Re: [U-Boot] Uboot bitmap utility

2009-05-21 Thread Steven Zedeck

Wolfgang,
I resolved my issue. I am now able to write bitmaps to the framebuffer.
Thanks,
Steve
-

Steven Zedeck wrote:
 
 Wolfgang,
 Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output.
 It seems that the color palette entries are all 16 bits (unsigned short).
 For my application, I have 24 bit color, which expects each pixel to be 32
 bits, of which only 24 bits are used. So the palette, I assume, should be
 unsigned longs for each color entry. Correct or am I missing something?
 
 Did I interpret the code correctly? Does it expect 16 bits per color?
 Thanks,
 Steve
 -
 
 wd wrote:
 
 Dear Steven Zedeck,
 
 In message 23217700.p...@talk.nabble.com you wrote:
 
 I'm referring to the palatte and bitmap structs.
 thanks again,
 
 Are you talking about the logo support? Noite that this is different
 from plain bitmap support.
 
  It seems that UBoot needs two data structures to display a bitmap in
 the
  framebuffer. Is there a utility that converts a Windows bitmap (BMP?)
 file
  and creates the 2 data structures that I can embedd in my code?
 
 Did you have a look at what U-Boot is doing? For example, how it uses
 the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
 
 Best regards,
 
 Wolfgang Denk
 
 -- 
 DENX Software Engineering GmbH, MD: Wolfgang Denk  Detlev Zundel
 HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
 Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de
 HR Manager to job candidate I see you've had no  computer  training.
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 under-qualified for our entry level positions.
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Re: [U-Boot] Uboot bitmap utility

2009-04-28 Thread Detlev Zundel
Hi Steven,

 Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output.
 It seems that the color palette entries are all 16 bits (unsigned short).

To synch up - you are trying to use the 'logo_plot' code from
drivers/video/cfb_console.c, right?

 For my application, I have 24 bit color, which expects each pixel to be 32
 bits, of which only 24 bits are used. So the palette, I assume, should be
 unsigned longs for each color entry. Correct or am I missing something?

Rather than changing this code, why don't you switch to the bmp routines
(common/cmd_bmp.c + (one option) common/lcd.c) which recently got
support for 16bpp displays?  It may be easier to add 32-bit support
here...

 Did I interpret the code correctly? Does it expect 16 bits per color?

It seems so..

Cheers
  Detlev

-- 
... does Linux have a better [security] track record than MS? Damn right it
does. We've had fewer problems, and I think there are more people out there
standing up for what's right anyway. Less PR people deathly afraid of rocking
the boat. Better technology, and fewer horrid design mistakes. [Linus Torvalds]
--
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HRB 165235 Munich,  Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-40 Fax: (+49)-8142-66989-80 Email: d...@denx.de
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Re: [U-Boot] Uboot bitmap utility

2009-04-27 Thread Steven Zedeck

Wolfgang,
Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output.
It seems that the color palette entries are all 16 bits (unsigned short).
For my application, I have 24 bit color, which expects each pixel to be 32
bits, of which only 24 bits are used. So the palette, I assume, should be
unsigned longs for each color entry. Correct or am I missing something?

Did I interpret the code correctly? Does it expect 16 bits per color?
Thanks,
Steve
-

wd wrote:
 
 Dear Steven Zedeck,
 
 In message 23217700.p...@talk.nabble.com you wrote:
 
 I'm referring to the palatte and bitmap structs.
 thanks again,
 
 Are you talking about the logo support? Noite that this is different
 from plain bitmap support.
 
  It seems that UBoot needs two data structures to display a bitmap in
 the
  framebuffer. Is there a utility that converts a Windows bitmap (BMP?)
 file
  and creates the 2 data structures that I can embedd in my code?
 
 Did you have a look at what U-Boot is doing? For example, how it uses
 the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
 
 Best regards,
 
 Wolfgang Denk
 
 -- 
 DENX Software Engineering GmbH, MD: Wolfgang Denk  Detlev Zundel
 HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
 Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de
 HR Manager to job candidate I see you've had no  computer  training.
 Although  that  qualifies  you  for upper management, it means you're
 under-qualified for our entry level positions.
 ___
 U-Boot mailing list
 U-Boot@lists.denx.de
 http://lists.denx.de/mailman/listinfo/u-boot
 
 

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Re: [U-Boot] Uboot bitmap utility

2009-04-24 Thread Steven Zedeck

I'm referring to the palatte and bitmap structs.
thanks again,
Steve

Steven Zedeck wrote:
 
 Hi,
 It seems that UBoot needs two data structures to display a bitmap in the
 framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file
 and creates the 2 data structures that I can embedd in my code?
 
 Thanks,
 Steve
 

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http://www.nabble.com/Uboot-bitmap-utility-tp23217619p23217700.html
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Re: [U-Boot] Uboot bitmap utility

2009-04-24 Thread Wolfgang Denk
Dear Steven Zedeck,

In message 23217700.p...@talk.nabble.com you wrote:
 
 I'm referring to the palatte and bitmap structs.
 thanks again,

Are you talking about the logo support? Noite that this is different
from plain bitmap support.

  It seems that UBoot needs two data structures to display a bitmap in the
  framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file
  and creates the 2 data structures that I can embedd in my code?

Did you have a look at what U-Boot is doing? For example, how it uses
the tools in the (he!) tools/ directory, for example tools/bmp_logo ?

Best regards,

Wolfgang Denk

-- 
DENX Software Engineering GmbH, MD: Wolfgang Denk  Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: w...@denx.de
HR Manager to job candidate I see you've had no  computer  training.
Although  that  qualifies  you  for upper management, it means you're
under-qualified for our entry level positions.
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