadata would be an utopia.
>> It's also a pipe-dream, founded on self-delusion, nerd hubris
>> and hysterically inflated market opportunities. (Cory Doctorow)
>> 
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[Sursound] ambisonics + video

2017-10-24 Thread Oliver Larkin
Hi All,

Is anyone is aware of a good resource that will help me learn about muxing 
video with ambisonic audio? I don’t have much experience with audio for video 
full stop and I am confused about what is possible with different codecs. I 
haven’t been able to find comprehensive info online. I would like to know what 
video formats/containers for both audio and video i can use to distribute video 
+ HOA audio (although knowing about what’s possible for FOA audio would also be 
great). Web based playback is what this is really for, but I would also like to 
know about high quality options for downloads, since VLC 3 does TOA. Not sure 
if this will allow a custom decoder or if it’s just for binaural.

Sorry for a bit of an open ended question, but if anyone has any tips i’d 
really appreciate it.

Thanks!

Oli


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Re: [Sursound] multichannel VST recorder os x

2017-06-21 Thread Oliver Larkin
spoke to soon, loopback seems to work well

> On 21 Jun 2017, at 21:13, Oliver Larkin  wrote:
> 
> thanks for the suggestions everyone
> 
> indeed I like to record in reaper, but was having a hard time with jack
> 
> it doesn't look like I can get loopback to show up with reaper
> 
> I was trying to record in max msp with sfrecord~, it seems to have issues 
> with multichannel wav files, but aif are ok
> 
> I had tried bidule, but it looked like it was going to record 16 mono files
> 
> I knocked together a simple plug-in using the icst dsp library, which seems 
> to work ok with multichannel wav
> 
> cheers
> 
> oli
> 
> 
>> On 21 Jun 2017, at 12:19, Eero Aro  wrote:
>> 
>> Acousmodules has 8, 16 and 24-track VST recorders, but unfortunately
>> they are not Mac VST type. At least I think they aren't.
>> 
>> http://acousmodules.free.fr/reservoir.htm
>> 
>> MultiRec 16 almost at the bottom of the page.
>> 
>> Eero
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Re: [Sursound] multichannel VST recorder os x

2017-06-21 Thread Oliver Larkin
thanks for the suggestions everyone

indeed I like to record in reaper, but was having a hard time with jack

it doesn't look like I can get loopback to show up with reaper

I was trying to record in max msp with sfrecord~, it seems to have issues with 
multichannel wav files, but aif are ok

I had tried bidule, but it looked like it was going to record 16 mono files

I knocked together a simple plug-in using the icst dsp library, which seems to 
work ok with multichannel wav

cheers

oli


> On 21 Jun 2017, at 12:19, Eero Aro  wrote:
> 
> Acousmodules has 8, 16 and 24-track VST recorders, but unfortunately
> they are not Mac VST type. At least I think they aren't.
> 
> http://acousmodules.free.fr/reservoir.htm
> 
> MultiRec 16 almost at the bottom of the page.
> 
> Eero
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Re: [Sursound] multichannel VST recorder os x

2017-06-20 Thread Oliver Larkin
audiounit also acceptable

> On 20 Jun 2017, at 22:14, Oliver Larkin  wrote:
> 
> hello, 
> 
> does anyone know of a VST plug-in that will record a valid 16 channel wav 
> file on os x? would rather not join mono files manually
> 
> thanks, 
> 
> oli

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[Sursound] multichannel VST recorder os x

2017-06-20 Thread Oliver Larkin
hello, 

does anyone know of a VST plug-in that will record a valid 16 channel wav file 
on os x? would rather not join mono files manually

thanks, 

oli
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[Sursound] New posts in Music Technology (Senior Lecturer) and Music (Lecturer) at the University of York

2015-01-16 Thread Oliver Larkin
Apologies for cross posting

http://www.jobs.ac.uk/job/AKI850/senior-lecturer-in-music-technology/

http://www.jobs.ac.uk/job/AKI849/lecturer-in-music/

Oli

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