Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Li Xia
Hey Ben and others,

Yep, spot on, rendering hints but only related to zoom levels. I realise that 
it's matter of opinion what roads to be rendered at what levels etc and why 
rendering hints are not considered factual data and not preferred.

Changing the road classification is an option but are likely to cause side 
effects. For example, tagging what is a territory road as a primary so that it 
will be rendered earlier on in the zoom level has the potential of polluting 
the data, making it less useful for other purposes such as routing etc. 

Another positive of the rendering hints approach is that the tags themselves 
are completely optional so it's up to the rendering engine to take advantage of 
them. If ignored, it's like they

Also these tags are only really needed in more regional / outback areas, such 
as the Great central rd, Tanami track, French line etc so it's lightweight and 
won't add much size to the database.

I plan to start a new project for mapping off road and regional areas of 
Australia and these rendering hints will certainly make a huge difference in 
rendering. There are already quiet a few of interested in this project and was 
planning to start a new project page on the Aus Wiki to coordinate this effort. 
We were hoping to include the rendering tags among the guild line and hope you 
guys agree.

Li


On 01/11/2012, at 3:31 PM, Ben Kelley wrote:

 Hi.
 
 I think tagging for the renderer is a bad idea.
 
 Essentially you are talking more about render hints, but I think that becomes 
 a matter of preference pretty fast. Especially when OSM data can be rendered 
 in a number of ways.
 
 I think it is worth considering what about a road makes you want to render it 
 as a different type of road.
 
   - Ben Kelley.
 On Nov 1, 2012 3:01 PM, Li Xia lisxia1...@gmail.com wrote:
 Hey everyone, have an idea about map rendering and want to get your thoughts.
 
 One of the challenges is in rendering a useful map for recreational use is 
 displaying roads, tracks, trails and to some degree water lines at 
 appropriate zoom levels in more remote regions where the density is lower 
 compared with urban regions.
 
 In my opinion, most map service online services or offline vector engine 
 experience the same issue. Here are some illustrations of the issue, by 
 comparing Google / OSM / Raster map of the same region:
 
 Google
 
 OSM
 
 Raster map
 
 As you can clearly see, at that zoom level, there's no deal on either OSM or 
 Google maps, where as the raster map is useful. yes you can zoom in on Google 
 or OSM, but with a smaller viewing port, orientation is more difficult and 
 you loose that overview which is try handy for trip planning.
 
 By using a tag specific for rendering purposes, this issue can be overcome. 
 Rendering engines can take advantage of these tags to optimise rendering of 
 various regions.
 
 The tags are fairly self explanatory. By tagging a road with render_as:trunk, 
 this feature can be rendered at the same zoom level as a trench road. Each 
 class of road will have it's own tag so if a highway:territory should be 
 rendered at the same zoom level as a primary, then tag render_as:tertiary.
 
 What do you guys think?
 
 Cheers 
 
 Li.
 
 
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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Daniel O'Connor
 What do you guys think?


It's non trivial to do it this way, but:

   - Define a relationship between zoom level and number of ways/nodes
   within the bounding box
   - Sort the ways in a weighted fashion - roads first, land boundaries
   second, etc
   - Zoom level max, with 10 nodes to render: well, that should likely
   render everything
   - Zoom level max - 1 with 1 billion nodes to render - roads only

To actually set up the balance between zoom and what to render would be
hard, but I think that's a better approach than render hints.
Alternatively, after implementing it, you could add a 'render
weighting/interest' attribute to a lot of ways, which would be *like* a
render hint but also suitable for other purposes - ie: routing or search.
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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Ben Kelley
You can change how mapnik renders by defining different styles for
different zooms.

Essentially with render hints you are saying that you would like this way
to look like a different type of way. If this does not map to some
verifiable attribute of the way then it becomes your preference.

Presumably there is something about the road that leads you to want it to
look differently. Why not tag the physical (and verifyable) thing that is
different, and change your style definition when you render it?

Is it the surface? The importance? The width? The destination?

  - Ben.
On Nov 1, 2012 5:13 PM, Daniel O'Connor daniel.ocon...@gmail.com wrote:


 What do you guys think?


 It's non trivial to do it this way, but:

- Define a relationship between zoom level and number of ways/nodes
within the bounding box
- Sort the ways in a weighted fashion - roads first, land boundaries
second, etc
- Zoom level max, with 10 nodes to render: well, that should likely
render everything
- Zoom level max - 1 with 1 billion nodes to render - roads only

 To actually set up the balance between zoom and what to render would be
 hard, but I think that's a better approach than render hints.
 Alternatively, after implementing it, you could add a 'render
 weighting/interest' attribute to a lot of ways, which would be *like* a
 render hint but also suitable for other purposes - ie: routing or search.



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[talk-au] Adelaide Metro using OpenStreetmap/OpenTripPlanner instead of Google Transit

2012-11-01 Thread Alex Sims
Adelaide Metro, the umbrella brand for public transport in Adelaide on 
their new (beta) website at


http://www.adelaidemetro.com.au/

are using OpenTripPlanner and OpenStreetmap for journey planning. Nice 
to see OpenStreetmap getting more, albeit unacknowledged exposure.


Alex

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Re: [talk-au] Talk-au Digest, Vol 65, Issue 1

2012-11-01 Thread Stephen Kelly
hi,

I can think of two easier ways of doing this that setting rendering hints-
one would be to change the rendering rules for set geographical areas, such
as tanami track, ie when rendering within this geographic area use these
rules for this zoom.

A second but more complicated way to do it would be to query your database,
see how dense an area is for data, then decide your rendering rules, so
when it does down town sydney (dense data) - footpaths don't get shown,
when you render tanami track (very little data) - footpaths are rendered
and various options in between the two.

This way it can be done programmatically and you don't need to add / edit
the data.




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 Today's Topics:

1. Optimising map rendering for recreational use (Li Xia)
2. Re: Optimising map rendering for recreational use (Ben Kelley)
3. Re: Optimising map rendering for recreational use (Li Xia)


 --

 Message: 1
 Date: Thu, 1 Nov 2012 15:01:11 +1100
 From: Li Xia lisxia1...@gmail.com
 To: talk-au@openstreetmap.org
 Subject: [talk-au] Optimising map rendering for recreational use
 Message-ID: 09ee5d87-fa98-495a-af9d-a60585482...@gmail.com
 Content-Type: text/plain; charset=us-ascii

 Hey everyone, have an idea about map rendering and want to get your
 thoughts.

 One of the challenges is in rendering a useful map for recreational use is
 displaying roads, tracks, trails and to some degree water lines at
 appropriate zoom levels in more remote regions where the density is lower
 compared with urban regions.

 In my opinion, most map service online services or offline vector engine
 experience the same issue. Here are some illustrations of the issue, by
 comparing Google / OSM / Raster map of the same region:

 Google

 OSM

 Raster map

 As you can clearly see, at that zoom level, there's no deal on either OSM
 or Google maps, where as the raster map is useful. yes you can zoom in on
 Google or OSM, but with a smaller viewing port, orientation is more
 difficult and you loose that overview which is try handy for trip planning.

 By using a tag specific for rendering purposes, this issue can be
 overcome. Rendering engines can take advantage of these tags to optimise
 rendering of various regions.

 The tags are fairly self explanatory. By tagging a road with
 render_as:trunk, this feature can be rendered at the same zoom level as a
 trench road. Each class of road will have it's own tag so if a
 highway:territory should be rendered at the same zoom level as a primary,
 then tag render_as:tertiary.

 What do you guys think?

 Cheers

 Li.

 -- next part --
 An HTML attachment was scrubbed...
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 http://lists.openstreetmap.org/pipermail/talk-au/attachments/20121101/09bfd052/attachment-0001.html
 

 --

 Message: 2
 Date: Thu, 1 Nov 2012 15:31:50 +1100
 From: Ben Kelley ben.kel...@gmail.com
 To: Li Xia lisxia1...@gmail.com
 Cc: talk-au@openstreetmap.org
 Subject: Re: [talk-au] Optimising map rendering for recreational use
 Message-ID:
 CAE4-2TKUbM=
 iek-a3q2wmulfy5wkxpyogtdsm3ds-zaoa+y...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 Hi.

 I think tagging for the renderer is a bad idea.

 Essentially you are talking more about render hints, but I think that
 becomes a matter of preference pretty fast. Especially when OSM data can be
 rendered in a number of ways.

 I think it is worth considering what about a road makes you want to render
 it as a different type of road.

   - Ben Kelley.
  On Nov 1, 2012 3:01 PM, Li Xia lisxia1...@gmail.com wrote:

  Hey everyone, have an idea about map rendering and want to get your
  thoughts.
 
  One of the challenges is in rendering a useful map for recreational use
 is
  displaying roads, tracks, trails and to some degree water lines at
  appropriate zoom levels in more remote regions where the density is lower
  compared with urban regions.
 
  In my opinion, most map service online services or offline vector engine
  experience the same issue. Here are some illustrations of the issue, by
  comparing Google / OSM / Raster map of the same region:
 
  Google
 http://www.mud-maps.com/li_temp/1211/Screen%20Shot%202012-10-25%20at%204.42.31%20PM.png
 
 
  OSM
 http://www.mud-maps.com/li_temp/1211/Screen%20Shot%202012-10-25%20at%204.42.26%20PM.png
 
 
  Raster map
 http://www.mud

Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Li Xia
Hi John,

Why would it be limited to just 1 purpose? Any rendering engine can take 
advantage of these hints?

Li.

On 01/11/2012, at 5:11 PM, John Smith wrote:

 On 1 November 2012 15:01, Li Xia lisxia1...@gmail.com wrote:
 What do you guys think?
 
 what you are really after is a custom rendering that suits your
 purpose, it's not the easiest of things to do, but it's not rocket
 science either there is a number of people on this list that would be
 able to help you


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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Li Xia
Thanks for the suggestions, I couldn't agree more for static rendering. However 
this approach has some massive draw backs in terms of performance. Any 
suggestions in this region?

Li.

On 01/11/2012, at 5:13 PM, Daniel O'Connor wrote:

 
 What do you guys think?
 
 It's non trivial to do it this way, but:
 Define a relationship between zoom level and number of ways/nodes within the 
 bounding box
 Sort the ways in a weighted fashion - roads first, land boundaries second, etc
 Zoom level max, with 10 nodes to render: well, that should likely render 
 everything
 Zoom level max - 1 with 1 billion nodes to render - roads only
 To actually set up the balance between zoom and what to render would be hard, 
 but I think that's a better approach than render hints. Alternatively, after 
 implementing it, you could add a 'render weighting/interest' attribute to a 
 lot of ways, which would be like a render hint but also suitable for other 
 purposes - ie: routing or search.
 
 

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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Li Xia
Importance is of most interest. In regional areas where density is much lower, 
rendering lower class roads earlier on in the zoom level would improve the 
usability of the map much more.

Li.


On 01/11/2012, at 5:32 PM, Ben Kelley wrote:

 You can change how mapnik renders by defining different styles for different 
 zooms.
 
 Essentially with render hints you are saying that you would like this way to 
 look like a different type of way. If this does not map to some verifiable 
 attribute of the way then it becomes your preference.
 
 Presumably there is something about the road that leads you to want it to 
 look differently. Why not tag the physical (and verifyable) thing that is 
 different, and change your style definition when you render it?
 
 Is it the surface? The importance? The width? The destination?
 
   - Ben.
 
 On Nov 1, 2012 5:13 PM, Daniel O'Connor daniel.ocon...@gmail.com wrote:
 
 What do you guys think?
 
 It's non trivial to do it this way, but:
 Define a relationship between zoom level and number of ways/nodes within the 
 bounding box
 Sort the ways in a weighted fashion - roads first, land boundaries second, etc
 Zoom level max, with 10 nodes to render: well, that should likely render 
 everything
 Zoom level max - 1 with 1 billion nodes to render - roads only
 To actually set up the balance between zoom and what to render would be hard, 
 but I think that's a better approach than render hints. Alternatively, after 
 implementing it, you could add a 'render weighting/interest' attribute to a 
 lot of ways, which would be like a render hint but also suitable for other 
 purposes - ie: routing or search.
 
 
 
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[talk-au] Rendering hint suggestions

2012-11-01 Thread Li Xia
Hey Stephen,

Appreciate the suggestions, I also thought about doing something similar to the 
idea of utilising density.

The issue is one of performance, and sorting data no the fly is an expensive 
operation.

Right now, data is sorted at compile time and stored in tiles based on the 
number of nodes, therefor each tile has very similar node count. 

Li.
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[talk-au] Offline iOS rendering engine

2012-11-01 Thread Li Xia
Hey guys,

Since we are on the topic of rendering, I should explain my background. 

I'm the Founder of Mud Map and we develop iOS app for outdoor recreational 
navigation, 4wd, hiking etcs.

We've been working on a offline rendering engine for a while now and it works 
well with OSM data. Would you guys be interested in having a look and possibly 
because a beta tester? Your feedback would be much appreciated.

Li.
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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Li Xia
Hi John,

Why would it be limited to just 1 purpose? Any rendering engine can take 
advantage of these hints?


On 01/11/2012, at 5:11 PM, John Smith wrote:

 On 1 November 2012 15:01, Li Xia lisxia1...@gmail.com wrote:
 What do you guys think?
 
 what you are really after is a custom rendering that suits your
 purpose, it's not the easiest of things to do, but it's not rocket
 science either there is a number of people on this list that would be
 able to help you


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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Li Xia
Thanks for the suggestions, I couldn't agree more for static rendering. However 
this approach has some massive draw backs in terms of performance.

Another idea was using routes to define the importance, what do you guys think 
about this approach?

Li.

On 01/11/2012, at 5:13 PM, Daniel O'Connor wrote:

 
 What do you guys think?
 
 It's non trivial to do it this way, but:
 Define a relationship between zoom level and number of ways/nodes within the 
 bounding box
 Sort the ways in a weighted fashion - roads first, land boundaries second, etc
 Zoom level max, with 10 nodes to render: well, that should likely render 
 everything
 Zoom level max - 1 with 1 billion nodes to render - roads only
 To actually set up the balance between zoom and what to render would be hard, 
 but I think that's a better approach than render hints. Alternatively, after 
 implementing it, you could add a 'render weighting/interest' attribute to a 
 lot of ways, which would be like a render hint but also suitable for other 
 purposes - ie: routing or search.
 
 

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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Li Xia
Importance is of most interest. In regional areas where density is much lower, 
rendering lower class roads earlier on in the zoom level would improve the 
usability of the map much more.

Li.


On 01/11/2012, at 5:32 PM, Ben Kelley wrote:

 You can change how mapnik renders by defining different styles for different 
 zooms.
 
 Essentially with render hints you are saying that you would like this way to 
 look like a different type of way. If this does not map to some verifiable 
 attribute of the way then it becomes your preference.
 
 Presumably there is something about the road that leads you to want it to 
 look differently. Why not tag the physical (and verifyable) thing that is 
 different, and change your style definition when you render it?
 
 Is it the surface? The importance? The width? The destination?
 
   - Ben.
 
 On Nov 1, 2012 5:13 PM, Daniel O'Connor daniel.ocon...@gmail.com wrote:
 
 What do you guys think?
 
 It's non trivial to do it this way, but:
 Define a relationship between zoom level and number of ways/nodes within the 
 bounding box
 Sort the ways in a weighted fashion - roads first, land boundaries second, etc
 Zoom level max, with 10 nodes to render: well, that should likely render 
 everything
 Zoom level max - 1 with 1 billion nodes to render - roads only
 To actually set up the balance between zoom and what to render would be hard, 
 but I think that's a better approach than render hints. Alternatively, after 
 implementing it, you could add a 'render weighting/interest' attribute to a 
 lot of ways, which would be like a render hint but also suitable for other 
 purposes - ie: routing or search.
 
 
 
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Re: [talk-au] Rendering hint suggestions

2012-11-01 Thread Stephen Kelly
most renderers have smarter algorithms than just get rid of every 'x' nodes
- they do it more like- reduce the number of nodes so that the feature
deviates by less than 'x' distance / angle


On Thu, Nov 1, 2012 at 6:46 PM, John Smith deltafoxtrot...@gmail.comwrote:

 On 1 November 2012 19:32, Li Xia lisxia1...@gmail.com wrote:
  The issue is one of performance, and sorting data no the fly is an
 expensive operation.

 there is already apps that do off line rendering, they pre-process
 data, and usually drop the number of nodes to 1/10th etc

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Re: [talk-au] Rendering hint suggestions

2012-11-01 Thread Li Xia
Other than skobbler, which is more for turn by turn, i've never seen anything 
that can render a regional map to the standard we are chasing.

Nodes are already been reduced dynamically by marking each node at compile time 
with a level of importance. 

Issue isn't reducing nodes, it's more related to at which zoom level each road 
class is been rendered. Issues lies in the difference in density. A config that 
works well for metro areas doesn't work in regional areas.

Li.


On 01/11/2012, at 7:46 PM, John Smith wrote:

 On 1 November 2012 19:32, Li Xia lisxia1...@gmail.com wrote:
 The issue is one of performance, and sorting data no the fly is an expensive 
 operation.
 
 there is already apps that do off line rendering, they pre-process
 data, and usually drop the number of nodes to 1/10th etc


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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread David Bannon
 
Li, another complication worth thinking about. In theory, when we map
a road, the highway tag needs to relate to the purpose of the road
rather than the condition. This is a topic that has been under
discussion for the last week or so. And renderers really only seem to
be interested in the highway tag, ignore tags such as 4wd_only and
tracktype (for other than highway=track).

So, for example, roads such as the Tanami track or Plenty Highway are
technically, primary roads. And therefore rendered at quite a broad
zoom level. I got all upset about this as I am worried that
potentially visitors see a nice thick line and assume its a nice road.
(In fact they are great roads but not for the ill equipped!).

I have been pushing the idea if we are to stick to the politically
correct idea that highway is about purpose and not condition, then we
need a reliable way to warn people reading the maps AND importantly,
people building rendering engines what the condition might be.

Please see the discussion page on
http://wiki.openstreetmap.org/wiki/Australian_Tagging_Guidelines and
http://wikiopenstreetmap.org/wiki/Key:tracktype

I have suggested extending tracktype to, a) have additional levels of
difficulty and b) clarify that this grading really does apply to all
roads, not just highway=track

I do think that this might be a better way to achieve what you want
too. But the real issue is the mainstream renders and the routers
won't think about it unless its widely adopted and used. As they say
in the ALP, disunity is death !

David

- Original Message -
From: Li Xia 
To:
Cc:
Sent:Thu, 1 Nov 2012 15:01:11 +1100
Subject:[talk-au] Optimising map rendering for recreational use

 Hey everyone, have an idea about map rendering and want to get your
thoughts.
 One of the challenges is in rendering a useful map for recreational
use is displaying roads, tracks, trails and to some degree water lines
at appropriate zoom levels in more remote regions where the density is
lower compared with urban regions. 
  In my opinion, most map service online services or offline vector
engine experience the same issue. Here are some illustrations of the
issue, by comparing Google / OSM / Raster map of the same region:

 Google [1]  
 OSM [2] 
 Raster map [3] 
 As you can clearly see, at that zoom level, there's no deal on either
OSM or Google maps, where as the raster map is useful. yes you can
zoom in on Google or OSM, but with a smaller viewing port, orientation
is more difficult and you loose that overview which is try handy for
trip planning. 
 By using a tag specific for rendering purposes, this issue can be
overcome. Rendering engines can take advantage of these tags to
optimise rendering of various regions. 
 The tags are fairly self explanatory. By tagging a road with
render_as:trunk, this feature can be rendered at the same zoom level
as a trench road. Each class of road will have it's own tag so if a
highway:territory should be rendered at the same zoom level as a
primary, then tag render_as:tertiary. 
 What do you guys think? 
 Cheers  
 Li.  


Links:
--
[1]
http://www.mud-maps.com/li_temp/1211/Screen%20Shot%202012-10-25%20at%204.42.31%20PM.png
[2]
http://www.mud-maps.com/li_temp/1211/Screen%20Shot%202012-10-25%20at%204.42.26%20PM.png
[3]
http://www.mud-maps.com/li_temp/1211/Screen%20Shot%202012-10-25%20at%204.42.22%20PM.png

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Re: [talk-au] Adelaide Metro using OpenStreetmap/OpenTripPlanner instead of Google Transit

2012-11-01 Thread Daniel O'Connor
On Thu, Nov 1, 2012 at 5:08 PM, Alex Sims a...@softgrow.com wrote:

 Adelaide Metro, the umbrella brand for public transport in Adelaide on
 their new (beta) website at

 http://www.adelaidemetro.com.**au/ http://www.adelaidemetro.com.au/

 are using OpenTripPlanner and OpenStreetmap for journey planning. Nice to
 see OpenStreetmap getting more, albeit unacknowledged exposure.


Are they pushing data into OSM? Or do we know if the installation has data
services available? (Good to see the bus stops are URIs!)

I remember approaching them several years ago, asking about data extracts
of timetables/stop locations/etc to do mashups - I met with them, but I
felt it went poorly at the time.

It's interesting to see this as basically an about face!
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Re: [talk-au] Adelaide Metro using OpenStreetmap/OpenTripPlanner instead of Google Transit

2012-11-01 Thread Alex Sims
My understanding is that real time data is sent from all Metrocard vehicles via 
GPRS to a central site. The supply of data is real soon now and they are keen 
to get developers using the data

All of the timetable data and stop data has been available for a year or so as 
GTFS format, although hidden on their old site under site map. There is a 
copy also on GitHub.

Getting back on topic I don't think their license condition permits upload to 
OpenStreetmap, but it wouldn't hurt to ask.

Alex

On 01/11/2012, at 9:11 PM, Daniel O'Connor daniel.ocon...@gmail.com wrote:

 Are they pushing data into OSM? Or do we know if the installation has data 
 services available? (Good to see the bus stops are URIs!)
 
 I remember approaching them several years ago, asking about data extracts of 
 timetables/stop locations/etc to do mashups - I met with them, but I felt it 
 went poorly at the time.

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Re: [talk-au] Adelaide Metro using OpenStreetmap/OpenTripPlanner instead of Google Transit

2012-11-01 Thread Daniel O'Connor
All of the timetable data and stop data has been available for a year or so
 as GTFS format, although hidden on their old site under site map. There
 is a copy also on GitHub.

 Neat, wish I'd seen that sooner!

Getting back on topic


So I guess...
What's the best kind of contribution that would make their use of OSM more
relevant to the public?

I put in a suggestion around looking at different renders - something more
like the transport map would be useful (as it focused on bus stops and
roads only), but I really don't know enough about the tools to judge how
hard that is.

House/street numbering, place names come to mind, but what else would
people recommend?
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Re: [talk-au] Adelaide Metro using OpenStreetmap/OpenTripPlanner instead of Google Transit

2012-11-01 Thread John Henderson

On 01/11/12 23:43, Daniel O'Connor wrote:


What's the best kind of contribution that would make their use of OSM
 more relevant to the public?


Putting in the footpaths which aren't alongside the road.  I mean the
important ones which run between buildings to allow pedestrian access
between streets without having to go the long way around (and following
the route cars would have to take).

John


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Re: [talk-au] Optimising map rendering for recreational use

2012-11-01 Thread Nathan Van Der Meulen
As a traveller, I can certainly see merit to pushing a certain road to being 
rendered in a specific way.  Most vector maps (OSM, Google, Apple, Navteq etc 
etc) have a big empty space in the centre.  IMHO it would be very handy to be 
able to see some of these tracks rendered at a much higher (alt.) zoom than 
current, yet still see their road classification (suggestions for up-classing a 
track won't work as it may well suggest that a 4wd track like the French Line 
or Gunbarrell is a decent road!).  Given that many of these tracks are 
500-100km in length, the current zoom level you need to be at to see them makes 
visualising them a chore.

It certainly would be handy if OSM rendered unpaved roads differently to paved 
roads.

Nathan





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Today's Topics:

   1. Re: Optimising map rendering for recreational use (Li Xia)
   2. Re: Rendering hint suggestions (Stephen Kelly)
   3. Re: Rendering hint suggestions (Li Xia)
   4. Re: Optimising map rendering for recreational use (David Bannon)
   5. Re: Adelaide Metro using OpenStreetmap/OpenTripPlanner
      instead of Google Transit (Daniel O'Connor)


--

Message: 1
Date: Thu, 1 Nov 2012 19:47:03 +1100
From: Li Xia lisxia1...@gmail.com
To: Ben Kelley ben.kel...@gmail.com
Cc: OSM Australian Talk List talk-au@openstreetmap.org
Subject: Re: [talk-au] Optimising map rendering for recreational use
Message-ID: ade71f15-a95d-4700-894e-e8599b8e1...@gmail.com
Content-Type: text/plain; charset=iso-8859-1

Importance is of most interest. In regional areas where density is much lower, 
rendering lower class roads earlier on in the zoom level would improve the 
usability of the map much more.

Li.


On 01/11/2012, at 5:32 PM, Ben Kelley wrote:

 You can change how mapnik renders by defining different styles for different 
 zooms.
 
 Essentially with render hints you are saying that you would like this way to 
 look like a different type of way. If this does not map to some verifiable 
 attribute of the way then it becomes your preference.
 
 Presumably there is something about the road that leads you to want it to 
 look differently. Why not tag the physical (and verifyable) thing that is 
 different, and change your style definition when you render it?
 
 Is it the surface? The importance? The width? The destination?
 
   - Ben.
 
 On Nov 1, 2012 5:13 PM, Daniel O'Connor daniel.ocon...@gmail.com wrote:
 
 What do you guys think?
 
 It's non trivial to do it this way, but:
 Define a relationship between zoom level and number of ways/nodes within the 
 bounding box
 Sort the ways in a weighted fashion - roads first, land boundaries second, etc
 Zoom level max, with 10 nodes to render: well, that should likely render 
 everything
 Zoom level max - 1 with 1 billion nodes to render - roads only
 To actually set up the balance between zoom and what to render would be hard, 
 but I think that's a better approach than render hints. Alternatively, after 
 implementing it, you could add a 'render weighting/interest' attribute to a 
 lot of ways, which would be like a render hint but also suitable for other 
 purposes - ie: routing or search.
 
 
 
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Message: 2
Date: Thu, 1 Nov 2012 18:49:07 +1000
From: Stephen Kelly st...@sjk.net.au
To: John Smith deltafoxtrot...@gmail.com
Cc: Li Xia lisxia1...@gmail.com, OSM Australian Talk List
    talk-au@openstreetmap.org
Subject: Re: [talk-au] Rendering hint suggestions
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most renderers have smarter algorithms than just get rid of every 'x' nodes
- they do it more like- reduce the number of nodes so that the feature
deviates by less than 'x' distance / angle


On Thu, Nov 1, 2012 at 6:46 PM, John Smith deltafoxtrot...@gmail.comwrote:

 On 1 November 2012 19:32, Li Xia lisxia1...@gmail.com wrote:
  The issue