Re: [SWCollect] Infocom games' boxes

2001-07-27 Thread Pedro Quaresma



Yes, Return to Krondor is considered a bad game, in all possible aspects. I
can't think of anything interesting about the game (except for the game
to unlock chests). Betrayal in Antara was much more interesting.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
 
Jim Leonard
 
trixter@oldsPara: [EMAIL PROTECTED]  
 
kool.org   A/C:   
 
Ref:   
 
26-07-2001  cc:
 
18:07Assunto: Re: [SWCollect] Infocom games' boxes 
 
Solicita-se
 
resposta a 
 
swcollect  
 
   
 
   
 



Stephen S. Lee wrote:

 I'm not sure what you guys are talking about -- if someone dies, just
quit
 right away.  Only if you switch maps is the game actually saved.
 Wasteland is therefore effectively no different from lots of other old
 games, where you just quickly powered down, reset, or backed up
 disks/files if something went seriously awry.

Yes, but you weren't *supposed* to do this.  It was a hack that worked.

 This is discussed a bit in the manual, too.

Only on the IBM version, where savegames were traditionally expected to
work.
And it's discussed in the IBM-specific release notes, not the docs.

 Feist didn't write the plot of BaK.  I think this is a good thing;
 professional authors who get too involved in a game have a strong
tendency
 to screw it up, IMO.  I think Bureaucracy is a good example of this:
 strong writing, but weak gameplay.  Oh, and Feist had a strong hand in
the
 making of Return to Krondor.

Is Return to Krondor a bad game?
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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-27 Thread Pedro Quaresma


No, no, it's _really_ the only one. You see, all copies that he sold (12)
were numbered. He himself has the non-numbered copies at his place, ones
that never sold. He only traded one of them, and to Jason Cobb.


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
 
Jim Leonard
 
trixter@oldsPara: [EMAIL PROTECTED]  
 
kool.org   A/C:   
 
Ref:   
 
26-07-2001  cc:
 
17:34Assunto: Re: [SWCollect] Ultimas (was: 
Infocom 
Solicita-se   games' boxes)
 
resposta a 
 
swcollect  
 
   
 
   
 



Pedro Quaresma wrote:

 And $1+ for a single Akalabeth handsigned pre-CPC non-numbered
floppy,
 don't forget it (it is the only one in existance outside of Richard
 Garriot's house)

Correction:  It is the only one *known* to be in existence outside of his
house.  :)  If another is found, it would be very interesting to see how
much
more -- or less -- money it fetches.
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Re: [SWCollect] Ultimas (was: Infocom games' boxes)

2001-07-27 Thread Pedro Quaresma


Tom, I think Jason's was handsigned too...

But you probably know better, and as I've been stating so many wrong facts
lately... :)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
 
AvatarTom@aol  
 
.com Para: [EMAIL PROTECTED]  
 
A/C:   
 
26-07-2001  Ref:   
 
17:12   cc:
 
Solicita-se  Assunto: Re: [SWCollect] Ultimas (was: 
Infocom 
resposta agames' boxes)
 
swcollect  
 
   
 
   
 



In a message dated 07/26/2001 11:01:08 AM Central Daylight Time,
[EMAIL PROTECTED] writes:

 Correction:  It is the only one *known* to be in existence outside of
his
 house.  :)  If another is found, it would be very interesting to see how
much
 more -- or less -- money it fetches. 

Well they are not signed by the way, but I have an original disk and know
of
one other guy with a bagged complete one. None of these are one of the 12
numbered though.

Tom

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RE: [SWCollect] Awkward game packages

2001-07-27 Thread Pedro Quaresma


All the Eidos boxes have that shape? Then I don't know if it's an European
feature or if the following just happened in Portugal, but both Final
Fantasy 7 and Tomb Raider 3 sold in these parts have ye olde regulare
rectangulare boxe.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
   
Hugh Falk
   
hughfalk@mindsPara: [EMAIL PROTECTED]  
   
pring.comA/C: 
   
  Ref: 
   
27-07-2001cc:  
   
14:48  Assunto: RE: [SWCollect] Awkward game 
packages 
Solicita-se
   
resposta a 
   
swcollect  
   
   
   
   
   



FF VII came in the triangle shaped EIDOS box that most of their games came
in (Tomb Raider, etc.)...a bit awkward, but not overly large or difficult
to
deal with.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Friday, July 27, 2001 9:07 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Awkward game packages



That box description reminded me of another two games with unusual box
shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
hourglass.

Also, one of the Final Fantasy VII editions was released in a similarly
weird box.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us



Lee K. Seitz
[EMAIL PROTECTED]Para:
[EMAIL PROTECTED]
iwaay.netA/C:
  Ref:
26-07-2001cc:
17:46  Assunto: Re: [SWCollect] Awkward
game packages
Solicita-se
resposta a
swcollect





Jim Leonard boldly stated:

Stephen S. Lee wrote:

 Any other awkward games of interest out there?

A few I can remember and/or own:  (and view this in a Courier or monospace
font
to see diagrams correctly)

Zepher: Back was flat, but front was shaped like three sides of an
octagon:

  Top view:
_
\   /
 \ /
  -

Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box.  Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf.  I
bought it way back when in part because you could import characters
from Might  Magic.  Their magical items would become hi-tech items.
I was disappointed with it and never got very far.

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[SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
 
 In a message dated 07/27/2001 2:49:39 AM Central Daylight Time,
 [EMAIL PROTECTED] writes:
 
  Tom, I think Jason's was handsigned too...
 
  But you probably know better, and as I've been stating so many wrong facts
  lately... :)
   
 
 Jason put his together from the same sticker/label I have, he actually had
 two stickers he got from RG and traded one to me. So his was/is the exact
 same one as mine. The one bought at the UO faire was donated by Origin, RG
 must have left one (or more?) at the company some time ago. Unnumbered though.

Here's a moral/ethical question I'd like to pose to the group:  If you have the
original label but no disk, is it valid if you copy the original disk from
somewhere and just slap the label on?  I know that you can only get the label
from RG in this case, but since the disk itself isn't the original, all of the
value is in the label.  In fact, why apply the label at all?  I'd frame it or
something.  Anyone have thoughts on this?
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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
 
 That box description reminded me of another two games with unusual box
 shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
 hourglass.

You're right; scans of that are also on MobyGames.
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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Pedro Quaresma


About Jim's original question, I agree. I would keep it safe, or frame it.
In the very least, if I were to apply it to a floppy, it would have to be
one exactly like the original.

About the second question, I guess it's once again a Data Preservers vs
Collectors thing. I'm with Chris, but I assume at least Jim and Dan may
have a different opinion.

I may ask a third question: what determines if you have an original game or
not? I think we all agree that I have the original game if I have the
original floppies, but the question is (are?), do I have an original if
a) I have manual, box, everything complete, etc but no original floppies?
b) only one/some of the original floppies?
c) Just one of the goodies (reference card, manual, etc)?


Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
 
C.E. Forman  
 
ceforman@worldnePara: 
[EMAIL PROTECTED] 
t.att.net  A/C:   
 
Ref:   
 
27-07-2001 17:19cc:
 
Solicita-se  Assunto: Re: [SWCollect] Labels and value 
(was:
resposta aUltimas) 
 
swcollect  
 
   
 
   
 



 Here's a moral/ethical question I'd like to pose to the group:  If you
have the
 original label but no disk, is it valid if you copy the original disk
from
 somewhere and just slap the label on?  I know that you can only get the
label
 from RG in this case, but since the disk itself isn't the original, all
of
the
 value is in the label.  In fact, why apply the label at all?  I'd frame
it
or
 something.  Anyone have thoughts on this?

This is a fascinating grey area, Jim.

I suppose the situation you present is only truly unethical if you sell it
to someone else and pass the disk off as a genuine original.  But if it's
something you're keeping for yourself, there's no harm in stretching it a
little.  As long as you make note of it somewhere in your personal records,
so it's not treated as an original disk after you die and someone else
inherits your collection.  Personally, I'm with you, I'd just frame the
label.

On a relevant tangent: Suppose you HAD a genuine original disk (with label
intact) and it went bad.  So you recopied the code back onto the original
disk.  At this point, can you honestly claim it's the true original
anymore?
Is it worth more with the original (deteriorated) data, or with the good
but
not original data?

Does this even matter to other collectors?  It really doesn't to me, as
game
data can be downloaded anytime, so there's no need to play off your
original
disks except maybe for complete authenticity of the time-trip.



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Re: [SWCollect] Ultima and RPGs

2001-07-27 Thread AvatarTom
In a message dated 07/27/2001 1:14:32 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:


Slash releases of MC come with a
color map.



Hmm thanks for the info, at least MC1 Slash has a map. My MC2,3s did not so I 
assumed 1 did not either, anyone have Slash MC2,3 with map?

Tom


Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

C.E. Forman wrote:
 
  Here's a moral/ethical question I'd like to pose to the group:  If you
 have the
  original label but no disk, is it valid if you copy the original disk
 from
  somewhere and just slap the label on?  I know that you can only get the
 label
  from RG in this case, but since the disk itself isn't the original, all of
 the
  value is in the label.  In fact, why apply the label at all?  I'd frame it
 or
  something.  Anyone have thoughts on this?
 
 This is a fascinating grey area, Jim.

I seem to be a grey area magnet. 
 
 I suppose the situation you present is only truly unethical if you sell it
 to someone else and pass the disk off as a genuine original.  But if it's
 something you're keeping for yourself, there's no harm in stretching it a
 little.  As long as you make note of it somewhere in your personal records,
 so it's not treated as an original disk after you die and someone else
 inherits your collection.  Personally, I'm with you, I'd just frame the
 label.

I agree on both counts.
 
 On a relevant tangent: Suppose you HAD a genuine original disk (with label
 intact) and it went bad.  So you recopied the code back onto the original
 disk.  At this point, can you honestly claim it's the true original anymore?
 Is it worth more with the original (deteriorated) data, or with the good but
 not original data?

If the disk went bad and you copied the code back, I would consider that
restoration, much like restoring a classic 300-yr-old painting.  If the
materials are the same and the code is the same as it was when you first opened
the box, it *is* the same disk and I would indeed claim it as the original. 
But I'm very anal about this:  It would have to be an IDENTICAL copy, bit for
bit, even with copy-protection intact -- NOT a cracked copy!!  A cracked copy
is NOT the same, and I would consider it damaging.  My viewpoint on this is
mostly because I've seen very many bad cracks in my life (added cracker
messages, unfinished cracking, incomplete ripping, viruses in the executable,
etc.).  If it weren't bit-for-bit exact, I wouldn't consider it the same.  But
since I *am* capable of restoring disks in this fashion, disk-based copy
protection and all, I would consider an exact copy of the data back to the disk
it came from identical to the original.

As for worth, I wouldn't claim that either of them were worth more, but of
course I'd lean toward bidding on the disk that was fixed (with *IDENTICAL*
code, can't stress this enough) verses the disk that had gone bad.
 
 Does this even matter to other collectors?  It really doesn't to me, as game
 data can be downloaded anytime, so there's no need to play off your original
 disks except maybe for complete authenticity of the time-trip.

Ah, but it *isn't* the same, and the data *can't* be downloaded at any time, as
we've mentioned before (Apple archive not guaranteed to stick around, the IBM
version is different than the Apple version, etc.).  A few games released in
the 1980s were simply better for the IBM than any other ported platform, and an
Apple/C64/Atari/Amiga/whatever version simply wouldn't be the same.

I do understand why you wrote the above, though -- you're mostly used to IF,
and most IF is the same experience on all platforms.
-- 
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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

Pedro Quaresma wrote:
 
 I may ask a third question: what determines if you have an original game or
 not? I think we all agree that I have the original game if I have the
 original floppies, but the question is (are?), do I have an original if
 a) I have manual, box, everything complete, etc but no original floppies?

If you have the label(s) off of the floppies, that's good enough, because
that's the unique part of the package (relating to floppies).

 b) only one/some of the original floppies?

If you don't have all of the labels, it's incomplete.

 c) Just one of the goodies (reference card, manual, etc)?

Definitely incomplete.

Have you looked at the MobyScale recently?  We put modifiers for things like
incomplete packages into the spec.  I can resend to this list if you like.
-- 
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Lee K. Seitz

Jim Leonard boldly stated:

If the disk went bad and you copied the code back, I would consider that
restoration, much like restoring a classic 300-yr-old painting.

But I'm very anal about this:  It would have to be an IDENTICAL copy, bit for
bit, even with copy-protection intact -- NOT a cracked copy!!  A cracked copy
is NOT the same, and I would consider it damaging.

I agree completely.

As for worth, I wouldn't claim that either of them were worth more, but of
course I'd lean toward bidding on the disk that was fixed (with *IDENTICAL*
code, can't stress this enough) verses the disk that had gone bad.

Me, too.  Although, as I keep telling you guys but I'll repeat for the
new subscribers, I'm not really a software collector.  I just got
interested in it after seeing so much of it at the thrifts stores
while I'm out looking for Atari 2600 cartridges, etc.  Odds are if I'm
bidding on a game at all, it's because I want to *play* it.  I'm just
anal in that I like to have boxes and manuals for my games.

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Re: [SWCollect] Anyone want me to pick these up?

2001-07-27 Thread Stephen S. Lee


On Fri, 27 Jul 2001, Lee K. Seitz wrote:
[snip]
 James Bond: Stealth Affair (5.25; probably $5)

I already have both package types for this one, but this tends to sell for
$25-30 on eBay -- go for it.

 King's Quest (Sierra; enhanced version; 3.5; $5)

You can probably get about $10 for this on eBay (for IBM/complete).
Possibly worthwhile.

 Secret of Monkey Island, The (5.25)

Seeing this makes me think what the recent Lucasarts re-release of the
Monkey Island series -- you could have reliably gotten $20-25 for an IBM
copy of this before (even for just a floppy version), but maybe not now.

-- Stephen


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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Stephen S. Lee


On Fri, 27 Jul 2001, Stephen S. Lee wrote:
 On Thu, 26 Jul 2001, Jim Leonard wrote:
  Stephen S. Lee wrote:
 [snip]
   Wing Commander Premiere will generally bring it up, without any false
   positives.  None are currently up, but one auction for a set that was
   missing lots of stuff concluded on July 13.  Wing Commander III will get
   most of the rest that aren't well-advertised, though you'll have to sift
   through 30-40 bogus finds.
 
  I found this:
 
  http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1258292041
 
  How complete is it?

 It's missing a few parts, but the T-shirt is there (it's the part most
 likely to be missing).  Mine has never been worn.

Now that I've taken another look, I don't have the audio CD in my copy.
Damn.

-- Stephen


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Re: [SWCollect] Wing Commander LE

2001-07-27 Thread AvatarTom

In a message dated 07/27/2001 8:17:07 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:

 The contents might vary from package to package, but I was told that mine
 was largely untouched and left mostly as-is; in particular, I was assured
 that nothing got *added* to the package.  I do realize that the audio CD
 should be there; I know it should be in the can (there's room for one more
 jewel case in there), and in fact mobygames.com says so anyway.
 
 Interesting, though, I didn't realize that there might be variations on
 this.

Yah, also notice the two LE auctions at ebay, one current and one over are by 
the same person. Maybe the first person did not pay and they found or added 
some more stuff to the box? Is your box dif from mine? Mine is about 4 inches 
deep.

Tom

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Re: [SWCollect] Comments

2001-07-27 Thread Dan Chisarick

 Magic Candle I was actually very well advertised.  Glossy flashy ads in
 Computer Gaming World, not to mention a strong endorsement by Scorpia and
 high ratings via ye olde RID, gave it a good presence.

Hmmm, I may have been hiding under a rock.  I'm just poking around
vintage sites and places like ebay and discovering there were Apple II
versions of stuff I never knew was made for it (Marble Madness, Realm of
Impossibility, Magic Candle...)  Some of the other stuff may have best
remained in anonyminity, but I'm grateful for the discussions that bring to
light the gems.

 Speaking of Privateer, is there a CD version that comes in a
 standard-sized box?  'cause if there is, I haven't seen one, and would
 like it.  Even the budget box, which is all I've ever seen or heard of, is
 worth $20 or so these days.

Huh.  I vaguely recall seeing one on the shelf of the local Babbages.
It may be Privateer I or Privateer Gold or something, but I'll grab it for
you if you're interested.  As long as its Privateer I in some form of
non-jewelcase, you're happy, yes?
On a totally unrelated note, a Mockingboard Rev D fell into my lap
last week.  After 18 years, I'll finally know what the music to Ultima III
sounds like.  Did the C64 version (or any other version) have the music?


Dan


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Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Anyway, one thing was an Apple II copy of Ulitma IV.  (Only seems to
 be missing the Ankh.)  I tried the first disk out (the program disk)
 and it doesn't work.  Even worse, the disks came write protected from
 the factory, so to re-write the data, I'd have to cut notches on them.

Ah, no you don't!  Just take your disk drive out and modify it to close the
circuit on the write-protect mechanism.  I have one drive modified this way
specifically for this purpose.  Don't cut a hole in your original disk.
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Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard

Stephen S. Lee wrote:
 
 On Fri, 27 Jul 2001, Stephen S. Lee wrote:
  On Thu, 26 Jul 2001, Jim Leonard wrote:
   Stephen S. Lee wrote:
  [snip]
Wing Commander Premiere will generally bring it up, without any false
positives.  None are currently up, but one auction for a set that was
missing lots of stuff concluded on July 13.  Wing Commander III will get
most of the rest that aren't well-advertised, though you'll have to sift
through 30-40 bogus finds.
  
   I found this:
  
   http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1258292041
  
   How complete is it?
 
  It's missing a few parts, but the T-shirt is there (it's the part most
  likely to be missing).  Mine has never been worn.
 
 Now that I've taken another look, I don't have the audio CD in my copy.
 Damn.

I'd be happy to make a copy for you if you'd be willing to make a
(decent) copy of the video.  :)  Interested?

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