[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-10-26 Thread MichaƂ Sawicz
** Changed in: unity8 (Ubuntu)
   Status: In Progress => Fix Released

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-09-30 Thread Daniel van Vugt
Annoyingly, in order to reliably set QML_NO_TOUCH_COMPRESSION, you have
to do it in the parent process before unity8 or the Qt client is
launched.  Because it's only checked once on static initialization:

static bool qquickwindow_no_touch_compression =
qEnvironmentVariableIsSet("QML_NO_TOUCH_COMPRESSION");

So whatever is launching unity8 (upstart job?) has to set
QML_NO_TOUCH_COMPRESSION. And the same goes for Qt apps.

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-09-30 Thread Daniel van Vugt
** Branch linked: lp:~vanvugt/unity8/more-smooth-less-lag

** Changed in: qtmir
   Status: New => Won't Fix

** Changed in: qtmir (Ubuntu)
   Status: Confirmed => Won't Fix

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-09-30 Thread Daniel van Vugt
** Changed in: unity8 (Ubuntu)
 Assignee: (unassigned) => Daniel van Vugt (vanvugt)

** Changed in: unity8 (Ubuntu)
   Status: Confirmed => In Progress

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-09-30 Thread Daniel van Vugt
** No longer affects: qtmir

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-09-18 Thread Daniel van Vugt
Considering also related bug 1497105 and bug 1488386, I think all three would 
benefit from us removing input resampling completely from the top-level (unity8 
process) via:
   QML_NO_TOUCH_COMPRESSION=1
   MIR_CLIENT_INPUT_RATE=0

That would immediately solve this bug, and bug 1497105, and partially
solve the keep-awake problem of bug 1488386.

The only issue then is to make sure shell elements are still responsive
in the presence of high frequency input events. Apps themselves would
not be affected because they already have their own resampling.

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-09-07 Thread Daniel van Vugt
Yes, using just Mir's 59Hz input rate by itself would appear to solve
this bug. However looking ahead we need a different solution. Because
we'll soon be ready to re-enable Mir's dynamic queue scaling that can
provide significantly lower latency. However for touch-driven apps it
only works when the input rate is at least that of the display. So we
need Mir's input rate raised to 60Hz, or to fix the Qt touch compression
and use that instead (non-nested, so only in unity8 but not apps).

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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[Bug 1486341] Re: [performance] Touch scrolling is stuttery under Unity8 (but only while you're touching it)

2015-08-31 Thread Daniel van Vugt
** Summary changed:

- Touch scrolling is stuttery under Unity8 (but only while you're touching it)
+ [performance] Touch scrolling is stuttery under Unity8 (but only while you're 
touching it)

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Title:
  [performance] Touch scrolling is stuttery under Unity8 (but only while
  you're touching it)

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