Re: [Synfig-devl] slow brush -- idea

2015-04-21 Thread Konstantin Dmitriev
2015-04-21 20:10 GMT+06:00 Yu Chen jco...@gmail.com:

 2015-04-17 23:33 GMT+08:00 Konstantin Dmitriev ksee.zelga...@gmail.com:

 At the moment Ivan is working on implementing the OpenGL rendering
 engine


 Great news, any plan to port Studio to OpenGL as well? like Blender does.

No, the UI will remain in Gtk3. ^__^
But the workarea for sure will be OpenGL-powered.

Best Regards,
K.

--
BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT
Develop your own process in accordance with the BPMN 2 standard
Learn Process modeling best practices with Bonita BPM through live exercises
http://www.bonitasoft.com/be-part-of-it/events/bpm-camp-virtual- event?utm_
source=Sourceforge_BPM_Camp_5_6_15utm_medium=emailutm_campaign=VA_SF
___
Synfig-devl mailing list
Synfig-devl@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/synfig-devl


Re: [Synfig-devl] slow brush -- idea

2015-04-21 Thread Yu Chen
2015-04-17 23:33 GMT+08:00 Konstantin Dmitriev ksee.zelga...@gmail.com:

 At the moment Ivan is working on implementing the OpenGL rendering
 engine


Great news, any plan to port Studio to OpenGL as well? like Blender does.

~ yu
--
BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT
Develop your own process in accordance with the BPMN 2 standard
Learn Process modeling best practices with Bonita BPM through live exercises
http://www.bonitasoft.com/be-part-of-it/events/bpm-camp-virtual- event?utm_
source=Sourceforge_BPM_Camp_5_6_15utm_medium=emailutm_campaign=VA_SF___
Synfig-devl mailing list
Synfig-devl@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/synfig-devl


Re: [Synfig-devl] slow brush -- idea

2015-04-17 Thread Konstantin Dmitriev
Hello Djay,

2015-04-17 5:52 GMT+06:00  d.j@free.fr:
 yop,

I am not sure if brush will become faster until we migrate to the new
rendering engine.

Best Regards,
K.

 If i remember well what i have saw in the implementation of synfig (mypaint)
 brush , it is quite similar of what i have remember of the mypaint code ...

 Konstantin, you say it's slow 'cause to the render engine... why not? i
 can't say
 no or yes ... i don't know this part of the code.

 So waiting the work into the rendering engine, what do you think of that -
 two step - idea ? :
 1) draw in a minimalistic way the path ( if possible transform the path in a
 vertex
 in the same time) in a single thread with a high priority
 2) draw the stroke with mypaint lib in a thread with a lower priority

At the moment Ivan is working on implementing the OpenGL rendering
engine, so I would prefer to wait until he will get the first results.
^__^

Consider, that we have problems with threads on Windows version...

 ...
 nota / hop hop ...V1rc4 flag has been setted ... another step from the one
 ... :-),
 Konstantin (and russian team) what a great work !
 do you take time to sleep sometime ... ?

Sometimes yes. ^__^

Best Regards,
K.

--
BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT
Develop your own process in accordance with the BPMN 2 standard
Learn Process modeling best practices with Bonita BPM through live exercises
http://www.bonitasoft.com/be-part-of-it/events/bpm-camp-virtual- event?utm_
source=Sourceforge_BPM_Camp_5_6_15utm_medium=emailutm_campaign=VA_SF
___
Synfig-devl mailing list
Synfig-devl@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/synfig-devl


[Synfig-devl] slow brush -- idea

2015-04-16 Thread d . j . a . y
yop, 

I am not sure if brush will become faster until we migrate to the new
rendering engine.

Best Regards,
K. 
If i remember well what i have saw in the implementation of synfig (mypaint) 
brush , it is quite similar of what i have remember of the mypaint code ... 

Konstantin, you say it's slow 'cause to the render engine... why not? i can't 
say 
no or yes ... i don't know this part of the code. 

So waiting the work into the rendering engine, what do you think of that - two 
step - idea ? : 
1) draw in a minimalistic way the path ( if possible transform the path in a 
vertex 
in the same time) in a single thread with a high priority 
2) draw the stroke with mypaint lib in a thread with a lower priority 

... 
nota / hop hop ...V1rc4 flag has been setted ... another step from the one ... 
:-), 
Konstantin (and russian team) what a great work ! 
do you take time to sleep sometime ... ? 
... 

see'ya 
--
BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT
Develop your own process in accordance with the BPMN 2 standard
Learn Process modeling best practices with Bonita BPM through live exercises
http://www.bonitasoft.com/be-part-of-it/events/bpm-camp-virtual- event?utm_
source=Sourceforge_BPM_Camp_5_6_15utm_medium=emailutm_campaign=VA_SF___
Synfig-devl mailing list
Synfig-devl@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/synfig-devl