Re: [OSM-talk] Left and Right - a proposal

2008-10-13 Thread Stephen Gower
On Sat, Aug 30, 2008 at 12:26:49PM +0100, Gervase Markham wrote:
 
 I propose that it be possible for features to be tagged using a generic
 left/right scheme, with left and right being relative to the direction
 of the way.
 
 So you might have a road way with a node somewhere in the middle with
 (for example):
 left:highway=bus_stop
 right:parking=pay_and_display

I see from later posts that you also suggest using this scheme for cycle/bus
lanes to indicate which side of the road they should be rendered.  This
highlighted to me a general problem with the scheme. For rendering the
scheme is perfect - drawing a bus stop or a cycle lane on one side of a road
is exactly what is needed.  However, for routing you need to know which
direction a bike may travel along a cycle lane, or which direction buses
from a stop will be heading.  To derive a travelling direction from the
Left/Right terms a routing engine is usually going to need to know the local
rule of the road - do we just leave this to the routing engine to factor
in (needing to work out where in the world it is), or is there another
simple solution I've missed.

Sorry if this has been covered already - I'm 400 posts behind in talk/legal
combined.

s

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Re: [OSM-talk] Left and Right - a proposal

2008-10-13 Thread Gervase Markham
Stephen Gower wrote:
 I see from later posts that you also suggest using this scheme for cycle/bus
 lanes to indicate which side of the road they should be rendered.  

Did I?

 This
 highlighted to me a general problem with the scheme. For rendering the
 scheme is perfect - drawing a bus stop or a cycle lane on one side of a road
 is exactly what is needed.  However, for routing you need to know which
 direction a bike may travel along a cycle lane, or which direction buses
 from a stop will be heading.  To derive a travelling direction from the
 Left/Right terms a routing engine is usually going to need to know the local
 rule of the road - do we just leave this to the routing engine to factor
 in (needing to work out where in the world it is), or is there another
 simple solution I've missed.

Surely the routing engine needs to know this already, for example to
take you up or down the correct ramp at a motorway interchange?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-09-01 Thread Gervase Markham
Andy Allan wrote:
 That's the main problem. You are now making a proposal that
 distinguishes nodes at the end of a way from non-terminating nodes -
 since only those in the middle can inherit a sense of direction from
 the way.

True, but not a problem. There's no rule about how many nodes in a
way, so if you want to do this, you can add another one near the end.
This is no different to adding it 5m to the left of the end, it's just
that it's now associated with the way in a relations lite sort of way
(as Hugh described it).

 I'm also with frederick on the left/right thing (most bus stops are
 'on the left', as far as I'm concerned - even when they are on
 opposite sides of the road) and the other objection with compass
 directions is valid for U-shaped roads.

We need to decide whether these things are ways or roads. If they are
roads, they need to have a thickness and be represented as such. (Then
we can tag the two sides differently.) If they are ways, we need to stop
thinking of road-related terminology when we talk about their
properties. Pick one :-)

 The latitude and longitude of point objects should be as accurate as
 we can make them, and if they need some form of logical linking with
 something then we can logically link them without creating bogus
 latlongs :-) 

What is the lat and long of a parking restriction on one side of a road?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Robin Rattay
Gervase Markham schrieb:
 Robin Rattay wrote:
 JOSM already does this.
 
 For oneway only? Or for the words left and right?

Both. And also forward/backward. This works for both key and value
and no matter if as prefix (left:*) or suffix (*:left). It's not
very flexible, so any changes/extensions need to be hard coded (such as
other word pairs or different separators), but that's one of the things
I'm working on, when I find the time. Also missing is changing of
relation roles.

Robin


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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Elena of Valhalla
On Sat, Aug 30, 2008 at 9:41 PM, spaetz [EMAIL PROTECTED] wrote:
 [...]
 I do like the north, south, west, east of a way. even if ways are moved 
 somewhat they will still remain valid.
 You would have to move the ways a lot (turn it to be more precise) to make it 
 point into the wrong direction.

for a point feature this would be fine, but for a linear feature it
may be a problem on a road that turns, e.g.

/---
|
\--

here the left side is on the south, east and north of the road

-- 
Elena of Valhalla

homepage: http://www.trueelena.org
email: [EMAIL PROTECTED]

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Re: [OSM-talk] Left and Right - a proposal

2008-08-31 Thread Andy Allan
On Sun, Aug 31, 2008 at 12:39 PM, Ben Laenen [EMAIL PROTECTED] wrote:
 On Sunday 31 August 2008, Frederik Ramm wrote:
 Hi,

 Ben Laenen wrote:
  This could be very annoying if you're making a way for an area and
  at the end suddenly remembers that you should have done it
  clockwise and not anticlockwise.

 Direction is irrelevant for areas. (Coastline currently being an
 exception.)

 Then that's also one of those things that change without it being
 mentioned somewhere.
 http://wiki.openstreetmap.org/index.php/Tag:natural=water still says:

 Direction
 This is important for rendering. The direction of the way should be
 chosen such that land is on the left side and water on the right side
 of the way (when viewing in the direction of the way arrows). If you
 regard this as tracing around a lake, then the way(s) should be running
 clockwise. It's easy enough to reverse the direction of a way in
 Potlatch, JOSM, and all good editors.

Fixed.

 Direction
Since all renderers (hopefully) ensure that you haven't made a polygon
the size of the planet, it doesn't matter which way round the way
goes. 

;-)

Cheers,
Andy

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Aurelien Jacobs
Richard Fairhurst wrote:

 Aurelien Jacobs wrote:
 
  The same way we shouldn't map for renderers, we also shouldn't
  map for editors !
  If editors are somewhat complicated at setting relations,
  the should be improved...
 
 Great - looking forward to your patch! Please use KR brace style but  
 with function declarations braced on the same line, and indent with  
 hard tab width of 4, kthx.

This would fit my style except for the hard tab, but unfortunately I
already have far too much commitments with other FOSS projects...

  How do you render a node which has a right:highway=bus_stop tag and  
  which
  belongs to several ways ? (at an intersection for example)
 
 A bus stop where you have to stand in the middle of a junction to  
 catch the bus? This I have to see...

You mean, like this one ?
http://www.openstreetmap.org/?lat=49.05918lon=6.57923zoom=17layers=0B0FTF
There are many other similar examples.

Aurel

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Aurelien Jacobs wrote:
 One other problem with this is that it defines a set distance from the
 feature to the way.
 
 I don't see this as a problem. It's in fact an additional useful
 information that your left/right scheme just loose.

Except that there's no meaningful distance that moorings should be
from a canal, or that parking restrictions should be from a road.

 This means that, as you zoom out, the feature icon
 migrates onto the way itself as the way rendering thickens.
 
 As you zoom out, the POI aren't displayed anymore, so I doubt
 this can be a problem.

It depends what the POI is, what distance you've set the node from the
road, and so on.

 Except that relations are heavyweight things
 
 Heavyweight things ?? I don't get what you mean here.

A relation requires you to define a minimum of three things - two
ways/nodes to be in relationship, and a name for the relationship they
have. Therefore, however good you make the editors, there is a minimum
complexity you can't get around.

Given this, and given the fact that this problem is common, we should
try and look for a more lightweight solution. The easier it is, the more
people will use it. Typing left: or right: when adding a tag is
always going to be easier than setting up a relation.

 And a way which forms part of a canal might have (for example):
 right:mooring=24h
 left:embankment
 
 How do you specify the distance from the middle of the way ?

As Richard said, you don't. In almost all cases, it's not a meaningful
number.

 How do you render a node which has a right:highway=bus_stop tag and which
 belongs to several ways ? (at an intersection for example)
 
  |
  |
  |
 +---

There are not many bus stops in the middle of junctions. :-)

This is the edgiest of edge cases, but if we ever were to find this
situation coming up, where the tagging could be ambiguous, then you
could just add another node to take the tag, a very short distance down
the correct way.

  |
  |
  |
 ++--

You can make the distance between the two nodes arbitrarily small if you
like.

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Hugh Barnes
On Saturday 30 August 2008 22:03:33 Aurelien Jacobs wrote:

I think this idea might evolve into something worth championing.

Aurelian has covered a few points I was just composing :~)

 Gervase Markham wrote:

  It seems to me that there are three ways we can deal with this:
 
  0) Just place point features next to the way, with no explicit
  association apart from proximity. This is what we do now, and this lack
  of association causes problems. For linear features, you need to create
  a new, parallel way for that feature. Having to create this extra way is
  sub-optimal.
 
  One other problem with this is that it defines a set distance from the
  feature to the way.

 I don't see this as a problem. It's in fact an additional useful
 information that your left/right scheme just loose.


+1 right there, maybe loosing some for the spelling :~)

  This means that, as you zoom out, the feature icon
  migrates onto the way itself as the way rendering thickens.

 As you zoom out, the POI aren't displayed anymore, so I doubt
 this can be a problem.
 And if you think it's really a problem, when used along with
 relations as proposed below, the renderer can treat those points
 exactly as if they were part of the way with left/right tags.

+1


  1) Create relations to associate the point with the way - one relation
  per feature type, or perhaps a generic relation type.

 That would be useful.

  Except that relations are heavyweight things

 Heavyweight things ?? I don't get what you mean here.

  complicated to set up (in current editors).

 The same way we shouldn't map for renderers, we also shouldn't
 map for editors !
 If editors are somewhat complicated at setting relations,
 the should be improved...

+lots . Don't think Gervase has properly refuted the model as such here. It 
should be about creating an adequate representation, no?


  2) The generic left-right scheme proposed below.
 
  Left/Right Scheme
  -
 
  I propose that it be possible for features to be tagged using a generic
  left/right scheme, with left and right being relative to the direction
  of the way.
 
  So you might have a road way with a node somewhere in the middle with
  (for example):
  left:highway=bus_stop
  right:parking=pay_and_display
 

So, just to clarify, if I want apply more properties to the bus stop, is it 
like this:

left:highway=bus_stop
left:name=Park Road
… etc?

Have I missed something?

Syntax:
--

This is where I really noticed a problem, but it certainly doesn't kill the 
idea. The problem is that you're using a syntactic convention that I (at 
least) associate with XML namespaces. I've seen other tags like piste:foo 
fashioned after XML namespace prefixes, and they make sense, i.e. the piste 
vocabulary.

This scheme is really a collection of two qualifiers which play the role of 
directing the descriptions away from the node [insert more stuff and get 
accused of being an astronaut]. Anyways, I see danger in this syntax.

P.S. Richard's reply has now come through. I can't think of a use case for 
distance from the way, but nor can I rule it out. Still, it's a hook to the 
real world we're describing and I can't see problem with keeping such 
possibilities open. At the same time, not sad to see it left out.

It *is* a great idea - needs development, expansion, and perhaps better 
arguments than the current toolset. Please point me to IRC logs or whatever 
if it's already been fleshed through.

Slightly incoherent myself, I admit, but at least in my defence I can point to 
the clock :~)

Cheers

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Aurelien Jacobs
robin paulson wrote:

 Richard Fairhurst wrote:
  A bus stop where you have to stand in the middle of a junction to  
  catch the bus? This I have to see...
  
  sticks hand out, gets flattened by car approaching from other  
  direction
 
 
 i think he means where there is a t-junction (say, a minor road in to a 
 major road), and the bus stop is on the major road, exactly opposite the 
 minor road. the node is shared between both roads, so the renderer may 
 draw the bus stop twice, once for each road

Exactly. And the two road don't need to form a square angle.
See:

^
|
|
X
   /|
  / |
 /  |
v   ^

One street headed north, one headed southwest. To which street the
tags applied to the the X node should refer to ?

 in reality, this is unlikely to happen, because it's dangerous, and 
 councils would never be so stupid as to encourage large road vehicles to 
 stop there

In reality it happens.
But anyway, this don't have to be a bus_stop. The right/left tags are
supposed to be useful for many other situations...
And it don't seem uncommon to have something worth to map on one side
of a T junction...

Aurel

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Aurelien Jacobs
Hugh Barnes wrote:

 On Saturday 30 August 2008 22:03:33 Aurelien Jacobs wrote:
 
 I think this idea might evolve into something worth championing.
 
 Aurelian has covered a few points I was just composing :~)
 
  Gervase Markham wrote:
   1) Create relations to associate the point with the way - one relation
   per feature type, or perhaps a generic relation type.
 
  That would be useful.
 
   Except that relations are heavyweight things
 
  Heavyweight things ?? I don't get what you mean here.
 
   complicated to set up (in current editors).
 
  The same way we shouldn't map for renderers, we also shouldn't
  map for editors !
  If editors are somewhat complicated at setting relations,
  the should be improved...
 
 +lots . Don't think Gervase has properly refuted the model as such here. It 
 should be about creating an adequate representation, no?

Indeed, I haven't seen any refutation of this model.

   2) The generic left-right scheme proposed below.
  
   Left/Right Scheme
   -
  
   I propose that it be possible for features to be tagged using a generic
   left/right scheme, with left and right being relative to the direction
   of the way.
  
   So you might have a road way with a node somewhere in the middle with
   (for example):
   left:highway=bus_stop
   right:parking=pay_and_display
  
 
 So, just to clarify, if I want apply more properties to the bus stop, is it 
 like this:
 
 left:highway=bus_stop
 left:name=Park Road
 … etc?
 
 Have I missed something?

+1

This makes me think to something else. What about the route relation.
A way with a bus stop on each side and a bus route which would include
only one of the stop (or the two stops but with different stop_number).
Having separate nodes for each bus stop makes this much easier.

Aurel

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Ben Laenen
On Saturday 30 August 2008, Hugh Barnes wrote:
 So, just to clarify, if I want apply more properties to the bus stop,
 is it like this:

 left:highway=bus_stop
 left:name=Park Road
 … etc?

 Have I missed something?

Since this shows that we need an entity to put all data on which 
wouldn't interfere with other street features on the same node (suppose 
you have a shop and a bus stop at the same location), this makes me 
think more about something I'd call offset node: I don't know how 
well this could be fit in with relations, but it would be great if 
renderers supported these offset nodes without showing any of the 
relations stuff.

Offset node being defined as: the road the node belongs to, the node 
itself, and the location of the node being defined according to the 
road: situation along the road (like 0.0 being at beginning and 1.0 at 
end) + which side + (in cases where it could be useful) distance from 
the middle of the road.

Now I think of it, this might be impossible with the current API, since 
it needs the concept of a node without a geographical location 
defined as longitude/latitude, but it needs to be an entity that can be 
used in relations.

And since I'm brainstorming here, I just thought of it that it still 
might be possible with relations: add a relation to the road, and add 
the parameters from above, and there you have the entity. Needs good 
editor handling though in case you're going to 
split/join/inverse/move/extend/shorten ways...

I think there once was mention of the idea called offset way as well 
IIRC, a long time ago, maybe we can look at this properly once.

Anyway, sorry if this doesn't really look thought through, I'm just 
brainstorming as said. But at first sight the idea of offset node 
appeals to me.

Greetings
Ben

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Frederik Ramm
Hi,

 Left/Right Scheme
 -
 
 I propose that it be possible for features to be tagged using a generic
 left/right scheme, with left and right being relative to the direction
 of the way.

I find that this only makes sense when what is left and what is right is 
discernible *without* reference to the actual direction of the way.

E.g. rivers: We have agreed to always tag them in the direction of the 
flow. So when I'm there tagging something which is on one side of the 
river, I *know* whether it is left or right, or vice versa, if I look up 
the way in the database and it is tagged to have a towpath on the left 
then I *know* where the towpath will be without even looking at the 
lat/lon of the nodes. Even the general public will be able to use the 
information that there is something on the left hand side of a river.

On the other hand, when tagging stuff that is to the left and right of a 
road or footpath, there is no way to know which direction it will have 
in the database. There is no widely agreed general rule on what 
constitutes the left side of a road and what the right side. I strongly 
dislike using left and right in such a situation where direction is 
arbitrary.

Bye
Frederik

-- 
Frederik Ramm  ##  eMail [EMAIL PROTECTED]  ##  N49°00'09 E008°23'33

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Robin Rattay
Gervase Markham schrieb:
 Editors:
 Editors would need to switch right for left and vice versa in all
 tags when reversing a way. Note that this requires no special knowledge
 of what the prefixed tag means - that's why we have a generic mechanism.
 They might also apply this switching to some special cases such as oneway.

JOSM already does this.

Robin


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread spaetz
On Sat, Aug 30, 2008 at 07:37:09PM +0200, Frederik Ramm wrote:
 On the other hand, when tagging stuff that is to the left and right of a 
 road or footpath, there is no way to know which direction it will have 
 in the database. There is no widely agreed general rule on what 
 constitutes the left side of a road and what the right side. I strongly 
 dislike using left and right in such a situation where direction is 

I do like the north, south, west, east of a way. even if ways are moved 
somewhat they will still remain valid. You would have to move the ways a lot 
(turn it to be more precise) to make it point into the wrong direction.

spaetz

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Hugh Barnes wrote:
 So, just to clarify, if I want apply more properties to the bus stop, is it 
 like this:
 
 left:highway=bus_stop
 left:name=Park Road
 … etc?
 
 Have I missed something?

I hadn't thought of that; I was focussing on simple features in the
common case. Does the above seem sensible, or do you have an objection
if I say a tentative Yes? :-)

 This is where I really noticed a problem, but it certainly doesn't kill the 
 idea. The problem is that you're using a syntactic convention that I (at 
 least) associate with XML namespaces. I've seen other tags like piste:foo 
 fashioned after XML namespace prefixes, and they make sense, i.e. the piste 
 vocabulary.

I've picked that convention because it's already used in the project.
But I'm not wedded to it; if people would prefer an underscore, that's
fine. But it seems that underscores are part of some tag names, not
separators.

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Robin Rattay wrote:
 JOSM already does this.

For oneway only? Or for the words left and right?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Frederik Ramm wrote:
 I find that this only makes sense when what is left and what is right is 
 discernible *without* reference to the actual direction of the way.

Why so? The direction of ways is (or can be) indicated with arrows in
editors. Why is it a problem to have tagging which is
way-direction-dependent? We already have it with e.g. oneway.

 E.g. rivers: We have agreed to always tag them in the direction of the 
 flow. So when I'm there tagging something which is on one side of the 
 river, I *know* whether it is left or right, or vice versa, if I look up 
 the way in the database and it is tagged to have a towpath on the left 
 then I *know* where the towpath will be without even looking at the 
 lat/lon of the nodes. Even the general public will be able to use the 
 information that there is something on the left hand side of a river.
 
 On the other hand, when tagging stuff that is to the left and right of a 
 road or footpath, there is no way to know which direction it will have 
 in the database. There is no widely agreed general rule on what 
 constitutes the left side of a road and what the right side. I strongly 
 dislike using left and right in such a situation where direction is 
 arbitrary.

I am not suggesting that maps would ever use the terms left and
right with relation to such tagging. You are right, that would be very
confusing. But for people editing the data, when the way has a clear
direction, I can't think of two better terms to use.

What terms would you use?

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Gervase Markham
Aurelien Jacobs wrote:
 This makes me think to something else. What about the route relation.
 A way with a bus stop on each side and a bus route which would include
 only one of the stop (or the two stops but with different stop_number).
 Having separate nodes for each bus stop makes this much easier.

I don't quite understand your objection. Are you saying there would be a
problem if you had a way with a particular node which was tagged as:

left:highway=bus_stop
right:highway=bus_stop
?

If so, the solution is easy - put another node in the way. Anyway, bus
stops are rarely directly opposite each other, at least in the UK,
because you don't want two buses blocking the road in the same place.

Gerv


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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Frederik Ramm
Hi,

 Why so? The direction of ways is (or can be) indicated with arrows in
 editors.

Yes but talking of a left and right side of a road, in everyday 
speech, alway means in the direction of travel. We're used to saying 
the Britons drive on the left, which is a different use of the terms 
than you want to establish.

 Why is it a problem to have tagging which is
 way-direction-dependent? We already have it with e.g. oneway.

I don't like oneway that much either, but at least (ignoring oneway=-1 
for a moment) this is a situation where the situation on the ground 
gives a very strong indication of the way direction (much like rivers 
and unlike any normal road).

My major problem with attaching significance to the direction of ways is 
the ease with which that direction can and will be changed. We will 
never have API support for juggling around all sorts of left/right tags 
(plus oneway, incline and what-have-you), so this is the burden of the 
editing software. I think it is realistic to assume that there will 
always be some editors which do not properly implement any rules that 
you might define regarding left/right tagging - be that due to 
misunderstandings, incompleteness, or just bugs.

The less important the direction of a way is, the less fragile the 
system becomes vis-a-vis non-complying editors, people writing robots, 
and the like. I don't think we have the manpower to set up an editor QA 
task force, nor would it be in the spirit of the project to grant edit 
access only to approved software (who would set the rules, who would 
approve, etc.etc.).

 I am not suggesting that maps would ever use the terms left and
 right with relation to such tagging. You are right, that would be very
 confusing. But for people editing the data, when the way has a clear
 direction  I can't think of two better terms to use.
 
 What terms would you use?

I would certainly not use any terms that somehow relate to the direction 
of the way. If I wanted some sort of informal relative positioning I 
would probably go with compass directions, splitting the way in those 
rare cases where it is shaped too funny for this to work.

That being said, I tend to take the long-term view; I firmly believe 
that the time of linear features will be over soon and we'll have more 
and more areas (e.g. rivers and roads - this is starting already with 
large rivers and roads becoming plazas; but I'm sure it will happen for 
ALL rivers and ALL roads). Of course this needs good editor support to 
prevent one from going crazy. Phone booths and post boxes will remain 
point features for some time, but bus stops will (IMHO) definitely 
become areas. We will then still need a relation that combines the road 
area and the bus stop area, saying: These are not independent of each 
other; they are meant to be adjacent, and dear editor, if you move one, 
please move the other as well.

If I were you I'd map all the relevant canal details as areas even 
today. Because it is going to happen anyway - if you spend a lot of 
effort to map it as a point feature today, someone else is going to make 
an area of it in a few months' time.

I suspect this might not seem right to you because you have a certain 
map representation in mind but there's no written rule that anything 
drawn as an area must also be rendered as one; it is obvious that in the 
long run renderers will need (and get) mechanisms to collapse areas into 
lines or points at low-detail zoom levels.

Bye
Frederik

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Frederik Ramm  ##  eMail [EMAIL PROTECTED]  ##  N49°00'09 E008°23'33

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread robin paulson
Frederik Ramm wrote:
 My major problem with attaching significance to the direction of ways is 
 the ease with which that direction can and will be changed. We will 
 never have API support for juggling around all sorts of left/right tags 
 (plus oneway, incline and what-have-you), so this is the burden of the 
 editing software. I think it is realistic to assume that there will 
 always be some editors which do not properly implement any rules that 
 you might define regarding left/right tagging - be that due to 
 misunderstandings, incompleteness, or just bugs.

i agree with your points frederik - left and right are somewhat 
subjective and not obvious.

someone suggested a while back on talk, that once a way is drawn, we 
don't allow it's direction to be changed and for one way streets, we use 
oneway=-1 if it is pointing in the wrong direction. this could be 
enforced for any tags (including incline) that rely on the direction of 
the way.
this would completely negate any issues of changing the direction of ways

this could be done at a suitable bump in API, and the command removed 
from the available list, so non-compliant editors can't reverse a way

 The less important the direction of a way is, the less fragile the 
 system becomes vis-a-vis non-complying editors, people writing robots, 
 and the like. I don't think we have the manpower to set up an editor QA 
 task force, nor would it be in the spirit of the project to grant edit 
 access only to approved software (who would set the rules, who would 
 approve, etc.etc.).

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Frederik Ramm
Hi,

 someone suggested a while back on talk, that once a way is drawn, we 
 don't allow it's direction to be changed and for one way streets, we use 
 oneway=-1 if it is pointing in the wrong direction. this could be 
 enforced for any tags (including incline) that rely on the direction of 
 the way.

The API currently does not look at the contents of tags. I do not think 
it would be wise to introduce anything relating to tag syntax/content at 
the API level.

 this could be done at a suitable bump in API, and the command removed 
 from the available list, so non-compliant editors can't reverse a way

There is no command for reversing a way on the API level. If you tell 
your editor to reverse the way, what the API sees is simply a new 
version of the way being uploaded; the API does neither know nor care 
that this version is the same as the previous version, just reversed.

Bye
Frederik

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Hugh Barnes
(It's getting a tad difficult to keep the thread integrity. Other relevant 
replies from me may follow soon)

On Sunday 31 August 2008 08:08:23 Gervase Markham wrote:
 Hugh Barnes wrote:
  So, just to clarify, if I want apply more properties to the bus stop, is
  it like this:
 
  left:highway=bus_stop
  left:name=Park Road
  … etc?
 
  Have I missed something?

 I hadn't thought of that; I was focussing on simple features in the
 common case. Does the above seem sensible, or do you have an objection
 if I say a tentative Yes? :-)


That's why you asked for comments! :~)

Well, it doesn't feel right to me - seem to be drifting quickly into the land 
of kludge. I personally plan to apply lots of metadata to bus stops for my 
routing needs. It seems more natural to just point to another node and keep 
its metadata there. Then we're back at relations, aren't we?

Actually, when I slept on this, I realised you're just proposing a shorthand: 
relations lite if you will.

You are using one node as a proxy for another's metadata.

  This is where I really noticed a problem, but it certainly doesn't kill
  the idea. The problem is that you're using a syntactic convention that I
  (at least) associate with XML namespaces. I've seen other tags like
  piste:foo fashioned after XML namespace prefixes, and they make sense,
  i.e. the piste vocabulary.

 I've picked that convention because it's already used in the project.
 But I'm not wedded to it; if people would prefer an underscore, that's
 fine. But it seems that underscores are part of some tag names, not
 separators.

 Gerv


OK, good, and I'm not saying don't steal XML syntax, I'm saying it could be 
confusing and more importantly don't overload that convention in the same 
project (it may well bite you).

So, underscores etc seem OK as far as the idea goes, but you'll end up with 
lots of (e.g.) left_name, right_ref tags which any tool or aggregator or 
renderer will need to parse to get all names or refs out. (NB. I'm not 
designing around current tools, I'm looking for easy interfaces for them). 
You'd potentially triple/treble the tags in common use.

Cheers

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Re: [OSM-talk] Left and Right - a proposal

2008-08-30 Thread Hugh Barnes
On Sunday 31 August 2008 09:15:37 Frederik Ramm wrote:
 We will then still need a relation that combines the road
 area and the bus stop area, saying: These are not independent of each
 other; they are meant to be adjacent, and dear editor, if you move one,
 please move the other as well.


Excellent point, which is why mere proximity is not meaningful enough on its 
own (and should rightly be portrayed geospatially only). A relation is what's 
needed. Maybe we can work on making the interface easier for tools - I will 
need to look further into what exactly the problems are before I can say more 
on this.

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