Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-05 Thread Ben Asher via swift-dev
I've also come up with a small repro case that shows the duplicated
bridging header work: https://bugs.swift.org/browse/SR-3338.

Thanks!

Ben

On Fri, Dec 2, 2016 at 3:28 PM, Ben Asher  wrote:

> Filed the issues I ran into with repro cases here:
>
> https://bugs.swift.org/browse/SR-3319
> https://bugs.swift.org/browse/SR-3321
>
> SR-3321 covers the SIL verification failure. The assertion failure was in
> the same file as the one that repro'd the SIL verification failure, but I'm
> not seeing it anymore. If/when SR-3321 gets fixed, I'll follow up again and
> see if it shows up.
>
> Thanks!
>
> Ben
>
> On Thu, Dec 1, 2016 at 7:10 PM, Ben Asher  wrote:
>
>> Sure thing! I’ll see if I can put small reproducers together tomorrow.
>>
>> Ben
>>
>> On Thu, Dec 1, 2016 at 7:08 PM, Mark Lacey  wrote:
>>
>>>
>>> On Dec 1, 2016, at 5:48 PM, Ben Asher via swift-dev 
>>> wrote:
>>>
>>> The build failed compiling 3 files in our project. Our app is crashing
>>> that snapshot; here is some output from the failures:
>>>
>>>
>>> It would be awesome if you could come up with small reproducers for
>>> these and open bugs for them. Alternately, opening a radar with the full
>>> project attached will give us an opportunity to get these fixed ASAP!
>>>
>>> Mark
>>>
>>>
>>> - Assertion failed: (newType == type || (isa(newType) &&
>>> cast(newType)->getNumElements() == 1 &&
>>> cast(newType).getElementType(0) == type)), function
>>> rewriteType, file /Users/buildn
>>> ode/jenkins/workspace/oss-swift-package-osx/swift/lib/SILGen/RValue.h,
>>> line 207.
>>>
>>> - SIL verification failed: method's Self parameter should be constrained
>>> by protocol: selfRequirement.getKind() == RequirementKind::Conformance &&
>>> selfRequirement.getFirstType()->isEqual(selfGenericParam) && selfR
>>> equirement.getSecondType()->getAs() ->getDecl() ==
>>> protocol
>>>
>>> We're not getting all the way to linking, but compiling everything for
>>> that snapshot took ~11min45s. Based on that, it appears that about a minute
>>> is saved with the new fixes since the Swift 3.0 that shipped with Xcode 8.1
>>> (App Store).
>>>
>>> With Xcode 8.2 Beta 2, the app builds fine, and it takes about 12m15s.
>>> If Xcode 8.2 Beta 2 also has those fixes that we expect to speed up the
>>> build, the extra time here (compared to the snapshot) could be explained by
>>> linking, signing, and a few other custom builds scripts that run after
>>> compiling.
>>>
>>> Thanks everyone for your help!
>>>
>>> Ben
>>>
>>>
>>> On Thu, Dec 1, 2016 at 4:16 PM, Ben Asher  wrote:
>>>
 I'm trying out DEVELOPMENT-SNAPSHOT-2016-11-29-a now. It's still
 going, so I don't have any time results yet. But, I did notice something
 new (or maybe existed before but didn't have this warning to expose it).
 For every Swift file that's compiled (only using -Onone here), it outputs
 the same 2 warnings (easy to fix, but not related to any of this) from the
 same method in the same Obj-C header referring to the arguments and the
 return types in that method:

 - "array parameter is missing a nullability type specifier (_Nonnull,
 _Nullable, or _Null_unspecified)"
 - "inferring '_Nonnull' for pointer type within array is deprecated"

 Here's an example of what this method looks like:

 + (NSSet *)setWithSELs:(SEL[])sels
 count:(NSUInteger)count;

 Could this point to more duplicated work?

 Ben

 On Thu, Dec 1, 2016 at 2:50 PM, Ben Asher  wrote:

> Sure! Thanks for reminding me. I'll follow up on that, test, and get
> back to you.
>
> Ben
>
> On Thu, Dec 1, 2016 at 2:48 PM, Mark Lacey 
> wrote:
>
>>
>> On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev <
>> swift-dev@swift.org> wrote:
>>
>> Just running a quick trial before and after I made this change in our
>> project, we were previously seeing builds of our main target that took 
>> just
>> under 13min. With this hack, a clean debug build takes about 4.5min.
>>
>>
>> You may find that recent snapshot builds from swift.org help with
>> your build times even without enabling -Owholemodule. The redundant type
>> checking of synthesized accessors which we talked about a month or two
>> should now be fixed on master, and it would be great to verify that’s the
>> case with your code and to get an idea of how much it improves your build
>> times.
>>
>> Mark
>>
>>
>> Ben
>>
>> On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher  w
>> rote:
>>
>>> Okay I think that worked! And just to clarify, you meant set
>>> SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone 
>>> ?
>>>
>>> I'll file a radar this afternoon with some details and DM 

Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-02 Thread Ben Asher via swift-dev
Filed the issues I ran into with repro cases here:

https://bugs.swift.org/browse/SR-3319
https://bugs.swift.org/browse/SR-3321

SR-3321 covers the SIL verification failure. The assertion failure was in
the same file as the one that repro'd the SIL verification failure, but I'm
not seeing it anymore. If/when SR-3321 gets fixed, I'll follow up again and
see if it shows up.

Thanks!

Ben

On Thu, Dec 1, 2016 at 7:10 PM, Ben Asher  wrote:

> Sure thing! I’ll see if I can put small reproducers together tomorrow.
>
> Ben
>
> On Thu, Dec 1, 2016 at 7:08 PM, Mark Lacey  wrote:
>
>>
>> On Dec 1, 2016, at 5:48 PM, Ben Asher via swift-dev 
>> wrote:
>>
>> The build failed compiling 3 files in our project. Our app is crashing
>> that snapshot; here is some output from the failures:
>>
>>
>> It would be awesome if you could come up with small reproducers for these
>> and open bugs for them. Alternately, opening a radar with the full project
>> attached will give us an opportunity to get these fixed ASAP!
>>
>> Mark
>>
>>
>> - Assertion failed: (newType == type || (isa(newType) &&
>> cast(newType)->getNumElements() == 1 &&
>> cast(newType).getElementType(0) == type)), function
>> rewriteType, file /Users/buildn
>> ode/jenkins/workspace/oss-swift-package-osx/swift/lib/SILGen/RValue.h,
>> line 207.
>>
>> - SIL verification failed: method's Self parameter should be constrained
>> by protocol: selfRequirement.getKind() == RequirementKind::Conformance &&
>> selfRequirement.getFirstType()->isEqual(selfGenericParam) && selfR
>> equirement.getSecondType()->getAs() ->getDecl() == protocol
>>
>> We're not getting all the way to linking, but compiling everything for
>> that snapshot took ~11min45s. Based on that, it appears that about a minute
>> is saved with the new fixes since the Swift 3.0 that shipped with Xcode 8.1
>> (App Store).
>>
>> With Xcode 8.2 Beta 2, the app builds fine, and it takes about 12m15s. If
>> Xcode 8.2 Beta 2 also has those fixes that we expect to speed up the build,
>> the extra time here (compared to the snapshot) could be explained by
>> linking, signing, and a few other custom builds scripts that run after
>> compiling.
>>
>> Thanks everyone for your help!
>>
>> Ben
>>
>>
>> On Thu, Dec 1, 2016 at 4:16 PM, Ben Asher  wrote:
>>
>>> I'm trying out DEVELOPMENT-SNAPSHOT-2016-11-29-a now. It's still going,
>>> so I don't have any time results yet. But, I did notice something new (or
>>> maybe existed before but didn't have this warning to expose it). For every
>>> Swift file that's compiled (only using -Onone here), it outputs the same 2
>>> warnings (easy to fix, but not related to any of this) from the same method
>>> in the same Obj-C header referring to the arguments and the return types in
>>> that method:
>>>
>>> - "array parameter is missing a nullability type specifier (_Nonnull,
>>> _Nullable, or _Null_unspecified)"
>>> - "inferring '_Nonnull' for pointer type within array is deprecated"
>>>
>>> Here's an example of what this method looks like:
>>>
>>> + (NSSet *)setWithSELs:(SEL[])sels count:(NSUInteger)count;
>>>
>>> Could this point to more duplicated work?
>>>
>>> Ben
>>>
>>> On Thu, Dec 1, 2016 at 2:50 PM, Ben Asher  wrote:
>>>
 Sure! Thanks for reminding me. I'll follow up on that, test, and get
 back to you.

 Ben

 On Thu, Dec 1, 2016 at 2:48 PM, Mark Lacey 
 wrote:

>
> On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev <
> swift-dev@swift.org> wrote:
>
> Just running a quick trial before and after I made this change in our
> project, we were previously seeing builds of our main target that took 
> just
> under 13min. With this hack, a clean debug build takes about 4.5min.
>
>
> You may find that recent snapshot builds from swift.org help with
> your build times even without enabling -Owholemodule. The redundant type
> checking of synthesized accessors which we talked about a month or two
> should now be fixed on master, and it would be great to verify that’s the
> case with your code and to get an idea of how much it improves your build
> times.
>
> Mark
>
>
> Ben
>
> On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher  w
> rote:
>
>> Okay I think that worked! And just to clarify, you meant set
>> SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?
>>
>> I'll file a radar this afternoon with some details and DM you the
>> number.
>>
>> Thanks again!
>>
>> Ben
>>
>> On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose  w
>> rote:
>>
>>> Xcode needs to know that you're building in WMO mode, so rather than
>>> putting -whole-module-optimization in your "Other Swift Flags", put 
>>> -Onone
>>> there. It's an ugly 

Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-01 Thread Ben Asher via swift-dev
Sure thing! I’ll see if I can put small reproducers together tomorrow.

Ben

On Thu, Dec 1, 2016 at 7:08 PM, Mark Lacey  wrote:

>
> On Dec 1, 2016, at 5:48 PM, Ben Asher via swift-dev 
> wrote:
>
> The build failed compiling 3 files in our project. Our app is crashing
> that snapshot; here is some output from the failures:
>
>
> It would be awesome if you could come up with small reproducers for these
> and open bugs for them. Alternately, opening a radar with the full project
> attached will give us an opportunity to get these fixed ASAP!
>
> Mark
>
>
> - Assertion failed: (newType == type || (isa(newType) &&
> cast(newType)->getNumElements() == 1 &&
> cast(newType).getElementType(0) == type)), function
> rewriteType, file /Users/buildn
> ode/jenkins/workspace/oss-swift-package-osx/swift/lib/SILGen/RValue.h,
> line 207.
>
> - SIL verification failed: method's Self parameter should be constrained
> by protocol: selfRequirement.getKind() == RequirementKind::Conformance &&
> selfRequirement.getFirstType()->isEqual(selfGenericParam) && selfR
> equirement.getSecondType()->getAs() ->getDecl() == protocol
>
> We're not getting all the way to linking, but compiling everything for
> that snapshot took ~11min45s. Based on that, it appears that about a minute
> is saved with the new fixes since the Swift 3.0 that shipped with Xcode 8.1
> (App Store).
>
> With Xcode 8.2 Beta 2, the app builds fine, and it takes about 12m15s. If
> Xcode 8.2 Beta 2 also has those fixes that we expect to speed up the build,
> the extra time here (compared to the snapshot) could be explained by
> linking, signing, and a few other custom builds scripts that run after
> compiling.
>
> Thanks everyone for your help!
>
> Ben
>
>
> On Thu, Dec 1, 2016 at 4:16 PM, Ben Asher  wrote:
>
>> I'm trying out DEVELOPMENT-SNAPSHOT-2016-11-29-a now. It's still going,
>> so I don't have any time results yet. But, I did notice something new (or
>> maybe existed before but didn't have this warning to expose it). For every
>> Swift file that's compiled (only using -Onone here), it outputs the same 2
>> warnings (easy to fix, but not related to any of this) from the same method
>> in the same Obj-C header referring to the arguments and the return types in
>> that method:
>>
>> - "array parameter is missing a nullability type specifier (_Nonnull,
>> _Nullable, or _Null_unspecified)"
>> - "inferring '_Nonnull' for pointer type within array is deprecated"
>>
>> Here's an example of what this method looks like:
>>
>> + (NSSet *)setWithSELs:(SEL[])sels count:(NSUInteger)count;
>>
>> Could this point to more duplicated work?
>>
>> Ben
>>
>> On Thu, Dec 1, 2016 at 2:50 PM, Ben Asher  wrote:
>>
>>> Sure! Thanks for reminding me. I'll follow up on that, test, and get
>>> back to you.
>>>
>>> Ben
>>>
>>> On Thu, Dec 1, 2016 at 2:48 PM, Mark Lacey  wrote:
>>>

 On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev <
 swift-dev@swift.org> wrote:

 Just running a quick trial before and after I made this change in our
 project, we were previously seeing builds of our main target that took just
 under 13min. With this hack, a clean debug build takes about 4.5min.


 You may find that recent snapshot builds from swift.org help with your
 build times even without enabling -Owholemodule. The redundant type
 checking of synthesized accessors which we talked about a month or two
 should now be fixed on master, and it would be great to verify that’s the
 case with your code and to get an idea of how much it improves your build
 times.

 Mark


 Ben

 On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher  wrote:

> Okay I think that worked! And just to clarify, you meant set
> SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?
>
> I'll file a radar this afternoon with some details and DM you the
> number.
>
> Thanks again!
>
> Ben
>
> On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose  w
> rote:
>
>> Xcode needs to know that you're building in WMO mode, so rather than
>> putting -whole-module-optimization in your "Other Swift Flags", put 
>> -Onone
>> there. It's an ugly hack but it should work in the near term.
>>
>> We do want to work to make this drastic speed difference go away, so
>> if you're able we (at Apple) would love to have a source drop of your 
>> Swift
>> 3 project, for additional data on where the problems are. Mind filing a
>> Radar?
>>
>> Best,
>> Jordan
>>
>>
>> > On Dec 1, 2016, at 11:51, Ben Asher via swift-dev <
>> swift-dev@swift.org> wrote:
>> >
>> > Hello! Someone recently tipped me off to using
>> -whole-module-optimization flag with -Onone for use during debug builds 
>> to

Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-01 Thread Mark Lacey via swift-dev

> On Dec 1, 2016, at 5:48 PM, Ben Asher via swift-dev  
> wrote:
> 
> The build failed compiling 3 files in our project. Our app is crashing that 
> snapshot; here is some output from the failures:

It would be awesome if you could come up with small reproducers for these and 
open bugs for them. Alternately, opening a radar with the full project attached 
will give us an opportunity to get these fixed ASAP!

Mark

> 
> - Assertion failed: (newType == type || (isa(newType) && 
> cast(newType)->getNumElements() == 1 && 
> cast(newType).getElementType(0) == type)), function rewriteType, 
> file /Users/buildn
> ode/jenkins/workspace/oss-swift-package-osx/swift/lib/SILGen/RValue.h, line 
> 207.
> 
> - SIL verification failed: method's Self parameter should be constrained by 
> protocol: selfRequirement.getKind() == RequirementKind::Conformance && 
> selfRequirement.getFirstType()->isEqual(selfGenericParam) && selfR
> equirement.getSecondType()->getAs() ->getDecl() == protocol
> 
> We're not getting all the way to linking, but compiling everything for that 
> snapshot took ~11min45s. Based on that, it appears that about a minute is 
> saved with the new fixes since the Swift 3.0 that shipped with Xcode 8.1 (App 
> Store).
> 
> With Xcode 8.2 Beta 2, the app builds fine, and it takes about 12m15s. If 
> Xcode 8.2 Beta 2 also has those fixes that we expect to speed up the build, 
> the extra time here (compared to the snapshot) could be explained by linking, 
> signing, and a few other custom builds scripts that run after compiling.
> 
> Thanks everyone for your help!
> 
> Ben
> 
> 
> On Thu, Dec 1, 2016 at 4:16 PM, Ben Asher  > wrote:
> I'm trying out DEVELOPMENT-SNAPSHOT-2016-11-29-a now. It's still going, so I 
> don't have any time results yet. But, I did notice something new (or maybe 
> existed before but didn't have this warning to expose it). For every Swift 
> file that's compiled (only using -Onone here), it outputs the same 2 warnings 
> (easy to fix, but not related to any of this) from the same method in the 
> same Obj-C header referring to the arguments and the return types in that 
> method:
> 
> - "array parameter is missing a nullability type specifier (_Nonnull, 
> _Nullable, or _Null_unspecified)"
> - "inferring '_Nonnull' for pointer type within array is deprecated"
> 
> Here's an example of what this method looks like:
> 
> + (NSSet *)setWithSELs:(SEL[])sels count:(NSUInteger)count;
> 
> Could this point to more duplicated work?
> 
> Ben
> 
> On Thu, Dec 1, 2016 at 2:50 PM, Ben Asher  > wrote:
> Sure! Thanks for reminding me. I'll follow up on that, test, and get back to 
> you.
> 
> Ben
> 
> On Thu, Dec 1, 2016 at 2:48 PM, Mark Lacey  > wrote:
> 
>> On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev > > wrote:
>> 
>> Just running a quick trial before and after I made this change in our 
>> project, we were previously seeing builds of our main target that took just 
>> under 13min. With this hack, a clean debug build takes about 4.5min.
> 
> You may find that recent snapshot builds from swift.org  
> help with your build times even without enabling -Owholemodule. The redundant 
> type checking of synthesized accessors which we talked about a month or two 
> should now be fixed on master, and it would be great to verify that’s the 
> case with your code and to get an idea of how much it improves your build 
> times.
> 
> Mark
> 
>> 
>> Ben
>> 
>> On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher > > wrote:
>> Okay I think that worked! And just to clarify, you meant set 
>> SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?
>> 
>> I'll file a radar this afternoon with some details and DM you the number.
>> 
>> Thanks again!
>> 
>> Ben
>> 
>> On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose > > wrote:
>> Xcode needs to know that you're building in WMO mode, so rather than putting 
>> -whole-module-optimization in your "Other Swift Flags", put -Onone there. 
>> It's an ugly hack but it should work in the near term.
>> 
>> We do want to work to make this drastic speed difference go away, so if 
>> you're able we (at Apple) would love to have a source drop of your Swift 3 
>> project, for additional data on where the problems are. Mind filing a Radar?
>> 
>> Best,
>> Jordan
>> 
>> 
>> > On Dec 1, 2016, at 11:51, Ben Asher via swift-dev > > > wrote:
>> >
>> > Hello! Someone recently tipped me off to using -whole-module-optimization 
>> > flag with -Onone for use during debug builds to speed up compile times. In 
>> > our project, the speedup feels quite dramatic, but when it gets to 

Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-01 Thread Ben Asher via swift-dev
The build failed compiling 3 files in our project. Our app is crashing that
snapshot; here is some output from the failures:

- Assertion failed: (newType == type || (isa(newType) &&
cast(newType)->getNumElements() == 1 &&
cast(newType).getElementType(0) == type)), function rewriteType,
file /Users/buildn
ode/jenkins/workspace/oss-swift-package-osx/swift/lib/SILGen/RValue.h, line
207.

- SIL verification failed: method's Self parameter should be constrained by
protocol: selfRequirement.getKind() == RequirementKind::Conformance &&
selfRequirement.getFirstType()->isEqual(selfGenericParam) && selfR
equirement.getSecondType()->getAs() ->getDecl() == protocol

We're not getting all the way to linking, but compiling everything for that
snapshot took ~11min45s. Based on that, it appears that about a minute is
saved with the new fixes since the Swift 3.0 that shipped with Xcode 8.1
(App Store).

With Xcode 8.2 Beta 2, the app builds fine, and it takes about 12m15s. If
Xcode 8.2 Beta 2 also has those fixes that we expect to speed up the build,
the extra time here (compared to the snapshot) could be explained by
linking, signing, and a few other custom builds scripts that run after
compiling.

Thanks everyone for your help!

Ben


On Thu, Dec 1, 2016 at 4:16 PM, Ben Asher  wrote:

> I'm trying out DEVELOPMENT-SNAPSHOT-2016-11-29-a now. It's still going,
> so I don't have any time results yet. But, I did notice something new (or
> maybe existed before but didn't have this warning to expose it). For every
> Swift file that's compiled (only using -Onone here), it outputs the same 2
> warnings (easy to fix, but not related to any of this) from the same method
> in the same Obj-C header referring to the arguments and the return types in
> that method:
>
> - "array parameter is missing a nullability type specifier (_Nonnull,
> _Nullable, or _Null_unspecified)"
> - "inferring '_Nonnull' for pointer type within array is deprecated"
>
> Here's an example of what this method looks like:
>
> + (NSSet *)setWithSELs:(SEL[])sels count:(NSUInteger)count;
>
> Could this point to more duplicated work?
>
> Ben
>
> On Thu, Dec 1, 2016 at 2:50 PM, Ben Asher  wrote:
>
>> Sure! Thanks for reminding me. I'll follow up on that, test, and get back
>> to you.
>>
>> Ben
>>
>> On Thu, Dec 1, 2016 at 2:48 PM, Mark Lacey  wrote:
>>
>>>
>>> On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev 
>>> wrote:
>>>
>>> Just running a quick trial before and after I made this change in our
>>> project, we were previously seeing builds of our main target that took just
>>> under 13min. With this hack, a clean debug build takes about 4.5min.
>>>
>>>
>>> You may find that recent snapshot builds from swift.org help with your
>>> build times even without enabling -Owholemodule. The redundant type
>>> checking of synthesized accessors which we talked about a month or two
>>> should now be fixed on master, and it would be great to verify that’s the
>>> case with your code and to get an idea of how much it improves your build
>>> times.
>>>
>>> Mark
>>>
>>>
>>> Ben
>>>
>>> On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher  wrote:
>>>
 Okay I think that worked! And just to clarify, you meant set
 SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?

 I'll file a radar this afternoon with some details and DM you the
 number.

 Thanks again!

 Ben

 On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose  w
 rote:

> Xcode needs to know that you're building in WMO mode, so rather than
> putting -whole-module-optimization in your "Other Swift Flags", put -Onone
> there. It's an ugly hack but it should work in the near term.
>
> We do want to work to make this drastic speed difference go away, so
> if you're able we (at Apple) would love to have a source drop of your 
> Swift
> 3 project, for additional data on where the problems are. Mind filing a
> Radar?
>
> Best,
> Jordan
>
>
> > On Dec 1, 2016, at 11:51, Ben Asher via swift-dev <
> swift-dev@swift.org> wrote:
> >
> > Hello! Someone recently tipped me off to using
> -whole-module-optimization flag with -Onone for use during debug builds to
> speed up compile times. In our project, the speedup feels quite dramatic,
> but when it gets to the linking step (after compiling both Swift and Obj-C
> in the project) it fails because ld can't find the individual object files
> that normally get emitted during the debug-type build presumably because
> -whole-module-optimization only emits one (and this isn't a normal
> "-Owholemodule"-type build which works fine).
> >
> > I can't seem to reproduce this outside of Xcode, but I was curious
> if anyone has tried this and knows of a workaround to get
> -whole-module-optimization to 

Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-01 Thread Ben Asher via swift-dev
Sure! Thanks for reminding me. I'll follow up on that, test, and get back
to you.

Ben

On Thu, Dec 1, 2016 at 2:48 PM, Mark Lacey  wrote:

>
> On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev 
> wrote:
>
> Just running a quick trial before and after I made this change in our
> project, we were previously seeing builds of our main target that took just
> under 13min. With this hack, a clean debug build takes about 4.5min.
>
>
> You may find that recent snapshot builds from swift.org help with your
> build times even without enabling -Owholemodule. The redundant type
> checking of synthesized accessors which we talked about a month or two
> should now be fixed on master, and it would be great to verify that’s the
> case with your code and to get an idea of how much it improves your build
> times.
>
> Mark
>
>
> Ben
>
> On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher  wrote:
>
>> Okay I think that worked! And just to clarify, you meant set
>> SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?
>>
>> I'll file a radar this afternoon with some details and DM you the number.
>>
>> Thanks again!
>>
>> Ben
>>
>> On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose  w
>> rote:
>>
>>> Xcode needs to know that you're building in WMO mode, so rather than
>>> putting -whole-module-optimization in your "Other Swift Flags", put -Onone
>>> there. It's an ugly hack but it should work in the near term.
>>>
>>> We do want to work to make this drastic speed difference go away, so if
>>> you're able we (at Apple) would love to have a source drop of your Swift 3
>>> project, for additional data on where the problems are. Mind filing a Radar?
>>>
>>> Best,
>>> Jordan
>>>
>>>
>>> > On Dec 1, 2016, at 11:51, Ben Asher via swift-dev 
>>> wrote:
>>> >
>>> > Hello! Someone recently tipped me off to using
>>> -whole-module-optimization flag with -Onone for use during debug builds to
>>> speed up compile times. In our project, the speedup feels quite dramatic,
>>> but when it gets to the linking step (after compiling both Swift and Obj-C
>>> in the project) it fails because ld can't find the individual object files
>>> that normally get emitted during the debug-type build presumably because
>>> -whole-module-optimization only emits one (and this isn't a normal
>>> "-Owholemodule"-type build which works fine).
>>> >
>>> > I can't seem to reproduce this outside of Xcode, but I was curious if
>>> anyone has tried this and knows of a workaround to get
>>> -whole-module-optimization to work with -Onone in Xcode?
>>> >
>>> > I'm currently using Xcode 8.1 (App Store build) and Swift 3 on macOS
>>> Sierra.
>>> >
>>> > Thanks!
>>> >
>>> > Ben
>>> > ___
>>> > swift-dev mailing list
>>> > swift-dev@swift.org
>>> > https://lists.swift.org/mailman/listinfo/swift-dev
>>>
>>>
>>
>>
>> --
>> Ben
>>
>
>
>
> --
> Ben
> ___
> swift-dev mailing list
> swift-dev@swift.org
> https://lists.swift.org/mailman/listinfo/swift-dev
>
>
>


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Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-01 Thread Mark Lacey via swift-dev

> On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev  
> wrote:
> 
> Just running a quick trial before and after I made this change in our 
> project, we were previously seeing builds of our main target that took just 
> under 13min. With this hack, a clean debug build takes about 4.5min.

You may find that recent snapshot builds from swift.org  
help with your build times even without enabling -Owholemodule. The redundant 
type checking of synthesized accessors which we talked about a month or two 
should now be fixed on master, and it would be great to verify that’s the case 
with your code and to get an idea of how much it improves your build times.

Mark

> 
> Ben
> 
> On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher  > wrote:
> Okay I think that worked! And just to clarify, you meant set 
> SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?
> 
> I'll file a radar this afternoon with some details and DM you the number.
> 
> Thanks again!
> 
> Ben
> 
> On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose  > wrote:
> Xcode needs to know that you're building in WMO mode, so rather than putting 
> -whole-module-optimization in your "Other Swift Flags", put -Onone there. 
> It's an ugly hack but it should work in the near term.
> 
> We do want to work to make this drastic speed difference go away, so if 
> you're able we (at Apple) would love to have a source drop of your Swift 3 
> project, for additional data on where the problems are. Mind filing a Radar?
> 
> Best,
> Jordan
> 
> 
> > On Dec 1, 2016, at 11:51, Ben Asher via swift-dev  > > wrote:
> >
> > Hello! Someone recently tipped me off to using -whole-module-optimization 
> > flag with -Onone for use during debug builds to speed up compile times. In 
> > our project, the speedup feels quite dramatic, but when it gets to the 
> > linking step (after compiling both Swift and Obj-C in the project) it fails 
> > because ld can't find the individual object files that normally get emitted 
> > during the debug-type build presumably because -whole-module-optimization 
> > only emits one (and this isn't a normal "-Owholemodule"-type build which 
> > works fine).
> >
> > I can't seem to reproduce this outside of Xcode, but I was curious if 
> > anyone has tried this and knows of a workaround to get 
> > -whole-module-optimization to work with -Onone in Xcode?
> >
> > I'm currently using Xcode 8.1 (App Store build) and Swift 3 on macOS Sierra.
> >
> > Thanks!
> >
> > Ben
> > ___
> > swift-dev mailing list
> > swift-dev@swift.org 
> > https://lists.swift.org/mailman/listinfo/swift-dev 
> > 
> 
> 
> 
> 
> -- 
> Ben
> 
> 
> 
> -- 
> Ben
> ___
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> https://lists.swift.org/mailman/listinfo/swift-dev 
> 
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Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-01 Thread Ben Asher via swift-dev
Just running a quick trial before and after I made this change in our
project, we were previously seeing builds of our main target that took just
under 13min. With this hack, a clean debug build takes about 4.5min.

Ben

On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher  wrote:

> Okay I think that worked! And just to clarify, you meant set
> SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?
>
> I'll file a radar this afternoon with some details and DM you the number.
>
> Thanks again!
>
> Ben
>
> On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose  wrote:
>
>> Xcode needs to know that you're building in WMO mode, so rather than
>> putting -whole-module-optimization in your "Other Swift Flags", put -Onone
>> there. It's an ugly hack but it should work in the near term.
>>
>> We do want to work to make this drastic speed difference go away, so if
>> you're able we (at Apple) would love to have a source drop of your Swift 3
>> project, for additional data on where the problems are. Mind filing a Radar?
>>
>> Best,
>> Jordan
>>
>>
>> > On Dec 1, 2016, at 11:51, Ben Asher via swift-dev 
>> wrote:
>> >
>> > Hello! Someone recently tipped me off to using
>> -whole-module-optimization flag with -Onone for use during debug builds to
>> speed up compile times. In our project, the speedup feels quite dramatic,
>> but when it gets to the linking step (after compiling both Swift and Obj-C
>> in the project) it fails because ld can't find the individual object files
>> that normally get emitted during the debug-type build presumably because
>> -whole-module-optimization only emits one (and this isn't a normal
>> "-Owholemodule"-type build which works fine).
>> >
>> > I can't seem to reproduce this outside of Xcode, but I was curious if
>> anyone has tried this and knows of a workaround to get
>> -whole-module-optimization to work with -Onone in Xcode?
>> >
>> > I'm currently using Xcode 8.1 (App Store build) and Swift 3 on macOS
>> Sierra.
>> >
>> > Thanks!
>> >
>> > Ben
>> > ___
>> > swift-dev mailing list
>> > swift-dev@swift.org
>> > https://lists.swift.org/mailman/listinfo/swift-dev
>>
>>
>
>
> --
> Ben
>



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Re: [swift-dev] -whole-module-optimization with -Onone

2016-12-01 Thread Jordan Rose via swift-dev
Xcode needs to know that you're building in WMO mode, so rather than putting 
-whole-module-optimization in your "Other Swift Flags", put -Onone there. It's 
an ugly hack but it should work in the near term.

We do want to work to make this drastic speed difference go away, so if you're 
able we (at Apple) would love to have a source drop of your Swift 3 project, 
for additional data on where the problems are. Mind filing a Radar?

Best,
Jordan


> On Dec 1, 2016, at 11:51, Ben Asher via swift-dev  wrote:
> 
> Hello! Someone recently tipped me off to using -whole-module-optimization 
> flag with -Onone for use during debug builds to speed up compile times. In 
> our project, the speedup feels quite dramatic, but when it gets to the 
> linking step (after compiling both Swift and Obj-C in the project) it fails 
> because ld can't find the individual object files that normally get emitted 
> during the debug-type build presumably because -whole-module-optimization 
> only emits one (and this isn't a normal "-Owholemodule"-type build which 
> works fine).
> 
> I can't seem to reproduce this outside of Xcode, but I was curious if anyone 
> has tried this and knows of a workaround to get -whole-module-optimization to 
> work with -Onone in Xcode?
> 
> I'm currently using Xcode 8.1 (App Store build) and Swift 3 on macOS Sierra.
> 
> Thanks!
> 
> Ben
> ___
> swift-dev mailing list
> swift-dev@swift.org
> https://lists.swift.org/mailman/listinfo/swift-dev

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