[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2018-05-31 Thread Daniel van Vugt
I've now changed hardware and software.

Using Ubuntu 18.10 (development) with stellarium 0.18.0-1 I can't
reproduce any bug.

** Tags added: artful

** Bug watch removed: Red Hat Bugzilla #1227295
   https://bugzilla.redhat.com/show_bug.cgi?id=1227295

** Changed in: stellarium
   Status: Incomplete => Fix Released

** Changed in: stellarium (Ubuntu)
   Status: Incomplete => Fix Released

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  Stellarium performance regression (visibly stuttering)

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2018-05-31 Thread Alexander Wolf
Could you disable Satellites plugin and check it again?

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2018-05-03 Thread gzotti
** Changed in: stellarium
   Status: New => Incomplete

** Changed in: stellarium (Ubuntu)
   Status: New => Incomplete

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2018-03-26 Thread gzotti
Some Linux systems have Qt logging largely disabled.

A bit of googling around brought me to sites like 
https://bugzilla.redhat.com/show_bug.cgi?id=1227295

from which I wrote a summary
https://github.com/Stellarium/stellarium/wiki/FAQ#Logfile_has_no_details

Maybe this helps.

** Bug watch added: Red Hat Bugzilla #1227295
   https://bugzilla.redhat.com/show_bug.cgi?id=1227295

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-30 Thread Daniel van Vugt
I don't get any of that information. Even tried "--dump-opengl-details"
and get nothing other than what's shown in comment #6.

Just tried env LIBGL_SHOW_FPS=1 though, and it agrees with Stellarium
and prints "FPS = 60.0". But what I see on screen is not 60Hz. It's
stuttery like 30Hz/20Hz/15Hz.

So it sounds like either:
 (a) A lower level compositing problem (but why is it consistent between shells 
and Xorg/Wayland?); or
 (b) Stellarium really is flipping 60 frames per second but they're not 
actually unique frames.

I'll debug this myself some time, when I have time. Unless anyone can
make some suggestions.

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-30 Thread gzotti
We would be interested in the part that follows. Something like

=
 -
[ This is Stellarium 0.90.0.9918 [stellarium] - http://www.stellarium.org ]
[ Copyright (C) 2000-2017 Fabien Chereau et al.   ]
 -
[...]
OpenGL supported version:  "4.5.0 NVIDIA 385.41"
[...]
Detected: OpenGL "4.5"
Driver version string: "4.5.0 NVIDIA 385.41"
GL vendor is "NVIDIA Corporation"
GL renderer is "GeForce GTX 960M/PCIe/SSE2"
GL Shading Language version is "4.50 NVIDIA"
GLSL Version Number detected:  4.5
GLSL version is fine, we should not see a graphics problem.
==

In any case, Intel HD graphics is not the fastest.

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-29 Thread Daniel van Vugt
Here it is. Not much to see.

** Attachment added: "log.txt"
   
https://bugs.launchpad.net/ubuntu/+source/stellarium/+bug/1726279/+attachment/4999829/+files/log.txt

** Description changed:

  I have two identical Xeon desktops with identical monitors. They are
  running different software:
  
- Ubuntu 16.04: stellarium 0.14.3-1
- Ubuntu 17.10: stellarium 0.16.0-1
+ Ubuntu 16.04: stellarium 0.14.3-1 --> smooth
+ Ubuntu 17.10: stellarium 0.16.0-1 --> stutters
  
  On both machines when I drag the sky the counter at the bottom of the
  screen shows 59-60 FPS. However on the latter machine the picture
  stutters visibly (like it's really 30FPS/20FPS/15FPS).
  
  It doesn't seem to matter whether I use Xorg or Wayland, Gnome Shell or
  Unity7. The stuttery result is the same. I've tried other OpenGL apps
  and none of them seem to have this problem. Only Stellarium 0.16.0.

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-29 Thread Alexander Wolf
Please show ~/.stellarium/log.txt

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-29 Thread Daniel van Vugt
Well, I've been doing GL development on these machines [1] for a few
years. I know what they're capable of and that 60Hz should appear smooth
and not stuttering. Not to mention the identical machine next to it
running Stellarium 0.14 is perfectly smooth still...

Which log files exactly would you like?

[1] https://ark.intel.com/products/80916/Intel-Xeon-Processor-E3-1246-v3
-8M-Cache-3_50-GHz

** Changed in: stellarium (Ubuntu)
   Status: Incomplete => New

** Changed in: stellarium
   Status: Incomplete => New

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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-28 Thread gzotti
It's quite likely not that bug.

However, "Xeon" means almost nothing. Like "Pentium", it can also be 10
years old. As always, your logfiles would give indication about graphics
hardware (which really matters), drivers, etc.


** Changed in: stellarium
   Status: New => Incomplete

** Changed in: stellarium (Ubuntu)
   Status: New => Incomplete

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Re: [Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-23 Thread Alexander Wolf
Could you try version 0.16.1 on Ununtu 17.10?
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[Bug 1726279] Re: Stellarium performance regression (visibly stuttering)

2017-10-23 Thread Daniel van Vugt
Possibly bug 1661375?

** Also affects: stellarium
   Importance: Undecided
   Status: New

** Description changed:

  I have two identical Xeon desktops with identical monitors. They are
  running different software:
  
  Ubuntu 16.04: stellarium 0.14.3-1
  Ubuntu 17.10: stellarium 0.16.0-1
  
  On both machines when I drag the sky the counter at the bottom of the
  screen shows 59-60 FPS. However on the latter machine the picture
- stutters badly (like it's really 30FPS/20FPS/15FPS).
+ stutters visibly (like it's really 30FPS/20FPS/15FPS).
  
  It doesn't seem to matter whether I use Xorg or Wayland, Gnome Shell or
  Unity7. The stuttery result is the same. I've tried other OpenGL apps
  and none of them seem to have this problem. Only Stellarium 0.16.0.

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