Re: [Talk-ca] Merging ways

2011-08-21 Thread Adam Dunn
There's two methods to join two areas: you can delete the coincident
segments and combine the two unclosed polygons (as you have tried), or
you can use JOSM's join ways feature.

What you are doing (the first method) should have worked, and I don't
know why the two ways don't want to stay joined together. Make sure
that the two ways are open, and that their coincident nodes are merged
together (highlight them both and click 'm' on the keyboard for
merge). Then select both ways and 'c' on keyboard for combine. You
will get a tag conflict window that allows you to select which tags
should apply to the final way, as well as which member of the relation
should be kept or removed. In this case you will want to delete the
tags on the way (since the relation will have the tags you need), and
you will want to keep the member in the relation.

For the second way (faster and less involved), you need to 'm'erge all
coincident nodes, and make sure there aren't any nodes that are part
of only one way or another (all coincident nodes have to be part of
*both* ways). Since the coincident nodes in the middle of the lake
will disappear when the areas are merged, you can just delete them
without worrying about merging. Then select both ways and type
'shift-j' for join areas. Deal with the tag conflicts (again, you
won't need tags on the way because the tags are in the relation), and
you should be done. Shift-joining areas will handle two ways, a way
and relation, or two relations, just as long as they are well formed
(nodes are merged properly ahead of time and all of the ways are
closed polygons [this won't work where ways have been split at 2000
nodes, since those ways are open polygons and josm won't know how to
merge the two areas]). I demonstrate this technique in
[http://www.youtube.com/watch?v=OJr_gucFGMY#t=3m45s]

Also don't forget to copy over the name of the lake, since Canvec
doesn't appear to have the name.

Adam

On Sat, Aug 20, 2011 at 10:15 PM, James Ewen ve6...@gmail.com wrote:
 Okay, how do I accomplish this task?

 I drew the outline of Wolf Lake by hand quite a while ago. I also
 imported the water features from CanVec as well. Now there are three
 ways defining the lake. One is the way that I drew by hand. The second
 is one imported from Canvec which is a simple outline with the tag
 natural:water. The other half of the lake (split across a CanVec tile
 boundary) is a multipolygon outer relation because there's an island
 in the lake. I have tried removing the ways that define the split in
 the tile, and join the two remaining halves. I can't do that because
 there's a tag conflict. I removed the tags from the natural:water
 side, and tried to join the remaining untagged way to the outer
 relation, but it does not want to stay joined together. One would
 think that you should be able to simply join the untagged way to the
 way defining the outer relation, completing the circular way.

 This should be the simple part, I would assume. The situation where
 each half of the lake is an outer relation with inner relations would
 make the process more complex as you would somehow have to make the
 inner relations on one of the outer relations move over to become
 inner relations to the other outer relation, while making only one of
 the outer relations define the whole lake.

 Having the CanVec data available is excellent, but stitching areas
 back together where they have been artificially split at a tile
 boundary is a bit of a bear for me. Anyone of the CanVec import
 experts out there have a bit of a tutorial lesson for me?

 Wolf Lake (Hand drawn) http://www.openstreetmap.org/browse/way/78288197
 Wolf Lake (Canvec natural:water)
 http://www.openstreetmap.org/browse/way/81345148
 Wolf Lake (Canvec outer relation)
 http://www.openstreetmap.org/browse/way/81400283

 --
 James
 VE6SRV

 ___
 Talk-ca mailing list
 Talk-ca@openstreetmap.org
 http://lists.openstreetmap.org/listinfo/talk-ca


___
Talk-ca mailing list
Talk-ca@openstreetmap.org
http://lists.openstreetmap.org/listinfo/talk-ca


[Talk-ca] Future GPS issues?

2011-08-21 Thread Colin McGregor
I ran across the following on a website dedicated to small boats about
a possible threat to the GPS system:

  http://www.duckworksmagazine.com/11/reports/gps/index.htm

Not sure how big an issue this will be, but it is something to watch...

Colin McGregor

___
Talk-ca mailing list
Talk-ca@openstreetmap.org
http://lists.openstreetmap.org/listinfo/talk-ca


Re: [Talk-ca] Future GPS issues?

2011-08-21 Thread Gordon Dewis
The geocaching community has been watching this for a while. I don't understand 
why this has gotten as far as it has given that the GPS system is owned by the 
United States and is used for military and law enforcement applications 
domestically. You would think that the government would just say no to this. 
This shouldn't have a huge impact in Canada, except perhaps near the border.

  --G

Sent from my iPad

On 2011-08-21, at 14:54, Colin McGregor colin.mc...@gmail.com wrote:

 I ran across the following on a website dedicated to small boats about
 a possible threat to the GPS system:
 
  http://www.duckworksmagazine.com/11/reports/gps/index.htm
 
 Not sure how big an issue this will be, but it is something to watch...
 
 Colin McGregor
 
 ___
 Talk-ca mailing list
 Talk-ca@openstreetmap.org
 http://lists.openstreetmap.org/listinfo/talk-ca

___
Talk-ca mailing list
Talk-ca@openstreetmap.org
http://lists.openstreetmap.org/listinfo/talk-ca


Re: [Talk-ca] Merging ways

2011-08-21 Thread James Ewen
On Sun, Aug 21, 2011 at 9:14 AM, Adam Dunn dunna...@gmail.com wrote:

 There's two methods to join two areas: you can delete the coincident
 segments and combine the two unclosed polygons (as you have tried), or
 you can use JOSM's join ways feature.

 What you are doing (the first method) should have worked, and I don't
 know why the two ways don't want to stay joined together.

Not sure what was going on there, but Potlatch 2 didn't want to play nice.

I watched your videos and decided to give JOSM yet another go... I've
tried twice before and both times gave up in disgust with trying to
figure out the arcane logic behind using JOSM. Perhaps I have learned
a bit over the years using other editors, like Merkaartor, but this
time I had better luck.I still hate using an editor with defined
modes. There are far too many extra button presses to get it to just
do what you want. Just to add a node to an existing way I have to
press A, then click on the node, then hit ESC to stop adding a way.
Why not just shift-click on the way like you do in Potlatch? I found
where you can select having JOSM go to modeless like Potlatch but it
doesn't seem to make any changes.

Anyway, I think I managed to merge a few ways to create a one piece
version of Wolf Lake. I don't think I've buggered anything up, but
time will tell. About a week from now, if Wolf Lake disappears, we'll
know why.

Video tutorials like the ones you made are a great help. Trying to
follow along in a written help file can be pretty tough if you have no
idea what they are telling you to look for, or where to find the
buttons to press. The video help was nice and easy to follow, and I
was able to replicate the instructions given without having to go back
and watch the video again to figure out what you had done.

Thanks for the help Adam!


BTW, what do you do with an entity that has over 1000 nodes? You said
you don't like to make any that big. Do you just arbitrarily cut lakes
or forests into bits? Should I just leave the Canvec tile boundaries
in place if the lake is too big? When you zoom in, the lines show up,
which isn't all that desirable. The only other way to reduce the
number of data points would be to reduce the precision level of the
depiction of the feature, which also is not desirable.

-- 
James
VE6SRV

___
Talk-ca mailing list
Talk-ca@openstreetmap.org
http://lists.openstreetmap.org/listinfo/talk-ca


Re: [Talk-ca] Merging ways

2011-08-21 Thread Adam Dunn
My involvement with OSM predates Potlatch by a couple months, so I
learned to edit OSM with JOSM, and that's what feels most natural to
me. I get frustrated trying to use Potlatch. The complete opposite of
you :)

Your data looks good, except for one thing: you tagged the way with
the name, whereas the proper thing is to tag the relation with the
name. The way should have no tags in this case (there may be other
cases where the way would have tags even though is a member of a
relation, but not in this case).

For 1K, I split at approx the half-way mark. Doesn't need to be
exactly half. Linear ways (highways, etc) just get split and left as
two ways, whereas polygons (lakes, forests) get split and then made
into a multipolygon relation. I think that having boundaries will be
inevitable, especially when mapping out forests of Canada (a forest
relation could extend hundreds of kilometers!). I'm currently
experimenting with making Great Slave Lake a giant multipolygon, which
may end up being the largest multipoly in OSM, since GSL is the 9th
largest lake in the world, and I expect the 8 larger are tagged with
coastline. I'm doing this to see how well the renderers deal with this
case. I wouldn't suggest making multipolys so large, and they should
be divided at smaller areas. Where to split is up to you, and how
large to make a multipoly is up to you, just as long as an individual
way does not exceed 2000 nodes.

Just to be sure you're aware:
http://wiki.openstreetmap.org/wiki/Relation:multipolygon

Happy mapping!

Adam

On Sun, Aug 21, 2011 at 9:33 PM, James Ewen ve6...@gmail.com wrote:
 On Sun, Aug 21, 2011 at 9:14 AM, Adam Dunn dunna...@gmail.com wrote:

 There's two methods to join two areas: you can delete the coincident
 segments and combine the two unclosed polygons (as you have tried), or
 you can use JOSM's join ways feature.

 What you are doing (the first method) should have worked, and I don't
 know why the two ways don't want to stay joined together.

 Not sure what was going on there, but Potlatch 2 didn't want to play nice.

 I watched your videos and decided to give JOSM yet another go... I've
 tried twice before and both times gave up in disgust with trying to
 figure out the arcane logic behind using JOSM. Perhaps I have learned
 a bit over the years using other editors, like Merkaartor, but this
 time I had better luck.I still hate using an editor with defined
 modes. There are far too many extra button presses to get it to just
 do what you want. Just to add a node to an existing way I have to
 press A, then click on the node, then hit ESC to stop adding a way.
 Why not just shift-click on the way like you do in Potlatch? I found
 where you can select having JOSM go to modeless like Potlatch but it
 doesn't seem to make any changes.

 Anyway, I think I managed to merge a few ways to create a one piece
 version of Wolf Lake. I don't think I've buggered anything up, but
 time will tell. About a week from now, if Wolf Lake disappears, we'll
 know why.

 Video tutorials like the ones you made are a great help. Trying to
 follow along in a written help file can be pretty tough if you have no
 idea what they are telling you to look for, or where to find the
 buttons to press. The video help was nice and easy to follow, and I
 was able to replicate the instructions given without having to go back
 and watch the video again to figure out what you had done.

 Thanks for the help Adam!


 BTW, what do you do with an entity that has over 1000 nodes? You said
 you don't like to make any that big. Do you just arbitrarily cut lakes
 or forests into bits? Should I just leave the Canvec tile boundaries
 in place if the lake is too big? When you zoom in, the lines show up,
 which isn't all that desirable. The only other way to reduce the
 number of data points would be to reduce the precision level of the
 depiction of the feature, which also is not desirable.

 --
 James
 VE6SRV

 ___
 Talk-ca mailing list
 Talk-ca@openstreetmap.org
 http://lists.openstreetmap.org/listinfo/talk-ca


___
Talk-ca mailing list
Talk-ca@openstreetmap.org
http://lists.openstreetmap.org/listinfo/talk-ca