Re: [OSM-talk] Routing across parks

2015-03-18 Thread Dave F.

On 10/03/2015 16:56, Volker Schmidt wrote:


Subject: [OSM-talk] Routing across parks

For example let's use parks. Both of the foot routers won't cross the
park unless there's a specific path way. However, as users can wander
about anywhere they like there are no marked paths, not even worn
ground. (I would post an example but OSM has just gone down)


 Most parks in continental Europe do not work this way. Typically, but 
not always, you have to stay on the paths.


To solve this, one needs possibly a new (?) tag for parks like 
stay_on_path=yes|no


You're talking about the opposite problem really: If there are tagged 
paths then the routers can easily transverse the area.


I'm trying to get them to cross an area when there are no defined paths 
 the whole area is accessible.




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Re: [OSM-talk] Routing across parks

2015-03-18 Thread Dave F.

On 10/03/2015 17:02, Mike N wrote:

On 3/10/2015 12:56 PM, Volker Schmidt wrote:

If I understand correctly that you want routing to cross a park as long
as the way in and the way out are connected to the perimeter of the
park. This is only correct in parks where you are free to walk anywhere.
Most parks in continental Europe do not work this way. Typically, but
not always, you have to stay on the paths.

To solve this, one needs possibly a new (?) tag for parks like
stay_on_path=yes|no


I agree - there needs to be areas of general walk permission 
established before a router can include that area.


The vast majority of parks are public access  should be assumed as 
such. Access restrictions should be tagged. Similar to roads/path etc.


Dave F.



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Re: [OSM-talk] Routing across parks

2015-03-18 Thread Janko Mihelić
2015-03-18 11:25 GMT+01:00 Maarten Deen md...@xs4all.nl:


 Are there routers that do shortest-path routing across areas? I do not
 have an example of an area without additional roads ready.


I'm not aware of any routers that routes across areas.
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Re: [OSM-talk] Routing across parks

2015-03-18 Thread Dave F.

On 18/03/2015 10:31, Janko Mihelić wrote:
2015-03-18 11:25 GMT+01:00 Maarten Deen md...@xs4all.nl 
mailto:md...@xs4all.nl:



Are there routers that do shortest-path routing across areas? I do
not have an example of an area without additional roads ready.


I'm not aware of any routers that routes across areas.


With routers going 'mainstream' on OSM's front page, what a perfect time 
to amend that omission.



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Re: [OSM-talk] Routing across parks

2015-03-18 Thread Maarten Deen

On 2015-03-10 17:56, Volker Schmidt wrote:

Subject: [OSM-talk] Routing across parks

For example let's use parks. Both of the foot routers won't cross
the
park unless there's a specific path way. However, as users can
wander
about anywhere they like there are no marked paths, not even worn
ground. (I would post an example but OSM has just gone down)


If I understand correctly that you want routing to cross a park as
long as the way in and the way out are connected to the perimeter of
the park. This is only correct in parks where you are free to walk
anywhere. Most parks in continental Europe do not work this way.
Typically, but not always, you have to stay on the paths.

To solve this, one needs possibly a new (?) tag for parks like
stay_on_path=yes|no


Isn't it better to tag areas where you are allowed to walk with foot=yes 
(when it is not already tagged as highway)? I don't know how routers 
handle leisure=park or landuse=grass combined with foot=yes.
Are there routers that do shortest-path routing across areas? I do not 
have an example of an area without additional roads ready.


Maarten



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Re: [OSM-talk] Routing across parks

2015-03-18 Thread Volker Schmidt
OK, my answer should have been more clear:

   1. we need a tag for the area: stay_on_path=yes|no
   2. we want routers to cross parks with stay_on_path=no
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Re: [OSM-talk] Routing across parks

2015-03-18 Thread Mike N

Are there routers that do shortest-path routing across areas? I do
not have an example of an area without additional roads ready.


I'm not aware of any routers that routes across areas.


There's some prior work in OpenTripPlanner - 
http://blog.openplans.org/2012/06/b-roll-david-solves-the-plaza-problem-with-help-from-de-berg-and-matt-conway/ 
.   The odd cases come up quickly when there is a convex or concave area 
and deciding when to traverse it.


  I'm not sure if that work was rolled up into the current 
OpenTripPlanner repository though.


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Re: [OSM-talk] Routing across parks

2015-03-18 Thread JB

Le 18/03/2015 11:31, Janko Mihelić a écrit :

I'm not aware of any routers that routes across areas.

They do exist: http://moodwalkr.makina-corpus.net/

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Re: [OSM-talk] Routing across parks

2015-03-17 Thread Paul Johnson
On Wed, Mar 11, 2015 at 12:35 PM, moltonel 3x Combo molto...@gmail.com
wrote:

 On 10/03/2015, Mike N nice...@att.net wrote:
  On 3/10/2015 12:56 PM, Volker Schmidt wrote:
  If I understand correctly that you want routing to cross a park as long
  as the way in and the way out are connected to the perimeter of the
  park. This is only correct in parks where you are free to walk anywhere.
  Most parks in continental Europe do not work this way. Typically, but
  not always, you have to stay on the paths.
 
  To solve this, one needs possibly a new (?) tag for parks like
  stay_on_path=yes|no
 
  I agree - there needs to be areas of general walk permission established
  before a router can include that area.


Or the router could have an affinity for the path but not so aggressively
avoid it if there's not a barrier way more substantial than bollard in the
way...


 Another common usecase is surface car parks. You've got lots of
 pedestrian paths that lead to it, but nothing explicit inside it, and
 even following the service=parking_aisle ways would be too
 restrictive.


These could be mapped as highway=surface, area=yes anyway (not sure how
well routing engines actually handle this, but navigable areas are hardly
unique to carparks).
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Re: [OSM-talk] Routing across parks

2015-03-12 Thread Janko Mihelić
2015-03-10 17:56 GMT+01:00 Volker Schmidt vosc...@gmail.com:


 To solve this, one needs possibly a new (?) tag for parks like
 stay_on_path=yes|no


Maybe we need a general tag that says if an area can be traversed by foot
in any direction. Would foot=yes be enough?
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Re: [OSM-talk] Routing across parks

2015-03-11 Thread moltonel 3x Combo
On 10/03/2015, Mike N nice...@att.net wrote:
 On 3/10/2015 12:56 PM, Volker Schmidt wrote:
 If I understand correctly that you want routing to cross a park as long
 as the way in and the way out are connected to the perimeter of the
 park. This is only correct in parks where you are free to walk anywhere.
 Most parks in continental Europe do not work this way. Typically, but
 not always, you have to stay on the paths.

 To solve this, one needs possibly a new (?) tag for parks like
 stay_on_path=yes|no

 I agree - there needs to be areas of general walk permission established
 before a router can include that area.

Another common usecase is surface car parks. You've got lots of
pedestrian paths that lead to it, but nothing explicit inside it, and
even following the service=parking_aisle ways would be too
restrictive.

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[OSM-talk] Routing across parks

2015-03-10 Thread Dave F.

Hi

With the addition of routing to the man page there's been a few cases of 
adding ways in order to get routing to work. This is not the fault of 
the people editing, but the routing software.


For example let's use parks. Both of the foot routers won't cross the 
park unless there's a specific path way. However, as users can wander 
about anywhere they like there are no marked paths, not even worn 
ground. (I would post an example but OSM has just gone down)


I thought the assumption was parks  pedestrian areas etc were able to 
be crossed as long as there were ways joined to the perimeter to enter/exit.


Why can't routing software process the perimeter checking each node to 
see if there's a joined way to exit?


As parks have many entrances adding ways connecting up each of them 
would be over the top.


Separate Q:
On Richard F. cycle.travel routing. How do reset  start again?

Cheers
Dave F.

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Re: [OSM-talk] Routing across parks

2015-03-10 Thread Dave F.
Ah, thanks. With the X I assumed that was closing the side panel, not 
just clearing the data.



On 10/03/2015 12:57, Richard Fairhurst wrote:

Dave F. wrote:

On Richard F. cycle.travel routing. How do reset  start again?

There's a Close route button at the top of the turn-by-turn directions -
click that and it'll clear the route.

cheers
Richard





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Re: [OSM-talk] Routing across parks

2015-03-10 Thread Richard Fairhurst
Dave F. wrote:
 On Richard F. cycle.travel routing. How do reset  start again?

There's a Close route button at the top of the turn-by-turn directions -
click that and it'll clear the route.

cheers
Richard





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Re: [OSM-talk] Routing across parks

2015-03-10 Thread Volker Schmidt
 Subject: [OSM-talk] Routing across parks

 For example let's use parks. Both of the foot routers won't cross the
 park unless there's a specific path way. However, as users can wander
 about anywhere they like there are no marked paths, not even worn
 ground. (I would post an example but OSM has just gone down)


If I understand correctly that you want routing to cross a park as long as
the way in and the way out are connected to the perimeter of the park. This
is only correct in parks where you are free to walk anywhere. Most parks in
continental Europe do not work this way. Typically, but not always, you
have to stay on the paths.

To solve this, one needs possibly a new (?) tag for parks like
stay_on_path=yes|no
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Re: [OSM-talk] Routing across parks

2015-03-10 Thread Mike N

On 3/10/2015 12:56 PM, Volker Schmidt wrote:

If I understand correctly that you want routing to cross a park as long
as the way in and the way out are connected to the perimeter of the
park. This is only correct in parks where you are free to walk anywhere.
Most parks in continental Europe do not work this way. Typically, but
not always, you have to stay on the paths.

To solve this, one needs possibly a new (?) tag for parks like
stay_on_path=yes|no


I agree - there needs to be areas of general walk permission established 
before a router can include that area.


FYI - OpenTripPlanner includes some form of routing for 
highway=pedstrian areas.



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