Re: [Synfig-devl] dev priority perk claim

2013-10-26 Thread Carlos López González
Hi!
Realistically, to properly choose a development priority it's need to
balance between need and effort.

As I've mentioned several times, current bones implementation is not the
really good implementation. As Konstantin sated at the LGM development
priorities meeting, a bone feature has to be implemented via layer, that
is, context based.

Current bone code is valuenode based so it has to be rewritten completed to
turn it into a context based. Maths are there in the current code, so the
big deal is not the maths but the integration with the render system.

On the other hand, sound layer implemented via no jack mode is not
realistic until the on canvas playing with live feedback is a reality.

Since some wanted features are dependent on others, I think that those
others must be implemented

 2013/10/26 Yu Chen jco...@gmail.com:
  Hi Konstantin and Carlos,
 
  I'm going to claim 300$ for the campaign of next month, and personally, I
  prefer one of two: sound layer and bone layer. But since you would better
  knowing which one is more reality in one month of development, could you
  please comment here? Or you have other options instead of the above. My
  attending of this campaign is not because I need those two features for
 my
  life or job, the only reasons are I am enjoying my stay here with you and
  the other people from community, and hope to help Synfig development as
 much
  as I can.
 
  Enjoy synfiging ^_^

 Hi, Yu!

 This is a great news for us! Thank you!

 About the priorities. I think the bones priority is more real sound
 layer. From one hand, the bones feature is already have some code.
 From the other hand, the sound problem is related to solving real-time
 visualization problem, which is hard to estimate. (BTW, Carlos
 recently made some really neat implementation of new rendering type
 trying to achieve the real-time feedback. But shame on me, I haven't
 managed to test it yet!)
 Also, the sound problem can be partially resolved by the implementing
 JACK integration, which (I believe) can be done in much cheaper than
 $300. ^__^

 Finally, about other options. From my point of view, the
 frame-by-frame animation support would be a total favorite for many
 animators.

 Best,
 K.


 --
 http://morevnaproject.org/

--
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Re: [Synfig-devl] dev priority perk claim

2013-10-26 Thread Yu Chen
  Understand it, so I choose bone layer implementation for next month, and
as you may know, I finished my $300 donation already.

Thanks and regards.

Yu

Sent from Windows Phone
 --
发件人: Carlos López González genet...@gmail.com
发送时间: ‎2013/‎10/‎27 0:58
收件人: Konstantin Dmitriev ksee.zelga...@gmail.com; Yu Chenjco...@gmail.com;
synfig-devl@lists.sourceforge.net
主题: Re: dev priority perk claim

Hi!
Realistically, to properly choose a development priority it's need to
balance between need and effort.

As I've mentioned several times, current bones implementation is not the
really good implementation. As Konstantin sated at the LGM development
priorities meeting, a bone feature has to be implemented via layer, that
is, context based.

Current bone code is valuenode based so it has to be rewritten completed to
turn it into a context based. Maths are there in the current code, so the
big deal is not the maths but the integration with the render system.

On the other hand, sound layer implemented via no jack mode is not
realistic until the on canvas playing with live feedback is a reality.

Since some wanted features are dependent on others, I think that those
others must be implemented

 2013/10/26 Yu Chen jco...@gmail.com:
  Hi Konstantin and Carlos,
 
  I'm going to claim 300$ for the campaign of next month, and personally, I
  prefer one of two: sound layer and bone layer. But since you would better
  knowing which one is more reality in one month of development, could you
  please comment here? Or you have other options instead of the above. My
  attending of this campaign is not because I need those two features for
 my
  life or job, the only reasons are I am enjoying my stay here with you and
  the other people from community, and hope to help Synfig development as
 much
  as I can.
 
  Enjoy synfiging ^_^

 Hi, Yu!

 This is a great news for us! Thank you!

 About the priorities. I think the bones priority is more real sound
 layer. From one hand, the bones feature is already have some code.
 From the other hand, the sound problem is related to solving real-time
 visualization problem, which is hard to estimate. (BTW, Carlos
 recently made some really neat implementation of new rendering type
 trying to achieve the real-time feedback. But shame on me, I haven't
 managed to test it yet!)
 Also, the sound problem can be partially resolved by the implementing
 JACK integration, which (I believe) can be done in much cheaper than
 $300. ^__^

 Finally, about other options. From my point of view, the
 frame-by-frame animation support would be a total favorite for many
 animators.

 Best,
 K.


 --
 http://morevnaproject.org/

--
October Webinars: Code for Performance
Free Intel webinars can help you accelerate application performance.
Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from 
the latest Intel processors and coprocessors. See abstracts and register 
http://pubads.g.doubleclick.net/gampad/clk?id=60135991iu=/4140/ostg.clktrk___
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Re: [Synfig-devl] dev priority perk claim

2013-10-26 Thread Carlos López González
Oh dear, my latest email was truncated and the last part wasn't delivered!
Damn mobile!

Anyway, congratulations for the chosen perk!
El 27/10/2013 06:02, Yu Chen jco...@gmail.com escribió:

  Understand it, so I choose bone layer implementation for next month, and
 as you may know, I finished my $300 donation already.

 Thanks and regards.

 Yu

 Sent from Windows Phone
  --
 发件人: Carlos López González genet...@gmail.com
 发送时间: ‎2013/‎10/‎27 0:58
 收件人: Konstantin Dmitriev ksee.zelga...@gmail.com; Yu Chenjco...@gmail.com;
 synfig-devl@lists.sourceforge.net
 主题: Re: dev priority perk claim

 Hi!
 Realistically, to properly choose a development priority it's need to
 balance between need and effort.

 As I've mentioned several times, current bones implementation is not the
 really good implementation. As Konstantin sated at the LGM development
 priorities meeting, a bone feature has to be implemented via layer, that
 is, context based.

 Current bone code is valuenode based so it has to be rewritten completed
 to turn it into a context based. Maths are there in the current code, so
 the big deal is not the maths but the integration with the render system.

 On the other hand, sound layer implemented via no jack mode is not
 realistic until the on canvas playing with live feedback is a reality.

 Since some wanted features are dependent on others, I think that those
 others must be implemented

 2013/10/26 Yu Chen jco...@gmail.com:
  Hi Konstantin and Carlos,
 
  I'm going to claim 300$ for the campaign of next month, and personally,
 I
  prefer one of two: sound layer and bone layer. But since you would
 better
  knowing which one is more reality in one month of development, could you
  please comment here? Or you have other options instead of the above. My
  attending of this campaign is not because I need those two features for
 my
  life or job, the only reasons are I am enjoying my stay here with you
 and
  the other people from community, and hope to help Synfig development as
 much
  as I can.
 
  Enjoy synfiging ^_^

 Hi, Yu!

 This is a great news for us! Thank you!

 About the priorities. I think the bones priority is more real sound
 layer. From one hand, the bones feature is already have some code.
 From the other hand, the sound problem is related to solving real-time
 visualization problem, which is hard to estimate. (BTW, Carlos
 recently made some really neat implementation of new rendering type
 trying to achieve the real-time feedback. But shame on me, I haven't
 managed to test it yet!)
 Also, the sound problem can be partially resolved by the implementing
 JACK integration, which (I believe) can be done in much cheaper than
 $300. ^__^

 Finally, about other options. From my point of view, the
 frame-by-frame animation support would be a total favorite for many
 animators.

 Best,
 K.


 --
 http://morevnaproject.org/


--
October Webinars: Code for Performance
Free Intel webinars can help you accelerate application performance.
Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from 
the latest Intel processors and coprocessors. See abstracts and register 
http://pubads.g.doubleclick.net/gampad/clk?id=60135991iu=/4140/ostg.clktrk___
Synfig-devl mailing list
Synfig-devl@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/synfig-devl