[Ubuntu-x-swat] [Bug 1293314] Re: Severe performance regression with xserver 1.15

2014-06-30 Thread Oibaf
So, can this bug be closed now?

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Title:
  Severe performance regression with xserver 1.15

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[Ubuntu-x-swat] [Bug 1293314] Re: Severe performance regression with xserver 1.15

2014-06-30 Thread luke
Yes, it can be. As of now performance has totally and completely
recovered. Most of it was the SDL changes that were so helpful in DRI3 X
servers, and a few other optimizations seem to have come down the pike.
Yesterday I saw framerates in both games as high as anything I have ever
seen

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Title:
  Severe performance regression with xserver 1.15

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[Ubuntu-x-swat] [Bug 1293314] Re: Severe performance regression with xserver 1.15

2014-06-30 Thread Oibaf
Thanks, closing.

** Changed in: xorg-server (Ubuntu)
   Status: New = Fix Released

** Changed in: libsdl1.2 (Ubuntu)
   Status: New = Fix Released

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Title:
  Severe performance regression with xserver 1.15

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[Ubuntu-x-swat] [Bug 1293314] Re: Severe performance regression with xserver 1.15

2014-05-22 Thread luke
This bug was finally resolved with updates to sdl, used by all the games
I saw it in. When I first changed repos to move to Utopic Unicorn, a new
SDL package returned both Critter and Scorched3d to full performance.
Then another update reverted some change, and performance fell right
back to where it had been. Finally a 3ed update fixed it again,
hopefully for good.

libsdl1.2debian_1.2.15-8ubuntu2_amd64.deb  brought the original fix

libsdl1.2debian_1.2.15-9ubuntu1_amd64.deb rolled it back
libsdl1.2debian_1.2.15-9ubuntu2_amd64.deb fixed it for good, had this changelog 
entry:

libsdl1.2 (1.2.15-9ubuntu2) utopic; urgency=medium

  * Restore accidentally-clobbered changes from 1.2.15-8ubuntu2.

  [ Timo Jyrinki ]
  * debian/patches/sdl-check-for-SDL_VIDEO_X11_BACKINGSTORE.patch:
- Restore old backingstore behavior to prevent tearing
  (LP: #1280665)


Had to revert HUNDREDS of packages one at a time to find this! Any kind of 
anti-tearing behavior can be resource intensive, I've never had tearing 
problems in games with r600 but do need to use vsync with video players.

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Title:
  Severe performance regression with xserver 1.15

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[Ubuntu-x-swat] [Bug 1293314] Re: Severe performance regression with xserver 1.15

2014-05-22 Thread Oibaf
** Also affects: libsdl1.2 (Ubuntu)
   Importance: Undecided
   Status: New

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Title:
  Severe performance regression with xserver 1.15

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[Ubuntu-x-swat] [Bug 1293314] Re: Severe performance regression with xserver 1.15

2014-03-17 Thread luke
Updates from 3/17 Xorg benchmarking:

On 3-17-2014, I updated X to the latest Trusty packages (xserver-xorg-
core=xserver-xorg-core_2%3a1.15.0-1ubuntu7_amd64.deb) and retested.

The Critter benchmark may not be of any great importance as it is a 2d
game in Opengl that runs very fast, but the regression is on the order
of a 49% drop in framerate. This is absolutely repeatable (on two
different machines)  by leaving only one opponent on the screens and
intentionally permitting all shields to be destroyed.

The Scorched3d benchmark gave inconsistant results. With the previous X
server, I was getting 50-70fps, with the new version I sometimes got
25-35fps, but sometimes got right back to the 50-70fps range, though the
highest speeds did not appear as often as with the older version of X.
Scorched3d can be a bit difficult to benchmark as which map appears
cannot be controlled.

In February I got nearly unplayable results in Scorched3d (11-25fps),
though some of that was a since-resolved hardware issue and some was the
hyper-Z issue with the first versions of Mesa 10.2 installed at that
time. No change at all in Critter on Radeon, don't know if these results
will translate into regressions on openGL loads I do not have or not.

On my Intel Atom netbook, by comparsion, Critter is barely playable due
to dropped frames. When the new xserver came out, it was worse, I
remember just over 60fps but with worse framedropping than ever. Now
about 110 fps on the netbook with fewer dropped frames.

My conclusion is that some progress might be being made somewhere, but I
don't know what changes in what package are helping if any.

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Title:
  Severe performance regression with xserver 1.15

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[Ubuntu-x-swat] [Bug 1293314] Re: Severe performance regression with xserver 1.15

2014-03-17 Thread luke
Further tests with today's Mesa 10.2 (3-17-2014)

Getting hard to reliably benchmark Scorched3d due to varying loads, but
seemed to run a little faster than earlier test today. Still a bit
inconsistant with some screens showing 25-30fps, but more of the screens
now at 50-70, and saw 70fps a bit more.

Critter was interesting: little change in MAXIMUM framerate, but minimum
framerate is now at 75% of maximum,with few drops below 300fps from 360,
wich is 83% of minimim. Used to be maximum of 690fps with big drops
under load to about (sometimes below) 400fps-all faster than now but
much less steady with minumum at 55% or less of maximum. Again, this is
not much of a benchmark due to high framerates on a 2d game, but still
interesting.

It now seems to me that driver work in Mesa for dri3 may be killing this
bug one leg at a time.

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Title:
  Severe performance regression with xserver 1.15

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