Re: error building iOS standalone with LiveCode 8.1

2016-09-20 Thread Chris Sheffield
The crash is consistent, yes, even after applying the second workaround. Like I 
said, it appears to be happening during the file copy process, before the code 
signing even takes place.

If it would be helpful, I can upload another archive to my dropbox that 
includes those audio files. I didn’t include them before because it makes 
everything so huge. But I’m happy to do that if you’d like. As an alternative, 
is there a crash report somewhere that I can look at and/or send you that might 
be helpful?

Another thought I had, as another possible work around, was to build the app 
without all those audio files, then copy them into the app bundle after it’s 
built, then re-sign the app. But I’m not having much luck doing that either… 
After the re-signing process I get errors when trying to install on a device, 
about entitlements not being valid and/or the app itself cannot be verified.

Thanks,
Chris

> On Sep 20, 2016, at 1:42 PM, panagiotis merakos <merak...@gmail.com> wrote:
> 
> Hi Chris,
> 
> Is the crash consistent when you include the second workaround? I am not on
> a MacOS Sierra to test now.
> 
> Best,
> Panos
> --
> 
> On Tue, Sep 20, 2016 at 10:32 PM, Chris Sheffield <cs_livec...@icloud.com>
> wrote:
> 
>> That did the trick on the error, however, now LC is crashing when I try to
>> create a build and include all the files in the app. In addition to my
>> images folder, which contains quite a few png images, I also have a folder
>> that contains *a lot* of mp3 files (to be exact, 8624 of them). Somewhere
>> during the copy file process LC is crashing. :-( No error message at all...
>> 
>>> On Sep 20, 2016, at 9:34 AM, panagiotis merakos <
>> panos.mera...@livecode.com> wrote:
>>> 
>>> Hi Chris,
>>> 
>>> You can apply the workaround described here until 8.1.1 rc1 is released:
>>> 
>>> https://github.com/livecode/livecode/pull/4530/files <
>> https://github.com/livecode/livecode/pull/4530/files>
>>> 
>>> (Make sure you include the line [get shell("xattr -cr" && quote &
>>> pAppBundle & quote)] as well)
>>> 
>>> Best,
>>> Panos
>>> --
>> 
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: error building iOS standalone with LiveCode 8.1

2016-09-20 Thread Chris Sheffield
That did the trick on the error, however, now LC is crashing when I try to 
create a build and include all the files in the app. In addition to my images 
folder, which contains quite a few png images, I also have a folder that 
contains *a lot* of mp3 files (to be exact, 8624 of them). Somewhere during the 
copy file process LC is crashing. :-( No error message at all...

> On Sep 20, 2016, at 9:34 AM, panagiotis merakos  
> wrote:
> 
> Hi Chris,
> 
> You can apply the workaround described here until 8.1.1 rc1 is released:
> 
> https://github.com/livecode/livecode/pull/4530/files 
> 
> 
> (Make sure you include the line [get shell("xattr -cr" && quote &
> pAppBundle & quote)] as well)
> 
> Best,
> Panos
> --

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: error building iOS standalone with LiveCode 8.1

2016-09-19 Thread Chris Sheffield
It appears to be just this stack. After creating a new stack, and even setting 
it to copy the same files, the build works just fine.

Yes, I do have png files, quite a lot of them, inside an images folder that is 
included in the Copy Files section. Like I said though, I included that folder 
even with the new stack, and everything worked fine. This particular app also 
makes use of a few mergExt externals. I have updated those to the latest 
versions included with LC 8.1. Again, even including all of those in the new 
simple stack I created, everything builds fine.

So I will plan on sending you my stack. Do you need all the included files, or 
just the stack itself? I just tried removing all my Copy Files entries, and the 
build still fails, so I don’t think it’s related to any of those, but I’m happy 
to include them in a zip archive if you’d like.

Thanks again.


> On Sep 19, 2016, at 2:28 PM, panagiotis merakos <merak...@gmail.com> wrote:
> 
> Hi Chris,
> 
> Hmm, that's weird, it should work. The first part of the error
> (—resource-rules blah blah) is just a warning. The codesign fails because
> of the "resource fork, Finder information, or similar detritus not allowed”
> part.
> 
> The command [get shell("xattr -cr" && quote & pAppBundle & quote)] should
> recursively clear those "extended attributes" in the app bundle. I am not
> on a MacOS Sierra to test now, but what happens if you try to create a
> different ios standalone (after having applied this workaround)?
> 
> Moreover, does your app contain any .png files in the "Copy Files" section?
> 
> If you see this error *only* when building an ios standalone *for this
> particular app*, I suggest attaching your sample stack to bug 18135 (or
> send it privately to panos.mera...@livecode.com if it is confidential), so
> as we ensure that the fix to this bug works with your stack. Today I tested
> 8.1.1 RC-1 (not public yet) for this bug and I could not reproduce it using
> a couple of simple stacks.
> 
> Best regards,
> Panos
> --
> 
> On Mon, Sep 19, 2016 at 10:47 PM, Chris Sheffield <cs_livec...@icloud.com>
> wrote:
> 
>> Panos,
>> 
>> I greatly appreciate the quick reply. Unfortunately that fix didn’t work
>> for me. I even dug in a little deeper and applied Monte’s other changes as
>> well, and my build still fails. The —resource-rules error is gone, but I am
>> still left with the second part of the error about the "resource fork,
>> Finder information, or similar detritus not allowed”. That is with the line:
>> 
>> get shell("xattr -cr" && quote & pAppBundle & quote)
>> 
>> added just before the code signing occurs.
>> 
>> This is running macOS Sierra (GM), LiveCode 8.1, and Xcode 7.3.1.
>> 
>> Any other ideas?
>> 
>> Thanks,
>> Chris
>> 
>> 
>>> On Sep 19, 2016, at 12:06 PM, panagiotis merakos <merak...@gmail.com>
>> wrote:
>>> 
>>> Hi Chris,
>>> 
>>> Try the workaround described here:
>>> http://quality.livecode.com/show_bug.cgi?id=18135
>>> 
>>> It worked for me.
>>> 
>>> Best,
>>> Panos
>>> On 19 Sep 2016 19:01, "Chris Sheffield" <cs_livec...@icloud.com> wrote:
>>> 
>>>> I’m hoping someone can help with this.
>>>> 
>>>> I just fired up LiveCode 8.1 this morning to create a new app build for
>> a
>>>> landscape app that has the “cropped” issue in iOS 10. I am getting an
>> error
>>>> at the point that the app gets signed:
>>>> 
>>>> codesigning failed with Warning: —resource-rules has been deprecated in
>>>> Max OS X >= 10.10!
>>>> [path to my app]: resource fork, Finder information, or similar detritus
>>>> not allowed
>>>> 
>>>> I did a little digging and it sounds like, in an Xcode project at least,
>>>> it’s simply a matter of removing the path to the ResourceRules.plist
>> file
>>>> in the project settings. I went and tried doing what I thought would be
>> the
>>>> equivalent in LiveCode and I commented out the lines pertaining to this
>>>> file in the Settings.plist file, but that didn’t do the trick.
>>>> 
>>>> Has anyone run into this one? I really need to get this figured out
>> asap.
>>>> Even if it can be solved with a temporary workaround, that’d be great.
>>>> 
>>>> Thanks,
>>>> Chris
>>>> 
>>>> 
>>>> --
>>>> Chris Sheffield
>>>&

Re: error building iOS standalone with LiveCode 8.1

2016-09-19 Thread Chris Sheffield
Panos,

I greatly appreciate the quick reply. Unfortunately that fix didn’t work for 
me. I even dug in a little deeper and applied Monte’s other changes as well, 
and my build still fails. The —resource-rules error is gone, but I am still 
left with the second part of the error about the "resource fork, Finder 
information, or similar detritus not allowed”. That is with the line:

get shell("xattr -cr" && quote & pAppBundle & quote)

added just before the code signing occurs.

This is running macOS Sierra (GM), LiveCode 8.1, and Xcode 7.3.1.

Any other ideas?

Thanks,
Chris


> On Sep 19, 2016, at 12:06 PM, panagiotis merakos <merak...@gmail.com> wrote:
> 
> Hi Chris,
> 
> Try the workaround described here:
> http://quality.livecode.com/show_bug.cgi?id=18135
> 
> It worked for me.
> 
> Best,
> Panos
> On 19 Sep 2016 19:01, "Chris Sheffield" <cs_livec...@icloud.com> wrote:
> 
>> I’m hoping someone can help with this.
>> 
>> I just fired up LiveCode 8.1 this morning to create a new app build for a
>> landscape app that has the “cropped” issue in iOS 10. I am getting an error
>> at the point that the app gets signed:
>> 
>> codesigning failed with Warning: —resource-rules has been deprecated in
>> Max OS X >= 10.10!
>> [path to my app]: resource fork, Finder information, or similar detritus
>> not allowed
>> 
>> I did a little digging and it sounds like, in an Xcode project at least,
>> it’s simply a matter of removing the path to the ResourceRules.plist file
>> in the project settings. I went and tried doing what I thought would be the
>> equivalent in LiveCode and I commented out the lines pertaining to this
>> file in the Settings.plist file, but that didn’t do the trick.
>> 
>> Has anyone run into this one? I really need to get this figured out asap.
>> Even if it can be solved with a temporary workaround, that’d be great.
>> 
>> Thanks,
>> Chris
>> 
>> 
>> --
>> Chris Sheffield
>> Read Naturally, Inc.
>> www.readnaturally.com
>> 
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

error building iOS standalone with LiveCode 8.1

2016-09-19 Thread Chris Sheffield
I’m hoping someone can help with this.

I just fired up LiveCode 8.1 this morning to create a new app build for a 
landscape app that has the “cropped” issue in iOS 10. I am getting an error at 
the point that the app gets signed:

codesigning failed with Warning: —resource-rules has been deprecated in Max OS 
X >= 10.10!
[path to my app]: resource fork, Finder information, or similar detritus not 
allowed

I did a little digging and it sounds like, in an Xcode project at least, it’s 
simply a matter of removing the path to the ResourceRules.plist file in the 
project settings. I went and tried doing what I thought would be the equivalent 
in LiveCode and I commented out the lines pertaining to this file in the 
Settings.plist file, but that didn’t do the trick.

Has anyone run into this one? I really need to get this figured out asap. Even 
if it can be solved with a temporary workaround, that’d be great.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

browser widget vs. native browser control (iOS)

2016-05-26 Thread Chris Sheffield
Hi folks,

It’s been a while since I’ve done some work in LiveCode, so I’m kind of diving 
into LC 8 and trying to figure out the widgets, which look like an awesome 
feature.

We (Read Naturally) have a possible need to “wrap” a web app in a browser 
control in a native iOS app. We need to get around an issue that occurs in the 
Safari app where media (audio/video) will not play automatically and require 
some kind of user action. There is a property (mediaPlaybackRequiresUserAction) 
that can be set on a UIWebView instance in an iOS app. Setting this to NO will 
allow auto playback.

My question is, does the new browser widget use a UIWebView on iOS? I’m 
assuming it does (not sure what else it would use), but I want to make sure. If 
so, is there a way to get a handle to that control (the handle that is normally 
returned by mobileControlCreate)? I would love to use the widget if possible, 
as it would require the least amount of code, obviously. But I need that handle 
to the browser control so I can set the property. If it’s not possible, I’ll go 
ahead and code it using mobileControlCreate, which should work just fine. It’ll 
just take a little longer. Or is it possible to simply set that as a property 
of the browser widget somehow?

Thanks for the help,

Chris Sheffield
Read Naturally, Inc.


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Monitoring stdout on iOS simulator

2015-09-21 Thread Chris Sheffield
Hi Jacque,

Xcode now has a “console” built into it, that I’m pretty sure still works with 
LiveCodes “put” command. With your device plugged in, fire up a recent version 
of Xcode, select the device in the Devices window, then click the little 
triangle icon to the right of the Filter field. That should show you the output 
from the device.

Good luck!

Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

> On Sep 21, 2015, at 2:28 PM, J. Landman Gay <jac...@hyperactivesw.com> wrote:
> 
> Way back when, we used to be able to see output from the iOS simulator by 
> watching the Mac Console app. That stopped working some time ago. Is it 
> possible to view stdout from the simulator any more?
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Release 6.7.7 RC 4 / 7.1.0 RC 3

2015-09-11 Thread Chris Sheffield

> On Sep 11, 2015, at 8:59 AM, Sebastien Nouat  
> wrote:
> 
> However, Apple's decision of releasing Mac OS X 10.11 (El Capitan) on the 
> 30th of September does not let us do so: it is not possible to install Xcode 
> 7.0 and iOS 9.0 SDK on Mac OS X 10.10...


Unless I’m missing something, I don’t think this is the case. I’ve just 
installed the Xcode 7 GM on my 10.10.5 system. Everything seems to run great. 
Am I misunderstanding what you’re saying?

Thanks,
Chris

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: How to minimize delay when playing an audio clip

2015-08-17 Thread Chris Sheffield
Another trick that I’ve used in the past (when using players; I’ve haven’t used 
imported audio clips much) is to play a very short, silent audio file at some 
point in a preOpenCard or openCard handler. This kind of gets the audio ball 
rolling so to speak, then when I need to play my actual audio, there is no 
delay. Whatever needs to load in the background in order for audio playback has 
already loaded. A bit of a hack I suppose, but it works. :-)

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Aug 15, 2015, at 11:52 AM, Mike Bonner bonnm...@gmail.com wrote:
 
 I have an audio clip that I'm using as a sound effect.  I try to trigger
 the play start FIRST in my game loop, but no matter what methods I try
 (even breaking it out of the game loop itself) there is a pretty hefty lag
 time before it starts playing.  Enough so that its possible to have an
 event happen, and stop the play of the clip before it ever starts.
 
 I don't think i'm having issues with a bound cpu, I think 'play audioclip
 myclip looping' is just that slow.  If I hold the key down, it works
 fine, animation keeps up, and stop is pretty much instantaneous.  Is there
 a way to get this working better?  I'll try with an actual player next, but
 I thought having the clip as part of the stack would provide the best
 results.
 
 
 Also, a quick question..  I assume there is no way to modify the tone of a
 clip on the fly?  IE: Simulate doppler shift..
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Release 6.7.7 RC 2

2015-08-11 Thread Chris Sheffield
There seems to be an issue with visual effects in iOS in this build, 
specifically with the push left/right effects and navigating between cards. 
There’s a flash that occurs after the animation finishes, where you very 
briefly see the card you just came from. This does not happen with LC 6.7.6. 
I’ll file a bug report, but thought I’d mention it here to see if anyone else 
has noticed.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Aug 11, 2015, at 10:17 AM, panagiotis merakos panos.mera...@livecode.com 
 wrote:
 
 Dear List Members,
 
 
 We are pleased to announce the release of LiveCode 6.7.7 RC 2. This release
 is a maintenance release which contains regression fixes. The list of
 regressions fixed can be found in the Release Notes.
 
 
 *Getting the Release*
 
 To get the release please select Check For Updates from the Help menu
 in the product or download the installer directly at:
 http://downloads.livecode.com
 
 
 *6.7.7 Stable*
 
 The next release should occur in the beginning of the next week. It is
 planned to be the Stable release of LiveCode 6.7.7, unless regressions are
 noticed and need to be fixed.
 
 
 Warm regards,
 
 The LiveCode Team
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

revZip and 64-bit iOS

2015-07-22 Thread Chris Sheffield
I’m running into a problem, and wondering if others are/have as well.

I have an iPad app that extracts some media files from a zip archive upon first 
launching. This works great on an  iPad Mini 1, but fails with the error “not a 
zip archive” on an iPad Air 1. I’m running the same exact build with the same 
exact zip file on both machines. So it’s either a retina device only problem, 
or it’s a 64-bit problem. Not sure which, but I’m guessing the latter.

I created the latest build of the app with LC 6.7.7 rc-1, but the same issue 
has occurred since LC 6.7.5.

Anyone else using revZip at all? Does it work for you with these versions of LC 
when running an app on a 64-bit compatible device?

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: New Indy License Pricing

2015-07-21 Thread Chris Sheffield
There are two other limitations to be aware of, if I understand the terms 
correctly:  1) Your company/organization cannot have more than 5 employees 
total, and 2) cannot make more than $500,000 per year.

 On Jul 21, 2015, at 10:06 AM, Earthednet-wp proth...@earthednet.org wrote:
 
 Bob,
 I subscribed to the Indy license with the understanding that it is the same 
 as a commercial license, but for only a single developer.
 
 Hope I'm right.
 Bill
 
 William Prothero
 http://es.earthednet.org
 
 On Jul 21, 2015, at 7:29 AM, Bob Sneidar bobsnei...@iotecdigital.com wrote:
 
 Pardon my being late to the party, but I went to the web page and read up, 
 but I still do not know what the “Indy” version is. I don’t want to miss the 
 pricing deadline, but I also don’t want to subscribe to something then find 
 out it is less than I wanted. 
 
 Bob S
 
 
 On Jul 1, 2015, at 15:50 , Mark Wieder mwie...@ahsoftware.net wrote:
 
 Peter Haworth pete@... writes:
 
 
 I'm assuming some folks out there got the same email as me regarding the
 increase in Indy license pricing.
 
 From that email, it seems that the Community Edition will no longer have
 all the same features as the fee-based versions of Livecode.
 
 Comments?
 
 Been dealt with very nicely by Kevin:
 http://forums.livecode.com/viewtopic.php?f=5t=24729start=15
 
 -- 
 Mark Wieder
 ahsoftw...@gmail.com
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS Playing Sounds Problems

2015-06-29 Thread Chris Sheffield
When I have sounds that play in the simulator but not on the device, I’ve found 
it’s almost always because I’ve not taken into account the case sensitivity of 
iOS. OS X as I’m sure you know, by default, is not case sensitive, so if your 
file is “Blue.wav”, you can still have “blue.wav” in your code and it’ll play 
just fine. But that’s not so with iOS.

So double check all your file and folder names first, and make sure everything 
matches up in your code. :-)

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com http://www.readnaturally.com/
 On Jun 29, 2015, at 11:51 AM, Randy Hengst iowahen...@mac.com wrote:
 
 Hi All,
 
 I’ve been messing with a sound problem for several hours this morning… can’t 
 for the life of me see what I’m doing wrong.
 
 I have an app in which I’m using this format for loading the sounds:
  put specialFolderPath(engine) / Blue.wav into gBlueSound
  mobileSetSoundChannelVolume Ch5,0
  mobilePlaySoundOnChannel gBlueSound, Ch5,”now
 
 
 I’m using newly recorded sounds and sounds from from previous projects. The 
 sounds from previous projects work just fine with this pattern… when it’s 
 time to play I call:
  mobileSetSoundChannelVolume Ch5”,100
  mobilePlaySoundOnChannel gBlueSound, Ch5,”now
 
 I’ve also tried playing the sound with this format:play 
 specialFolderPath(engine) / Blue.wav” 
 
 But, the 10 new sounds I’ve recoded play on the simulator, but not on a 
 device… while the “old” sounds I’ve used before work on both.
 
 As best I can tell the sounds are all the same …. 16 bits with a sample rate 
 of 44,100. I’m using .wav files but also tried .aif format.  
 
 LC 6.7.5 • Mac OS 10.2 • Xcode 6.2
 
 Any thoughts about how I might have messed up the new sounds.
 
 Thanks for your help.
 
 
 be well,
 randy
 
 Randy Hengst
 www.classroomFocusedSoftware.com
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS Playing Sounds Problems

2015-06-29 Thread Chris Sheffield
You’re very welcome. :-)


 On Jun 29, 2015, at 12:55 PM, Randy Hengst iowahen...@mac.com wrote:
 
 Thank you Chris! 
 
 be well,
 randy
 
 Randy Hengst
 www.classroomFocusedSoftware.com
 
 
 On Jun 29, 2015, at 1:44 PM, Randy Hengst iowahen...@mac.com wrote:
 
 I’d forgotten that… I’ll check that now.
 
 be well,
 randy
 
 Randy Hengst
 www.classroomFocusedSoftware.com
 
 
 On Jun 29, 2015, at 1:18 PM, Chris Sheffield cs_livec...@icloud.com wrote:
 
 When I have sounds that play in the simulator but not on the device, I’ve 
 found it’s almost always because I’ve not taken into account the case 
 sensitivity of iOS. OS X as I’m sure you know, by default, is not case 
 sensitive, so if your file is “Blue.wav”, you can still have “blue.wav” in 
 your code and it’ll play just fine. But that’s not so with iOS.
 
 So double check all your file and folder names first, and make sure 
 everything matches up in your code. :-)
 
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com http://www.readnaturally.com/
 On Jun 29, 2015, at 11:51 AM, Randy Hengst iowahen...@mac.com wrote:
 
 Hi All,
 
 I’ve been messing with a sound problem for several hours this morning… 
 can’t for the life of me see what I’m doing wrong.
 
 I have an app in which I’m using this format for loading the sounds:
   put specialFolderPath(engine) / Blue.wav into gBlueSound
   mobileSetSoundChannelVolume Ch5,0
   mobilePlaySoundOnChannel gBlueSound, Ch5,”now
 
 
 I’m using newly recorded sounds and sounds from from previous projects. 
 The sounds from previous projects work just fine with this pattern… when 
 it’s time to play I call:
   mobileSetSoundChannelVolume Ch5”,100
   mobilePlaySoundOnChannel gBlueSound, Ch5,”now
 
 I’ve also tried playing the sound with this format:play 
 specialFolderPath(engine) / Blue.wav” 
 
 But, the 10 new sounds I’ve recoded play on the simulator, but not on a 
 device… while the “old” sounds I’ve used before work on both.
 
 As best I can tell the sounds are all the same …. 16 bits with a sample 
 rate of 44,100. I’m using .wav files but also tried .aif format.   
 
 LC 6.7.5 • Mac OS 10.2 • Xcode 6.2
 
 Any thoughts about how I might have messed up the new sounds.
 
 Thanks for your help.
 
 
 be well,
 randy
 
 Randy Hengst
 www.classroomFocusedSoftware.com
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Release 6.7.5 RC 1 / 7.0.5 RC 1

2015-04-30 Thread Chris Sheffield
I want to try out the new font mapping feature for iOS, but I’m a little 
confused. Wondering if someone has played with it yet and can offer a few 
pointers, or maybe someone from LiveCode can, if no one else does. :-)

First, how do we determine the PostScript names of fonts? The Release Notes say 
to reference Font Book, but I’m not sure that always shows PostScript names. 
For example, in one app I have a field that uses the font Helvetica Neue 
Condensed Bold. This is the name exactly as it appears in Font Book. However, 
in my stack, the font name is specified as “HelveticaNeue-CondensedBold”, and 
this works on the device. So which one is the PostScript name? And which one 
should I specify in the property inspector and the name of the font? Maybe what 
would make this easier is if we could see a sample font map file.

Second, in the font mapping file, should the font names be enclosed in quotes?

Third, is the font mapping case sensitive? I’m assuming so, since iOS is case 
sensitive, but want to make sure. So in my font map file, would I need to use 
Helvetica Neue Condensed Bold” vs. “helvetica neue condensed bold”, or would 
either one work fine?

Thanks,
Chris

 On Apr 30, 2015, at 2:45 AM, Sebastien Nouat sebastien.no...@livecode.com 
 wrote:
 
 Dear List Members,
 
 We are pleased to announce the release of LiveCode 6.7.5 RC 1 and 7.0.5 RC 1. 
 This release is a maintenance release which contains bug fixes for both 
 versions. The list of bugs fixed can be found in the Release Notes.
 
 * iOS Font Map *
 As some of you may have experienced, the font loading is affected by a 
 dramatic slowdown from iOS 8.1. That comes from iOS 8.1 itself, which cannot 
 handle font loading efficiently unless the exact PostScript name of the font 
 is used. To help with this, we introduced a font mapping system in the iOS 
 Standalone Settings (see the Release Notes for further information).
 
 * specialFolderPath of resources *
 A new specialFolderPath has been added for the Resources, which matches the 
 location of the files copied along the standalone engine for standalones, or 
 the location of the defaultstack, in the IDE. This comes in response to the 
 bug 14295 (more information is available in the docs and the Release Notes).
 
 * Xcode 6.3 and iOS 8.3 *
 Xcode 6.3 is now selectable, and required for saving a stack as an iOS 
 standalone application on Yosemite.
 Since Xcode 6.3 cannot be installed on Mac OS 10.9 (Mavericks), Xcode 6.2 and 
 iOS Simulator 8.2 are still supported; and will be as long as the AppStore 
 will accept apps created with iOS SDK 8.2.
 
 *Getting the Release*
 To get the release please select check for updates from the help menu in 
 the product or download the installer directly at: 
 http://downloads.livecode.com
 
 *6.7.5 RC 2 / 7.0.5 RC 2  *
 The following RC release is planned to happen next week.
 
 Warm regards,
 
 The LiveCode Team
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Release 6.7.5 RC 1 / 7.0.5 RC 1

2015-04-30 Thread Chris Sheffield
Mark,

Thank you for the explanation. Very helpful. I’m trying it out now. :)


 On Apr 30, 2015, at 12:39 PM, Mark Waddingham m...@livecode.com wrote:
 
 On 2015-04-30 20:32, Chris Sheffield wrote:
 
 First, how do we determine the PostScript names of fonts? The Release
 Notes say to reference Font Book, but I’m not sure that always shows
 PostScript names. For example, in one app I have a field that uses the
 font Helvetica Neue Condensed Bold. This is the name exactly as it
 appears in Font Book. However, in my stack, the font name is specified
 as “HelveticaNeue-CondensedBold”, and this works on the device. So
 which one is the PostScript name? And which one should I specify in
 the property inspector and the name of the font? Maybe what would make
 this easier is if we could see a sample font map file.
 
 You can find out the PostScript name of the font by using Font Book as 
 mentioned...
 
 1) Open up Font Book
 2) Go to menu Preview  Show Font Info
 3) Choose the font you want to inspect and the right hand pane will list the 
 PostScript name at the top
 
 Second, in the font mapping file, should the font names be enclosed in 
 quotes?
 
 No. The form is:
 
 LiveCode Name=PostScript Name
 
 e.g.
 
 Abadi MT Condensed Extra Bold=AbadiMT-CondensedExtraBold
 
 There is a complete fontmap file containing all fonts included in iOS 8 used 
 by default when you build an iOS standalone. You can find this by opening up 
 the LiveCode.app package and looking in:
  Contents  Tools  Runtime  Device-8_3
 
 Third, is the font mapping case sensitive? I’m assuming so, since iOS
 is case sensitive, but want to make sure. So in my font map file,
 would I need to use Helvetica Neue Condensed Bold” vs. “helvetica
 neue condensed bold”, or would either one work fine?
 
 The LiveCode Name is case-insensitive, the PostScript name is case-sensitive. 
 (CoreText is case-sensitive, but LiveCode isn't).
 
 Warmest Regards,
 
 Mark.
 
 -- 
 Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
 LiveCode: Everyone can create apps
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: New Way To Deal With Custom Fonts on iOS?

2015-04-14 Thread Chris Sheffield
Scott,

Could this possibly be related to this issue bug 14116 
http://quality.runrev.com/show_bug.cgi?id=14116?

Mark W. stated in a comment there that the screen loading times may have 
something to do with a change in the way that fonts were handled between LC 6.6 
and LC 6.7. I wonder if the issue you described is related somehow. Maybe it’s 
also caused by this change to using CoreText in iOS. Specifically, see his 
comment from February 27.

Chris



 On Apr 14, 2015, at 1:27 AM, Scott Rossi sc...@tactilemedia.com wrote:
 
 Hi All:
 
 I just spent two hours with a colleague trying to track down why a custom
 font wasn't rendering correctly on iOS, and apparently it seems that
 something changed with either the way LiveCode 7 or iOS 8 handles font
 names.
 
 It used to be that grabbing the installed name of a font on iOS was all
 that was needed to get a custom font to work, but now it seems one has to
 manually combine the font name and any desired style/s into a string
 separated by a dash:
 
 Installed name = American Typewriter Condensed Bold
 becomes --- AmericanTypewriter-CondensedBold
 
 I know about the fontStyles function, but that only appears to return
 available styles for font, it doesn't return a properly formatted fontName.
 
 Looking up font related terms/issues in the docs, forums, and mail list I
 haven't seen any reference to this anywhere.  Is this documented, and even
 more importantly, is there a function or script to automate this so we
 don't have to maintain a stored list of styles and compare/replace words
 in the font name?
 
 I'm also worried about what caused this change: is this a LiveCode change
 or an iOS change?  An iOS change would seem to mean that we need to code
 around the system version to handle older versions of iOS.
 
 Thanks for any info/advice here.
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

iOS splash screen and app load times

2015-03-27 Thread Chris Sheffield
The splash screen and load times of iOS apps when building an app with LC 6.7+ 
are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app 
updates to two apps in order to add 64-bit support, so obviously we need to use 
the newer version of LC. But these load times are getting out of hand. I just 
had a tester report that for one of our apps, the splash screen displays for a 
full 28 seconds, at which point we have a “loading” indicator that displays 
while the first card is set up, and then another almost a full minute for the 
first main card to appear. In the same app, built with LC 6.6.5, it takes a 
fraction of that time. Probably only a couple seconds for the splash screen and 
maybe 3 or 4 seconds with the loading indicator. So what gives? This tester is 
running the app on an iPad 3. We’ve always struggled a bit with the iPad 3 
(something to do with the hardware itself if I remember correctly), but we’ve 
never had speeds quite that slow. Not even close to that slow. There’s no way 
we can release this app this way. Something definitely changed between LC 6.6.5 
and LC 6.7.

This issue really needs to be fixed, and asap in my opinion. It’s been reported 
here on the list before. I don’t remember by whom. Does anyone know if a bug 
ticket has actually been created for it? If not, I’ll create one.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS splash screen and app load times

2015-03-27 Thread Chris Sheffield
Okay, probably should have looked before I posted. :-)

I found this ticket (if anyone else is interested) 
http://quality.runrev.com/show_bug.cgi?id=14116. According to Mark W it may be 
due to a font issue. However, someone tried Mark’s suggestion regarding fonts 
and it didn’t seem to make much difference. I will probably give it a go and 
provide my feedback on the ticket.


 On Mar 27, 2015, at 11:21 AM, Chris Sheffield cs_livec...@icloud.com wrote:
 
 The splash screen and load times of iOS apps when building an app with LC 
 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working 
 on app updates to two apps in order to add 64-bit support, so obviously we 
 need to use the newer version of LC. But these load times are getting out of 
 hand. I just had a tester report that for one of our apps, the splash screen 
 displays for a full 28 seconds, at which point we have a “loading” indicator 
 that displays while the first card is set up, and then another almost a full 
 minute for the first main card to appear. In the same app, built with LC 
 6.6.5, it takes a fraction of that time. Probably only a couple seconds for 
 the splash screen and maybe 3 or 4 seconds with the loading indicator. So 
 what gives? This tester is running the app on an iPad 3. We’ve always 
 struggled a bit with the iPad 3 (something to do with the hardware itself if 
 I remember correctly), but we’ve never had speeds quite that slow. Not even 
 close to that slow. There’s no way we can release this app this way. 
 Something definitely changed between LC 6.6.5 and LC 6.7.
 
 This issue really needs to be fixed, and asap in my opinion. It’s been 
 reported here on the list before. I don’t remember by whom. Does anyone know 
 if a bug ticket has actually been created for it? If not, I’ll create one.
 
 Thanks,
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Oops... I've made a mistake..:-(

2015-03-17 Thread Chris Sheffield
John,

You can download Xcode 6.2 in order to be able to install your apps onto your 
devices. LiveCode does not support using Xcode 6.2 for development/building 
quite yet, but I’m sure it will soon. So just continue to keep Xcode 6.1 around 
for that purpose for now. Only fire up Xcode 6.2 when you want to actually 
install your apps.

Just a note. If you’ve installed Xcode through the Mac App Store, you can 
update that copy to 6.2, then just go into Apple’s Dev Center, log in, find the 
“Additional Downloads” link (I don’t recall the exact name of it), and download 
a copy of Xcode 6.1. Or do the opposite. Don’t update your Mac App Store copy, 
and instead go and manually download and install Xcode 6.2.

Hopefully that makes sense. :-)

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Mar 17, 2015, at 11:08 AM, John Dixon dixo...@hotmail.co.uk wrote:
 
 I updated my mini ipad and iphone 5s to iOS 8.2... now I cannot get an LC app 
 onto these devices..:-( Does anyone know when liveCode will be able to deal 
 with iOS 8.2 ?
 
 Dixie
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Oops... I've made a mistake..:-(

2015-03-17 Thread Chris Sheffield
Correct.

You should still be able to use Xcode 6.2 to install your apps on your devices 
running iOS 8.2, though, even though you’re using Xcode 6.1.1 to build with. 
Just fire up Xcode 6.2 after building your app, open up Window - Devices, and 
install your app from there.

You can also use Monte’s mergTestApp if you have that. It will continue to 
install apps (straight from LiveCode) on devices running a newer version of 
iOS. Works great. Build and install with one click. :-)


 On Mar 17, 2015, at 11:40 AM, John Dixon dixo...@hotmail.co.uk wrote:
 
 Chris...
 
 What is happening is this... I can build a standalone with LC  Xcode 6.1.1, 
 no problem... but it will not load onto the ipad or iphone since they are 
 running iOS 8.2
 
 xCode 6.2 is not recognised as a valid SDK by liveCode
 
 Dixie
 
 
 John,
 
 You can download Xcode 6.2 in order to be able to install your apps onto 
 your devices. LiveCode does not support using Xcode 6.2 for 
 development/building quite yet, but I’m sure it will soon. So just continue 
 to keep Xcode 6.1 around for that purpose for now. Only fire up Xcode 6.2 
 when you want to actually install your apps.
 
 Just a note. If you’ve installed Xcode through the Mac App Store, you can 
 update that copy to 6.2, then just go into Apple’s Dev Center, log in, find 
 the “Additional Downloads” link (I don’t recall the exact name of it), and 
 download a copy of Xcode 6.1. Or do the opposite. Don’t update your Mac App 
 Store copy, and instead go and manually download and install Xcode 6.2.
 
 Hopefully that makes sense. :-)
 
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 On Mar 17, 2015, at 11:08 AM, John Dixon dixo...@hotmail.co.uk wrote:
 
 I updated my mini ipad and iphone 5s to iOS 8.2... now I cannot get an LC 
 app onto these devices..:-( Does anyone know when liveCode will be able to 
 deal with iOS 8.2 ?
 
 Dixie
   
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: 64-bit

2015-03-12 Thread Chris Sheffield
Alain,

Currently an app built with 64-bit support *does not* install/run on an iPad 1. 
I’ve been dealing with this myself. It’s not anything specific to LiveCode, 
however. For example, apps built with Xcode have the same issue. I don’t know 
if there’s a way to “force” it to work, or not. I haven’t discovered one.

There is already a ticket submitted for the issue here 
http://quality.runrev.com/show_bug.cgi?id=14794. I don’t know if it’s possible 
to build one standalone for all devices still or not (this would be ideal), as 
it seems to be something with the Xcode tools themselves. At the very least, I 
asked for an option in the standalone settings to build for 32-bit only, thus 
allowing us to continue testing on the iPad 1.

It is my understanding that this is only an issue with testing apps. When an 
app is submitted to the app store, it will still be able to be installed on an 
iPad 1, even though it’s built with 64-bit support. Apple supposedly does 
something on their end to make this possible.

Hopefully this helps a bit.

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Mar 12, 2015, at 7:41 AM, Alain Vezina alain.vez...@logilangue.com wrote:
 
 Hi all,
 
 If I am right, LC 7.0.3 it’s a 64-bit standalone maker.
 Does it contain also a 32-bit? If not, can we run a 64-bit app on an iPad of 
 first generation (iOS 5.1.1) ?
 
 Regards
 
 Alain Vezina
 Directeur, Logilangue
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Release: LiveCode 8.0.0 DP 1

2015-03-12 Thread Chris Sheffield
Looks like there’s no commercial edition available. Is this community-only for 
now?

 On Mar 12, 2015, at 12:16 PM, Fraser Gordon fraser.gor...@livecode.com 
 wrote:
 
 Dear list members,
 
 *** Warning: this is an alpha release ***
 
 We are pleased to announce the release of LiveCode 8.0 DP 1. This release 
 brings a number of new features to the LiveCode platform:
 
 - A new language (LiveCode Builder) for extending LiveCode with new widgets 
 and engine-level commands and functions
 - IDE improvements, with a re-written property inspector and project browser 
 and a new dictionary
 - An “extension builder” IDE plugin for testing and packaging widgets and 
 libraries
 - The LiveCode Extension Store, for sharing community extensions
 
 This is a developer preview release and should be used with caution. As 
 always, please backup your stacks.
 
 Known issues with 8.0 DP 1:
 
 - The new property inspector lacks some properties present in the old 
 property inspector
 - The extension store pane of the extensions manager does not always load
 - The supplied widgets are examples and lack features and general robustness
 - The extension builder plugin “Test” feature fails if the widget being 
 tested is already installed - uninstalling the widget and restarting the IDE 
 should help
 - Widget icons do not appear in Android and iOS standalones as the 
 appropriate resources are not included in the standalone
 - All installed widgets are built into any standalones produced
 
 LiveCode 8 is in an early stage of development so we’d love to hear any 
 feedback you have on it. There are a number of features that we’d like to 
 implement but aren’t ready yet  and the existing features are subject to 
 change during development - we can’t guarantee that extensions written in DP1 
 will continue to work in later versions.
 
 Please report any bugs encountered on our Bugzilla at 
 http://quality.livecode.com/ 
 
 We have a forum available for discussing LiveCode Builder at 
 http://forums.livecode.com/viewforum.php?f=93
 
 
 Regards,
 The LiveCode Team
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: If you don't read the forums

2015-03-10 Thread Chris Sheffield
Thanks for the heads up. Would have never known about it otherwise…

 On Mar 10, 2015, at 11:45 AM, J. Landman Gay jac...@hyperactivesw.com wrote:
 
 Devs who have been working with LC for some time and who don't read the 
 forums may want to take a look at this thread and provide input:
 
 http://forums.livecode.com/viewtopic.php?f=66t=23490
 
 I think it is an important question which will affect the development of the 
 engine moving forward and, since I'm undecided, I'd like to read other 
 people's ideas about it.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: XCode 6.2 Building For iOS

2015-03-10 Thread Chris Sheffield
Usually when there’s a new release of Xcode that adds something major to the 
iOS SDK (Apple Watch support in this case), it requires a LiveCode update in 
order to work properly.

Really about all we can do is stick with Xcode 6.1.1 for now. I’m sure the team 
will have a new update out with Xcode 6.2 support asap.

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Mar 10, 2015, at 3:12 PM, J. Landman Gay jac...@hyperactivesw.com wrote:
 
 On 3/10/2015 3:02 PM, Mike Kerner wrote:
 Did I miss some bug report about XC 6.2 not being supported?  LC 6.6.5 and
 6.7.3 don't like it.
 
 
 They use the same file format. What doesn't work?
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: semi-OT: TestFlight.com beta testing closing

2015-02-27 Thread Chris Sheffield
Ralph,

Yes, it worked for me as well.

I haven’t filed a request yet. I thought I had. I’ll go ahead and do that today.


 On Feb 27, 2015, at 10:05 AM, Ralph DiMola rdim...@evergreeninfo.net wrote:
 
 Chris,
 
 I just got back to this and it work like a charm. Nice not to do the whole 
 ad-hoc thing. Just wanted to thank you for this!!! Did you put in a QCC 
 request to have RR put the key into the StoreEntitlements.xcent file? It is 
 not in 6.7.3.
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 
 -Original Message-
 From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
 Of Chris Sheffield
 Sent: Tuesday, January 27, 2015 1:53 PM
 To: How to use LiveCode
 Subject: Re: semi-OT: TestFlight.com beta testing closing
 
 Ralph,
 
 I think I got it to work. I created an app build using an App Store 
 distribution profile, not Ad Hoc, as Colin suggested. I also added the 
 following to my StoreEntitlements file:
 
 keybeta-reports-active/key
 true/
 
 This should go right before the closing /dict tag, if you’re just using a 
 text editor. I would recommend creating a copy of that file before modifying 
 it, just in case. After creating a build and uploading it, I no longer see 
 the beta entitlement warning, and I can turn on beta testing for that build. 
 Pretty cool. :)
 
 So it seems as though RunRev simply need to add this to the entitlements file 
 in a future release of LiveCode. That should fix the issue for everyone going 
 forward.
 
 
 On Jan 27, 2015, at 9:51 AM, Ralph DiMola rdim...@evergreeninfo.net wrote:
 
 I'm trying to use the new TestFlight. I created a new distribution profile. 
 This is supposed to include the Beta entitlement. I refreshed Xcode and the 
 new profile appeared and was on the LC provisioning profile list. I selected 
 it and created a standalone. Uploaded via the application loader.
 On iTunes connect I see the dreaded To use TestFlight Beta Testing, build 
 1.326.1 must contain the correct beta entitlement. For more information, see 
 the FAQ. 
 
 The FAQ states To use the TestFlight app to test your prerelease build, it 
 must be signed with an App Store Distribution Provisioning profile that 
 includes the beta entitlement. New Distribution Provisioning profiles 
 generated in the iOS Developer Center will automatically contain the beta 
 entitlement.
 If you have an existing Distribution Provisioning Profile that was generated 
 before the launch of TestFlight Beta Testing, you must regenerate the 
 profile.
 
 Do I also have to add the 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-reports-active/keytrue/]]/Entitlements
  key to StoreEntitlements.xcent or Entitlements.xcent or both? Is there a 
 cookbook for this?
 
 MacBook Pro
 OSX 10.9.5
 Xcode 6.1.1
 LC 6.7.1
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 
 
 -Original Message-
 From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
 Behalf Of Chris Sheffield
 Sent: Tuesday, January 27, 2015 11:08 AM
 To: How to use LiveCode
 Subject: Re: semi-OT: TestFlight.com beta testing closing
 
 Mike,
 
 Yes, I found HockeyApp yesterday as well. Looks very similar to TestFlight. 
 We’ll probably end up giving that a go for now.
 
 Thanks,
 Chris
 
 On Jan 26, 2015, at 3:09 PM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 There is also hockeyApp, but I'm not aware of anyone trying to make 
 it work with LC
 
 On Mon, Jan 26, 2015 at 3:38 PM, Chris Sheffield 
 cs_livec...@icloud.com
 wrote:
 
 Thanks, Colin. This may help.
 
 In the Runtime folder of the LiveCode application bundle, if you 
 drill down into iOS - Device-[whatever], there is an Entitlements.xcent 
 file.
 I’m assuming this is where that same key could be added. However, 
 there’s also a StoreEntitlements.xcent, with the same contents as 
 Entitlements.xcent. So I’m not sure which one to make the change in.
 Maybe both? Does anyone know?
 
 At some point RunRev will need to update LC to support his, but in 
 the meantime, this may be a viable workaround.
 
 Thanks again.
 
 
 On Jan 26, 2015, at 12:33 PM, Colin Holgate co...@verizon.net wrote:
 
 With Adobe AIR you have added this to the app descriptor XML:
 
 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-re
 p orts-active/keytrue/]]/Entitlements
 
 That then ends up in the embedded provisioning profile. Not sure of 
 the
 steps for LiveCode.
 
 Test Flight’s URL is https://www.testflightapp.com/ 
 https://www.testflightapp.com/, but as you say, it closes on Feb 26th.
 If you have an HTTPS site you can post builds for your testers, but 
 those would just be from your list of 100, not from the Test Flight
 1000 external testers.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman

Re: semi-OT: TestFlight.com beta testing closing

2015-02-27 Thread Chris Sheffield
Hi Ralph,

I just added an enhancement request:

http://quality.runrev.com/show_bug.cgi?id=14706 
http://quality.runrev.com/show_bug.cgi?id=14706

Hopefully we'll see it in the next version of LC. :-)

 On Feb 27, 2015, at 10:05 AM, Ralph DiMola rdim...@evergreeninfo.net wrote:
 
 Chris,
 
 I just got back to this and it work like a charm. Nice not to do the whole 
 ad-hoc thing. Just wanted to thank you for this!!! Did you put in a QCC 
 request to have RR put the key into the StoreEntitlements.xcent file? It is 
 not in 6.7.3.
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 
 -Original Message-
 From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
 Of Chris Sheffield
 Sent: Tuesday, January 27, 2015 1:53 PM
 To: How to use LiveCode
 Subject: Re: semi-OT: TestFlight.com beta testing closing
 
 Ralph,
 
 I think I got it to work. I created an app build using an App Store 
 distribution profile, not Ad Hoc, as Colin suggested. I also added the 
 following to my StoreEntitlements file:
 
 keybeta-reports-active/key
 true/
 
 This should go right before the closing /dict tag, if you’re just using a 
 text editor. I would recommend creating a copy of that file before modifying 
 it, just in case. After creating a build and uploading it, I no longer see 
 the beta entitlement warning, and I can turn on beta testing for that build. 
 Pretty cool. :)
 
 So it seems as though RunRev simply need to add this to the entitlements file 
 in a future release of LiveCode. That should fix the issue for everyone going 
 forward.
 
 
 On Jan 27, 2015, at 9:51 AM, Ralph DiMola rdim...@evergreeninfo.net wrote:
 
 I'm trying to use the new TestFlight. I created a new distribution profile. 
 This is supposed to include the Beta entitlement. I refreshed Xcode and the 
 new profile appeared and was on the LC provisioning profile list. I selected 
 it and created a standalone. Uploaded via the application loader.
 On iTunes connect I see the dreaded To use TestFlight Beta Testing, build 
 1.326.1 must contain the correct beta entitlement. For more information, see 
 the FAQ. 
 
 The FAQ states To use the TestFlight app to test your prerelease build, it 
 must be signed with an App Store Distribution Provisioning profile that 
 includes the beta entitlement. New Distribution Provisioning profiles 
 generated in the iOS Developer Center will automatically contain the beta 
 entitlement.
 If you have an existing Distribution Provisioning Profile that was generated 
 before the launch of TestFlight Beta Testing, you must regenerate the 
 profile.
 
 Do I also have to add the 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-reports-active/keytrue/]]/Entitlements
  key to StoreEntitlements.xcent or Entitlements.xcent or both? Is there a 
 cookbook for this?
 
 MacBook Pro
 OSX 10.9.5
 Xcode 6.1.1
 LC 6.7.1
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 
 
 -Original Message-
 From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
 Behalf Of Chris Sheffield
 Sent: Tuesday, January 27, 2015 11:08 AM
 To: How to use LiveCode
 Subject: Re: semi-OT: TestFlight.com beta testing closing
 
 Mike,
 
 Yes, I found HockeyApp yesterday as well. Looks very similar to TestFlight. 
 We’ll probably end up giving that a go for now.
 
 Thanks,
 Chris
 
 On Jan 26, 2015, at 3:09 PM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 There is also hockeyApp, but I'm not aware of anyone trying to make 
 it work with LC
 
 On Mon, Jan 26, 2015 at 3:38 PM, Chris Sheffield 
 cs_livec...@icloud.com
 wrote:
 
 Thanks, Colin. This may help.
 
 In the Runtime folder of the LiveCode application bundle, if you 
 drill down into iOS - Device-[whatever], there is an Entitlements.xcent 
 file.
 I’m assuming this is where that same key could be added. However, 
 there’s also a StoreEntitlements.xcent, with the same contents as 
 Entitlements.xcent. So I’m not sure which one to make the change in.
 Maybe both? Does anyone know?
 
 At some point RunRev will need to update LC to support his, but in 
 the meantime, this may be a viable workaround.
 
 Thanks again.
 
 
 On Jan 26, 2015, at 12:33 PM, Colin Holgate co...@verizon.net wrote:
 
 With Adobe AIR you have added this to the app descriptor XML:
 
 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-re
 p orts-active/keytrue/]]/Entitlements
 
 That then ends up in the embedded provisioning profile. Not sure of 
 the
 steps for LiveCode.
 
 Test Flight’s URL is https://www.testflightapp.com/ 
 https://www.testflightapp.com/, but as you say, it closes on Feb 26th.
 If you have an HTTPS site you can post builds for your testers, but 
 those would just be from your list of 100, not from the Test Flight
 1000 external testers.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe

Re: RELEASE 6.7.3 / 7.0.3

2015-02-26 Thread Chris Sheffield
Actually, in this case it turned out to be related to the mergExt externals 
(sorry, Monte). An error occurs when building the app *only* if these externals 
are included (this is LC 6.7.3 and 7.0.3 only; LC 6.7.2 builds just fine). So 
I’m not sure if there is an actual bug in LC or if there’s a problem with the 
externals or what. I just submitted a new report with a sample stack. We’ll see 
what they say.

http://quality.runrev.com/show_bug.cgi?id=14694 
http://quality.runrev.com/show_bug.cgi?id=14694

Chris

 On Feb 26, 2015, at 9:01 AM, Dave Kilroy d...@applicationinsight.com wrote:
 
 Hi Chris, sounds like you may be experiencing one of these bugs:
 
 This bug (related to sqlite external)
 http://quality.runrev.com/show_bug.cgi?id=14675
 
 Or this one (related to revzip)
 http://quality.runrev.com/show_bug.cgi?id=14625
 
 In both cases the trick is ensure that the minimum iOS version is set to
 6.1 or later  (or an earlier version, but no later...). I only experienced
 this bug in 6.7.2 stable, the rc versions were fine...
 
 Kind regards
 
 Dave
 
 
 
 
 
 -
 Some are born coders, some achieve coding, and some have coding thrust upon 
 them. - William Shakespeare  Hugh Senior
 
 --
 View this message in context: 
 http://runtime-revolution.278305.n4.nabble.com/RELEASE-6-7-3-7-0-3-tp4689336p4689345.html
 Sent from the Revolution - User mailing list archive at Nabble.com.
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: RELEASE 6.7.3 / 7.0.3

2015-02-26 Thread Chris Sheffield
Ben,

Sorry to be the bearer of bad news, but I get the following error when trying 
to build an iOS standalone with 6.7.3:

https://dl.dropboxusercontent.com/u/23640711/iOS_build_error.png 
https://dl.dropboxusercontent.com/u/23640711/iOS_build_error.png

I was anxious to try 6.7.3 because of an issue I was having where apps built 
with 6.7.2 would not run on an iPad 1. Now I’m getting this issue, which does 
not occur with 6.7.2. Same app, same build settings.

I will go ahead and file a bug report. Anyone else having this problem?

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Feb 26, 2015, at 4:32 AM, Benjamin Beaumont b...@livecode.com wrote:
 
 Dear List Members,
 
 We're pleased to announce the release of LiveCode 6.7.3 and 7.0.3. This
 release is a maintenance release that contains one primary fix to the
 externals issue in iOS 64 bit standalones. We chose to skip 7.0.2 GM to
 keep the 6.7.x and 7.0.x series in sync.
 
 *Getting the Release*
 To get the release please select check for updates from the help menu
 in the product or download the installer directly at:
 http://downloads.livecode.com
 
 *6.7.4 / 7.0.4*
 The next maintenance builds of these releases will be made public in the
 coming days
 
 Warm regards,
 
 The LiveCode Team
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Best way to get started in mobile (mainly iOS) development?

2015-02-26 Thread Chris Sheffield
+1 on this. Both are excellent tools for mobile development, iOS in particular.

 On Feb 26, 2015, at 11:35 AM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 Spend a little bit more money and get TMControl2 from Scott and if you
 don't already have it, get Monte's external pacakge.

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


iOS 64-bit support and 1st Gen iPad

2015-02-19 Thread Chris Sheffield
Got a question I’m hoping someone can answer. I’ve done some research, but 
can’t find what I’m looking for.

With LC 6.7.2, we gained 64-bit support for iOS apps. It seems to include 
32-bit support as well, since I can install and run an app on my 1st Gen iPad 
mini running iOS 8.1.3. However, we are also in need of still supporting the 
1st Gen iPad (if at all possible), running iOS 5.1.1. I can’t seem to get my 
app to install on that device, no matter what I try (Xcode, iTunes, TestFlight, 
other testing service, etc.). From Xcode, I get a message that apps that 
include 64-bit architecture cannot be installed with Xcode on devices running 
anything older than iOS 6.0. But the message also suggests that installing on a 
1st Gen iPad will still be supported through the App Store, although it’s a 
little vague. But if that’s the case, how in the world do we test our apps 
before going live with them!?

So, is anyone out there still trying to support the iPad 1? If so, have you 
been able to get an app installed after building it with LC 6.7.2? *Should* 
this work? Is there perhaps a bug of some kind in LC? Just trying to figure out 
what’s going on exactly. If we have to, we can probably drop iPad 1 support, 
since users would still be able to download the older version of the app 
through the app store, but that means no more updates for that device…

Thanks,
Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: semi-OT: TestFlight.com beta testing closing

2015-01-27 Thread Chris Sheffield
Ralph,

I think I got it to work. I created an app build using an App Store 
distribution profile, not Ad Hoc, as Colin suggested. I also added the 
following to my StoreEntitlements file:

keybeta-reports-active/key
true/

This should go right before the closing /dict tag, if you’re just using a 
text editor. I would recommend creating a copy of that file before modifying 
it, just in case. After creating a build and uploading it, I no longer see the 
beta entitlement warning, and I can turn on beta testing for that build. Pretty 
cool. :)

So it seems as though RunRev simply need to add this to the entitlements file 
in a future release of LiveCode. That should fix the issue for everyone going 
forward.


 On Jan 27, 2015, at 9:51 AM, Ralph DiMola rdim...@evergreeninfo.net wrote:
 
 I'm trying to use the new TestFlight. I created a new distribution profile. 
 This is supposed to include the Beta entitlement. I refreshed Xcode and the 
 new profile appeared and was on the LC provisioning profile list. I selected 
 it and created a standalone. Uploaded via the application loader.
 On iTunes connect I see the dreaded To use TestFlight Beta Testing, build 
 1.326.1 must contain the correct beta entitlement. For more information, see 
 the FAQ. 
 
 The FAQ states To use the TestFlight app to test your prerelease build, it 
 must be signed with an App Store Distribution Provisioning profile that 
 includes the beta entitlement. New Distribution Provisioning profiles 
 generated in the iOS Developer Center will automatically contain the beta 
 entitlement.
 If you have an existing Distribution Provisioning Profile that was generated 
 before the launch of TestFlight Beta Testing, you must regenerate the 
 profile.
 
 Do I also have to add the 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-reports-active/keytrue/]]/Entitlements
  key to StoreEntitlements.xcent or Entitlements.xcent or both? Is there a 
 cookbook for this?
 
 MacBook Pro
 OSX 10.9.5
 Xcode 6.1.1
 LC 6.7.1
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 
 
 -Original Message-
 From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
 Of Chris Sheffield
 Sent: Tuesday, January 27, 2015 11:08 AM
 To: How to use LiveCode
 Subject: Re: semi-OT: TestFlight.com beta testing closing
 
 Mike,
 
 Yes, I found HockeyApp yesterday as well. Looks very similar to TestFlight. 
 We’ll probably end up giving that a go for now.
 
 Thanks,
 Chris
 
 On Jan 26, 2015, at 3:09 PM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 There is also hockeyApp, but I'm not aware of anyone trying to make it 
 work with LC
 
 On Mon, Jan 26, 2015 at 3:38 PM, Chris Sheffield 
 cs_livec...@icloud.com
 wrote:
 
 Thanks, Colin. This may help.
 
 In the Runtime folder of the LiveCode application bundle, if you 
 drill down into iOS - Device-[whatever], there is an Entitlements.xcent 
 file.
 I’m assuming this is where that same key could be added. However, 
 there’s also a StoreEntitlements.xcent, with the same contents as 
 Entitlements.xcent. So I’m not sure which one to make the change in. 
 Maybe both? Does anyone know?
 
 At some point RunRev will need to update LC to support his, but in 
 the meantime, this may be a viable workaround.
 
 Thanks again.
 
 
 On Jan 26, 2015, at 12:33 PM, Colin Holgate co...@verizon.net wrote:
 
 With Adobe AIR you have added this to the app descriptor XML:
 
 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-rep
 orts-active/keytrue/]]/Entitlements
 
 That then ends up in the embedded provisioning profile. Not sure of 
 the
 steps for LiveCode.
 
 Test Flight’s URL is https://www.testflightapp.com/ 
 https://www.testflightapp.com/, but as you say, it closes on Feb 26th.
 If you have an HTTPS site you can post builds for your testers, but 
 those would just be from your list of 100, not from the Test Flight 
 1000 external testers.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 
 --
 On the first day, God created the heavens and the Earth On the second 
 day, God created the oceans.
 On the third day, God put the animals on hold for a few hours,
  and did a little diving.
 And God said, This is good.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

Re: semi-OT: TestFlight.com beta testing closing

2015-01-27 Thread Chris Sheffield
Ralph,

At this point your guess is as good as mine. I’m not totally sure how to make 
it work. Haven’t had a chance to try it yet. If someone from RunRev happens to 
see this and wants to chime in, that would be great. I am planning on filing a 
bug/enhancement request about this, if no one has done it already.

I do know that you wouldn’t do it exactly like this, however. As Colin stated, 
this is how it’s done for Adobe AIR. You wouldn’t use a CDATA block for 
LiveCode, for example.

I’ve got some time today. I’ll play around with it a bit and see what I can 
figure out. I’ll let you know.

Chris

 On Jan 27, 2015, at 9:51 AM, Ralph DiMola rdim...@evergreeninfo.net wrote:
 
 Do I also have to add the 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-reports-active/keytrue/]]/Entitlements
  key to StoreEntitlements.xcent or Entitlements.xcent or both? Is there a 
 cookbook for this?

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: semi-OT: TestFlight.com beta testing closing

2015-01-27 Thread Chris Sheffield
Mike,

Yes, I found HockeyApp yesterday as well. Looks very similar to TestFlight. 
We’ll probably end up giving that a go for now.

Thanks,
Chris

 On Jan 26, 2015, at 3:09 PM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 There is also hockeyApp, but I'm not aware of anyone trying to make it work
 with LC
 
 On Mon, Jan 26, 2015 at 3:38 PM, Chris Sheffield cs_livec...@icloud.com
 wrote:
 
 Thanks, Colin. This may help.
 
 In the Runtime folder of the LiveCode application bundle, if you drill
 down into iOS - Device-[whatever], there is an Entitlements.xcent file.
 I’m assuming this is where that same key could be added. However, there’s
 also a StoreEntitlements.xcent, with the same contents as
 Entitlements.xcent. So I’m not sure which one to make the change in. Maybe
 both? Does anyone know?
 
 At some point RunRev will need to update LC to support his, but in the
 meantime, this may be a viable workaround.
 
 Thanks again.
 
 
 On Jan 26, 2015, at 12:33 PM, Colin Holgate co...@verizon.net wrote:
 
 With Adobe AIR you have added this to the app descriptor XML:
 
 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-reports-active/keytrue/]]/Entitlements
 
 That then ends up in the embedded provisioning profile. Not sure of the
 steps for LiveCode.
 
 Test Flight’s URL is https://www.testflightapp.com/ 
 https://www.testflightapp.com/, but as you say, it closes on Feb 26th.
 If you have an HTTPS site you can post builds for your testers, but those
 would just be from your list of 100, not from the Test Flight 1000 external
 testers.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 
 -- 
 On the first day, God created the heavens and the Earth
 On the second day, God created the oceans.
 On the third day, God put the animals on hold for a few hours,
   and did a little diving.
 And God said, This is good.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: semi-OT: TestFlight.com beta testing closing

2015-01-27 Thread Chris Sheffield
Interesting you used the App Store profile. I didn’t think that worked, so I’ve 
used an Ad Hoc profile when I’ve tried it. I thought an app store distribution 
profile was strictly for that, the App Store. So your testers can download the 
build just fine? No problems installing and running on devices?


 On Jan 27, 2015, at 9:59 AM, Colin Holgate co...@verizon.net wrote:
 
 According to what you say Apple say, you would think the provisioning would 
 include the entitlements. One thing though, did you do Ad Hoc or App Store? 
 For an AIR app I have in Test Flight I used the App Store version.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

semi-OT: TestFlight.com beta testing closing

2015-01-26 Thread Chris Sheffield
Just thought I’d throw this out there. Sounds like Apple is killing the 
TestFlight.com http://testflight.com/ beta testing site in favor of their 
newer TestFlight service.  
http://www.idownloadblog.com/2015/01/26/apple-closing-old-beta-testing-test-flight/
 
http://www.idownloadblog.com/2015/01/26/apple-closing-old-beta-testing-test-flight/

Kind of cruddy, imo. Especially because Apple’s new version of the service only 
supports devices running iOS 8+, which means no more testing apps on older 
devices, or even on newer devices running older versions of iOS. Their 
TestFlight app won’t even install unless iOS 8 is installed on the device. In 
the education market, we need to be able to test different configurations. I 
was kind of hoping they would leave this service running a bit longer. We may 
have to look for something else.

Does anyone know of other beta testing services that work similar to TestFlight?

Also, the last time I checked into using TestFlight in iTunes Connect, I could 
not get a LiveCode-built app to work correctly. I kept getting a warning about 
missing entitlements. Does anyone know if this is fixed yet? I haven’t tried it 
recently.

Thanks,
Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: semi-OT: TestFlight.com beta testing closing

2015-01-26 Thread Chris Sheffield
Thanks, Colin. This may help.

In the Runtime folder of the LiveCode application bundle, if you drill down 
into iOS - Device-[whatever], there is an Entitlements.xcent file. I’m 
assuming this is where that same key could be added. However, there’s also a 
StoreEntitlements.xcent, with the same contents as Entitlements.xcent. So I’m 
not sure which one to make the change in. Maybe both? Does anyone know?

At some point RunRev will need to update LC to support his, but in the 
meantime, this may be a viable workaround.

Thanks again.


 On Jan 26, 2015, at 12:33 PM, Colin Holgate co...@verizon.net wrote:
 
 With Adobe AIR you have added this to the app descriptor XML:
 
 Entitlements![CDATA[keyget-task-allow/keyfalse/keybeta-reports-active/keytrue/]]/Entitlements
 
 That then ends up in the embedded provisioning profile. Not sure of the steps 
 for LiveCode.
 
 Test Flight’s URL is https://www.testflightapp.com/ 
 https://www.testflightapp.com/, but as you say, it closes on Feb 26th. If 
 you have an HTTPS site you can post builds for your testers, but those would 
 just be from your list of 100, not from the Test Flight 1000 external testers.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

plugin stack automatically saving in new file format

2014-12-18 Thread Chris Sheffield
I have a custom plugin stack that I use to quickly open frequently used stacks. 
It has a “save this stack” command in its closeStack handler. If I’m working in 
LC 7.0+ the stack is saving with the new file format, and therefore won’t open 
in pre-7.0 versions of LiveCode. I though once a stack was saved in a legacy 
format, it would stay in that format. Is that not the case? Is there any way to 
prevent the file format change when saving a stack?

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: plugin stack automatically saving in new file format

2014-12-18 Thread Chris Sheffield
Excellent. Thank you, and thanks to Mike as well. I’ll implement that in my 
code.

 On Dec 18, 2014, at 2:39 PM, Klaus major-k kl...@major-k.de wrote:
 
 Hi Chris,
 
 Am 18.12.2014 um 21:30 schrieb Chris Sheffield cs_livec...@icloud.com:
 
 I have a custom plugin stack that I use to quickly open frequently used 
 stacks. It has a “save this stack” command in its closeStack handler. If I’m 
 working in LC 7.0+ the stack is saving with the new file format, and 
 therefore won’t open in pre-7.0 versions of LiveCode. I though once a stack 
 was saved in a legacy format, it would stay in that format. Is that not the 
 case? Is there any way to prevent the file format change when saving a stack?
 
 I think the stackfileversion global property will help here!
 
 Do something like this:
 ...
 ## Save current stackfileversion value:
 put the stackfileversion into tOldSFV
 
 ## See dictionary for other possible values
 set the stackfileversion to 5.5
 save this stack
 
 ## Restore old value:
 set the stackfileversion to tOldSFV
 ...
 
 Thanks,
 Chris
 
 Best
 
 Klaus
 
 --
 Klaus Major
 http://www.major-k.de
 kl...@major-k.de
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: [OT] OSX 10.9

2014-11-07 Thread Chris Sheffield
Peter,

If possible, simply log in to the Mac app store and go to Purchases. It should 
be listed there. If not, it may be possible to download it directly from the 
Mac Dev Center.

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Nov 7, 2014, at 12:03 PM, Peter Haworth p...@lcsql.com wrote:
 
 Trying to get hold of a copy of OSX 10.9 but all I can find now is 10.10.
 Anyone know of a place I can get 10.9?
 Pete
 lcSQL Software http://www.lcsql.com
 Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
 SQLiteAdmin http://www.lcsql.com/sqliteadmin.html
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: [OT] OSX 10.9

2014-11-07 Thread Chris Sheffield
Hmm, if that’s the case, I’m not really sure. When I log into the Mac Dev 
Center, I see a button to download 10.9, which jumps me to the Mac App Store, 
but that may only be because I already have in the past. It used to be that you 
could go to the Other Downloads section and find disk images for past versions 
of OS X, but I don’t think those are even available anymore. The 10.9.x updates 
are all there, but not the full install that I can see…


 On Nov 7, 2014, at 2:28 PM, Peter Haworth p...@lcsql.com wrote:
 
 Thanks Roger and Chris.  I should explain, I'm still on 10.7.4 and looking
 to upgrade to 10.9, never got the update for 10.8 or 10.9.  Now that 10.10
 is out, I don;t see anything except that on the App Store but I may not be
 looking hard enough.
 
 Pete
 lcSQL Software http://www.lcsql.com
 Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
 SQLiteAdmin http://www.lcsql.com/sqliteadmin.html
 
 On Fri, Nov 7, 2014 at 11:45 AM, Chris Sheffield cmsheffi...@icloud.com
 wrote:
 
 Peter,
 
 If possible, simply log in to the Mac app store and go to Purchases. It
 should be listed there. If not, it may be possible to download it directly
 from the Mac Dev Center.
 
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 On Nov 7, 2014, at 12:03 PM, Peter Haworth p...@lcsql.com wrote:
 
 Trying to get hold of a copy of OSX 10.9 but all I can find now is 10.10.
 Anyone know of a place I can get 10.9?
 Pete
 lcSQL Software http://www.lcsql.com
 Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
 SQLiteAdmin http://www.lcsql.com/sqliteadmin.html
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Major Bug in 6.7?

2014-11-04 Thread Chris Sheffield
I’ve also seen this happen in the IDE, but I haven’t been able to figure out 
what triggers it. Scary that it’s getting passed on to standalones. Strangely 
enough, if I right/ctrl-click on the LC icon in the Dock, and select Quit, LC 
closes normally. I don’t have to force quit. Wonder if a standalone will quit 
the same way?

I’ll keep a closer eye on it and see if I can figure out exactly what’s causing 
the behavior.

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Nov 4, 2014, at 2:01 PM, Chipp Walters ch...@chipp.com wrote:
 
 When building a standalone, command-Q *or* selecting *Quit* from the
 menubar won’t quit the app. Try it in a simple stack:
 
   1. Create Stack
   2. Save as standalone
   3. Launch and try to Quit
 
 I’ve tested in earlier versions of LC and it works as expected. In 6.7 it
 seems *NOT* to work.
 
 Chipp Walters
 ​
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

iOS beta testing with Apple's revamped TestFlight

2014-10-24 Thread Chris Sheffield
I’ve been trying to figure this out this morning and thought I would pass on 
what I’ve learned in case anyone else is interested.

First, there is an enhancement request for LiveCode here Bug 13716 
http://quality.runrev.com/show_bug.cgi?id=13716, which requests adding a 
separate version string to the info.plist file. Right now, the version string 
specified in the iOS standalone settings is used in the info.plist file for 
both CFBundleVersion and CFBundleShortVersionString. The first one should be 
used to include a build number (i.e. 1.2.0.5), while the second should be used 
to specify the new version of your app, as it should appear in the App Store 
(i.e. 1.2). The request asks that a second field be added to the standalone 
settings so we can specify two different version strings. This appears to be 
necessary in order to effectively take advantage of the new TestFlight 
features. You can work around this now by explicitly setting a value for 
CFBundleVersion in the settings.plist template file before building your app 
(just be sure to make a copy of the file before editing it). Kind of a pain, 
but it works.

Second, you must use an App Store distribution profile when building your app. 
The new TestFlight doesn’t seem to work with anything else. In fact, you can’t 
even upload your app via Application Loader. Also, it appears you need a 
profile that was created *after* the launch of TestFlight Beta Testing. If you 
have an older one, you have to regenerate it. Although, I have done this and I 
still see a message in iTunes Connect that my build is missing the correct beta 
entitlement. So I’m not sure if there’s something that needs to be done in 
LiveCode or what. Possibly another entry added to info.plist? I’ll check into 
this a bit more.

Third, as far as I can tell, the new TestFlight requires devices running iOS 8 
or newer. You have to download the new TestFlight app from the App Store, which 
will only install on these devices. Not sure why this is required. Would be 
nice if we could at least continue using iOS 7.x devices for beta testing, but 
that’s Apple for you…

I’m still working to figure some of this out, but, like I said, just thought 
I’d pass on some of this info in case it will help others. Of course, if you 
plan to just continue using the existing TestFlight service at 
testflightapp.com, then you can completely disregard this message. :-) 
(Although I’m not sure how much longer that service will continue. Anyone know?)

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS beta testing with Apple's revamped TestFlight

2014-10-24 Thread Chris Sheffield
Colin, yes, that probably would work just fine. It’s just a little cleaner in 
Apple’s TestFlight if you can specify a separate build number, in my opinion. 
Maybe it’s just me. :-)


 On Oct 24, 2014, at 1:41 PM, Colin Holgate co...@verizon.net wrote:
 
 Google Play has a weirdness where if you’re using expansion packs you have to 
 update the version each time you revise the expansion pack (you’re unlikely 
 to get it right the first time). The easiest solution to the problem is to 
 not mind that your first version in the store is something like 1.0.6 instead 
 of 1.0.0.
 
 Would that approach mean not having to add a build number to LiveCode?
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

iOS apps - speed difference between LC 6.6.x and 6.7

2014-10-07 Thread Chris Sheffield
I apologize if someone has brought this up before. I don’t recall.

I’m working on an update to an app and have switched over to using LC 6.7. 
Apart from having to change a line of code to get in-app purchases working 
correctly (new syntax), I’m noticing a speed difference. After building the app 
and running on a device (iPad Air), the app is just plain slower all around. 
The splash screen stays displayed longer, transitions (visual effects) are 
slower, etc. Not a lot slower, but enough that I notice it. I don’t see these 
issues when building the app with LC 6.6.4.

Has anyone else noticed this? I’ll take a closer look at the release notes to 
see if something has changed, but I wanted to check here to see if anyone else 
has had the same experience.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Using The iOS 8 Simulator

2014-10-07 Thread Chris Sheffield
Terry,

Go download 6.6.4 RC 2 from downloads.livecode.com. It's supposed to fix the 
simulator issues. It was announced earlier today.



 On Oct 7, 2014, at 8:35 PM, TERRY HASS terryh...@tdheng.com wrote:
 
 Hi list,
 
 OSX 10.9.5
 Xcode 6.0.1
 Livecode 6.6.4 RC1
 
 For the life of me, I haven't been able to simulate a stack (which works 
 perfectly in Xcode 5.1.1 and iOS 7 and below) in Xcode 6.0.1 and iOS 8. Even 
 though I start the simulator with iOS 8 selected, the simulator comes up 
 trying to work with iOS 7 and it's a no go from the start. I have been 
 banging my head against my iMac but that doesn't help much either.
 
 ANY help, suggestion or guidance to get Livecode and Xcode to play nice 
 together would be greatly appreciated.
 
 Thanks,
 Terry
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: RELEASE: LiveCode 6.6.4 RC1

2014-10-06 Thread Chris Sheffield
Dave,

Maybe you know this already, but I found with Xcode 6 it is now necessary to go 
in and set up the device simulators that you need for testing. Open Xcode, then 
open the Devices window from the Window menu. There might be some default ones, 
but you can click the + button to set up additional testing simulators. I found 
that once I did that, I was able to test in the simulator again. I still get an 
error message occasionally from LiveCode that says something about the 
simulator not booting properly, but if I’m patient for 20 or 30 seconds, it’ll 
eventually install and run the app.

Hopefully that’ll help.

Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Oct 2, 2014, at 8:26 PM, Dave Kilroy d...@applicationinsight.com wrote:
 
 Running Mavericks and using 6.6.4 and Xcode 6.0.1 I can't get anything to run
 on the iOS 8 simulator (simulated device of any size) - even a 'hello world'
 stack made purely in 6.6.4 fails
 
 However my 'hello world' and my current app-in-development seem to run fine
 on an iPad4 running iOS 8.0.2 (but have not done exhaustive tests yet...)
 
 Dave
 
 
 
 
 -
 Some are born coders, some achieve coding, and some have coding thrust upon 
 them. - William Shakespeare  Hugh Senior
 
 --
 View this message in context: 
 http://runtime-revolution.278305.n4.nabble.com/RELEASE-LiveCode-6-6-4-RC1-tp4684084p4684115.html
 Sent from the Revolution - User mailing list archive at Nabble.com.
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Chris Sheffield
Thunder not stolen at all. Thanks, Scott. I'm not working today so just haven't 
had a chance to make an announcement yet. So thanks taking care of it.

Chris


 On Oct 3, 2014, at 1:08 PM, Scott Rossi sc...@tactilemedia.com wrote:
 
 I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
 worked on together, Splat-O-Nym, is now available in Apple's App Store.
 https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
 
 
 The app helps kids learn synonyms and antonyms by splatting correct
 answers within a series of liquid-themed mini games.  I developed the
 app¹s UI, and Chris put the whole thing together in LiveCode for his
 company Read Naturally.
 
 A free lite version is also available.
 
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Chris Sheffield
Hi Peter. What Scott said. However, I will definitely suggest to my company 
that we consider adding English spellings.

Thanks for your interest.

Chris


 On Oct 3, 2014, at 6:38 PM, Peter W A Wood peterwaw...@gmail.com wrote:
 
 The game looks great. My daughter saw the webpage over my shoulder and wants 
 to play it. Does it exclusively use American spellings or is there an option 
 to use English spellings?
 
 Peter
 
 On 4 Oct 2014, at 05:22, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Thunder not stolen at all. Thanks, Scott. I'm not working today so just 
 haven't had a chance to make an announcement yet. So thanks taking care of 
 it.
 
 Chris
 
 
 On Oct 3, 2014, at 1:08 PM, Scott Rossi sc...@tactilemedia.com wrote:
 
 I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
 worked on together, Splat-O-Nym, is now available in Apple's App Store.
 https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
 
 
 The app helps kids learn synonyms and antonyms by splatting correct
 answers within a series of liquid-themed mini games.  I developed the
 app¹s UI, and Chris put the whole thing together in LiveCode for his
 company Read Naturally.
 
 A free lite version is also available.
 
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Problem/strange behavior with older version of Mergpop (2.0.7) and Retina screens?

2014-09-29 Thread Chris Sheffield
William,

I’ve run into this as well. I’m still not totally sure where the problem lies.

I don’t know how you’re saving your image, but in my case I am taking a 
screenshot. I finally got it to work correctly with:

export snapshot from this card to file [file_path] as PNG

Hopefully that’ll work for you as well.

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Sep 27, 2014, at 7:38 AM, William de Smet williamdes...@gmail.com wrote:
 
 Hi there,
 
 Yesterday I got an e-mail about a problem with one of my apps.
 I am trying to debug the problem now and maybe anyone can help me.
 
 In my app I use MergPop (MergExt) for saving an image.
 When putting my app through Xcode on my iPad the image is saved nicely
 using MergPop.
 But when I download the app from the Appstore (I never did before until
 today) only a part of the image is saved using MergPop.
 This is on a iPad 3 with retina screen with iOS 7. On a non Retina screen
 (iPad mini) with iOS 8 the behavior is normal and the entire image is saved.
 
 My app was uploaded to the App store in februari 2014 and today I noticed
 that MergPop was updated on 3/24/14.
 Does anyone recognize my problem. Is it due to an older version of Mergpop
 (2.0.7?) and retina screens?
 I also contacted Monty but he didn't respond yet..
 
 greetings,
 
 William
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

iOS app submission error - invalid segment alignment

2014-09-26 Thread Chris Sheffield
Has anyone run into this? Suddenly I’m getting this error when trying to upload 
a build with Application Loader. I’ve tried both AL 2.9.1 and 3.0 (actually, 
version 3.0 gives me a “redundant binary” error, but I think it’s a bug in AL 
itself). The strange thing is I created and uploaded a build for a different 
app just fine a week ago, using the same version of LC (6.6.3).

Thoughts?

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS app submission error - invalid segment alignment

2014-09-26 Thread Chris Sheffield
Colin,

I thought I saw your name on one of the forums where someone else (I believe a 
Flash Builder user) had reported this same issue.

I do have Xcode 6.0.1 installed, and I’ve made sure the command line tools are 
set to Xcode 6.0.1 in Xcode's Preferences - Locations (not sure if that has 
anything to do with it or not), but I’m still getting the same error. It looked 
like on that Adobe forum (is that what it was?) they had a workaround, but I 
didn’t quite understand it. Did you? If so, could you explain it here? I can’t 
possibly be the only one affected by this.

I will probably email LC support here pretty soon if I can’t figure out 
anything else.

Thanks,
Chris

 On Sep 26, 2014, at 12:54 PM, Colin Holgate co...@verizon.net wrote:
 
 I happen to know a lot about this, but hoped that LiveCode wouldn’t be 
 affected.
 
 Apple changed the way that the linker works. If LiveCode is using its own 
 linker, it’s likely to be doing it in an old way that is no longer valid.
 
 Using the Apple linker that is at /usr/bin/ln solves the problem for other 
 tools. Don’t know if that will apply to LiveCode.
 
 Now, if LiveCode is already using the system linker, then you should be able 
 to fix things by updating to Xcode 6.0.1.
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: iOS app submission error - invalid segment alignment

2014-09-26 Thread Chris Sheffield
Here’s something that’s strange though, and maybe I’m just not totally 
understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and 
builds against the iOS SDK included with that. Apple is supposedly still 
accepting apps built against that SDK (at least, that’s what iTunes Connect 
says). But I’m getting this error even when building my app with LC 6.6.3.

So I don’t get why it’s an issue. Something else going on?

But it sounds like RunRev are aware of the problem and working on a fix, 
according to Mike Kerner just a minute ago.
 

 On Sep 26, 2014, at 2:01 PM, Colin Holgate co...@verizon.net wrote:
 
 One interesting thing about the Adobe thread is the number of people who 
 seemed to be submitting apps right now, and were hit with the problem.
 
 In Adobe’s case they have their own version of the linker, because they need 
 to be able to publish to iOS from Windows, amongst other reasons. The work 
 around for now is to replace the Adobe ln64 file with the system’s ln file 
 (renamed), then when you compile an iOS app it ends up using Apple’s linker.
 
 The solution doesn’t work for Windows, Adobe will have to update their own 
 linker to fix things there.
 
 From what you say it could be that LiveCode does use its own linker, or it 
 has an engine that your stack gets bundled with, and that engine was created 
 with an older Xcode.
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: iOS app submission error - invalid segment alignment

2014-09-26 Thread Chris Sheffield
Ralph,

I’m glad to hear your app got approved. We’ve got another one waiting for 
review right now. I built it and submitted it last Friday, using Mavericks, LC 
6.6.3, and Xcode 5.1.1. So I’m hoping it won’t get rejected because of this. 
Knowing that yours wasn’t gives me hope. :-)

It doesn’t appear to be an OS X issue, so you should be fine once RunRev 
release LC 6.6.4. You can read more about it here 
http://quality.runrev.com/show_bug.cgi?id=13536 
http://quality.runrev.com/show_bug.cgi?id=13536.


 On Sep 26, 2014, at 2:55 PM, Ralph DiMola rdim...@evergreeninfo.net wrote:
 
 I just had an iOS app approved for the store today. I submitted it on 9/16
 and was reviewed and approved today.
 
 I submitted it with Mountain Lion/LC 6.6.3/Xcode 5.1.1
 I have since upgraded to Mavericks. Is this an OSX issue? Have the rules
 changed since 9/16?
 
 Ralph DiMola
 IT Director
 Evergreen Information Services
 rdim...@evergreeninfo.net
 Phone: 518-636-3998 Ex:11
 Cell: 518-796-9332
 
 
 -Original Message-
 From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
 Of Chris Sheffield
 Sent: Friday, September 26, 2014 4:09 PM
 To: How to use LiveCode
 Subject: Re: iOS app submission error - invalid segment alignment
 
 Here's something that's strange though, and maybe I'm just not totally
 understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and
 builds against the iOS SDK included with that. Apple is supposedly still
 accepting apps built against that SDK (at least, that's what iTunes Connect
 says). But I'm getting this error even when building my app with LC 6.6.3.
 
 So I don't get why it's an issue. Something else going on?
 
 But it sounds like RunRev are aware of the problem and working on a fix,
 according to Mike Kerner just a minute ago.
 
 
 On Sep 26, 2014, at 2:01 PM, Colin Holgate co...@verizon.net wrote:
 
 One interesting thing about the Adobe thread is the number of people who
 seemed to be submitting apps right now, and were hit with the problem.
 
 In Adobe's case they have their own version of the linker, because they
 need to be able to publish to iOS from Windows, amongst other reasons. The
 work around for now is to replace the Adobe ln64 file with the system's ln
 file (renamed), then when you compile an iOS app it ends up using Apple's
 linker.
 
 The solution doesn't work for Windows, Adobe will have to update their own
 linker to fix things there.
 
 From what you say it could be that LiveCode does use its own linker, or it
 has an engine that your stack gets bundled with, and that engine was created
 with an older Xcode.
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS app submission error - invalid segment alignment

2014-09-26 Thread Chris Sheffield
Okay, so if we just take the ld file from Xcode 6.0.1 and place it inside the 
older SDKs, theoretically that should take care of the problem? Will that cause 
weird incompatibilities? Guess it’s worth a try. :-)


 On Sep 26, 2014, at 3:27 PM, Colin Holgate co...@verizon.net wrote:
 
 I read the notes, and Mark quotes me a few times! As I’ve said in a note to 
 that bug, taking the system linker and using it in place of the Xcode linker 
 won’t do you any good, it’s the same linker. If you’re not on Xcode 6.0.1 the 
 linker is too old. If LiveCode can’t build against 6.0.1 it may still be 
 worth trying the linker from 6.0.1 on the Xcode that LiveCode can use.
 
 I have that file if you want to give it a try.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: iOS app submission error - invalid segment alignment

2014-09-26 Thread Chris Sheffield
Nope, didn’t work. :-(

Unless I did something wrong...

 On Sep 26, 2014, at 3:39 PM, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Okay, so if we just take the ld file from Xcode 6.0.1 and place it inside the 
 older SDKs, theoretically that should take care of the problem? Will that 
 cause weird incompatibilities? Guess it’s worth a try. :-)
 
 
 On Sep 26, 2014, at 3:27 PM, Colin Holgate co...@verizon.net wrote:
 
 I read the notes, and Mark quotes me a few times! As I’ve said in a note to 
 that bug, taking the system linker and using it in place of the Xcode linker 
 won’t do you any good, it’s the same linker. If you’re not on Xcode 6.0.1 
 the linker is too old. If LiveCode can’t build against 6.0.1 it may still be 
 worth trying the linker from 6.0.1 on the Xcode that LiveCode can use.
 
 I have that file if you want to give it a try.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Apple TestFlight beta testing

2014-09-12 Thread Chris Sheffield
Mike,

You’re right. TestFlight is not new, but Apple’s implementation of it is. I’ve 
also been using TestFlight for years, and will most likely continue to do so in 
the “old” way for as long as possible, since we have to test our apps on a 
range of devices running various versions of iOS.

Apple’s “new” implementation requires the new TestFlight app to be installed on 
the device. The app requires iOS 8 to run. So if you have an app build uploaded 
to iTunes Connect, you can now specify to allow beta testing for that build. 
You can add the users you want to have access to it, and then those users open 
the TestFlight app in order to view and download any betas they have access to. 
It seems like a nice implementation, but it bothers me a bit that beta testing 
requires the testers to have iOS 8 on their devices. What if we want/need to 
test our apps on older versions of iOS?

Chris

 On Sep 11, 2014, at 9:03 PM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 TestFlight is not new.  I've been using it for years (man, it's hard to
 believe we've had the ability to write mobile apps for several years, isn't
 it?).  Anyway, I just used it to distribute an ios7 beta to a bunch of
 users last week.  One of my users just emailed me tonight saying that he
 was able to do the install, so as of a few hours ago, it was still working.
 
 On Thu, Sep 11, 2014 at 10:53 PM, Kay C Lan lan.kc.macm...@gmail.com
 wrote:
 
 Silly question (I haven't done it myself) but is your app only for iOS 8?
 
 I note that Testflight Beta Testing is only for iOS 8 so if your app
 is built to be iOS 7 compatible maybe that then makes it's 'not
 entitled' to be Testflight Beta Tested.
 
 On Fri, Sep 12, 2014 at 1:57 AM, Chris Sheffield cmsheffi...@icloud.com
 wrote:
 So with the fix in LC 6.6.3, I was able to upload an app build to iTunes
 Connect. I wanted to play around with the new TestFlight functionality.
 
 But now when I go into iTunes Connect and try to enable the beta
 testing, it’s telling me my build “does not contain the correct beta
 entitlement”. I follow the link provided to get more info, which takes me
 to the iTunes Connect Developer Guide, where I can find absolutely nothing
 about “beta entitlement”.
 
 Has anyone else tried it yet? I’m assuming something in the bundle’s
 .plist file needs to be added/enabled, but not sure what. Which means
 something in LC will probably have to be updated. I’m guessing we could
 manually add what’s necessary to the .plist template before building, but I
 can’t find any info on it.
 
 Just thought I’d ask here to see if anyone’s given it a go yet.
 
 Thanks,
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 
 -- 
 On the first day, God created the heavens and the Earth
 On the second day, God created the oceans.
 On the third day, God put the animals on hold for a few hours,
   and did a little diving.
 And God said, This is good.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: ios8

2014-09-12 Thread Chris Sheffield
Are you using any externals with your app? Usually when I’ve seen immediate 
crashes like that it’s due to an incompatible external.


 On Sep 12, 2014, at 1:52 PM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 Well, unfortunately, I can't even get to the preOpenStack handler.  This
 baby crashes even before that.
 
 On Thu, Sep 11, 2014 at 3:49 PM, Chris Sheffield cmsheffi...@icloud.com
 wrote:
 
 Linking to Xcode 6 will require a LiveCode update I’m afraid. I’m sure the
 team are working on it and we’ll have something shortly.
 
 As for app crashes under iOS 8, I haven’t seen any problems. However, the
 latest app I’ve been working on is built with LC 6.6.2 (now 6.6.3). We do
 have one in the app store built with LC 6.5.2, and it seems okay as well.
 
 Chris
 
 On Sep 11, 2014, at 1:36 PM, Mike Kerner mikeker...@roadrunner.com
 wrote:
 
 I also can't link to the sdk in xc6
 
 On Thu, Sep 11, 2014 at 3:16 PM, Mike Kerner mikeker...@roadrunner.com
 mailto:mikeker...@roadrunner.com
 wrote:
 
 Well, one of my apps, that works find in ios7, crashes at startup on 8.
 Anybody else run into anything with 8?
 
 On Thu, Sep 11, 2014 at 2:03 AM, Gerry gerry.or...@gmail.com mailto:
 gerry.or...@gmail.com wrote:
 
 I should also mention that I'm running OS X 10.9.4.
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 
 -- 
 On the first day, God created the heavens and the Earth
 On the second day, God created the oceans.
 On the third day, God put the animals on hold for a few hours,
   and did a little diving.
 And God said, This is good.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Apple TestFlight beta testing

2014-09-11 Thread Chris Sheffield
So with the fix in LC 6.6.3, I was able to upload an app build to iTunes 
Connect. I wanted to play around with the new TestFlight functionality.

But now when I go into iTunes Connect and try to enable the beta testing, it’s 
telling me my build “does not contain the correct beta entitlement”. I follow 
the link provided to get more info, which takes me to the iTunes Connect 
Developer Guide, where I can find absolutely nothing about “beta entitlement”.

Has anyone else tried it yet? I’m assuming something in the bundle’s .plist 
file needs to be added/enabled, but not sure what. Which means something in LC 
will probably have to be updated. I’m guessing we could manually add what’s 
necessary to the .plist template before building, but I can’t find any info on 
it.

Just thought I’d ask here to see if anyone’s given it a go yet.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: ios8

2014-09-11 Thread Chris Sheffield
Linking to Xcode 6 will require a LiveCode update I’m afraid. I’m sure the team 
are working on it and we’ll have something shortly.

As for app crashes under iOS 8, I haven’t seen any problems. However, the 
latest app I’ve been working on is built with LC 6.6.2 (now 6.6.3). We do have 
one in the app store built with LC 6.5.2, and it seems okay as well.

Chris

 On Sep 11, 2014, at 1:36 PM, Mike Kerner mikeker...@roadrunner.com wrote:
 
 I also can't link to the sdk in xc6
 
 On Thu, Sep 11, 2014 at 3:16 PM, Mike Kerner mikeker...@roadrunner.com 
 mailto:mikeker...@roadrunner.com
 wrote:
 
 Well, one of my apps, that works find in ios7, crashes at startup on 8.
 Anybody else run into anything with 8?
 
 On Thu, Sep 11, 2014 at 2:03 AM, Gerry gerry.or...@gmail.com 
 mailto:gerry.or...@gmail.com wrote:
 
 I should also mention that I'm running OS X 10.9.4.

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

iOS app build error

2014-09-09 Thread Chris Sheffield
Another day, another problem (it’s me, I’m sure)…

All of a sudden I’m getting the following error when trying to build an iOS app:

“could not find a valid identity to use for the selected profile”

I have tried everything I can think of to try to resolve this, including 
removing my developer certificate(s) and all provisioning profiles and then 
reinstalling them. Nothing seems to work.

Anyone else run into this? Any ideas?

Thanks,
Chris

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS app build error

2014-09-09 Thread Chris Sheffield
Well, after working on this all day long, I am totally stumped. I’ve even tried 
building my app on a clean VM running Mavericks and LC 6.6.2. Still no go. I 
get the same error message. I think my certificates are hosed somehow, but I’m 
not sure how to fix them. I am noticing that I sometimes end up with duplicate 
certificates when I look in Keychain Access. But when I’ve seen that in the 
past, deleting them has always fixed the problem. Not this time, though. And if 
I open Xcode and let it automatically download and install everything, I just 
end up with all kinds of duplicates again.

I’ve tried over and over to revoke my certificates and re-create them, and to 
re-create all my provisioning profiles. Nothing works.

Does anyone have any ideas? I don’t think this is a LC problem specifically, 
but if anyone has any other ideas, I’d be very gratefully.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

 On Sep 9, 2014, at 10:22 AM, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Another day, another problem (it’s me, I’m sure)…
 
 All of a sudden I’m getting the following error when trying to build an iOS 
 app:
 
 “could not find a valid identity to use for the selected profile”
 
 I have tried everything I can think of to try to resolve this, including 
 removing my developer certificate(s) and all provisioning profiles and then 
 reinstalling them. Nothing seems to work.
 
 Anyone else run into this? Any ideas?
 
 Thanks,
 Chris
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS app build error

2014-09-09 Thread Chris Sheffield
Scott, thanks. I thought about doing that but didn't know where they were 
located. Now I do. I'll give that a try. 

Chris


 On Sep 9, 2014, at 4:24 PM, Scott Rossi sc...@tactilemedia.com wrote:
 
 Hey Chris:
 
 Dumb suggestion -- did you try physically deleting the local app
 provisioning files, as opposed to using xCode to remove them?  It used to
 be that using xCode for deleting/updating local provisioning files was
 somewhat unreliable, and that manually deleting the profiles sometimes
 makes a difference (I ran into this fairly recently).
 
 user/Library/MobileDevice/Provisioning Files/
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
 On 9/9/14 3:03 PM, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Well, after working on this all day long, I am totally stumped. I¹ve even
 tried building my app on a clean VM running Mavericks and LC 6.6.2. Still
 no go. I get the same error message. I think my certificates are hosed
 somehow, but I¹m not sure how to fix them. I am noticing that I sometimes
 end up with duplicate certificates when I look in Keychain Access. But
 when I¹ve seen that in the past, deleting them has always fixed the
 problem. Not this time, though. And if I open Xcode and let it
 automatically download and install everything, I just end up with all
 kinds of duplicates again.
 
 I¹ve tried over and over to revoke my certificates and re-create them,
 and to re-create all my provisioning profiles. Nothing works.
 
 Does anyone have any ideas? I don¹t think this is a LC problem
 specifically, but if anyone has any other ideas, I¹d be very gratefully.
 
 Thanks,
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 On Sep 9, 2014, at 10:22 AM, Chris Sheffield cmsheffi...@icloud.com
 wrote:
 
 Another day, another problem (it¹s me, I¹m sure)Š
 
 All of a sudden I¹m getting the following error when trying to build an
 iOS app:
 
 ³could not find a valid identity to use for the selected profile²
 
 I have tried everything I can think of to try to resolve this,
 including removing my developer certificate(s) and all provisioning
 profiles and then reinstalling them. Nothing seems to work.
 
 Anyone else run into this? Any ideas?
 
 Thanks,
 Chris
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS app build error

2014-09-09 Thread Chris Sheffield
Jacque,

I found that post on the forums (it wasn't me) but didn't see that a specific 
solution was found. I'll take a closer look though.

I'll try Scott's suggestion as well. If that doesn't work, I'll contact 
support. Not really sure what else to do.

Thanks,
Chris


 On Sep 9, 2014, at 4:30 PM, J. Landman Gay jac...@hyperactivesw.com wrote:
 
 I can't really help here, but I seem to recall someone on the forums 
 reporting the same problem. Or was that you?
 
 You might write to support about it, who knows, they may have an idea.
 
 
 On 9/9/2014, 5:03 PM, Chris Sheffield wrote:
 Well, after working on this all day long, I am totally stumped. I’ve
 even tried building my app on a clean VM running Mavericks and LC
 6.6.2. Still no go. I get the same error message. I think my
 certificates are hosed somehow, but I’m not sure how to fix them. I
 am noticing that I sometimes end up with duplicate certificates when
 I look in Keychain Access. But when I’ve seen that in the past,
 deleting them has always fixed the problem. Not this time, though.
 And if I open Xcode and let it automatically download and install
 everything, I just end up with all kinds of duplicates again.
 
 I’ve tried over and over to revoke my certificates and re-create
 them, and to re-create all my provisioning profiles. Nothing works.
 
 Does anyone have any ideas? I don’t think this is a LC problem
 specifically, but if anyone has any other ideas, I’d be very
 gratefully.
 
 Thanks, Chris
 
 
 -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com
 
 On Sep 9, 2014, at 10:22 AM, Chris Sheffield
 cmsheffi...@icloud.com wrote:
 
 Another day, another problem (it’s me, I’m sure)…
 
 All of a sudden I’m getting the following error when trying to
 build an iOS app:
 
 “could not find a valid identity to use for the selected profile”
 
 I have tried everything I can think of to try to resolve this,
 including removing my developer certificate(s) and all provisioning
 profiles and then reinstalling them. Nothing seems to work.
 
 Anyone else run into this? Any ideas?
 
 Thanks, Chris
 
 ___ use-livecode
 mailing list use-livecode@lists.runrev.com Please visit this url to
 subscribe, unsubscribe and manage your subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___ use-livecode mailing
 list use-livecode@lists.runrev.com Please visit this url to
 subscribe, unsubscribe and manage your subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: iOS app build error

2014-09-09 Thread Chris Sheffield
Excellent! Thank you! I'll give it a try first thing tomorrow.

I hadn't found that particular thread in the forums. Guess I didn't search for 
the right terms. :)


 On Sep 9, 2014, at 5:50 PM, Alex Shaw a...@harryscollar.com wrote:
 
 Hi Chris
 
 Ran into this a few weeks ago with LC6.6.2
 
 Found a solution on the forum..
 
 http://forums.livecode.com/viewtopic.php?f=7t=21333p=109203hilit=profile#p109200
 
 I thought the latest RC builds fixed it.
 
 Hopefully there will be some new builds soon which implement that fix plus 
 the App Store submission bug.
 
 regards
 alex
 
 On 10/09/2014 2:22 am, Chris Sheffield wrote:
 Another day, another problem (it’s me, I’m sure)…
 
 All of a sudden I’m getting the following error when trying to build an iOS 
 app:
 
 “could not find a valid identity to use for the selected profile”
 
 I have tried everything I can think of to try to resolve this, including 
 removing my developer certificate(s) and all provisioning profiles and then 
 reinstalling them. Nothing seems to work.
 
 Anyone else run into this? Any ideas?
 
 Thanks,
 Chris
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

mobileClearTouches

2014-09-08 Thread Chris Sheffield
Is anyone using mobileClearTouches in an app (iOS)? If so, are you noticing a 
strange delay before the next tap is registered? In my app, after calling 
mobileClearTouches, I’m seeing a delay of a couple seconds or so before a tap 
registers again. Is there any way to fix this?

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Strange error uploading iOS app to Apple

2014-09-05 Thread Chris Sheffield
Has anyone experienced this before?

I wanted to try out the new TestFlight stuff through Apple today, so I tried to 
upload an app build but am receiving the following error from Application 
Loader:

Your app contains non-public API usage. Please review the errors, correct them, 
and resubmit your application.

The app references non-public symbols in [app_name]: 
MPMoviePlayerContentPreloadDidFinishNotification


As far as I know I’m not using this anywhere. The only thing I can think of is 
that I’m using mergNotify (Monte?) to display a message to the user when the 
app becomes active again after the device has been locked. Does mergNotify 
possibly have something in it that’s causing this? Anyone have any other ideas? 
The app is built with LC 6.6.2.

This app is still in beta testing, but we’re going to ready for release very 
soon, and I’d like to have this worked out asap.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Strange error uploading iOS app to Apple

2014-09-05 Thread Chris Sheffield
No, but that’s a good idea. Hadn’t thought of it. Only bad thing is, my app 
shows some strange bugs when built with LC 6.7. But it might be worth a try 
just to see if it’ll upload to Apple.

Thanks.

 On Sep 5, 2014, at 1:31 PM, Colin Holgate co...@verizon.net wrote:
 
 I wonder if iOS also doesn’t like QuickTime references now? Have you tried 
 using LiveCode 6.7, to see if you still get the error?
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


fatal flaw in Mobile Support preferences under Yosemite

2014-09-05 Thread Chris Sheffield
Just got bit by this. Thought I’d throw out the warning just in case.

I installed OS X Yosemite yesterday to give it a go. I fired up LC today and 
tried to create an app build (iOS) only to discover that the process failed. I 
went into the Mobile Support prefs, and the entire iOS SDKs pane was disabled 
and no SDKs were set. I peeked into the code a bit, and discovered that it’s 
using the systemVersion in a couple places to determine which versions of OS X 
and SDKs are supported. Turns out, under Yosemite, the systemVersion returns 
10.10.0, which of course, numbers-wise, is less than 10.6, 10.7, 10.8, etc. So 
the pane is getting disabled and it’s impossible to set the path to any SDK.

Pretty nasty bug. I’ll report it, but thought I’d give everyone a heads up. 
I’ll probably try to come up with a workaround in the meantime, as I need it to 
work with LC 6.6.2, and I’m not sure if we’ll get another 6.6.x release in 
order to fix it or not.

Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

LC 6.7 rc-1 - a couple strange things in an iOS app

2014-09-03 Thread Chris Sheffield
Is anyone trying out the latest LC 6.7 build for iOS apps? I’m seeing a couple 
odd things that I’m wondering if anyone else has run into.

First, I have an iPad app that’s using a couple custom fonts. One font in 
particular doesn’t seem to work throughout the app. The strange part is it 
works/displays as expected in some fields, but not in others (even on the same 
card).

Another issue I’m seeing is with export snapshot. I’m using the “at size” 
variation and it seems to produce an empty image

A third issue (IDE only), searching a stack’s scripts is painfully slow. A 
search that should only take a second or two takes about 24 to 25 seconds to 
complete. Ouch!

All of these issues only appear in LC 6.7 (possibly 7.0 as well, but I haven’t 
taken the time yet to check). LC 6.6.2 behaves as expected.

I’m planning on reporting these issues to RunRev, but I thought I’d check here 
first to see if anyone can offer any suggestions.

Thanks,
Chris


—
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: One day left

2014-07-31 Thread Chris Sheffield
Looks like it’s a success! I just refreshed the page. $395,326.

Way to go and congratulations!

On Jul 31, 2014, at 9:59 AM, Kevin Miller ke...@livecode.com wrote:

 Most gripping.
 
 Folks there will be a delay of a few minutes between 5PM and the very last
 pledges appearing in the stats. The manual ones take a few seconds to put
 through each. Nothing like the last minute! We should have the results in
 by 5 or 10 past I would think.
 
 Kind regards,
 
 Kevin
 
 Kevin Miller ~ ke...@livecode.com ~ http://www.livecode.com/
 LiveCode: Everyone can code
 
 
 
 
 On 31/07/2014 15:55, Pascal Lehner tat...@gmail.com wrote:
 
 same here, same here..
 
 as exciting as worldcup finals ;-)
 
 
 2014-07-31 16:52 GMT+02:00 Dave Kilroy d...@applicationinsight.com:
 
 I find myself checking http://livecode.com/livecode-to-html5/ every
 chance I
 get and am only getting productive work done through force of will - but
 I'll give up work for the final minutes and will probably start
 bouncing up
 and down on my seat...
 
 Am I alone in this or are there others similarly effected? :)
 
 Kind regards
 
 Dave
 
 
 
 -
 Some are born coders, some achieve coding, and some have coding thrust
 upon them. - William Shakespeare  Hugh Senior
 
 --
 View this message in context:
 
 http://runtime-revolution.278305.n4.nabble.com/One-day-left-tp4681574p468
 1611.html
 Sent from the Revolution - User mailing list archive at Nabble.com.
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: One day left

2014-07-31 Thread Chris Sheffield
Apparently they’re still not quite done. Now it’s at $395,346. ;-)

On Jul 31, 2014, at 10:19 AM, Devin Asay devin_a...@byu.edu wrote:

 $395,326!!! 
 
 What happened, did you search under your couch cushions?
 
 :)
 
 Devin
 
 
 On Jul 31, 2014, at 9:59 AM, Kevin Miller ke...@livecode.com
 wrote:
 
 Most gripping.
 
 Folks there will be a delay of a few minutes between 5PM and the very last
 pledges appearing in the stats. The manual ones take a few seconds to put
 through each. Nothing like the last minute! We should have the results in
 by 5 or 10 past I would think.
 
 Kind regards,
 
 Kevin
 
 Kevin Miller ~ ke...@livecode.com ~ http://www.livecode.com/
 LiveCode: Everyone can code
 
 
 Devin Asay
 Office of Digital Humanities
 Brigham Young University
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: First LC Submission to iTunes

2014-07-01 Thread Chris Sheffield
Vaughn,

Not sure if you’ve received a response yet or not, but here are my answers as 
based on my experience.

Yes, you must use iTunes Connect in order to begin the app submission process. 
It’s iTunes Connect that ultimately “connects” everything together. That’s 
where you’ll create your app, upload the large app icon (1024x1024), upload 
screen shots, and specify other information (pricing, description, etc.). It’s 
mostly self explanatory I think. Once you’ve gone through the steps and are 
ready to submit your actual app bundle, you use Application Loader, which is 
part of Xcode.

You shouldn’t need to add any extra code to your open stack script to handle 
multiple screen resolutions, so long as you’re using a version of LiveCode that 
supports auto resizing/scaling. I imagine you already are, but just double 
check that. If you don’t have a retina screen device to test on (I would highly 
recommend trying to get your hands on one, if not), at the very least you 
should test using the simulator. You can simulate a retina screen device by 
selecting the appropriate options in the Hardware menu while the simulator is 
running. Are you using any images in your app? If so, and you want them to look 
nice and crisp on the retina screen, you’ll need @2x versions of each of your 
images. Of course, maybe you’re going the simple route and don’t need to do any 
of this.

I’m sure there’s a guide somewhere for the different sizes for the splash 
screen, screen shots, and icon sizes, but honestly, I find them to be 
confusing. :-) The following should help a bit.

For iTunes Connect, screen shots either have to be 1024 x 768, or 2048 x 1536. 
You don’t have to submit both sizes. Lately I’ve just been submitting the 
larger size. I believe the app store scales them as needed. I believe you have 
to submit at least one screen shot.

For the splash screen, the same sizes apply, but you *must* have one at each 
size if you’re supporting both screen types.

For the app icon sizes, this is where it gets fun. For non-retina, pre-iOS 7 
devices (if you’re supporting those) you need a 72x72 size icon. For retina, 
pre-iOS 7 devices (not sure why anyone would have a device like this, but I 
suppose it’s possible) you’ll double that, so 144x144. For non-retina iOS 7 
devices (iPad 2) you need a 76x76 icon. For retina iOS 7 devices, you need 
152x152. Yes, you need four different icon sizes if you’re supporting all iPads 
and versions of iOS. I’m sure you know, but there are places for each of these 
in the standalone application settings under the iOS tab. And it’ll warn you if 
you try to use an icon that’s not the correct size.

Hopefully that answers your questions. And hopefully someone will correct me if 
I’m wrong about any of this.

Good luck,
Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com



On Jun 30, 2014, at 5:47 PM, Vaughn Clement vclem...@gmail.com wrote:

 Hi
 
 This is my first submission to iTunes using LiveCode after 1 year of work.
 
 I have a few questions:
 
 Because so many things have changed with LiveCode in the last several
 months, would it be better to use iTunes Connect to setup the files for
 submission to iTunes?
 
 Do I need to add anything to my openStack script to for my 1024 x 768 iPad
 screen to auto size between normal and retina screen resolutions?
 
 Is there a LiveCode description as to the settings of the splash screen,
 and the other screen captures for the LiveCode / iTunes connect
 submissions? This would include the different icon sizes and resolutions?
 What I am trying to find out is if there is a difference between the two
 approaches?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: First LC Submission to iTunes

2014-07-01 Thread Chris Sheffield
I’m not totally sure about all the requirements to be honest. I’m not sure if 
apps will be rejected if icons are missing. Does anyone else know? My company 
has always supported all iPad models, so I’ve just gotten use to providing 
everything that LiveCode has a space for.

You can still get retina screen shots. Just use the simulator. In the Hardware 
menu, select a retina device profile and re-launch your app. Then use Cmd-S to 
save a shot of whatever screens you’d like. They’ll save to your desktop and 
can be uploaded to iTunes Connect.

As I mentioned before, I would highly recommend testing your app in the 
simulator with a retina device profile selected. I guarantee you retina device 
users will download your app, and if it doesn’t look decent or run smoothly, 
it’ll cause problems. And if it’s at all possible to get your hands on a retina 
device to test on, do it. The simulator works “mostly” well for testing, but 
it’s still not the same as testing on an actual device.

On Jul 1, 2014, at 8:44 AM, Vaughn Clement vclem...@gmail.com wrote:

 Hi
 
 I am following the guidelines in this link on the Apple developer site.
 https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/SubmittingYourApp/SubmittingYourApp.html#//apple_ref/doc/uid/TP40012582-CH9-SW1
 
 In the LiveCode standalone setup when I select iPad and Landscape, the
 selections for the setup are reduced. I noted that the Retina screens are
 available to be added. I developed the app in 1024 x 768 not retina so I
 have no way to obtain screens with this setting. Does Apple kick if the
 retina screens are not provided? The same question is for the icons for the
 app store.  Are hiRes Retina icons required?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 
 On Mon, Jun 30, 2014 at 4:47 PM, Vaughn Clement vclem...@gmail.com wrote:
 
 Hi
 
 This is my first submission to iTunes using LiveCode after 1 year of work.
 
 I have a few questions:
 
 Because so many things have changed with LiveCode in the last several
 months, would it be better to use iTunes Connect to setup the files for
 submission to iTunes?
 
 Do I need to add anything to my openStack script to for my 1024 x 768 iPad
 screen to auto size between normal and retina screen resolutions?
 
 Is there a LiveCode description as to the settings of the splash screen,
 and the other screen captures for the LiveCode / iTunes connect
 submissions? This would include the different icon sizes and resolutions?
 What I am trying to find out is if there is a difference between the two
 approaches?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: First LC Submission to iTunes

2014-07-01 Thread Chris Sheffield
Yes. I’ve found Preview to be very simple for resizing icons. Start with the 
larger one, open it in Preview, create a duplicate (so you’re not editing your 
original), then just resize to half the size via the Tools menu. Super simple. 
As far as quality goes, I’m not sure if other tools are better, but it gets the 
job done.

On Jul 1, 2014, at 9:27 AM, Vaughn Clement vclem...@gmail.com wrote:

 Hi Chris
 
 Your email is very helpful and it has pointed out several things I did not
 know. I recall awhile back seeing a description on how to size the icons
 for retina and then to scale the icon down for non retina icons. Is it as
 simple as reducing the icon to half the size or is there another way to set
 the size?
 
 The simulator screen capture is great advice for the retina display. I was
 not aware that was possible.
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 
 On Tue, Jul 1, 2014 at 8:01 AM, Chris Sheffield cmsheffi...@icloud.com
 wrote:
 
 I’m not totally sure about all the requirements to be honest. I’m not sure
 if apps will be rejected if icons are missing. Does anyone else know? My
 company has always supported all iPad models, so I’ve just gotten use to
 providing everything that LiveCode has a space for.
 
 You can still get retina screen shots. Just use the simulator. In the
 Hardware menu, select a retina device profile and re-launch your app. Then
 use Cmd-S to save a shot of whatever screens you’d like. They’ll save to
 your desktop and can be uploaded to iTunes Connect.
 
 As I mentioned before, I would highly recommend testing your app in the
 simulator with a retina device profile selected. I guarantee you retina
 device users will download your app, and if it doesn’t look decent or run
 smoothly, it’ll cause problems. And if it’s at all possible to get your
 hands on a retina device to test on, do it. The simulator works “mostly”
 well for testing, but it’s still not the same as testing on an actual
 device.
 
 On Jul 1, 2014, at 8:44 AM, Vaughn Clement vclem...@gmail.com wrote:
 
 Hi
 
 I am following the guidelines in this link on the Apple developer site.
 
 https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/SubmittingYourApp/SubmittingYourApp.html#//apple_ref/doc/uid/TP40012582-CH9-SW1
 
 In the LiveCode standalone setup when I select iPad and Landscape, the
 selections for the setup are reduced. I noted that the Retina screens are
 available to be added. I developed the app in 1024 x 768 not retina so I
 have no way to obtain screens with this setting. Does Apple kick if the
 retina screens are not provided? The same question is for the icons for
 the
 app store.  Are hiRes Retina icons required?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 
 On Mon, Jun 30, 2014 at 4:47 PM, Vaughn Clement vclem...@gmail.com
 wrote:
 
 Hi
 
 This is my first submission to iTunes using LiveCode after 1 year of
 work.
 
 I have a few questions:
 
 Because so many things have changed with LiveCode in the last several
 months, would it be better to use iTunes Connect to setup the files for
 submission to iTunes?
 
 Do I need to add anything to my openStack script to for my 1024 x 768
 iPad
 screen to auto size between normal and retina screen resolutions?
 
 Is there a LiveCode description as to the settings of the splash screen,
 and the other screen captures for the LiveCode / iTunes connect
 submissions? This would include the different icon sizes and
 resolutions?
 What I am trying to find out is if there is a difference between the two
 approaches?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe

Re: First LC Submission to iTunes

2014-07-01 Thread Chris Sheffield
Again, maybe someone can correct me if I’m wrong, but I’m fairly certain the 
app *will not* be rejected if a splash screen is missing. It is recommended, 
but not required. A splash screen is especially helpful if your app takes some 
time to load. Otherwise, probably not absolutely necessary. Keep in mind, 
however, that if it’s missing, LiveCode will give you a warning whenever you 
build your app (at least, it used; I’m assuming this is still the case). 
Sometimes just supplying a simple black splash screen image is worth it to not 
have to click OK on that warning every time you build.


On Jul 1, 2014, at 9:57 AM, Vaughn Clement vclem...@gmail.com wrote:

 Hi Chris
 
 I was able to create the 2 sets of screen shots no problem.
 
 A question on the splash screen, in past apps i developed I don't recall
 the need for a splash screen? Is this required for iTunes or from LiveCode?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 
 On Tue, Jul 1, 2014 at 8:27 AM, Vaughn Clement vclem...@gmail.com wrote:
 
 Hi Chris
 
 Your email is very helpful and it has pointed out several things I did not
 know. I recall awhile back seeing a description on how to size the icons
 for retina and then to scale the icon down for non retina icons. Is it as
 simple as reducing the icon to half the size or is there another way to set
 the size?
 
 The simulator screen capture is great advice for the retina display. I was
 not aware that was possible.
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 
 On Tue, Jul 1, 2014 at 8:01 AM, Chris Sheffield cmsheffi...@icloud.com
 wrote:
 
 I’m not totally sure about all the requirements to be honest. I’m not
 sure if apps will be rejected if icons are missing. Does anyone else know?
 My company has always supported all iPad models, so I’ve just gotten use to
 providing everything that LiveCode has a space for.
 
 You can still get retina screen shots. Just use the simulator. In the
 Hardware menu, select a retina device profile and re-launch your app. Then
 use Cmd-S to save a shot of whatever screens you’d like. They’ll save to
 your desktop and can be uploaded to iTunes Connect.
 
 As I mentioned before, I would highly recommend testing your app in the
 simulator with a retina device profile selected. I guarantee you retina
 device users will download your app, and if it doesn’t look decent or run
 smoothly, it’ll cause problems. And if it’s at all possible to get your
 hands on a retina device to test on, do it. The simulator works “mostly”
 well for testing, but it’s still not the same as testing on an actual
 device.
 
 On Jul 1, 2014, at 8:44 AM, Vaughn Clement vclem...@gmail.com wrote:
 
 Hi
 
 I am following the guidelines in this link on the Apple developer site.
 
 https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/SubmittingYourApp/SubmittingYourApp.html#//apple_ref/doc/uid/TP40012582-CH9-SW1
 
 In the LiveCode standalone setup when I select iPad and Landscape, the
 selections for the setup are reduced. I noted that the Retina screens
 are
 available to be added. I developed the app in 1024 x 768 not retina so I
 have no way to obtain screens with this setting. Does Apple kick if the
 retina screens are not provided? The same question is for the icons for
 the
 app store.  Are hiRes Retina icons required?
 
 Thank you
 
 Vaughn Clement
 
 Apps by Vaughn Clement (Support)
 *http://www.appsbyvaughnclement.com/tools/home-page/
 http://www.appsbyvaughnclement.com/tools/home-page/*
 Skype: vaughn.clement
 https://secure.join.me/appsbyvclement
 FaceTime: vclem...@gmail.com
 LogMeIn also avaialble
 Call on ooVoo at address:  vaughnclement or 9282549062
 Ph. 928-254-9062
 
 
 
 On Mon, Jun 30, 2014 at 4:47 PM, Vaughn Clement vclem...@gmail.com
 wrote:
 
 Hi
 
 This is my first submission to iTunes using LiveCode after 1 year of
 work.
 
 I have a few questions:
 
 Because so many things have changed with LiveCode in the last several
 months, would it be better to use iTunes Connect to setup the files for
 submission to iTunes?
 
 Do I need to add anything to my openStack script to for my 1024 x 768
 iPad
 screen to auto size between normal and retina screen resolutions?
 
 Is there a LiveCode description as to the settings of the splash
 screen,
 and the other screen captures for the LiveCode / iTunes connect

segmentation fault?

2014-06-11 Thread Chris Sheffield
I have an iOS app that’s crashing unexpectedly when run on a device (iPad Air). 
The error in the console is “Segmentation fault:  11”. Anybody know what this 
means or how I might go about fixing it? What’s strange is it only crashes 
after running just fine for a while, which makes me wonder if there’s a memory 
leak somewhere in LC that might be causing this. As far as I can tell, it’s 
happening when trying to set an opacity value for the outer glow property of a 
graphic.

Any help is appreciated. I’ll most likely submit a report to RunRev, but 
thought I’d ask here first. I’m running LC 6.6.2 and iOS 7.1.1, if that makes 
any difference.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: segmentation fault?

2014-06-11 Thread Chris Sheffield
Cool! :-)

I’ll get a report over to RunRev then for sure. Hopefully if I provide the 
crash log they can figure something out.

Thanks.

On Jun 11, 2014, at 11:08 AM, Mark Wieder mwie...@ahsoftware.net wrote:

 Chris Sheffield cmsheffield@... writes:
 
 
 I have an iOS app that’s crashing unexpectedly when run on a device (iPad
 Air). The error in the console is
 “Segmentation fault:  11”. Anybody know what this means or how I might go
 about fixing it?
 
 Wow... congratulations. I've never even heard of anyone getting a segfault
 on an iOS device before. It's probably nothing you can do at a script level
 - a segmentation fault is an attempt by the cpu to access memory in a
 prohibited manner.
 
 -- 
 Mark Wieder
 ahsoftw...@gmail.com
 
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


aligning text in columns

2014-06-10 Thread Chris Sheffield
Do we have the ability yet to set the text alignment for individual columns in 
a table field?

I have a very simple field with just two columns. I want the alignment of the 
first one to be left, and the second one to be right. A data grid is overkill, 
otherwise I’d go with that. I couldn’t remember if, with all the new field 
changes, that was added or not. I can’t seem to find any obvious properties, 
but I could be missing something.

Or would it be best to just use two separate fields for this?

Thanks,
Chris


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: aligning text in columns

2014-06-10 Thread Chris Sheffield
Thanks, Richard. Good to know.

On Jun 10, 2014, at 11:55 AM, Richard Gaskin ambassa...@fourthworld.com wrote:

 Chris Sheffield wrote:
  Do we have the ability yet to set the text alignment for individual
  columns in a table field?
 
 My understanding is that the work has been done, and it will be in a new 
 build of 7.0dp soon.
 
 -- 
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: RELEASE: LiveCode 6.6.2-rc-4

2014-05-29 Thread Chris Sheffield
Anyone else seeing goofy display issues in the Project Browser in RC5? Fields 
look like they’re on top of each other or cut off in some cases. Seems to 
function normally otherwise. If others are experiencing it, I’ll file a report. 
If not, I’ll troubleshoot some more and figure out what’s going on. Didn’t see 
this issue with RC 4, however.

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com



On May 29, 2014, at 8:13 AM, Michael McCreary michael.mccre...@runrev.com 
wrote:

 Dear List Members.
 
 We are pleased to announce the release of LiveCode 6.6.2 RC5.
 
 This is a maintenance release for the 6.6 series and contain 63 bug fixes, 6 
 of which are new for this RC4 release. We are now approaching final release 
 so please test this release thoroughly to ensure your projects run correctly.
 
 Bug Fixes
 
 12443 -  import snapshot crashes LiveCode
 12434 -  iOS device builds rejected from app store due to XCode version in 
 plist
 12418 -  Mail attachment from app file fails
 12414 -  Setting usePixelScaling causes infinite window reopening loop on Mac.
 12408 -  Encryption commands do not work for iOS device builds
 12382 -  Normal resizeQuality is slow
 12365 -  After putting return into a Field, a visible residue is left from 
 the cursor
 12350 -  The fontStyles is incorrect on iOS
 12341 -  Fix vGrid rendering for non-fixed-width table field mode.
 12319 -  Drag and drop going wrong when Display switched to 150%
 12294 -  Crash and flaky behavior at certain points.
 12286 -  Maximizing a window where only the title-bar is on-screen causes a 
 crash on Mac.
 12265 -  Rounded rects are drawn incorrectly when using the image editing 
 tools with a linesize 1
 12241 -  Formatted width of a field should take dontwrap into account
 12239 -  Magnification window shows corrupted image.
 12237 -  Attempt to attach to the launching console on Windows (if any) in 
 standalones.
 12236 -  Dropdown menus are clipped on Windows when text scale  100%
 12235 -  Tooltips clipped on Windows when text scaling  100%
 12227 -  When Windows screen display is set to 125% popups sometimes break
 12223 -  Windows backdrop doesn't cover the full desktop area when displayed 
 on a high-dpi screen.
 12210 -  revBrowserSnapshot not working on Windows with IE9+
 12206 -  Buttons of menu type can't be inspected if first created object
 12200 -  Some filesystem entries in the root of a volume on Mac report as 
 files when they are really folders.
 12185 -  Standalone engine crashes when -ui specified on Linux.
 12183 -  Clicking in the scrollbar well doesn't work if the click is too 
 short.
 12182 -  'the pageRanges' doesn't work on fields with more than 64K chars.
 12175 -  Setting the usePixelScaling property doesn't update all windows on 
 Mac.
 12173 -  Styling does not work for certain iOS fonts
 12170 -  Non-existant command line parameter variables ($n) behave 
 strangely with split.
 12146 -  setting tabstops to 2 equal numbers and then turning vGrid on hangs 
 LC
 12125 -  put the executionContexts crashes LiveCode server
 12107 -  exit causes livecode server to crash
 12105 -  Livecode server crashed if you call paramCount()
 12101 -  Graphics missing from imported Hypercard stack
 12099 -  On awakening Android device from sleep, part of app is blacked out
 12088 -  The script editor doesn't scroll horizontally as text is entered
 12058 -  The backdrop on Windows is always black
 12044 -  Opaque groups do not completely draw their backgrounds when 
 acceleratedRendering is enabled
 12037 -  Slow-down in setting contents of fields on Windows since 6.1.3.
 12027 -  On Retina Mac's scrollbars with small thumbs render smaller than 
 they should.
 12020 -  Caret is too thin on Retina displays.
 12010 -  Windows engine hangs after multiple stack redraws.
 12008 -  import screen snapshot on iOS creates image of incorrect size.
 12006 -  HTTP (HTML) URLs encoded with anything other than a native character 
 set are retunred incorrectly
 11975 -  import snapshot from rect ... only imports part of the screen on 
 Windows
 11964 -  Spacing is incorrect for Windows scaled text
 11933 -  effective textColor returns empty value for styled text
 11920 -  Memory leak in bitmap effects with spread of non-zero radius (e.g. 
 spread 100%, radius 1; spread 50%, radius 2).
 11904 -  Italic characters with underhang are clipped on windows
 11895 -  mobileComposeMail missing attachment in Android (Android Mail)
 11884 -  Stoked graphics clipped when printed
 11860 -  uuid and randomBytes functions don't work on iOS when Encryption 
 support is not included
 11748 -  Crash when putting an empty string into an XML node using 
 PutIntoXMLNode.
 11708 -  Anroid apps only partially drawn after rotating device during lock 
 sreen
 11690 -  Once large scripts start scrolling the script editor, it won't stop 
 for a long time on Windows.
 11689 -  ResizeControl is not sent when resizing images
 11662 -  Round buttons are drawn

Re: RELEASE: LiveCode 6.6.2-rc-4

2014-05-29 Thread Chris Sheffield
Yes, exactly. Okay, I’ll go file a report if there isn’t one already. Thanks.

On May 29, 2014, at 9:26 AM, Devin Asay devin_a...@byu.edu wrote:

 On May 29, 2014, at 9:03 AM, Chris Sheffield cmsheffi...@icloud.com
 wrote:
 
 Anyone else seeing goofy display issues in the Project Browser in RC5? 
 Fields look like they’re on top of each other or cut off in some cases. 
 Seems to function normally otherwise. If others are experiencing it, I’ll 
 file a report. If not, I’ll troubleshoot some more and figure out what’s 
 going on. Didn’t see this issue with RC 4, however.
 
 Chris,
 
 Yep, I'm seeing something similar. Labels of fields are overlapping the 
 values the fields, and the blue round rects that display the number of script 
 lines seem squished.
 
 See https://www.dropbox.com/s/jhse1089855uzyr/ProjBrowserAnomalies.png
 
 Devin
 
 Devin Asay
 Learn to code with LiveCode University
 http://university.livecode.com
 
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: sloooowww standalone building with many included files

2014-05-28 Thread Chris Sheffield
No, this one hasn’t been submitted yet.

The app is about 85 MB, maybe around 90 once we’re all done with the audio. 
Very small audio files. Just a narrator saying a single word in each one. We’ve 
done this kind of thing before and never had any problems.


On May 27, 2014, at 2:49 PM, Bob Sneidar bobsnei...@iotecdigital.com wrote:

 Apple let an app through with 8500 audio files attached? How big is the app 
 when compiled?
 
 Bob
 
 
 On May 22, 2014, at 11:29 , Chris Sheffield 
 cmsheffi...@icloud.commailto:cmsheffi...@icloud.com wrote:
 
 So I have an app. An iOS app. This app includes lots and lots of small audio 
 files (nearly 8500).
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


sloooowww standalone building with many included files

2014-05-22 Thread Chris Sheffield
So I have an app. An iOS app. This app includes lots and lots of small audio 
files (nearly 8500). All those files are in a folder, which is included in the 
Copy Files pane of the standalone build settings. Creating the build works just 
fine, but it takes a very long time. I haven’t kept track exactly, but probably 
close to 10 minutes. Maybe not quite.

Anyway, can anyone think of a way to speed this up? I tried creating my own 
routine to copy that folder into the app bundle in a savingMobileStandalone 
handler. This worked very well as far as the copying goes. I used revCopyFolder 
and it worked great and was very quick. It probably only took about 20 seconds 
to create the build, if that. Unfortunately, it appears that the signing of the 
app takes place *before* what happens in the savingMobileStandalone handler, 
which seems to be invalidating the signature, as the app bundle is being 
modified after the signing. I was able to manually install the app on my device 
and run it just fine, but once I uploaded the build to Testflight for testing 
purposes, no one was able to download and install it successfully from there.

So any thoughts? Or should I create an enhancement request to see if the build 
process can be sped up a bit. Not sure why it takes so long, when revCopyFolder 
is quite fast.

Thanks,
Chris



--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: sloooowww standalone building with many included files

2014-05-22 Thread Chris Sheffield
I know. You’d think so. But it’s not the signing of the app that takes a long 
time. It’s the copying of the files into the app bundle. At least, that’s the 
step that’s shown in the standalone builder progress dialog. The actual signing 
is quick.


On May 22, 2014, at 1:39 PM, Mike Kerner mikeker...@roadrunner.com wrote:

 You don't think it would have anything to do with signing an app that has
 8500 files in it, do you?  I would bet that THAT would take forEVER
 
 
 On Thu, May 22, 2014 at 2:29 PM, Chris Sheffield 
 cmsheffi...@icloud.comwrote:
 
 So I have an app. An iOS app. This app includes lots and lots of small
 audio files (nearly 8500). All those files are in a folder, which is
 included in the Copy Files pane of the standalone build settings. Creating
 the build works just fine, but it takes a very long time. I haven’t kept
 track exactly, but probably close to 10 minutes. Maybe not quite.
 
 Anyway, can anyone think of a way to speed this up? I tried creating my
 own routine to copy that folder into the app bundle in a
 savingMobileStandalone handler. This worked very well as far as the copying
 goes. I used revCopyFolder and it worked great and was very quick. It
 probably only took about 20 seconds to create the build, if that.
 Unfortunately, it appears that the signing of the app takes place *before*
 what happens in the savingMobileStandalone handler, which seems to be
 invalidating the signature, as the app bundle is being modified after the
 signing. I was able to manually install the app on my device and run it
 just fine, but once I uploaded the build to Testflight for testing
 purposes, no one was able to download and install it successfully from
 there.
 
 So any thoughts? Or should I create an enhancement request to see if the
 build process can be sped up a bit. Not sure why it takes so long, when
 revCopyFolder is quite fast.
 
 Thanks,
 Chris
 
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 
 -- 
 On the first day, God created the heavens and the Earth
 On the second day, God created the oceans.
 On the third day, God put the animals on hold for a few hours,
   and did a little diving.
 And God said, This is good.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Quick query about where to look of resolution issues

2014-05-12 Thread Chris Sheffield
Graham,

As of my recent testing (last week) with LC 6.6.2 RC3, output to the console is 
alive and well. I’m not entirely sure when it was fixed, but it seems to be 
working again.

Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com



On May 12, 2014, at 3:30 PM, Graham Samuel livf...@mac.com wrote:

 (I think the availability of the OSX Console as an output has disappeared 
 hasn't it? 

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: iOS Home Button Shutdown not working!

2014-05-08 Thread Chris Sheffield
Rick,

This seems to be working fine for me. Which version of LC are you using? I just 
did a simple test using a put command and checking console output using LC 
6.6.2 RC3. Tested in both the simulator and on a device. My shutdown handler 
triggers in both cases.

You might try a simple test like that with a put statement right at the 
beginning of your handler, if you haven’t done so already. If you don’t see any 
output in the console, then there’s definitely an issue and it should be 
reported to RunRev. But if you do, then you should be able to do a little 
debugging and try to figure out exactly where the problem lies.

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com



On May 7, 2014, at 8:00 PM, Rick Harrison harri...@all-auctions.com wrote:

 Hi there,
 
 I have an iOS app that when the user hits the iPhone “Home” button,
 it doesn’t seem to be sending the “shutdown” message to the
 current card.
 
 Yes, I also tried “shutdownRequest” and that doesn’t work either.
 
 I therefore have no way to save the state of the app
 so the user can pick up where he/she left off in the app
 when they decide to come back to it.
 
 Suggestions?
 
 Thanks in advance!
 
 Rick
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: iOS Home Button Shutdown not working!

2014-05-08 Thread Chris Sheffield
Unfortunately, no it doesn’t work for me either. However, I seem to remember a 
bug in one version of LC where using put statements itself did not work 
correctly. The output wasn’t displayed in the console. Unfortunately I don’t 
remember which version. Does anyone else? So there’s a possibility we’re 
running into that bug with LC 6.5.2.

Another way to test this would be to write out a simple text file to the 
Documents folder in the shutdown handler. If you test it in the simulator, you 
can fairly easily locate that text file. The path would be something like this 
/Users/[user_name]/Library/Application Support/iPhone 
Simulator/[iOS_version]/Applications/F16EE956-F742-4FB9-80A6-51C521B2FA75/Documents.
 Maybe you already know this. Anyway, that big long nasty folder name will have 
to be replaced with whatever folder contains your app. No easy way that I know 
of. You’ll just have to browse all the folders until you find the one 
containing your app.

Anyway, this is kind of a dumb workaround that shouldn’t even be necessary, but 
hopefully it’ll get you started in determining whether or not shutdown is 
actually firing. My guess is that it is, and 6.5.2 has the “put” bug, and 
there’s some error occurring that makes it seem like shutdown is not running. 
If you have access to a newer version of LC, I’d recommend switching over when 
you can. I realize that’s not always easy to do.

Hope this helps a bit. Good luck!

Chris

On May 8, 2014, at 9:20 AM, Rick Harrison harri...@all-auctions.com wrote:

 Hi Chris,
 
 I’m using LC version 6.5.2 and tested in both the simulator and on the device.
 I used the “put” statement at the beginning of the handler but do not see my
 message displayed when I press the “Home button”.  I also tried using an
 answer statement to do the same thing.  No message appears for me.
 
 Does this work for you in LC 6.5.2?
 
 Thanks,
 
 Rick
 
 
 On May 8, 2014, at 10:44 AM, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Rick,
 
 This seems to be working fine for me. Which version of LC are you using? I 
 just did a simple test using a put command and checking console output using 
 LC 6.6.2 RC3. Tested in both the simulator and on a device. My shutdown 
 handler triggers in both cases.
 
 You might try a simple test like that with a put statement right at the 
 beginning of your handler, if you haven’t done so already. If you don’t see 
 any output in the console, then there’s definitely an issue and it should be 
 reported to RunRev. But if you do, then you should be able to do a little 
 debugging and try to figure out exactly where the problem lies.
 
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 
 
 On May 7, 2014, at 8:00 PM, Rick Harrison harri...@all-auctions.com wrote:
 
 Hi there,
 
 I have an iOS app that when the user hits the iPhone “Home” button,
 it doesn’t seem to be sending the “shutdown” message to the
 current card.
 
 Yes, I also tried “shutdownRequest” and that doesn’t work either.
 
 I therefore have no way to save the state of the app
 so the user can pick up where he/she left off in the app
 when they decide to come back to it.
 
 Suggestions?
 
 Thanks in advance!
 
 Rick
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: iOS Home Button Shutdown not working!

2014-05-08 Thread Chris Sheffield
Is this fixed in 6.6.2? Because “put” works for me in RC3 under Mavericks.

On May 8, 2014, at 1:03 PM, J. Landman Gay jac...@hyperactivesw.com wrote:

 The problem is only partially with LC. Apple changed the way stdout works in 
 Mavericks, so if you're running that OS then put will no longer go to 
 Console. I have a bug/feature report about it in the QCC.
 http://quality.runrev.com/show_bug.cgi?id=11868

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: 7 dp3

2014-05-01 Thread Chris Sheffield
It was announced. To both this list and the developer list.

I received the message yesterday around 10:30 am, MDT.

Chris

On May 1, 2014, at 10:22 AM, Richmond richmondmathew...@gmail.com wrote:

 At the risk of getting in bad odour with the mothership again
 
 (face it, that happens so regularly in my case that I've stopped caring)
 
 I notice a DP3 of 7.0.0. is currently available here:
 
 http://downloads.livecode.com/livecode/
 
 and it hasn't been announced.
 
 Why? Well, I can think of 3 possible reasons:
 
 1. RunRev want Richmond to look like a monkey again, shouting before . . .
 
 2. RunRev forgot to announce the DP3 release.
 
 3. MayDay means that the RunRev folk are partying like there's no tomorrow.
 
 Let's hope it's the last.
 
 Richmond.
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Strange!

2014-04-25 Thread Chris Sheffield
Dan,

Sounds like some debugging is in order which, as I’m sure you know, can be a 
little tricky for iOS apps. I would recommend using put statements and/or 
answer dialogs to try and narrow down where the problem lies. Since preOpenCard 
fires but openCard does not, my guess is you’ve got an error occurring at some 
point during preOpenCard, and it’s basically stopping the app in its tracks.

A handy little script I picked up along the way allows you to easily see when 
runtime errors occur in any app, but I find it especially useful for mobile 
apps when testing in the simulator or on a device. I got this from Jacque 
Landman-Gay, who I believe originally got it from Andre Garzia.


constant kDebug = answer

on log pMsg 
switch kDebug
case msg
put pMsg  cr
break
case file
put pMsg  cr after url (file:  the effective filename of this 
stack  .log)
break
case answer -- jlg: added
answer pMsg titled the short name of this card
break
end switch
end log

on errorDialog pErr -- catches and reports system errors
log pErr
end errorDialog


Place this in your stack script. Then set the kDebug constant to whichever 
debug method you prefer. If there’s an error somewhere in preOpenCard, this 
should catch it and help you get started with figuring out the problem

Good luck!

Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com



On Apr 25, 2014, at 12:02 PM, Dan Friedman d...@clearvisiontech.com wrote:

 I have an mobile project that I've been working on for some time now.  It's 
 already in the app store (and google play) and it's been running fine.  I 
 opened the stack this morning to make some updates, and I find that I have 
 one card that is no longer passing messages.  preOpenCard get's fired, but 
 openCard is not?  Other cards in the same stack work fine.  I don't have lock 
 messages on, or anything else I can think of that would cause this.
 
 The card works fine in LiveCode, but fails in the simulator and on a real 
 device.
 
 LC 6.5.2 and 6.6.1
 XCode 5.1.1
 
 There must be some property or something that got set that I can't think of.  
 I have stepped through the code and I can't find anything.   I even created a 
 new card, and copied the objects and script to the new card, but got the same 
 result.
 
 Any ideas?
 
 -Dan
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


iOS: message sent when screen is unlocked?

2014-04-22 Thread Chris Sheffield
Is there a message that’s sent to a stack when the user unlocks an iOS device’s 
screen after it has been locked?

So say an app is running. Instead of closing it using the Home button, the user 
either locks the screen or the screen locks automatically after the specified 
time in Settings. Is there a way to catch that the user has unlocked the screen 
and take some kind of action?

Thanks,
Chris



--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: iOS: message sent when screen is unlocked?

2014-04-22 Thread Chris Sheffield
Yes, I think that might work. Thanks.

I’m a mergExt subscriber but hadn’t thought to check that.

Thanks again,
Chris

On Apr 22, 2014, at 1:47 PM, Stephen MacLean smacl...@madmansoft.com wrote:

 Hi Chris,
 
 Check out Monte's mergEXT externals. MergNotify should give you that message. 
 
 MergExt.com
 
 Best,
 
 Steve MacLean
 
 On Apr 22, 2014, at 1:52 PM, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Is there a message that’s sent to a stack when the user unlocks an iOS 
 device’s screen after it has been locked?
 
 So say an app is running. Instead of closing it using the Home button, the 
 user either locks the screen or the screen locks automatically after the 
 specified time in Settings. Is there a way to catch that the user has 
 unlocked the screen and take some kind of action?
 
 Thanks,
 Chris
 
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Layout tools for LiveCode

2014-04-02 Thread Chris Sheffield
There are “rulers” you can turn on (View menu - Rulers) that can help you 
position objects. As far as a grid or guides that objects can snap to, not sure 
about that. If such a thing exists, I’d like to know myself. :-)

Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com



On Apr 2, 2014, at 3:25 PM, Brahmanathswami bra...@hindu.org wrote:

 Doing quality GUI is not easy Livecode... But I won't rant on too much about 
 how easy it would be to ramp up the existing IDE to help creatives  
 (graphic design types) build beautiful UI without so much pain... without 
 having to do anything to the engine...
 
 Is there a layout grid tool that we can use? Typical applications have guides 
 you can drag out and then snap objects to those guides.
 
 I'm mentoring a young man (13 years old) who is eating up LiveCode like it 
 was granola, but he is used to better tools for the eye candy layer and asked 
 me if there was a grid tool.. (not data grid)
 
 Swasti Astu, Be Well!
 Brahmanathaswami
 
 Kauai's Hindu Monastery
 www.HimalayanAcademy.com
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: Layout tools for LiveCode

2014-04-02 Thread Chris Sheffield
Well, I learned something new today. Cool! Thanks Jacque and Richard.

On Apr 2, 2014, at 3:43 PM, J. Landman Gay jac...@hyperactivesw.com wrote:

 On 4/2/14, 4:25 PM, Brahmanathswami wrote:
 
 I'm mentoring a young man (13 years old) who is eating up LiveCode like
 it was granola, but he is used to better tools for the eye candy layer
 and asked me if there was a grid tool.. (not data grid)
 
 It's built-in but invisible. In preferences, go to the Appearance pane and 
 set the grid spacing to whatever you want. In the View menu, be sure Grid is 
 selected. After that, dragging an object will snap it to the nearest gridline.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: new at size clause in export snapshot

2014-03-31 Thread Chris Sheffield
Odd. Yes, this does work just fine. Not sure what I did earlier. All is well 
again. Thanks.


On Mar 28, 2014, at 3:49 PM, Jan Schenkel janschen...@yahoo.com wrote:

 That's odd, I tested it earlier on a Windows machine, and again just now on a 
 Mac, with LC 6.6
 
 Here's my recipe:
 - create a new stack
 - drag an image and a button on it
 - set the button script to:
 ##
 on mouseUp
   local tObj, tData, tHeight, tWidth
   put the long id of me into tObj
   put 4 * the height of tObj into tHeight
   put 4 * the width of tObj into tWidth
   export snapshot from tObj at size tWidth, tHeight to tData as PNG
   put tData into image 1
 end mouseUp
 ##
 
 Click on the button and the image gets set without any issues.
 
 Jan Schenkel.
 =
 Quartam Reports  PDF Library for LiveCode
 www.quartam.com
 
 =
 As we grow older, we grow both wiser and more foolish at the same time.  
 (La Rochefoucauld)
 
 
 On Fri, 3/28/14, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Subject: Re: new at size clause in export snapshot
 To: How to use LiveCode use-livecode@lists.runrev.com
 Date: Friday, March 28, 2014, 2:21 PM
 
 Thanks, Jan. Making that change at
 least allowed my script to compile. Unfortunately, I got a
 run-time error. So something is still up. However, import
 snapshot works. I just had to take an extra step to deal
 with the created image.
 
 I’ll get a bug report submitted asap.
 
 Thanks,
 Chris
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


new at size clause in export snapshot

2014-03-28 Thread Chris Sheffield
Has anybody tried out the new “at size” clause in the export snapshot command 
introduced in LC 6.6? I can’t get it to work. In fact, my script won’t even 
compile if I include it.

export snapshot from tObj to tData as PNG at size tWidth, tHeight

I’ve tried various uses of parentheses and can’t get anything to work. Can 
anyone help? I can’t find a specific example anywhere in the dictionary or in 
the release notes. I need this in order to get a retina resolution snapshot on 
the retina iPad.

Thanks,
Chris
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: new at size clause in export snapshot

2014-03-28 Thread Chris Sheffield
Thanks, Jan. Making that change at least allowed my script to compile. 
Unfortunately, I got a run-time error. So something is still up. However, 
import snapshot works. I just had to take an extra step to deal with the 
created image.

I’ll get a bug report submitted asap.

Thanks,
Chris

On Mar 28, 2014, at 12:35 PM, Jan Schenkel janschen...@yahoo.com wrote:

 Hi Chris,
 
 It turns out to be a difference between the syntax as described in the 
 dictionary, and the actual parser implementation.
 The MCExport::parse method in cmdsf.cpp is written such that the 'at size' 
 clause needs to come after the 'from' clause and before the 'to' clause.
 
 A quick test showed that the following variant compiles and works:
 ##
 export snapshot from tObj at size tWidth, tHeight to tData as PNG
 ##
 
 In other words, you should go to the Quality Center and file a report.
 RunRev needs to either update the dictionary or the parser code :-)
 
 HTH,
 
 Jan Schenkel.
 =
 Quartam Reports  PDF Library for LiveCode
 www.quartam.com
 
 =
 As we grow older, we grow both wiser and more foolish at the same time.  
 (La Rochefoucauld)
 
 
 On Fri, 3/28/14, Chris Sheffield cmsheffi...@icloud.com wrote:
 
 Subject: new at size clause in export snapshot
 To: How to use LiveCode use-livecode@lists.runrev.com
 Date: Friday, March 28, 2014, 10:59 AM
 
 Has anybody tried out the new “at
 size” clause in the export snapshot command introduced in
 LC 6.6? I can’t get it to work. In fact, my script won’t
 even compile if I include it.
 
 export snapshot from tObj to tData as PNG
 at size tWidth, tHeight
 
 I’ve tried various uses of parentheses and can’t get
 anything to work. Can anyone help? I can’t find a specific
 example anywhere in the dictionary or in the release notes.
 I need this in order to get a retina resolution snapshot on
 the retina iPad.
 
 Thanks,
 Chris
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage
 your subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
 
 
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


OT: PencilCase

2014-03-27 Thread Chris Sheffield
Anybody hear of PencilCase yet? According to their site, it’s “HyperCard 
reimagined”. This seems to be specifically targeted at mobile apps, so LiveCode 
still has some major advantages, but this does provide some interesting 
features.

Thoughts?


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


Re: OT: PencilCase

2014-03-27 Thread Chris Sheffield
Thanks for the link, Colin. I forgot to share that.

On Mar 27, 2014, at 10:43 AM, Colin Holgate co...@verizon.net wrote:

 Had not heard of that. Here’s the web page:
 
 http://robotsandpencils.com/pencilcase/
 
 The video is worth watching:
 
 https://www.youtube.com/watch?v=ViKORN8URAQ
 
 There are some things about it that are a bit like GameSalad, and it does use 
 Javascript for programming, if the standard modules don’t foo everything you 
 need.
 
 Some of their claims seem dubious. Like how you can instantly publish to the 
 App Store, implying that you don’t need a developer account with Apple. Also 
 talk of there being their own app store, which is normally disallowed in the 
 App Store.
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com
 Please visit this url to subscribe, unsubscribe and manage your subscription 
 preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode


___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode


  1   2   3   4   >